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76 Commits

Author SHA1 Message Date
3809bd5425 Refractor 3D Dice 2026-02-08 11:47:32 +01:00
85bb30ae73 3d dice 2026-02-08 11:39:25 +01:00
81065f1054 Persist dice state with localStorage and improve rendering layering.
Added functionality to save and load dice state (d1, d2, special) using localStorage for better user experience. Adjusted component styles to improve layering, ensure proper z-index for elements, and enhance 3D dice rendering.
2026-02-08 11:11:50 +01:00
56944bc8d7 Refactor dice components for true 3D rendering.
Replaced the 2D dice logic with fully 3D-rendered cubes, including animations and proper face-to-value mappings. Updated the design to use CSS transformations and added visual enhancements for a more immersive user experience.
2026-02-08 11:02:43 +01:00
eec4597fda Add rolling animation and interactive functionality to dice.
Enhanced the DicePanel component with interactive rolling logic and animations for a more dynamic experience. Updated styles and functionality, including hover effects, roll results, and a 3D feel for dice components.
2026-02-07 19:01:37 +01:00
8f912d9edb Add interactive dice panel with custom components
This commit introduces a new DicePanel component, complete with custom dice (DieD6 and HouseDie) for enhanced interactivity. The panel is integrated into the UI with responsive styling, hover effects, and animations, providing a polished and functional user experience. Styles and layout adjustments in `AppLayout.css` support the new feature.
2026-02-07 18:56:20 +01:00
b6e75cedc4 Fix overflow and stacking issues in App rendering
Refactored overflow behavior to allow specific components to stack or clip as needed, improving rendering flexibility. Updated styles and fixed z-index issues for cleaner stacking contexts. Removed unused comments for better code readability.
2026-02-07 18:51:32 +01:00
1e60656eac Add overflow: "visible" to styles for better element rendering
This ensures that elements can overflow their containers when necessary, improving visual consistency and layout flexibility. Corrected a typo in the second "overflow" property.
2026-02-07 18:43:56 +01:00
762e2d8300 Add zIndex property to styling in App component
The zIndex property was added to ensure proper layering of elements in the UI. This change enhances design consistency and prevents potential overlapping issues.
2026-02-07 18:40:47 +01:00
2018b24029 Adjust button margin for improved spacing
Increased the `marginLeft` value from 6 to 20 in the button styling for better alignment and visual consistency in the layout. This change ensures a more polished appearance.
2026-02-07 18:39:52 +01:00
5b901b0f98 Add margin-left styling to target element
Added a small adjustment by including a `marginLeft` property with a value of 6. This change helps ensure proper spacing and alignment for the styled element.
2026-02-07 18:38:49 +01:00
b18ae57779 Make overflow visible in body and left pane
Changed the `overflow` property from `hidden` to `visible` in both the `body` and `.leftPane` styles. This update ensures content is not clipped and allows for better handling of overflows.
2026-02-07 18:35:21 +01:00
a19d13b1b5 Remove visual effects and adjust HUD overflow behavior
Removed border, background, blur, and shadow effects on specific UI elements to simplify the design. Changed the HUD overflow property from "hidden" to "visible" to allow better flexibility.
2026-02-07 13:01:52 +01:00
456d22d985 Update PlayerIdentityCard defaults and styles
Changed the default `houseLabel` to "Gryffindor" and the `overflow` style to "visible" for a better visual effect. Removed an unnecessary styled block to clean up the component structure.
2026-02-07 12:57:57 +01:00
6638622903 Adjust card dimensions in App component.
Updated the card's width and maxWidth to better fit the design requirements. This change ensures a more consistent and visually appealing layout.
2026-02-07 12:55:35 +01:00
f7730df3ec Enhance card UI with improved styles and hover effects
Adjusted styling for better visuals and responsiveness, including background, shadows, and dimensions. Added interactive hover effects for a dynamic user experience and refined card elements like gloss, label, and tag designs.
2026-02-07 12:54:04 +01:00
bc894de505 Add PlayerIdentityCard component and Harry Potter card
Introduced a new PlayerIdentityCard component for displaying themed player cards with customizable options. Added a Harry Potter identity card as the first example, including relevant styling and an image. Integrated the new card into the player HUD in the app layout.
2026-02-07 12:49:50 +01:00
dbca035ca0 Adjust dimensions of dünnes Pergament component
Updated the height to 96 and set the width to 90% for better scaling and alignment of the dünnes Pergament component. These changes ensure improved visual consistency and responsiveness.
2026-02-07 12:43:02 +01:00
c0f0e72967 Fix width styling in App.jsx component
The width was changed from "100%" to 88 to ensure consistent styling and alignment with design specifications. This adjustment prevents visual discrepancies in the rendered component.
2026-02-07 12:40:37 +01:00
0fa26ddf5a Refactor HUD styling for cleaner and simpler design.
Simplified the background, padding, and shadow styles while adjusting dimensions for a more refined appearance. These changes improve maintainability and provide a sleeker visual presentation.
2026-02-07 12:39:14 +01:00
145af05471 Adjust layout and overflow settings for consistency
Updated the App component's overflow property to "visible" for better content display and modified grid row sizing in the layout to improve spacing control. These changes ensure better alignment and a more consistent user interface.
2026-02-07 12:36:42 +01:00
b65d25f66a Refine UI styles for improved layout and visual consistency
Updated component and HUD styles to add better alignment, spacing, and consistent radius values. Enhanced background effects and shadows for a more polished and subtle appearance. Adjusted layout properties to ensure proper stretching and alignment of elements.
2026-02-07 12:33:10 +01:00
598b8b9b6e Improve HUD styling and layout consistency
Adjusted various height, padding, and spacing values for better alignment and responsiveness in the HUD. Increased font sizes and refined positioning to ensure a visually balanced layout. These changes enhance the user experience by improving aesthetic and functional design.
2026-02-07 12:30:29 +01:00
3e4e26297b Refine HogwartsPointsCard styles for cleaner UI.
Simplified and updated styling for the HogwartsPointsCard component by adjusting spacing, borders, shadows, and fonts. These refinements enhance visual consistency and improve readability across various design elements.
2026-02-07 12:27:17 +01:00
9d744c8674 Refine HogwartsPointsCard design and styling.
Updated the HogwartsPointsCard component to enhance its styling. Changes include a more subtle and consistent visual appearance by refining colors, borders, shadows, padding, and grid spacing. Adjusted font sizes and shadows for better readability and aesthetics.
2026-02-07 12:24:28 +01:00
06b6544653 Enhance HogwartsPointsCard design and layout
Refactored the component to improve its visual hierarchy and styling for better usability and aesthetics. Added new design elements like gold accents, updated text shadows, and a refined grid layout. Improved responsiveness and structure to align with overall application design standards.
2026-02-07 12:21:20 +01:00
86c4cf2639 Add HogwartsPointsCard component with styled design
Introduced a new `HogwartsPointsCard` component to display Hogwarts points with a custom styled design. The component leverages layered backgrounds, gradients, and thoughtful typography to enhance the overall visual appeal. Replaced the placeholder card with this new component in the points section.
2026-02-07 12:18:50 +01:00
b1e5198880 Update CSS overflow properties for visibility
Changed `overflow` from `hidden` to `visible` in multiple elements to ensure proper content display. This adjustment avoids clipping issues and aligns with the desired layout behavior.
2026-02-07 12:14:25 +01:00
f282ac42fb Add playerRailInner wrapper and adjust CSS styling.
Introduced a `playerRailInner` div for better structural organization and improved styling flexibility. Adjusted CSS to manage overflow and improve visual cropping while maintaining a clean radius design.
2026-02-07 12:11:14 +01:00
393cd94f4b Update player list with avatar images and visual enhancements
Replaced placeholder players with detailed profiles including names, avatars, and unique colors. Updated player icons to display images with improved styling, active state effects, and tooltips for better user experience.
2026-02-07 12:08:16 +01:00
ccb51d750a Enhance panel styling and layout handling.
Updated the panel container to use a flexible column layout with conditional "flex" or "block" display based on its state. This ensures better structure and responsiveness while maintaining current functionality.
2026-02-07 11:58:24 +01:00
a9fe71046c Update board placeholder styling in App.jsx
Adjusted the placeholder component with new styling properties, including changing opacity and adding a flex property. This enhances the basic layout for future integration with the game board and pieces.
2026-02-07 11:57:38 +01:00
a3d052d2c1 Refactor: Introduce unified PlaceholderCard variants
Updated the PlaceholderCard component to support unified variants: "compact," "tile," and "panel," enabling consistent styling throughout the app. Replaced old placeholder logic with the new variant system across various UI sections for better maintainability and scalability.
2026-02-07 11:52:25 +01:00
15e5869aec [Message]
Refine layout and responsiveness in AppLayout.css

Updated grid settings for better flexibility and spacing across various screen sizes. Adjusted dimensions, padding, and responsive breakpoints to enhance layout appearance and usability, especially for smaller screens. Added minor styling tweaks for improved aesthetics and consistency.
2026-02-07 11:49:27 +01:00
c06ae53b4f Update layout and annotations for player HUD and board tools
Improved clarity of component annotations and adjusted the layout styling in App.jsx and AppLayout.css. Key changes include the introduction of a middle section in the player HUD and refined descriptions for board-related elements. This enhances code readability and structuring consistency.
2026-02-07 11:47:28 +01:00
fd91bbe207 Adjust grid column widths for improved layout consistency
Updated the grid column sizes across the application to ensure a better visual balance and alignment. This includes reducing the minimum and maximum widths for side panels and stacking elements vertically for better usability in the left tools section.
2026-02-07 11:43:00 +01:00
e5f8f00832 Add player rail, dice overlay, and compact card support
This update introduces a player rail to the right of the board, visually representing active and inactive players, and adds a dice overlay beneath the board. Compact variants for placeholder cards were added, with corresponding adjustments to layouts and styles for better responsiveness and a cleaner interface.
2026-02-07 11:38:38 +01:00
e035a99179 Refactor layout for improved responsiveness and scroll control
Updated the app layout to separate fixed and scrollable sections, enabling only the notes panel to scroll. Introduced a new CSS file for a cleaner structure and responsive behavior, ensuring a more consistent user experience across different screen sizes.
2026-02-07 11:31:55 +01:00
3d7d4c01f7 Update layout and scrolling styles for better responsiveness
Adjusted grid column sizing using "clamp" for improved adaptability to various screen sizes. Minor tweaks to sticky position and maximum height calculation ensure better alignment and consistent scroll behavior.
2026-02-07 11:17:54 +01:00
cf81c25e6e new logic, testing 2026-02-07 11:15:33 +01:00
97ad77f2a4 Merge pull request 'dev' (#6) from dev into main
Reviewed-on: #6
2026-02-07 10:12:30 +00:00
62439d2d28 Enhance loading screen with animation and splash improvements
Updated the loading screen to include animated gold lines, a loader, and a spark effect. Adjusted splash visibility to ensure a minimum display time of 3 seconds and improved transitions for smoother visuals. Enhanced style and structure for better user experience during app initialization.
2026-02-06 18:52:16 +01:00
57cb9a57ef Replace preload mechanism with splash screen
The preload class was replaced by a more user-friendly splash screen design. This change ensures a smoother transition while loading assets and eliminates black background flashes. The splash overlay is automatically hidden and removed after the app is ready, providing a seamless loading experience.
2026-02-06 18:49:25 +01:00
e975d7aa25 Set up immediate theme application and manual SW updates
Moved theme application logic to occur immediately on app initialization to prevent UI flash. Added a check to wait for all fonts to load before making the app visible and adjusted Service Worker behavior to require manual updates instead of auto-reloading.
2026-02-06 18:47:13 +01:00
7c4754e506 "Enhance loading experience and optimize theme application
Added a fallback background and a preload lock for smoother loading transitions. Improved theme application by applying it prior to React rendering and removed theme flash. Adjusted Service Worker registration for better performance and reliability."
2026-02-06 18:44:44 +01:00
070057afb3 Set and persist theme preference in localStorage
Implemented logic to store and retrieve theme preferences using localStorage for both logged-in users and guests. This ensures the selected theme is applied immediately on load, preventing theme flash issues. Adjusted initialization to apply the correct theme at app startup.
2026-02-06 18:41:45 +01:00
6434256dfb Set dynamic theme color for PWA and Android status bar.
Added logic to update the theme-color meta tag dynamically based on the active theme. This improves the visual consistency of the application, particularly for PWA and Android users. Default theme color has also been updated in the configuration.
2026-02-06 18:39:04 +01:00
bdf18c2aea Merge pull request 'Migrate development brnach into production brunch' (#5) from dev into main
Reviewed-on: #5
2026-02-06 17:30:14 +00:00
770b2cb531 Enhance WinnerCelebration visuals and confetti effects
Updated confetti burst and rain effects with brighter colors, improved motion, and increased visibility on dark overlays. Refined UI styling for better clarity, reduced dimensions for mobile-friendliness, and adjusted overlay opacity for enhanced contrast. Made layout and text updates for improved alignment and readability.
2026-02-06 17:13:42 +01:00
61c7ed6ffe Improve winner celebration logic in game meta updates
Adjusted the logic to ensure celebrations trigger only when the winner ID changes and not on initial meta loads. Also added a reset check to prevent celebrations when the winner ID becomes empty.
2026-02-06 17:09:43 +01:00
3a9da788e5 Add winner celebration feature with confetti effects
This update introduces a winner celebration overlay displayed when a game's winner is announced. It includes confetti animations along with a congratulatory message, enhancing user experience. The feature resets appropriately during game transitions and logout to maintain correct behavior.
2026-02-06 17:05:19 +01:00
56ef076010 Remove star emoji for host users in GamePickerCard.
The star emoji for identifying host users has been removed from the `suffix` logic. This simplifies the component and aligns with updated display requirements.
2026-02-06 16:52:17 +01:00
aefb4234d6 Update host icon in GamePickerCard
Replaced the star () icon with a crown (👑) to represent the host. Adjusted labels, tooltip styles, and descriptive text accordingly for improved clarity and consistency.
2026-02-06 15:01:50 +01:00
83893a0060 Remove unused "teilen" hint from GamePickerCard.
The small "teilen" hint was not being actively used and has been removed for cleaner code. This improves readability and maintains consistency in the component.
2026-02-06 14:59:58 +01:00
f555526e64 Add host and player identification in GamePickerCard
This update introduces visual indicators to identify the host and the current user in the GamePickerCard component. Hosts are marked with a star, and the current user is labeled as "(du)". The design of the member pills has also been enhanced for better clarity and aesthetics.
2026-02-06 14:57:35 +01:00
d4e629b211 Enhance member display in GamePickerCard and remove redundancy
Added functionality to display members in GamePickerCard, replacing the previously redundant implementation in NewGameModal. This change centralizes member display logic, reducing code duplication and improving maintainability.
2026-02-06 14:53:11 +01:00
85805531c2 Add current members list display in NewGameModal
Introduced a UI element in NewGameModal to display the list of current members when available. Also used React Portal to render the bottom snack for joins directly in the document body. These updates enhance UI clarity and user feedback during game interactions.
2026-02-06 14:46:36 +01:00
7b7b23f52d Add join notifications with bottom snack and vibration feedback
Added functionality to detect new members joining games, displaying a snack message and providing optional vibration feedback. Managed state with refs to track members and reset baselines when switching games. Styled a bottom toast notification for better user feedback.
2026-02-06 14:37:36 +01:00
9ff5d0291f Merge pull request 'dev' (#4) from dev into main
Reviewed-on: #4
2026-02-06 13:36:47 +00:00
3cbb4ce89a Enhance new game modal with running game state handling
Introduced functionality to detect and handle ongoing games in the new game modal. The modal now switches between "running" and "choice" modes based on game state, improving clarity for users. Added a dedicated section to display the game code when a game is active.
2026-02-06 14:17:39 +01:00
6b9d4d1295 Add live refresh for game members and metadata
Implemented a useEffect to periodically refresh game member and winner metadata every 2.5 seconds. This ensures new joiners are visible without requiring a page reload, balancing performance and usability.
2026-02-06 14:07:26 +01:00
730b9ed552 Adjust transparency levels for "rowMaybeBg" and "rowEmptyBg".
Reduced the opacity in "rowMaybeBg" and "rowEmptyBg" styles across all themes to improve visual clarity and match the design requirements. These changes ensure a more subtle background appearance in various UI states.
2026-02-06 14:00:32 +01:00
0c983f7e44 Add winner display name support in game metadata
Updated backend to include winner's display name in the game metadata API and frontend to display it alongside the email. This enhances clarity by showing a more user-friendly identifier.
2026-02-06 13:52:19 +01:00
b4b5c7903a Remove redundant email display logic in WinnerBadge component.
Simplified the WinnerBadge component by removing the conditional logic for optionally displaying the email when the display name is available. Updated WinnerCard to use display name as the primary label fallback for members, ensuring cleaner and consistent rendering.
2026-02-06 13:46:02 +01:00
45722e057f Refactor modal overlay styles for consistency and responsiveness
Replaced top/left/right/bottom with a single "inset" property for cleaner and more concise code. Updated padding to account for safe areas dynamically and ensured box-sizing includes padding. Improved responsiveness by using percentages instead of viewport units for width and height.
2026-02-06 13:40:10 +01:00
dc98eeb41c Fix email display in WinnerBadge component
Replaced the incorrect `me.display_name` with `winner.email` to ensure the correct email is shown when `showEmail` is true. This resolves the display issue for winner information.
2026-02-06 13:36:51 +01:00
bdc6824e18 Remove unused displayName variable from WinnerBadge.jsx
The `displayName` variable was declared but not used effectively in the component. This cleanup improves code readability and eliminates unnecessary declarations. Updated the code to directly use `me.display_name`.
2026-02-06 13:35:31 +01:00
1473100498 Add theme_key to user payload in /me endpoint
The /me endpoint now includes the theme_key in the response payload. This ensures the frontend can access the user's theme preference directly.
2026-02-06 13:31:18 +01:00
745b661709 Fix email display logic in WinnerBadge component
Replaced the conditional display of the winner's email with a more robust logic to show either the trimmed display name or the email. This ensures better handling of cases where the display name is unavailable or matches the email.
2026-02-06 13:24:38 +01:00
fa89987f39 Update components to display email instead of display_name
Replaced `display_name` with `email` in `WinnerBadge` and `WinnerCard` components. This ensures email addresses are shown consistently when rendering winner-related information.
2026-02-06 13:22:23 +01:00
59e224b4ca Add user stats feature with API and modal integration
Introduced an endpoint to fetch user stats and integrated it with a new StatsModal component in the frontend. Users can now view game statistics, including played games, wins, losses, and win rates, accessible from the user menu.
2026-02-06 13:14:27 +01:00
bfb1df8e59 Enhance styling consistency and alignment in Admin Panel
Centered elements in the Admin Panel using `justifyItems: "center"`. Adjusted input padding, font size, and primary button styling for improved layout and usability.
2026-02-06 12:56:59 +01:00
b830428251 Refactor AdminPanel: Move function definition above useEffect.
This change reorders the `AdminPanel` function definition to appear before the `useEffect` hook, enhancing readability and maintaining consistent organization. No functionality is altered.
2026-02-06 12:51:20 +01:00
52ace41ac4 Refactor modal logic and implement ModalPortal component
Moved modal rendering logic to a new `ModalPortal` component to improve reusability and separation of concerns. Adjusted styles for better UI consistency, including improved backdrop and modal behavior. Enhanced accessibility by handling escape key events and blocking background scrolling when the modal is open.
2026-02-06 12:43:24 +01:00
556a7a5d81 Update WinnerBadge to display displayName instead of email
Replaced `winner.email` with `winner.displayName` in the WinnerBadge component. This ensures a more user-friendly representation by showing the display name instead of the email.
2026-02-06 12:29:07 +01:00
2cdd4ae17e Adjust AdminPanel spacing and enhance modal UI effects
Reduced grid gap in AdminPanel for better spacing consistency. Improved modal overlay and card design with stronger darkening, added blur, and responsive adjustments to prevent layout issues in smaller viewports.
2026-02-06 12:28:41 +01:00
29 changed files with 2300 additions and 386 deletions

View File

@@ -40,9 +40,44 @@ def me(req: Request, db: Session = Depends(get_db)):
user = db.query(User).filter(User.id == uid).first() user = db.query(User).filter(User.id == uid).first()
if not user: if not user:
raise HTTPException(status_code=401, detail="not logged in") raise HTTPException(status_code=401, detail="not logged in")
return {"id": user.id, "email": user.email, "role": user.role, "display_name": user.display_name} return {"id": user.id, "email": user.email, "role": user.role, "display_name": user.display_name, "theme_key": user.theme_key}
@router.get("/me/stats")
def my_stats(req: Request, db: Session = Depends(get_db)):
uid = get_session_user_id(req)
if not uid:
raise HTTPException(status_code=401, detail="not logged in")
# "played" = games where user is member AND winner is set (finished games)
from sqlalchemy import func
from ..models import Game, GameMember
played = (
db.query(func.count(Game.id))
.join(GameMember, GameMember.game_id == Game.id)
.filter(GameMember.user_id == uid, Game.winner_user_id != None)
.scalar()
or 0
)
wins = (
db.query(func.count(Game.id))
.join(GameMember, GameMember.game_id == Game.id)
.filter(GameMember.user_id == uid, Game.winner_user_id == uid)
.scalar()
or 0
)
losses = max(int(played) - int(wins), 0)
winrate = (float(wins) / float(played) * 100.0) if played else 0.0
return {
"played": int(played),
"wins": int(wins),
"losses": int(losses),
"winrate": round(winrate, 1),
}
@router.patch("/password") @router.patch("/password")
def set_password(data: dict, req: Request, db: Session = Depends(get_db)): def set_password(data: dict, req: Request, db: Session = Depends(get_db)):

View File

@@ -123,9 +123,13 @@ def get_game_meta(req: Request, game_id: str, db: Session = Depends(get_db)):
g = require_game_member(db, game_id, uid) g = require_game_member(db, game_id, uid)
winner_email = None winner_email = None
winner_display_name = None
if g.winner_user_id: if g.winner_user_id:
wu = db.query(User).filter(User.id == g.winner_user_id).first() wu = db.query(User).filter(User.id == g.winner_user_id).first()
winner_email = wu.email if wu else None if wu:
winner_email = wu.email
winner_display_name = wu.display_name
return { return {
"id": g.id, "id": g.id,
@@ -134,6 +138,7 @@ def get_game_meta(req: Request, game_id: str, db: Session = Depends(get_db)):
"host_user_id": g.host_user_id, "host_user_id": g.host_user_id,
"winner_user_id": g.winner_user_id, "winner_user_id": g.winner_user_id,
"winner_email": winner_email, "winner_email": winner_email,
"winner_display_name": winner_display_name,
} }
@@ -150,7 +155,7 @@ def list_members(req: Request, game_id: str, db: Session = Depends(get_db)):
.order_by(User.email.asc()) .order_by(User.email.asc())
.all() .all()
) )
return [{"id": u.id, "email": u.email} for u in members] return [{"id": u.id, "email": u.email, "display_name": u.display_name} for u in members]
@router.patch("/{game_id}/winner") @router.patch("/{game_id}/winner")

View File

@@ -3,12 +3,180 @@
<head> <head>
<meta charset="UTF-8" /> <meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="theme-color" content="#000000" />
<title>Cluedo Sheet</title> <title>Cluedo Sheet</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin> <!-- Fonts -->
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&family=IM+Fell+English:ital@0;1&display=swap" rel="stylesheet"> <link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link
href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&family=IM+Fell+English:ital@0;1&display=swap"
rel="stylesheet"
/>
<style>
html,
body {
margin: 0;
height: 100%;
background: radial-gradient(
ellipse at top,
rgba(30, 30, 30, 0.95),
#000
);
}
/* Splash Overlay */
#app-splash {
position: fixed;
inset: 0;
z-index: 2147483647;
display: grid;
place-items: center;
background: radial-gradient(
ellipse at top,
rgba(30, 30, 30, 0.95),
#000
);
overflow: hidden;
opacity: 1;
transition: opacity 260ms ease;
}
#app-splash.hide {
opacity: 0;
pointer-events: none;
}
/* gold animated lines */
#app-splash::before,
#app-splash::after {
content: "";
position: absolute;
inset: -40%;
background:
linear-gradient(
90deg,
transparent,
rgba(233, 216, 166, 0.18),
transparent
);
transform: rotate(12deg);
animation: goldSweep 1.6s linear infinite;
opacity: 0.55;
filter: blur(0.2px);
pointer-events: none;
}
#app-splash::after {
transform: rotate(-12deg);
animation-duration: 2.2s;
opacity: 0.35;
}
@keyframes goldSweep {
0% { transform: translateX(-25%) rotate(12deg); }
100% { transform: translateX(25%) rotate(12deg); }
}
/* glassy card */
.splash-card {
position: relative;
width: min(520px, 90vw);
border-radius: 22px;
padding: 18px 16px;
background: rgba(20, 20, 22, 0.55);
border: 1px solid rgba(233, 216, 166, 0.16);
box-shadow: 0 18px 70px rgba(0,0,0,0.55);
backdrop-filter: blur(10px);
-webkit-backdrop-filter: blur(10px);
text-align: center;
overflow: hidden;
}
.splash-card::before {
content: "";
position: absolute;
inset: 0;
background: linear-gradient(90deg, transparent, rgba(233,216,166,0.16), transparent);
opacity: 0.45;
pointer-events: none;
}
.splash-title {
position: relative;
font-family: "Cinzel Decorative", serif;
font-weight: 700;
letter-spacing: 0.06em;
color: rgba(245, 239, 220, 0.92);
font-size: 18px;
line-height: 1.25;
}
.splash-sub {
position: relative;
margin-top: 6px;
font-family: "IM Fell English", serif;
font-style: italic;
color: rgba(233, 216, 166, 0.78);
font-size: 13px;
}
/* Loader */
.loader {
position: relative;
margin: 14px auto 0;
width: 28px;
height: 28px;
border-radius: 999px;
border: 2px solid rgba(233, 216, 166, 0.18);
border-top-color: rgba(233, 216, 166, 0.92);
animation: spin 0.85s linear infinite;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
/* tiny spark at bottom */
.spark {
position: relative;
margin: 14px auto 0;
width: 160px;
height: 2px;
border-radius: 999px;
background: linear-gradient(90deg, transparent, rgba(233,216,166,0.65), transparent);
opacity: 0.6;
filter: blur(0.2px);
animation: pulse 1.4s ease-in-out infinite;
}
@keyframes pulse {
0%, 100% { opacity: 0.35; transform: scaleX(0.92); }
50% { opacity: 0.85; transform: scaleX(1.02); }
}
</style>
<!-- Theme-Key sofort setzen -->
<script>
try {
const k = localStorage.getItem("hpTheme:guest") || "default";
document.documentElement.setAttribute("data-theme", k);
} catch {}
</script>
</head> </head>
<body> <body>
<div id="app-splash" aria-hidden="true">
<div class="splash-card">
<div class="splash-title">Zauber-Detektiv Notizbogen</div>
<div class="splash-sub">Magie wird vorbereitet…</div>
<div class="loader" aria-label="Laden"></div>
<div class="spark"></div>
</div>
</div>
<div id="root"></div> <div id="root"></div>
<script type="module" src="/src/main.jsx"></script> <script type="module" src="/src/main.jsx"></script>
</body> </body>

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@@ -9,7 +9,8 @@
}, },
"dependencies": { "dependencies": {
"react": "^18.3.1", "react": "^18.3.1",
"react-dom": "^18.3.1" "react-dom": "^18.3.1",
"canvas-confetti": "^1.9.3"
}, },
"devDependencies": { "devDependencies": {
"@vitejs/plugin-react": "^4.3.1", "@vitejs/plugin-react": "^4.3.1",

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@@ -1,4 +1,5 @@
import React, { useEffect, useState } from "react"; // frontend/src/App.jsx
import React, { useEffect, useRef, useState } from "react";
import { api } from "./api/client"; import { api } from "./api/client";
import { cycleTag } from "./utils/cycleTag"; import { cycleTag } from "./utils/cycleTag";
@@ -7,19 +8,14 @@ import { getChipLS, setChipLS, clearChipLS } from "./utils/chipStorage";
import { useHpGlobalStyles } from "./styles/hooks/useHpGlobalStyles"; import { useHpGlobalStyles } from "./styles/hooks/useHpGlobalStyles";
import { styles } from "./styles/styles"; import { styles } from "./styles/styles";
import { applyTheme, DEFAULT_THEME_KEY } from "./styles/themes"; import { applyTheme, DEFAULT_THEME_KEY } from "./styles/themes";
import { stylesTokens } from "./styles/theme";
import AdminPanel from "./components/AdminPanel";
import LoginPage from "./components/LoginPage"; import LoginPage from "./components/LoginPage";
import TopBar from "./components/TopBar";
import PasswordModal from "./components/PasswordModal";
import ChipModal from "./components/ChipModal";
import HelpModal from "./components/HelpModal";
import GamePickerCard from "./components/GamePickerCard";
import SheetSection from "./components/SheetSection"; import SheetSection from "./components/SheetSection";
import DesignModal from "./components/DesignModal"; import ChipModal from "./components/ChipModal";
import WinnerCard from "./components/WinnerCard"; import DicePanel from "./components/Dice/DicePanel";
import WinnerBadge from "./components/WinnerBadge";
import NewGameModal from "./components/NewGameModal"; import "./AppLayout.css";
export default function App() { export default function App() {
useHpGlobalStyles(); useHpGlobalStyles();
@@ -30,49 +26,29 @@ export default function App() {
const [loginPassword, setLoginPassword] = useState(""); const [loginPassword, setLoginPassword] = useState("");
const [showPw, setShowPw] = useState(false); const [showPw, setShowPw] = useState(false);
// Game/Sheet state // Game/Sheet state (minimal)
const [games, setGames] = useState([]); const [games, setGames] = useState([]);
const [gameId, setGameId] = useState(null); const [gameId, setGameId] = useState(null);
const [sheet, setSheet] = useState(null); const [sheet, setSheet] = useState(null);
const [pulseId, setPulseId] = useState(null); const [pulseId, setPulseId] = useState(null);
// Game meta // Chip modal
const [gameMeta, setGameMeta] = useState(null); // {code, host_user_id, winner_email, winner_user_id}
const [members, setMembers] = useState([]);
// Winner selection (host only)
const [winnerUserId, setWinnerUserId] = useState("");
// Modals
const [helpOpen, setHelpOpen] = useState(false);
const [chipOpen, setChipOpen] = useState(false); const [chipOpen, setChipOpen] = useState(false);
const [chipEntry, setChipEntry] = useState(null); const [chipEntry, setChipEntry] = useState(null);
const [userMenuOpen, setUserMenuOpen] = useState(false);
const [pwOpen, setPwOpen] = useState(false); const aliveRef = useRef(true);
const [pw1, setPw1] = useState("");
const [pw2, setPw2] = useState("");
const [pwMsg, setPwMsg] = useState("");
const [pwSaving, setPwSaving] = useState(false);
// Theme
const [designOpen, setDesignOpen] = useState(false);
const [themeKey, setThemeKey] = useState(DEFAULT_THEME_KEY);
// New Game Modal
const [newGameOpen, setNewGameOpen] = useState(false);
const load = async () => { const load = async () => {
const m = await api("/auth/me"); const m = await api("/auth/me");
setMe(m); setMe(m);
const tk = m?.theme_key || DEFAULT_THEME_KEY; const tk = m?.theme_key || DEFAULT_THEME_KEY;
setThemeKey(tk);
applyTheme(tk); applyTheme(tk);
const gs = await api("/games"); const gs = await api("/games");
setGames(gs); setGames(gs);
// Auto-pick first game (kein UI dafür)
if (gs[0] && !gameId) setGameId(gs[0].id); if (gs[0] && !gameId) setGameId(gs[0].id);
}; };
@@ -82,33 +58,19 @@ export default function App() {
setSheet(sh); setSheet(sh);
}; };
const loadGameMeta = async () => {
if (!gameId) return;
const meta = await api(`/games/${gameId}`);
setGameMeta(meta);
setWinnerUserId(meta?.winner_user_id || "");
const mem = await api(`/games/${gameId}/members`);
setMembers(mem);
};
// Dropdown outside click
useEffect(() => {
const onDown = (e) => {
const root = e.target?.closest?.("[data-user-menu]");
if (!root) setUserMenuOpen(false);
};
if (userMenuOpen) document.addEventListener("mousedown", onDown);
return () => document.removeEventListener("mousedown", onDown);
}, [userMenuOpen]);
// initial load // initial load
useEffect(() => { useEffect(() => {
aliveRef.current = true;
(async () => { (async () => {
try { try {
await load(); await load();
} catch {} } catch {
// ignore
}
})(); })();
return () => {
aliveRef.current = false;
};
// eslint-disable-next-line react-hooks/exhaustive-deps // eslint-disable-next-line react-hooks/exhaustive-deps
}, []); }, []);
@@ -118,12 +80,35 @@ export default function App() {
if (!gameId) return; if (!gameId) return;
try { try {
await reloadSheet(); await reloadSheet();
await loadGameMeta(); } catch {
} catch {} // ignore
}
})(); })();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [gameId]); }, [gameId]);
// Live refresh (nur Sheet)
useEffect(() => {
if (!me || !gameId) return;
let alive = true;
const tick = async () => {
try {
await reloadSheet();
} catch {}
};
tick();
const id = setInterval(() => {
if (!alive) return;
tick();
}, 2500);
return () => {
alive = false;
clearInterval(id);
};
}, [me?.id, gameId]);
// ===== Auth actions ===== // ===== Auth actions =====
const doLogin = async () => { const doLogin = async () => {
await api("/auth/login", { await api("/auth/login", {
@@ -133,111 +118,7 @@ export default function App() {
await load(); await load();
}; };
const doLogout = async () => { // ===== Sheet actions (wie bisher) =====
await api("/auth/logout", { method: "POST" });
setMe(null);
setGames([]);
setGameId(null);
setSheet(null);
setGameMeta(null);
setMembers([]);
setWinnerUserId("");
};
// ===== Password =====
const openPwModal = () => {
setPwMsg("");
setPw1("");
setPw2("");
setPwOpen(true);
setUserMenuOpen(false);
};
const closePwModal = () => {
setPwOpen(false);
setPwMsg("");
setPw1("");
setPw2("");
};
const savePassword = async () => {
setPwMsg("");
if (!pw1 || pw1.length < 8) return setPwMsg("❌ Passwort muss mindestens 8 Zeichen haben.");
if (pw1 !== pw2) return setPwMsg("❌ Passwörter stimmen nicht überein.");
setPwSaving(true);
try {
await api("/auth/password", {
method: "PATCH",
body: JSON.stringify({ password: pw1 }),
});
setPwMsg("✅ Passwort gespeichert.");
setTimeout(() => closePwModal(), 650);
} catch (e) {
setPwMsg("❌ Fehler: " + (e?.message || "unknown"));
} finally {
setPwSaving(false);
}
};
// ===== Theme =====
const openDesignModal = () => {
setDesignOpen(true);
setUserMenuOpen(false);
};
const selectTheme = async (key) => {
setThemeKey(key);
applyTheme(key);
try {
await api("/auth/theme", {
method: "PATCH",
body: JSON.stringify({ theme_key: key }),
});
} catch {
// theme locally already applied; ignore backend error
}
};
// ===== New game flow =====
const createGame = async () => {
const g = await api("/games", {
method: "POST",
body: JSON.stringify({ name: "Spiel " + new Date().toLocaleString() }),
});
const gs = await api("/games");
setGames(gs);
setGameId(g.id);
// meta/members will load via gameId effect
return g; // includes code
};
const joinGame = async (code) => {
const res = await api("/games/join", {
method: "POST",
body: JSON.stringify({ code }),
});
const gs = await api("/games");
setGames(gs);
setGameId(res.id);
};
// ===== Winner =====
const saveWinner = async () => {
if (!gameId) return;
await api(`/games/${gameId}/winner`, {
method: "PATCH",
body: JSON.stringify({ winner_user_id: winnerUserId || null }),
});
await loadGameMeta();
};
// ===== Sheet actions =====
const cycleStatus = async (entry) => { const cycleStatus = async (entry) => {
let next = 0; let next = 0;
if (entry.status === 0) next = 2; if (entry.status === 0) next = 2;
@@ -320,11 +201,9 @@ export default function App() {
if (!t) return "—"; if (!t) return "—";
if (t === "s") { if (t === "s") {
// Prefer backend chip, fallback localStorage
const chip = entry.chip || getChipLS(gameId, entry.entry_id); const chip = entry.chip || getChipLS(gameId, entry.entry_id);
return chip ? `s.${chip}` : "s"; return chip ? `s.${chip}` : "s";
} }
return t; // i oder m return t; // i oder m
}; };
@@ -351,7 +230,493 @@ export default function App() {
] ]
: []; : [];
const isHost = !!(me?.id && gameMeta?.host_user_id && me.id === gameMeta.host_user_id); /**
* ✅ Unified Placeholder system
* Variants:
* - "compact": small top / dice (low height)
* - "tile": normal cards (HUD, decks, etc.)
* - "panel": large container (Board)
*/
const PlaceholderCard = ({
title,
subtitle = "(placeholder)",
variant = "tile",
icon = null,
children = null,
overflow = "hidden", // ✅ FIX: allow some tiles to not clip neighbors
}) => {
const v = variant;
const pad = v === "compact" ? 10 : v === "panel" ? 14 : 12;
const titleSize = v === "compact" ? 12.5 : v === "panel" ? 14.5 : 13;
const subSize = v === "compact" ? 11.5 : 12;
const dashHeight = v === "compact" ? 46 : v === "panel" ? null : 64;
const base = {
borderRadius: 18,
border: `1px solid ${stylesTokens.panelBorder}`,
background: stylesTokens.panelBg,
boxShadow: v === "panel" ? "0 20px 70px rgba(0,0,0,0.45)" : "0 12px 30px rgba(0,0,0,0.35)",
backdropFilter: "blur(10px)",
padding: pad,
overflow, // ✅ FIX: default hidden, but can be visible where needed
minWidth: 0,
position: "relative",
};
const headerRow = {
display: "flex",
alignItems: "center",
justifyContent: "space-between",
gap: 10,
};
const titleStyle = {
fontWeight: 900,
color: stylesTokens.textMain,
fontSize: titleSize,
letterSpacing: 0.2,
lineHeight: 1.15,
};
const subStyle = {
marginTop: 6,
color: stylesTokens.textDim,
fontSize: subSize,
opacity: 0.95,
lineHeight: 1.25,
};
const dashStyle = {
marginTop: v === "compact" ? 8 : 10,
height: dashHeight,
borderRadius: 14,
border: `1px dashed ${stylesTokens.panelBorder}`,
opacity: 0.75,
};
const glowLine =
v === "panel"
? {
content: '""',
position: "absolute",
inset: 0,
background: `linear-gradient(90deg, transparent, ${stylesTokens.goldLine}, transparent)`,
opacity: 0.18,
pointerEvents: "none",
}
: null;
return (
<div style={base}>
{v === "panel" ? <div style={glowLine} /> : null}
<div
style={{
position: "relative",
height: v === "panel" ? "100%" : "auto",
display: v === "panel" ? "flex" : "block",
flexDirection: "column",
minHeight: 0,
}}
>
<div style={headerRow}>
<div style={{ display: "flex", alignItems: "center", gap: 10, minWidth: 0 }}>
{icon ? <div style={{ opacity: 0.95 }}>{icon}</div> : null}
<div style={{ ...titleStyle, whiteSpace: "nowrap", overflow: "hidden", textOverflow: "ellipsis" }}>
{title}
</div>
</div>
</div>
{subtitle ? <div style={subStyle}>{subtitle}</div> : null}
{/* Content area */}
{children ? (
<div style={{ marginTop: v === "compact" ? 8 : 10, minHeight: 0 }}>{children}</div>
) : v === "panel" ? null : (
<div style={dashStyle} />
)}
</div>
</div>
);
};
// Player rail placeholder (rechts vom Board, vor Notizen)
const players = [
{
id: "harry",
name: "Harry Potter",
img: "/players/harry.jpg",
color: "#7c4dff", // Lila
active: true,
},
{
id: "ginny",
name: "Ginny Weasley",
img: "/players/ginny.jpg",
color: "#3b82f6", // Blau
},
{
id: "hermione",
name: "Hermine Granger",
img: "/players/hermione.jpg",
color: "#ef4444", // Rot
},
{
id: "luna",
name: "Luna Lovegood",
img: "/players/luna.jpg",
color: "#e5e7eb", // Weiß
},
{
id: "neville",
name: "Neville Longbottom",
img: "/players/neville.jpg",
color: "#22c55e", // Grün
},
{
id: "ron",
name: "Ron Weasley",
img: "/players/ron.jpg",
color: "#facc15", // Gelb
},
];
const PlayerIcon = ({ player }) => {
const size = player.active ? 56 : 40;
return (
<div
title={player.name}
style={{
width: size,
height: size,
borderRadius: "50%",
padding: 3,
background: player.color,
boxShadow: player.active
? `0 0 0 2px ${player.color}, 0 0 22px ${player.color}`
: `0 0 0 1px ${player.color}, 0 8px 20px rgba(0,0,0,.35)`,
transition: "all 160ms ease",
opacity: player.active ? 1 : 0.75,
}}
>
<div
style={{
width: "100%",
height: "100%",
borderRadius: "50%",
overflow: "hidden",
background: "#000",
}}
>
<img
src={player.img}
alt={player.name}
draggable={false}
style={{
width: "100%",
height: "100%",
objectFit: "cover",
filter: player.active ? "none" : "grayscale(40%)",
}}
/>
</div>
</div>
);
};
const HogwartsPointsCard = ({ value = 0 }) => {
const GOLD = "#f2d27a";
return (
<div
style={{
height: "100%",
minHeight: 0,
minWidth: 0,
background: "transparent",
border: "none",
boxShadow: "none",
display: "grid",
alignItems: "center",
justifyItems: "stretch",
padding: 0,
}}
>
<div
style={{
height: 96,
width: "90%",
borderRadius: 16,
background: `
radial-gradient(140% 160% at 15% 10%, rgba(235,215,175,0.88), rgba(215,185,135,0.82) 55%, rgba(165,125,75,0.75)),
radial-gradient(120% 120% at 85% 85%, rgba(255,255,255,0.10), transparent 60%),
linear-gradient(180deg, rgba(0,0,0,0.14), rgba(0,0,0,0.26))
`,
boxShadow:
"inset 0 0 0 1px rgba(0,0,0,0.20), inset 0 18px 40px rgba(0,0,0,0.18), 0 16px 40px rgba(0,0,0,0.40)",
position: "relative",
overflow: "hidden",
display: "grid",
placeItems: "center",
padding: "14px 16px",
}}
>
<div
style={{
position: "absolute",
inset: 0,
background: `
radial-gradient(circle at 22% 36%, rgba(90,60,25,0.14), transparent 42%),
radial-gradient(circle at 70% 30%, rgba(90,60,25,0.10), transparent 38%),
radial-gradient(circle at 58% 76%, rgba(255,255,255,0.08), transparent 46%)
`,
opacity: 0.65,
pointerEvents: "none",
}}
/>
<div
style={{
position: "absolute",
inset: 10,
borderRadius: 12,
border: "1px solid rgba(202,162,74,0.40)",
boxShadow: "inset 0 0 0 1px rgba(242,210,122,0.14)",
pointerEvents: "none",
}}
/>
<div style={{ display: "flex", alignItems: "baseline", gap: 10, position: "relative" }}>
<div
style={{
color: GOLD,
fontWeight: 900,
fontSize: 44,
letterSpacing: 0.6,
lineHeight: 1,
textShadow: "0 1px 0 rgba(0,0,0,0.38), 0 0 20px rgba(242,210,122,0.28)",
}}
>
{value}
</div>
<div
style={{
color: GOLD,
fontWeight: 900,
fontSize: 18,
letterSpacing: 1.4,
transform: "translateY(-6px)",
textShadow: "0 1px 0 rgba(0,0,0,0.32), 0 0 14px rgba(242,210,122,0.22)",
opacity: 0.95,
}}
>
HP
</div>
</div>
<div
style={{
position: "absolute",
bottom: 10,
right: 12,
color: "rgba(60,40,18,0.55)",
fontSize: 11,
fontWeight: 900,
letterSpacing: 1.6,
textTransform: "uppercase",
transform: "rotate(-6deg)",
border: "1px solid rgba(60,40,18,0.25)",
borderRadius: 999,
padding: "3px 8px",
background: "rgba(255,255,255,0.10)",
}}
>
SCORE
</div>
</div>
</div>
);
};
const PlayerIdentityCard = ({
name = "Harry Potter",
houseLabel = "Gryffindor",
borderColor = "#7c4dff",
img = "/player_cards/harry.png",
}) => {
return (
<div
style={{
height: "100%",
minHeight: 0,
minWidth: 0,
display: "grid",
alignItems: "center",
overflow: "visible",
position: "relative", // ✅ FIX: enable clean stacking context
zIndex: 5, // ✅ FIX: sit above neighbors
}}
>
<div
style={{
height: "100%",
minHeight: 0,
minWidth: 0,
borderRadius: 18,
border: "none",
background: "transparent",
backdropFilter: "none",
boxShadow: "none",
padding: 12,
overflow: "visible",
position: "relative",
zIndex: 5, // ✅ FIX
display: "grid",
alignItems: "center",
justifyItems: "start",
}}
>
<div
style={{
width: "48%",
maxWidth: 220,
aspectRatio: "63 / 88",
borderRadius: 16,
border: `2px solid ${borderColor}`,
boxShadow: `0 18px 55px rgba(0,0,0,0.55), 0 0 26px rgba(124,77,255,0.22)`,
overflow: "hidden", // ✅ important: crop image to rounded corners
position: "relative",
background: "rgba(0,0,0,0.15)",
transform: "translateY(-10px) rotate(-0.6deg)",
transformOrigin: "center bottom",
transition: "transform 180ms ease, box-shadow 180ms ease",
cursor: "pointer",
marginLeft: 20,
zIndex: 50, // ✅ keep above other tiles
}}
onMouseMove={(e) => {
const rect = e.currentTarget.getBoundingClientRect();
const x = (e.clientX - rect.left) / rect.width;
const y = (e.clientY - rect.top) / rect.height;
const rx = (0.5 - y) * 6;
const ry = (x - 0.5) * 8;
e.currentTarget.style.transform = `translateY(-16px) rotate(-0.6deg) perspective(700px) rotateX(${rx}deg) rotateY(${ry}deg)`;
}}
onMouseLeave={(e) => {
e.currentTarget.style.transform = "translateY(-10px) rotate(-0.6deg)";
e.currentTarget.style.boxShadow = `0 18px 55px rgba(0,0,0,0.55), 0 0 26px rgba(124,77,255,0.22)`;
}}
onMouseEnter={(e) => {
e.currentTarget.style.transform = "translateY(-18px) rotate(-0.6deg)";
e.currentTarget.style.boxShadow = `0 26px 70px rgba(0,0,0,0.62), 0 0 34px ${borderColor}`;
}}
>
<img
src={img}
alt={name}
draggable={false}
style={{
width: "100%",
height: "100%",
objectFit: "cover",
transform: "scale(1.02)",
filter: "contrast(1.02) saturate(1.06)",
display: "block",
}}
/>
<div
style={{
position: "absolute",
inset: 0,
background:
"linear-gradient(120deg, rgba(255,255,255,0.10) 0%, transparent 35%, transparent 70%, rgba(255,255,255,0.06) 100%)",
pointerEvents: "none",
opacity: 0.7,
}}
/>
<div
style={{
position: "absolute",
left: 10,
right: 10,
bottom: 10,
borderRadius: 12,
background: "rgba(0,0,0,0.45)",
border: "1px solid rgba(255,255,255,0.10)",
backdropFilter: "blur(6px)",
padding: "10px 12px",
display: "grid",
gap: 4,
}}
>
<div
style={{
color: stylesTokens.textMain,
fontWeight: 900,
fontSize: 14,
letterSpacing: 0.2,
lineHeight: 1.1,
textShadow: "0 10px 30px rgba(0,0,0,0.55)",
}}
>
{name}
</div>
<div
style={{
color: stylesTokens.textDim,
fontSize: 11.5,
opacity: 0.92,
display: "flex",
alignItems: "center",
gap: 8,
}}
>
<span
style={{
width: 8,
height: 8,
borderRadius: 999,
background: borderColor,
boxShadow: `0 0 16px ${borderColor}`,
opacity: 0.9,
}}
/>
{houseLabel}
</div>
</div>
<div
style={{
position: "absolute",
top: 10,
right: 10,
fontSize: 10.5,
fontWeight: 900,
letterSpacing: 1.2,
padding: "4px 8px",
borderRadius: 999,
color: "rgba(255,255,255,0.75)",
border: "1px solid rgba(255,255,255,0.14)",
background: "rgba(0,0,0,0.28)",
backdropFilter: "blur(6px)",
textTransform: "uppercase",
}}
>
Identity
</div>
</div>
</div>
</div>
);
};
return ( return (
<div style={styles.page}> <div style={styles.page}>
@@ -359,91 +724,125 @@ export default function App() {
<div style={styles.bgMap} /> <div style={styles.bgMap} />
</div> </div>
<div style={styles.shell}> <div className="appRoot">
<TopBar {/* LEFT: Game Area */}
me={me} <section className="leftPane">
userMenuOpen={userMenuOpen} {/* Top: User + Settings adjacent */}
setUserMenuOpen={setUserMenuOpen} <div className="topBarRow">
openPwModal={openPwModal} <PlaceholderCard title="User Dropdown" variant="compact" />
openDesignModal={openDesignModal} <PlaceholderCard title="Einstellungen" variant="compact" />
doLogout={doLogout} </div>
onOpenNewGame={() => setNewGameOpen(true)}
/>
{me.role === "admin" && <AdminPanel />} {/* Main: Tools | Board | Player Rail */}
<div className="mainRow">
{/* Left of board: Board decks */}
<div className="leftTools">
<div className="leftToolsRow">
<PlaceholderCard title="Hilfskarten (Deck)" variant="tile" />
<PlaceholderCard title="Dunkles Deck" variant="tile" />
</div>
</div>
<GamePickerCard {/* Board: big */}
games={games} <div className="boardWrap">
gameId={gameId} <PlaceholderCard
setGameId={setGameId} title="3D Board / Game View"
onOpenHelp={() => setHelpOpen(true)} subtitle="Platzhalter hier kommt später das Board + Figuren rein."
/> variant="panel"
>
<div
style={{
flex: 1,
minHeight: 0,
borderRadius: 18,
border: `1px dashed ${stylesTokens.panelBorder}`,
opacity: 0.35,
}}
/>
</PlaceholderCard>
{/* Sieger Badge: zwischen Spiel und Verdächtigte Person */} <div className="diceOverlay">
<WinnerBadge winnerEmail={gameMeta?.winner_email || ""} /> <DicePanel
onRoll={({ d1, d2, special }) => {
console.log("Rolled:", { d1, d2, special });
// später: API call / game action
// api(`/games/${gameId}/roll`, { method:"POST", body: JSON.stringify({ d1,d2,special }) })
}}
/>
</div>
</div>
<HelpModal open={helpOpen} onClose={() => setHelpOpen(false)} /> {/* Right of board: player rail */}
<div className="playerRail">
<div className="playerRailTitle">Spieler</div>
<div style={{ marginTop: 14, display: "grid", gap: 14 }}> <div className="playerRailInner">
{sections.map((sec) => ( <div className="playerRailList">
<SheetSection {players.map((p) => (
key={sec.key} <PlayerIcon key={p.id} player={p} />
title={sec.title} ))}
entries={sec.entries} </div>
pulseId={pulseId} </div>
onCycleStatus={cycleStatus} </div>
onToggleTag={toggleTag} </div>
displayTag={displayTag}
{/* Bottom: Player HUD */}
<div className="playerHud">
<PlayerIdentityCard
name="Harry Potter"
houseLabel="Signature of Holder"
borderColor="#7c4dff"
img="/player_cards/harry.png"
/> />
))}
</div>
{/* Host-only Winner Auswahl */} <div className="playerHudMiddle">
<WinnerCard {/* ✅ FIX: these were clipping your hovering/overlapping player card */}
isHost={isHost} <PlaceholderCard title="Meine Geheimkarten" variant="tile" overflow="visible" />
members={members} <PlaceholderCard title="Meine Hilfkarte(n)" variant="tile" overflow="visible" />
winnerUserId={winnerUserId} </div>
setWinnerUserId={setWinnerUserId}
onSave={saveWinner}
/>
<div style={{ height: 24 }} /> <HogwartsPointsCard value={60} />
</div>
</section>
{/* RIGHT: Notes Panel */}
<aside
className="notesPane"
style={{
borderRadius: 22,
border: `1px solid ${stylesTokens.panelBorder}`,
background: stylesTokens.panelBg,
boxShadow: "0 22px 90px rgba(0,0,0,0.55)",
backdropFilter: "blur(10px)",
padding: 12,
}}
>
<div>
<div style={{ fontWeight: 900, color: stylesTokens.textMain, fontSize: 14 }}>Notizen</div>
<div style={{ marginTop: 6, color: stylesTokens.textDim, fontSize: 12 }}>
Nur die 3 Tabellen (Verdächtige / Gegenstände / Orte).
</div>
</div>
<div className="notesScroll">
<div style={{ marginTop: 12, display: "grid", gap: 14 }}>
{sections.map((sec) => (
<SheetSection
key={sec.key}
title={sec.title}
entries={sec.entries}
pulseId={pulseId}
onCycleStatus={cycleStatus}
onToggleTag={toggleTag}
displayTag={displayTag}
/>
))}
</div>
</div>
</aside>
</div> </div>
<PasswordModal <ChipModal chipOpen={chipOpen} closeChipModalToDash={closeChipModalToDash} chooseChip={chooseChip} />
pwOpen={pwOpen}
closePwModal={closePwModal}
pw1={pw1}
setPw1={setPw1}
pw2={pw2}
setPw2={setPw2}
pwMsg={pwMsg}
pwSaving={pwSaving}
savePassword={savePassword}
/>
<DesignModal
open={designOpen}
onClose={() => setDesignOpen(false)}
themeKey={themeKey}
onSelect={(k) => {
selectTheme(k);
setDesignOpen(false);
}}
/>
<NewGameModal
open={newGameOpen}
onClose={() => setNewGameOpen(false)}
onCreate={createGame}
onJoin={joinGame}
/>
<ChipModal
chipOpen={chipOpen}
closeChipModalToDash={closeChipModalToDash}
chooseChip={chooseChip}
/>
</div> </div>
); );
} }

379
frontend/src/AppLayout.css Normal file
View File

@@ -0,0 +1,379 @@
/* frontend/src/AppLayout.css */
html, body, #root {
height: 100%;
}
body {
overflow: hidden;
}
.appRoot {
height: 100vh;
display: grid;
/* Links: flexibel | Rechts: Notes clamp */
grid-template-columns: minmax(900px, 1fr) clamp(380px, 32vw, 520px);
gap: 14px;
padding: 14px;
box-sizing: border-box;
overflow: visible;
}
/* LEFT COLUMN */
.leftPane {
overflow: visible;
min-width: 0;
display: grid;
/* Top | Main | HUD */
grid-template-rows: 68px minmax(360px, 1fr) minmax(160px, 190px);
gap: 14px;
}
.topBarRow {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 14px;
min-width: 0;
}
/* MAIN: Tools | Board | PlayerRail */
.mainRow {
min-height: 0;
overflow: visible;
display: grid;
/* Tools bewusst schmaler, Board bekommt Bühne */
grid-template-columns: 260px minmax(560px, 1fr) 92px;
gap: 14px;
min-width: 0;
}
/* Tools left of board */
.leftTools {
min-width: 0;
overflow: hidden;
display: grid;
align-content: start;
}
.leftToolsRow {
display: grid;
grid-template-columns: 1fr;
gap: 14px;
min-width: 0;
}
/* Board */
.boardWrap {
min-height: 0;
overflow: hidden;
border-radius: 22px;
min-width: 0;
position: relative;
}
/* Dice overlay: under board slightly right */
.diceOverlay {
position: absolute;
overflow: visible;
bottom: 14px;
right: 18px;
width: 220px;
pointer-events: auto;
opacity: 0.98;
}
/* Player rail: right of board, before notes (tight) */
.playerRail {
min-height: 0;
border-radius: 22px;
border: 1px solid rgba(255,255,255,0.08);
background: rgba(0,0,0,0.18);
backdrop-filter: blur(10px);
box-shadow: 0 16px 50px rgba(0,0,0,0.35);
padding: 10px 8px;
display: grid;
grid-template-rows: auto 1fr;
justify-items: center;
gap: 10px;
overflow: visible;
}
.playerRailInner {
width: 100%;
height: 100%;
overflow: visible;
border-radius: 18px;
display: grid;
justify-items: center;
}
.playerRailTitle {
font-weight: 900;
font-size: 12px;
opacity: 0.9;
}
.playerRailList {
min-height: 0;
overflow: visible;
display: grid;
gap: 10px;
align-content: start;
justify-items: center;
padding-top: 4px;
}
/* HUD */
.playerHud {
align-items: stretch;
overflow: visible;
display: grid;
grid-template-columns: 1.1fr 1.7fr 1.1fr;
gap: 14px;
min-width: 0;
}
.playerHudMiddle {
height: 100%;
min-width: 0;
min-height: 0;
overflow: visible;
display: grid;
/* Geheimkarten groß, Hilfkarte etwas kleiner */
grid-template-columns: 1fr 0.78fr;
gap: 14px;
}
/* RIGHT COLUMN */
.notesPane {
overflow: hidden;
min-width: 0;
display: grid;
grid-template-rows: auto 1fr;
}
.notesScroll {
min-height: 0;
overflow-y: auto;
overflow-x: hidden;
padding-right: 4px;
}
.diceOverlay {
position: absolute;
bottom: 14px;
right: 18px;
width: 220px;
pointer-events: auto; /* ✅ damit Hover/Clicks für Würfel gehen */
opacity: 0.98;
}
/* ===== True 3D Cube Dice (transition-based roll) ===== */
.die3d {
transform-style: preserve-3d;
will-change: transform;
}
.die3d:hover:not(:disabled) {
transform: translateY(-3px) rotateX(8deg) rotateY(-10deg);
}
.dieCubeWrap {
width: 44px;
height: 44px;
position: relative;
transform-style: preserve-3d;
}
.dieCube {
width: 44px;
height: 44px;
position: absolute;
inset: 0;
transform-style: preserve-3d;
/* absolute angles (numbers are set in JS) */
transform: rotateX(calc(var(--rx, 0) * 1deg)) rotateY(calc(var(--ry, 0) * 1deg));
/* default: snappy */
transition: transform 260ms cubic-bezier(0.22, 1.0, 0.25, 1);
}
.dieCube.rolling {
/* roll duration */
transition: transform 820ms cubic-bezier(0.18, 0.88, 0.22, 1);
}
/* Faces: remove hard borders / inner rings */
.dieFace {
position: absolute;
inset: 0;
border-radius: 12px;
border: none; /* ✅ no face border */
background:
radial-gradient(120% 120% at 25% 18%, rgba(255,255,255,0.14), rgba(0,0,0,0.40) 60%, rgba(0,0,0,0.72));
box-shadow:
inset 0 0 0 1px rgba(255,255,255,0.05), /* very subtle */
inset 0 14px 24px rgba(255,255,255,0.04);
display: grid;
place-items: center;
backface-visibility: hidden;
}
/* face positions */
.dieFace.front { transform: rotateY( 0deg) translateZ(22px); }
.dieFace.back { transform: rotateY(180deg) translateZ(22px); }
.dieFace.right { transform: rotateY( 90deg) translateZ(22px); }
.dieFace.left { transform: rotateY(-90deg) translateZ(22px); }
.dieFace.top { transform: rotateX( 90deg) translateZ(22px); }
.dieFace.bottom { transform: rotateX(-90deg) translateZ(22px); }
/* pips */
.pipGrid {
width: 70%;
height: 70%;
position: relative;
}
.pip {
position: absolute;
width: 7px;
height: 7px;
border-radius: 999px;
background: rgba(245,245,245,0.92);
box-shadow: 0 3px 10px rgba(0,0,0,0.35), inset 0 1px 2px rgba(0,0,0,0.20);
}
.specialIcon {
font-size: 20px;
line-height: 1;
filter: drop-shadow(0 10px 18px rgba(0,0,0,0.55));
}
/* Prevent clipping */
.diceRow3d { overflow: visible; }
.dieCube.snap {
transition: none !important;
}
/* one face */
.dieFace {
position: absolute;
inset: 0;
border-radius: 12px;
border: 1px solid rgba(255,255,255,0.10);
background:
radial-gradient(120% 120% at 25% 18%, rgba(255,255,255,0.14), rgba(0,0,0,0.40) 60%, rgba(0,0,0,0.72));
box-shadow:
inset 0 0 0 1px rgba(255,255,255,0.06),
inset 0 12px 20px rgba(255,255,255,0.05);
display: grid;
place-items: center;
backface-visibility: hidden;
}
/* face positions */
.dieFace.front { transform: rotateY( 0deg) translateZ(22px); }
.dieFace.back { transform: rotateY(180deg) translateZ(22px); }
.dieFace.right { transform: rotateY( 90deg) translateZ(22px); }
.dieFace.left { transform: rotateY(-90deg) translateZ(22px); }
.dieFace.top { transform: rotateX( 90deg) translateZ(22px); }
.dieFace.bottom { transform: rotateX(-90deg) translateZ(22px); }
/* pips */
.pipGrid {
width: 70%;
height: 70%;
position: relative;
}
.pip {
position: absolute;
width: 7px;
height: 7px;
border-radius: 999px;
background: rgba(245,245,245,0.92);
box-shadow: 0 3px 10px rgba(0,0,0,0.35), inset 0 1px 2px rgba(0,0,0,0.20);
}
/* special icon */
.specialIcon {
font-size: 20px;
line-height: 1;
filter: drop-shadow(0 10px 18px rgba(0,0,0,0.55));
}
/* optional: subtle face ring tint via CSS var */
.dieFace {
box-shadow:
inset 0 0 0 1px rgba(255,255,255,0.06),
inset 0 0 0 2px var(--ring, rgba(255,255,255,0.00)),
inset 0 12px 20px rgba(255,255,255,0.05);
}
/* Roll animation */
@keyframes dieRoll {
0% {
transform: translateY(0) rotateX(0deg) rotateY(0deg) rotateZ(0deg);
}
25% {
transform: translateY(-6px) rotateX(220deg) rotateY(160deg) rotateZ(90deg);
}
55% {
transform: translateY(0px) rotateX(520deg) rotateY(460deg) rotateZ(240deg);
}
100% {
transform: translateY(-2px) rotateX(720deg) rotateY(720deg) rotateZ(360deg);
}
}
.die3dRolling {
animation: dieRoll 820ms cubic-bezier(0.2, 0.9, 0.25, 1) both;
}
/* --- Responsive: shrink gracefully (no scroll outside notes) --- */
@media (max-height: 860px) {
.leftPane {
grid-template-rows: 64px minmax(300px, 1fr) 150px;
}
.diceOverlay {
bottom: 10px;
right: 12px;
width: 200px;
}
}
@media (max-width: 1440px) {
.appRoot {
grid-template-columns: minmax(820px, 1fr) clamp(360px, 34vw, 480px);
}
.mainRow {
grid-template-columns: 240px minmax(520px, 1fr) 88px;
}
}
@media (max-width: 1280px) {
.appRoot {
grid-template-columns: 1fr clamp(340px, 36vw, 460px);
}
.mainRow {
grid-template-columns: 220px minmax(480px, 1fr) 84px;
}
}
@media (max-width: 1180px) {
/* ab hier wirds eng: tools noch schmäler */
.mainRow {
grid-template-columns: 200px minmax(440px, 1fr) 82px;
}
}

View File

@@ -2,6 +2,7 @@ import React, { useEffect, useState } from "react";
import { api } from "../api/client"; import { api } from "../api/client";
import { styles } from "../styles/styles"; import { styles } from "../styles/styles";
import { stylesTokens } from "../styles/theme"; import { stylesTokens } from "../styles/theme";
import { createPortal } from "react-dom";
export default function AdminPanel() { export default function AdminPanel() {
const [users, setUsers] = useState([]); const [users, setUsers] = useState([]);
@@ -13,6 +14,17 @@ export default function AdminPanel() {
const [role, setRole] = useState("user"); const [role, setRole] = useState("user");
const [msg, setMsg] = useState(""); const [msg, setMsg] = useState("");
useEffect(() => {
if (!open) return;
const prev = document.body.style.overflow;
document.body.style.overflow = "hidden";
return () => {
document.body.style.overflow = prev;
};
}, [open]);
const loadUsers = async () => { const loadUsers = async () => {
const u = await api("/admin/users"); const u = await api("/admin/users");
setUsers(u); setUsers(u);
@@ -112,71 +124,81 @@ export default function AdminPanel() {
))} ))}
</div> </div>
{open && ( {open &&
<div style={styles.modalOverlay} onMouseDown={closeModal}> createPortal(
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}> <div style={styles.modalOverlay} onMouseDown={closeModal}>
<div style={styles.modalHeader}> <div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
<div style={{ fontWeight: 1000, color: stylesTokens.textGold }}> <div style={styles.modalHeader}>
Neuen User anlegen <div style={{ fontWeight: 1000, color: stylesTokens.textGold }}>
</div> Neuen User anlegen
<button onClick={closeModal} style={styles.modalCloseBtn} aria-label="Schließen"> </div>
<button onClick={closeModal} style={styles.modalCloseBtn} aria-label="Schließen">
</button>
</div>
<div style={{ marginTop: 12, display: "grid", gap: 10 }}>
<input
value={displayName}
onChange={(e) => setDisplayName(e.target.value)}
placeholder="Name (z.B. Sascha)"
style={styles.input}
autoFocus
/>
<input
value={email}
onChange={(e) => setEmail(e.target.value)}
placeholder="Email"
style={styles.input}
/>
<input
value={password}
onChange={(e) => setPassword(e.target.value)}
placeholder="Initial Passwort"
type="password"
style={styles.input}
/>
<select value={role} onChange={(e) => setRole(e.target.value)} style={styles.input}>
<option value="user">user</option>
<option value="admin">admin</option>
</select>
{msg && <div style={{ opacity: 0.9, color: stylesTokens.textMain }}>{msg}</div>}
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end", marginTop: 4 }}>
<button
onClick={() => {
resetForm();
setMsg("");
}}
style={styles.secondaryBtn}
>
Leeren
</button>
<button onClick={createUser} style={styles.primaryBtn}>
User erstellen
</button> </button>
</div> </div>
<div style={{ fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}> <div
Tipp: Name wird in TopBar & Siegeranzeige genutzt. style={{
marginTop: 12,
display: "grid",
gap: 8,
justifyItems: "center", // <<< zentriert alles
}}
>
<input
value={displayName}
onChange={(e) => setDisplayName(e.target.value)}
placeholder="Name (z.B. Sascha)"
style={styles.input}
autoFocus
/>
<input
value={email}
onChange={(e) => setEmail(e.target.value)}
placeholder="Email"
style={styles.input}
/>
<input
value={password}
onChange={(e) => setPassword(e.target.value)}
placeholder="Initial Passwort"
type="password"
style={styles.input}
/>
<select value={role} onChange={(e) => setRole(e.target.value)} style={styles.input}>
<option value="user">user</option>
<option value="admin">admin</option>
</select>
{msg && <div style={{ opacity: 0.9, color: stylesTokens.textMain }}>{msg}</div>}
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end", marginTop: 4 }}>
<button
onClick={() => {
resetForm();
setMsg("");
}}
style={styles.secondaryBtn}
>
Leeren
</button>
<button onClick={createUser} style={styles.primaryBtn}>
User erstellen
</button>
</div>
<div style={{ fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}>
Tipp: Name wird in TopBar & Siegeranzeige genutzt.
</div>
</div> </div>
</div> </div>
</div> </div>,
</div> document.body
)} )
}
</div> </div>
); );
} }

View File

@@ -0,0 +1,147 @@
// frontend/src/components/Dice/Dice3D.jsx
import React from "react";
export const cubeRotationForD6 = (value) => {
switch (value) {
case 1: return { rx: 0, ry: 0 };
case 2: return { rx: -90, ry: 0 };
case 3: return { rx: 0, ry: -90 };
case 4: return { rx: 0, ry: 90 };
case 5: return { rx: 90, ry: 0 };
case 6: return { rx: 0, ry: 180 };
default: return { rx: 0, ry: 0 };
}
};
export const PipFace = ({ value }) => {
const pos = (gx, gy) => ({ left: `${gx * 50}%`, top: `${gy * 50}%` });
const faces = {
1: [[1, 1]],
2: [[0, 0], [2, 2]],
3: [[0, 0], [1, 1], [2, 2]],
4: [[0, 0], [2, 0], [0, 2], [2, 2]],
5: [[0, 0], [2, 0], [1, 1], [0, 2], [2, 2]],
6: [[0, 0], [0, 1], [0, 2], [2, 0], [2, 1], [2, 2]],
};
const arr = faces[value] || faces[1];
return (
<div className="pipGrid">
{arr.map(([x, y], idx) => (
<div
key={idx}
className="pip"
style={{ ...pos(x, y), transform: "translate(-50%, -50%)" }}
/>
))}
</div>
);
};
export const DieShell = ({ children, rolling = false, onClick }) => {
return (
<button
type="button"
onClick={onClick}
className="die3d"
style={{
width: 64,
height: 64,
borderRadius: 18,
border: "none",
background: "transparent",
boxShadow: "none",
position: "relative",
overflow: "visible",
display: "grid",
placeItems: "center",
cursor: rolling ? "default" : "pointer",
transition: "transform 160ms ease",
padding: 0,
outline: "none",
}}
disabled={rolling}
>
<div style={{ position: "relative", zIndex: 2 }}>{children}</div>
</button>
);
};
export const DieD6 = ({ rolling, onClick, ax, ay, onDone, snap = false }) => {
return (
<DieShell rolling={rolling} onClick={onClick}>
<div className="dieCubeWrap">
<div
className={`dieCube ${rolling ? "rolling" : ""}`}
style={{ "--rx": ax, "--ry": ay }}
onTransitionEnd={(e) => {
if (e.propertyName !== "transform") return;
if (rolling) onDone?.();
}}
>
<div className="dieFace front"><PipFace value={1} /></div>
<div className="dieFace back"><PipFace value={6} /></div>
<div className="dieFace top"><PipFace value={2} /></div>
<div className="dieFace bottom"><PipFace value={5} /></div>
<div className="dieFace right"><PipFace value={3} /></div>
<div className="dieFace left"><PipFace value={4} /></div>
</div>
</div>
</DieShell>
);
};
export const HouseDie = ({ face, rolling, onClick, ax, ay, onDone, snap = false }) => {
const faces = {
gryffindor: { icon: "🦁", color: "#ef4444" },
slytherin: { icon: "🐍", color: "#22c55e" },
ravenclaw: { icon: "🦅", color: "#3b82f6" },
hufflepuff: { icon: "🦡", color: "#facc15" },
help: { icon: "🃏", color: "#f2d27a" },
dark: { icon: "🌙", color: "rgba(255,255,255,0.85)" },
};
const order = ["gryffindor", "slytherin", "ravenclaw", "hufflepuff", "help", "dark"];
return (
<DieShell rolling={rolling} onClick={onClick}>
<div className="dieCubeWrap">
<div
className={`dieCube ${rolling ? "rolling" : ""}`}
style={{ "--rx": ax, "--ry": ay }}
onTransitionEnd={(e) => {
if (e.propertyName !== "transform") return;
if (rolling) onDone?.();
}}
>
{order.map((key, i) => {
const item = faces[key];
const faceClass =
i === 0 ? "front" :
i === 1 ? "top" :
i === 2 ? "right" :
i === 3 ? "left" :
i === 4 ? "bottom" :
"back";
return (
<div key={key} className={`dieFace ${faceClass}`}>
<div
className="specialIcon"
style={{
color: item.color,
textShadow: `0 0 18px ${item.color}55, 0 10px 22px rgba(0,0,0,0.55)`,
}}
>
{item.icon}
</div>
</div>
);
})}
</div>
</div>
</DieShell>
);
};

View File

@@ -0,0 +1,188 @@
// frontend/src/components/Dice/DicePanel.jsx
import React, { useEffect, useRef, useState } from "react";
import { stylesTokens } from "../../styles/theme";
import { cubeRotationForD6, DieD6, HouseDie } from "./Dice/Dice3D.jsx";
export default function DicePanel({ onRoll }) {
const LS_KEY = "hp_cluedo_dice_v1";
const [d1, setD1] = useState(4);
const [d2, setD2] = useState(2);
const [special, setSpecial] = useState("gryffindor");
const [a1, setA1] = useState({ x: 0, y: 90 });
const [a2, setA2] = useState({ x: -90, y: 0 });
const [as, setAs] = useState({ x: 0, y: 0 });
const [rolling, setRolling] = useState(false);
const [snap, setSnap] = useState(false);
const specialFaces = ["gryffindor", "slytherin", "ravenclaw", "hufflepuff", "help", "dark"];
const order = ["gryffindor", "slytherin", "ravenclaw", "hufflepuff", "help", "dark"];
const randInt = (min, max) => Math.floor(Math.random() * (max - min + 1)) + min;
// roll bookkeeping
const pendingRef = useRef(null);
const rollIdRef = useRef(0);
const doneForRollRef = useRef({ d1: false, d2: false, s: false });
// restore last
useEffect(() => {
try {
const raw = localStorage.getItem(LS_KEY);
if (!raw) return;
const parsed = JSON.parse(raw);
if (parsed?.d1) setD1(parsed.d1);
if (parsed?.d2) setD2(parsed.d2);
if (parsed?.special) setSpecial(parsed.special);
if (parsed?.d1) {
const r = cubeRotationForD6(parsed.d1);
setA1({ x: r.rx, y: r.ry });
}
if (parsed?.d2) {
const r = cubeRotationForD6(parsed.d2);
setA2({ x: r.rx, y: r.ry });
}
if (parsed?.special) {
const idx = Math.max(0, order.indexOf(parsed.special));
const r = cubeRotationForD6(idx + 1);
setAs({ x: r.rx, y: r.ry });
}
} catch {}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
useEffect(() => {
try {
localStorage.setItem(LS_KEY, JSON.stringify({ d1, d2, special }));
} catch {}
}, [d1, d2, special]);
const normalize360 = (n) => ((n % 360) + 360) % 360;
const rollTo = (currentAngles, targetBase) => {
const spinX = 720 + randInt(0, 2) * 360;
const spinY = 720 + randInt(0, 2) * 360;
const currX = normalize360(currentAngles.x);
const currY = normalize360(currentAngles.y);
const dx = targetBase.rx - currX;
const dy = targetBase.ry - currY;
return { x: currentAngles.x + spinX + dx, y: currentAngles.y + spinY + dy };
};
const rollAll = () => {
if (rolling) return;
const nd1 = randInt(1, 6);
const nd2 = randInt(1, 6);
const ns = specialFaces[randInt(0, specialFaces.length - 1)];
const r1 = cubeRotationForD6(nd1);
const r2 = cubeRotationForD6(nd2);
const rs = cubeRotationForD6(Math.max(0, order.indexOf(ns)) + 1);
pendingRef.current = { nd1, nd2, ns };
rollIdRef.current += 1;
doneForRollRef.current = { d1: false, d2: false, s: false };
setRolling(true);
setA1((cur) => rollTo(cur, r1));
setA2((cur) => rollTo(cur, r2));
setAs((cur) => rollTo(cur, rs));
};
const maybeCommit = () => {
const flags = doneForRollRef.current;
if (!flags.d1 || !flags.d2 || !flags.s) return;
const p = pendingRef.current;
if (!p) return;
// ✅ rolling beenden
setRolling(false);
// ✅ Ergebnis state setzen
setD1(p.nd1);
setD2(p.nd2);
setSpecial(p.ns);
// ✅ Winkel auf kleine Basis normalisieren (ohne Transition)
const r1 = cubeRotationForD6(p.nd1);
const r2 = cubeRotationForD6(p.nd2);
const rs = cubeRotationForD6(Math.max(0, order.indexOf(p.ns)) + 1);
setSnap(true);
setA1({ x: r1.rx, y: r1.ry });
setA2({ x: r2.rx, y: r2.ry });
setAs({ x: rs.rx, y: rs.ry });
// Snap nur 1 Frame aktiv lassen
requestAnimationFrame(() => {
requestAnimationFrame(() => setSnap(false));
});
pendingRef.current = null;
onRoll?.({ d1: p.nd1, d2: p.nd2, special: p.ns });
};
const onDoneD1 = () => {
if (!rolling) return;
if (doneForRollRef.current.d1) return;
doneForRollRef.current.d1 = true;
maybeCommit();
};
const onDoneD2 = () => {
if (!rolling) return;
if (doneForRollRef.current.d2) return;
doneForRollRef.current.d2 = true;
maybeCommit();
};
const onDoneS = () => {
if (!rolling) return;
if (doneForRollRef.current.s) return;
doneForRollRef.current.s = true;
maybeCommit();
};
return (
<div style={{ pointerEvents: "auto" }}>
<div style={{ display: "grid", gap: 8 }}>
<div style={{ display: "flex", alignItems: "baseline", justifyContent: "space-between" }}>
<div style={{ color: stylesTokens.textMain, fontWeight: 900, fontSize: 13 }}>Würfel</div>
<div style={{ color: stylesTokens.textDim, fontWeight: 900, fontSize: 11.5, letterSpacing: 0.7, opacity: 0.75 }}>
{rolling ? "ROLL…" : "READY"}
</div>
</div>
<div
className="diceRow3d"
style={{
display: "grid",
gridTemplateColumns: "repeat(3, 1fr)",
gap: 10,
alignItems: "center",
justifyItems: "center",
overflow: "visible",
}}
>
<DieD6 rolling={rolling} onClick={rollAll} ax={a1.x} ay={a1.y} onDone={onDoneD1} />
<DieD6 rolling={rolling} onClick={rollAll} ax={a2.x} ay={a2.y} onDone={onDoneD2} />
<HouseDie face={special} rolling={rolling} onClick={rollAll} ax={as.x} ay={as.y} onDone={onDoneS} />
</div>
<div style={{ color: stylesTokens.textDim, fontSize: 12, opacity: 0.95 }}>Klicken zum Rollen</div>
</div>
</div>
);
}

View File

@@ -2,7 +2,46 @@ import React from "react";
import { styles } from "../styles/styles"; import { styles } from "../styles/styles";
import { stylesTokens } from "../styles/theme"; import { stylesTokens } from "../styles/theme";
export default function GamePickerCard({ games, gameId, setGameId, onOpenHelp }) { export default function GamePickerCard({
games,
gameId,
setGameId,
onOpenHelp,
members = [],
me,
hostUserId,
}) {
const cur = games.find((x) => x.id === gameId);
const renderMemberName = (m) => {
const base = ((m.display_name || "").trim() || (m.email || "").trim() || "—");
const isMe = !!(me?.id && String(me.id) === String(m.id));
const isHost = !!(hostUserId && String(hostUserId) === String(m.id));
const suffix = `${isHost ? " " : ""}${isMe ? " (du)" : ""}`;
return base + suffix;
};
const pillStyle = (isHost, isMe) => ({
padding: "7px 10px",
borderRadius: 999,
border: `1px solid ${
isHost ? "rgba(233,216,166,0.35)" : "rgba(233,216,166,0.16)"
}`,
background: isHost
? "linear-gradient(180deg, rgba(233,216,166,0.14), rgba(10,10,12,0.35))"
: "rgba(10,10,12,0.30)",
color: stylesTokens.textMain,
fontSize: 13,
fontWeight: 950,
boxShadow: isHost ? "0 8px 18px rgba(0,0,0,0.25)" : "none",
opacity: isMe ? 1 : 0.95,
display: "inline-flex",
alignItems: "center",
gap: 6,
whiteSpace: "nowrap",
});
return ( return (
<div style={{ marginTop: 14 }}> <div style={{ marginTop: 14 }}>
<div style={styles.card}> <div style={styles.card}>
@@ -26,16 +65,77 @@ export default function GamePickerCard({ games, gameId, setGameId, onOpenHelp })
</button> </button>
</div> </div>
{/* kleine Code Zeile unter dem Picker (optional nice) */} {/* Code Zeile */}
{(() => { {cur?.code && (
const cur = games.find((x) => x.id === gameId); <div
if (!cur?.code) return null; style={{
return ( padding: "0 12px 10px",
<div style={{ padding: "0 12px 12px", fontSize: 12, color: stylesTokens.textDim, opacity: 0.9 }}> fontSize: 12,
color: stylesTokens.textDim,
opacity: 0.92,
display: "flex",
alignItems: "center",
justifyContent: "space-between",
gap: 10,
}}
>
<div>
Code: <b style={{ color: stylesTokens.textGold }}>{cur.code}</b> Code: <b style={{ color: stylesTokens.textGold }}>{cur.code}</b>
</div> </div>
); </div>
})()} )}
{/* Spieler */}
{members?.length > 0 && (
<div style={{ padding: "0 12px 12px" }}>
<div
style={{
fontSize: 12,
opacity: 0.85,
color: stylesTokens.textDim,
display: "flex",
alignItems: "center",
justifyContent: "space-between",
gap: 10,
}}
>
<div>Spieler</div>
<div style={{ fontWeight: 900, color: stylesTokens.textGold }}>
{members.length}
</div>
</div>
<div
style={{
marginTop: 8,
padding: 10,
borderRadius: 16,
border: `1px solid rgba(233,216,166,0.10)`,
background: "rgba(10,10,12,0.18)",
display: "flex",
flexWrap: "wrap",
gap: 8,
}}
>
{members.map((m) => {
const isMe = !!(me?.id && String(me.id) === String(m.id));
const isHost = !!(hostUserId && String(hostUserId) === String(m.id));
const label = renderMemberName(m);
return (
<div key={m.id} style={pillStyle(isHost, isMe)} title={label}>
{isHost && <span style={{ color: stylesTokens.textGold }}>👑</span>}
<span>{label.replace(" 👑", "")}</span>
</div>
);
})}
</div>
<div style={{ marginTop: 6, fontSize: 11, opacity: 0.7, color: stylesTokens.textDim }}>
👑 = Host
</div>
</div>
)}
</div> </div>
</div> </div>
); );

View File

@@ -0,0 +1,40 @@
import React, { useEffect } from "react";
import { createPortal } from "react-dom";
import { styles } from "../styles/styles";
export default function ModalPortal({ open, onClose, children }) {
useEffect(() => {
if (!open) return;
const onKeyDown = (e) => {
if (e.key === "Escape") onClose?.();
};
// Scroll der Seite sperren
const prev = document.body.style.overflow;
document.body.style.overflow = "hidden";
window.addEventListener("keydown", onKeyDown);
return () => {
window.removeEventListener("keydown", onKeyDown);
document.body.style.overflow = prev;
};
}, [open, onClose]);
if (!open) return null;
return createPortal(
<div
style={styles.modalOverlay}
onMouseDown={(e) => {
// Klick außerhalb schließt
if (e.target === e.currentTarget) onClose?.();
}}
>
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
{children}
</div>
</div>,
document.body
);
}

View File

@@ -1,4 +1,4 @@
import React, { useMemo, useState } from "react"; import React, { useEffect, useMemo, useState } from "react";
import { styles } from "../styles/styles"; import { styles } from "../styles/styles";
import { stylesTokens } from "../styles/theme"; import { stylesTokens } from "../styles/theme";
@@ -7,8 +7,14 @@ export default function NewGameModal({
onClose, onClose,
onCreate, onCreate,
onJoin, onJoin,
// ✅ neu:
currentCode = "",
gameFinished = false,
hasGame = false,
}) { }) {
const [mode, setMode] = useState("choice"); // choice | create | join // modes: running | choice | create | join
const [mode, setMode] = useState("choice");
const [joinCode, setJoinCode] = useState(""); const [joinCode, setJoinCode] = useState("");
const [err, setErr] = useState(""); const [err, setErr] = useState("");
const [created, setCreated] = useState(null); // { code } const [created, setCreated] = useState(null); // { code }
@@ -16,6 +22,23 @@ export default function NewGameModal({
const canJoin = useMemo(() => joinCode.trim().length >= 4, [joinCode]); const canJoin = useMemo(() => joinCode.trim().length >= 4, [joinCode]);
// ✅ wichtig: beim Öffnen entscheidet der Modus anhand "läuft vs beendet"
useEffect(() => {
if (!open) return;
setErr("");
setToast("");
setJoinCode("");
setCreated(null);
// Wenn ein Spiel läuft (und nicht finished) -> nur Code anzeigen
if (hasGame && !gameFinished) {
setMode("running");
} else {
setMode("choice");
}
}, [open, hasGame, gameFinished]);
if (!open) return null; if (!open) return null;
const showToast = (msg) => { const showToast = (msg) => {
@@ -44,15 +67,19 @@ export default function NewGameModal({
} }
}; };
const copyCode = async () => { const copyText = async (text, okMsg = "✅ Code kopiert") => {
try { try {
await navigator.clipboard.writeText(created?.code || ""); await navigator.clipboard.writeText(text || "");
showToast("✅ Code kopiert"); showToast(okMsg);
} catch { } catch {
showToast("❌ Copy nicht möglich"); showToast("❌ Copy nicht möglich");
} }
}; };
const codeToShow =
(created?.code || "").trim() ||
(currentCode || "").trim();
return ( return (
<div style={styles.modalOverlay} onMouseDown={onClose}> <div style={styles.modalOverlay} onMouseDown={onClose}>
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}> <div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
@@ -85,6 +112,64 @@ export default function NewGameModal({
)} )}
<div style={{ marginTop: 12, display: "grid", gap: 10 }}> <div style={{ marginTop: 12, display: "grid", gap: 10 }}>
{/* ✅ RUNNING: Nur Code anzeigen, keine Choice */}
{mode === "running" && (
<>
<div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>
Das Spiel läuft noch. Hier ist der <b>Join-Code</b>:
</div>
<div
style={{
display: "grid",
gap: 8,
padding: 12,
borderRadius: 16,
border: `1px solid ${stylesTokens.panelBorder}`,
background: stylesTokens.panelBg,
textAlign: "center",
}}
>
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
Spiel-Code
</div>
<div
style={{
fontSize: 28,
fontWeight: 1100,
letterSpacing: 2,
color: stylesTokens.textGold,
fontFamily: '"Cinzel Decorative", "IM Fell English", system-ui',
}}
>
{codeToShow || "—"}
</div>
<button
onClick={() => copyText(codeToShow)}
style={styles.primaryBtn}
disabled={!codeToShow}
title={!codeToShow ? "Kein Code verfügbar" : "Code kopieren"}
>
Code kopieren
</button>
</div>
<div style={{ fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}>
Sobald ein Sieger gesetzt wurde, kannst du hier ein neues Spiel erstellen oder beitreten.
</div>
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end" }}>
<button onClick={onClose} style={styles.primaryBtn}>
Fertig
</button>
</div>
</>
)}
{/* ✅ CHOICE: nur wenn Spiel beendet oder kein Spiel selected */}
{mode === "choice" && ( {mode === "choice" && (
<> <>
<div style={{ color: stylesTokens.textMain, opacity: 0.92 }}> <div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>
@@ -159,7 +244,7 @@ export default function NewGameModal({
{created.code} {created.code}
</div> </div>
<button onClick={copyCode} style={styles.primaryBtn}> <button onClick={() => copyText(created?.code || "")} style={styles.primaryBtn}>
Code kopieren Code kopieren
</button> </button>
</div> </div>

View File

@@ -0,0 +1,101 @@
import React from "react";
import { createPortal } from "react-dom";
import { styles } from "../styles/styles";
import { stylesTokens } from "../styles/theme";
function Tile({ label, value, sub }) {
return (
<div
style={{
borderRadius: 16,
border: `1px solid rgba(233,216,166,0.16)`,
background: "rgba(10,10,12,0.55)",
padding: 12,
boxShadow: "inset 0 1px 0 rgba(255,255,255,0.06)",
}}
>
<div
style={{
fontSize: 11,
opacity: 0.8,
color: stylesTokens.textDim,
letterSpacing: 0.6,
textTransform: "uppercase",
}}
>
{label}
</div>
<div
style={{
marginTop: 6,
fontWeight: 1000,
fontSize: 26,
lineHeight: "30px",
color: stylesTokens.textGold,
}}
>
{value}
</div>
{sub ? (
<div style={{ marginTop: 2, fontSize: 12, opacity: 0.85, color: stylesTokens.textDim }}>
{sub}
</div>
) : null}
</div>
);
}
export default function StatsModal({ open, onClose, me, stats, loading, error }) {
if (!open) return null;
const displayName = me ? ((me.display_name || "").trim() || me.email) : "";
return createPortal(
<div style={styles.modalOverlay} onMouseDown={onClose}>
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
<div style={styles.modalHeader}>
<div>
<div style={{ fontWeight: 1000, color: stylesTokens.textGold }}>Statistik</div>
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
{displayName}
</div>
</div>
<button onClick={onClose} style={styles.modalCloseBtn} aria-label="Schließen">
</button>
</div>
<div style={{ marginTop: 12 }}>
{loading ? (
<div style={{ padding: 10, color: stylesTokens.textDim, opacity: 0.9 }}>
Lade Statistik
</div>
) : error ? (
<div style={{ padding: 10, color: "#ffb3b3" }}>{error}</div>
) : (
<div
style={{
display: "grid",
gridTemplateColumns: "1fr 1fr",
gap: 10,
}}
>
<Tile label="Gespielte Spiele" value={stats?.played ?? 0} />
<Tile label="Siege" value={stats?.wins ?? 0} />
<Tile label="Verluste" value={stats?.losses ?? 0} />
<Tile label="Siegerate" value={`${stats?.winrate ?? 0}%`} sub="nur beendete Spiele" />
</div>
)}
</div>
<div style={{ marginTop: 12, fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}>
Hinweis: Gespielt zählt nur Spiele mit gesetztem Sieger.
</div>
</div>
</div>,
document.body
);
}

View File

@@ -8,19 +8,16 @@ export default function TopBar({
setUserMenuOpen, setUserMenuOpen,
openPwModal, openPwModal,
openDesignModal, openDesignModal,
openStatsModal,
doLogout, doLogout,
onOpenNewGame, onOpenNewGame,
}) { }) {
const displayName = me const displayName = me ? ((me.display_name || "").trim() || me.email) : "";
? ((me.display_name || "").trim() || me.email)
: "";
return ( return (
<div style={styles.topBar}> <div style={styles.topBar}>
<div> <div>
<div style={{ fontWeight: 900, color: stylesTokens.textGold }}> <div style={{ fontWeight: 900, color: stylesTokens.textGold }}>Notizbogen</div>
Notizbogen
</div>
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}> <div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
{displayName} {displayName}
</div> </div>
@@ -52,6 +49,18 @@ export default function TopBar({
{me?.email || ""} {me?.email || ""}
</div> </div>
<button
onClick={() => {
setUserMenuOpen(false);
openStatsModal?.();
}}
style={styles.userDropdownItem}
>
Statistik
</button>
<div style={styles.userDropdownDivider} />
<button onClick={openPwModal} style={styles.userDropdownItem}> <button onClick={openPwModal} style={styles.userDropdownItem}>
Passwort setzen Passwort setzen
</button> </button>

View File

@@ -4,8 +4,7 @@ import { stylesTokens } from "../styles/theme";
/** /**
* Props: * Props:
* - winner: { display_name?: string, email?: string } | null * - winner: { display_name?: string, email?: string } | null
* (oder als Fallback:) * - winnerEmail: string | null (legacy fallback)
* - winnerEmail: string | null
*/ */
export default function WinnerBadge({ winner, winnerEmail }) { export default function WinnerBadge({ winner, winnerEmail }) {
const name = const name =
@@ -15,13 +14,6 @@ export default function WinnerBadge({ winner, winnerEmail }) {
if (!name) return null; if (!name) return null;
// Optional: wenn display_name vorhanden ist, Email klein anzeigen
const showEmail =
winner &&
(winner?.email || "").trim() &&
(winner?.display_name || "").trim() &&
winner.email.trim().toLowerCase() !== winner.display_name.trim().toLowerCase();
return ( return (
<div <div
style={{ style={{
@@ -41,17 +33,9 @@ export default function WinnerBadge({ winner, winnerEmail }) {
<div style={{ display: "flex", alignItems: "center", gap: 10 }}> <div style={{ display: "flex", alignItems: "center", gap: 10 }}>
<div style={{ fontSize: 18 }}>🏆</div> <div style={{ fontSize: 18 }}>🏆</div>
<div style={{ display: "grid", gap: 2 }}> <div style={{ color: stylesTokens.textMain, fontWeight: 900 }}>
<div style={{ color: stylesTokens.textMain, fontWeight: 900 }}> Sieger:
Sieger: <span style={{ color: stylesTokens.textGold }}>{" "}{name}</span>
<span style={{ color: stylesTokens.textGold }}>{" "}{name}</span>
</div>
{showEmail && (
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
{winner.email}
</div>
)}
</div> </div>
</div> </div>

View File

@@ -23,11 +23,14 @@ export default function WinnerCard({
style={{ ...styles.input, flex: 1 }} style={{ ...styles.input, flex: 1 }}
> >
<option value=""> kein Sieger </option> <option value=""> kein Sieger </option>
{members.map((m) => ( {members.map((m) => {
<option key={m.id} value={m.id}> const dn = ((m.display_name || "").trim() || (m.email || "").trim());
{m.email} return (
</option> <option key={m.id} value={m.id}>
))} {dn}
</option>
);
})}
</select> </select>
<button onClick={onSave} style={styles.primaryBtn}> <button onClick={onSave} style={styles.primaryBtn}>

View File

@@ -0,0 +1,182 @@
import React, { useEffect } from "react";
import { createPortal } from "react-dom";
import confetti from "canvas-confetti";
import { stylesTokens } from "../styles/theme";
export default function WinnerCelebration({ open, winnerName, onClose }) {
useEffect(() => {
if (!open) return;
// Scroll lock
const prevOverflow = document.body.style.overflow;
document.body.style.overflow = "hidden";
const reduceMotion =
window.matchMedia &&
window.matchMedia("(prefers-reduced-motion: reduce)").matches;
if (!reduceMotion) {
const end = Date.now() + 4500;
// WICHTIG: über dem Overlay rendern
const TOP_Z = 2147483647;
// hellere Farben damits auch auf dark overlay knallt
const bright = ["#ffffff", "#ffd166", "#06d6a0", "#4cc9f0", "#f72585"];
// 2 große Bursts
confetti({
particleCount: 170,
spread: 95,
startVelocity: 42,
origin: { x: 0.12, y: 0.62 },
zIndex: TOP_Z,
colors: bright,
});
confetti({
particleCount: 170,
spread: 95,
startVelocity: 42,
origin: { x: 0.88, y: 0.62 },
zIndex: TOP_Z,
colors: bright,
});
// “Rain” über die Zeit
(function frame() {
confetti({
particleCount: 8,
spread: 75,
startVelocity: 34,
origin: { x: Math.random(), y: Math.random() * 0.18 },
scalar: 1.05,
zIndex: TOP_Z,
colors: bright,
});
if (Date.now() < end) requestAnimationFrame(frame);
})();
}
const t = setTimeout(() => onClose?.(), 5500);
return () => {
clearTimeout(t);
document.body.style.overflow = prevOverflow;
};
}, [open, onClose]);
useEffect(() => {
if (!open) return;
const onKey = (e) => e.key === "Escape" && onClose?.();
window.addEventListener("keydown", onKey);
return () => window.removeEventListener("keydown", onKey);
}, [open, onClose]);
if (!open) return null;
const node = (
<div
role="dialog"
aria-modal="true"
style={{
position: "fixed",
inset: 0,
zIndex: 2147483646,
display: "flex",
alignItems: "center",
justifyContent: "center",
// weniger dunkel -> Confetti wirkt heller
background: "rgba(0,0,0,0.42)",
backdropFilter: "blur(10px)",
WebkitBackdropFilter: "blur(10px)",
padding: 14,
}}
onMouseDown={onClose}
>
<div
onMouseDown={(e) => e.stopPropagation()}
style={{
// kleiner + mobile friendly
width: "min(420px, 90vw)",
borderRadius: 18,
padding: "14px 14px",
border: `1px solid ${stylesTokens.panelBorder}`,
background: stylesTokens.panelBg,
boxShadow: "0 18px 70px rgba(0,0,0,0.55)",
backdropFilter: "blur(10px)",
WebkitBackdropFilter: "blur(10px)",
position: "relative",
overflow: "hidden",
}}
>
{/* dezente “Gold Line” */}
<div
style={{
position: "absolute",
inset: 0,
background: `linear-gradient(90deg, transparent, ${stylesTokens.goldLine}, transparent)`,
opacity: 0.32,
pointerEvents: "none",
}}
/>
{/* shine */}
<div
style={{
position: "absolute",
top: -70,
right: -120,
width: 240,
height: 200,
background: `radial-gradient(circle at 30% 30%, ${stylesTokens.goldLine}, transparent 60%)`,
opacity: 0.12,
transform: "rotate(12deg)",
pointerEvents: "none",
}}
/>
<div style={{ position: "relative", display: "grid", gap: 8 }}>
<div style={{ fontSize: 30, lineHeight: 1 }}>🏆</div>
<div
style={{
fontSize: 16,
fontWeight: 900,
color: stylesTokens.textMain,
lineHeight: 1.25,
}}
>
Spieler{" "}
<span style={{ color: stylesTokens.textGold }}>
{winnerName || "Unbekannt"}
</span>{" "}
hat die richtige Lösung!
</div>
<div style={{ color: stylesTokens.textDim, opacity: 0.95, fontSize: 13 }}>
Fall gelöst. Respekt.
</div>
<div style={{ display: "flex", justifyContent: "flex-end", marginTop: 6 }}>
<button
onClick={onClose}
style={{
padding: "9px 11px",
borderRadius: 12,
border: `1px solid ${stylesTokens.panelBorder}`,
background: "rgba(255,255,255,0.06)",
color: stylesTokens.textMain,
fontWeight: 900,
cursor: "pointer",
}}
>
OK
</button>
</div>
</div>
</div>
</div>
);
return createPortal(node, document.body);
}

View File

@@ -1,14 +1,51 @@
import React from "react"; import React from "react";
import { createRoot } from "react-dom/client"; import ReactDOM from "react-dom/client";
import App from "./App.jsx"; import App from "./App.jsx";
import { applyTheme, DEFAULT_THEME_KEY } from "./styles/themes";
import { registerSW } from "virtual:pwa-register"; import { registerSW } from "virtual:pwa-register";
createRoot(document.getElementById("root")).render(<App />); async function bootstrap() {
registerSW({ immediate: true }); // Theme sofort setzen
const updateSW = registerSW({ try {
const key = localStorage.getItem("hpTheme:guest") || DEFAULT_THEME_KEY;
applyTheme(key);
} catch {
applyTheme(DEFAULT_THEME_KEY);
}
// Fonts abwarten (verhindert Layout-Sprung)
try {
if (document.fonts?.ready) {
await document.fonts.ready;
}
} catch {}
// App rendern
ReactDOM.createRoot(document.getElementById("root")).render(<App />);
// Splash mind. 3 Sekunden anzeigen (3000ms)
const MIN_SPLASH_MS = 3000;
const tStart = performance.now();
const hideSplash = () => {
const splash = document.getElementById("app-splash");
if (!splash) return;
splash.classList.add("hide");
setTimeout(() => splash.remove(), 320);
};
const elapsed = performance.now() - tStart;
const remaining = Math.max(0, MIN_SPLASH_MS - elapsed);
setTimeout(hideSplash, remaining);
// Service Worker ohne Auto-Reload-Flash
registerSW({
immediate: true, immediate: true,
onNeedRefresh() { onNeedRefresh() {
updateSW(true); // sofort neue Version aktivieren console.info("Neue Version verfügbar");
window.location.reload(); // optional: später Toast "Update verfügbar"
}, },
}); });
}
bootstrap();

View File

@@ -2,8 +2,6 @@ import { useEffect } from "react";
import { stylesTokens } from "../theme"; import { stylesTokens } from "../theme";
import { applyTheme } from "../themes"; import { applyTheme } from "../themes";
export function useHpGlobalStyles() { export function useHpGlobalStyles() {
// Google Fonts // Google Fonts
useEffect(() => { useEffect(() => {
@@ -76,8 +74,7 @@ export function useHpGlobalStyles() {
color: ${stylesTokens.textMain}; color: ${stylesTokens.textMain};
} }
body { body {
overflow-x: hidden; overflow: hidden;
-webkit-overflow-scrolling: touch;
} }
#root { background: transparent; } #root { background: transparent; }
* { -webkit-tap-highlight-color: transparent; } * { -webkit-tap-highlight-color: transparent; }
@@ -89,4 +86,4 @@ export function useHpGlobalStyles() {
useEffect(() => { useEffect(() => {
applyTheme("default"); applyTheme("default");
}, []); }, []);
} }

View File

@@ -122,13 +122,13 @@ export const styles = {
input: { input: {
width: "100%", width: "100%",
padding: 10, padding: "10px 12px",
borderRadius: 12, borderRadius: 14,
border: `1px solid rgba(233,216,166,0.18)`, border: `1px solid rgba(233,216,166,0.18)`,
background: "rgba(10,10,12,0.55)", background: "rgba(10,10,12,0.55)",
color: stylesTokens.textMain, color: stylesTokens.textMain,
outline: "none", outline: "none",
fontSize: 16, fontSize: 15,
}, },
primaryBtn: { primaryBtn: {
@@ -188,26 +188,28 @@ export const styles = {
// Modal // Modal
modalOverlay: { modalOverlay: {
position: "fixed", position: "fixed",
inset: 0, inset: 0, // statt top/left/right/bottom
background: "rgba(0,0,0,0.65)", width: "100%", // ✅ NICHT 100vw
height: "100%", // ✅ NICHT 100vh
display: "flex", display: "flex",
alignItems: "center", alignItems: "center",
justifyContent: "center", justifyContent: "center",
padding: 16, padding: "calc(12px + env(safe-area-inset-top)) calc(12px + env(safe-area-inset-right)) calc(12px + env(safe-area-inset-bottom)) calc(12px + env(safe-area-inset-left))",
zIndex: 9999, boxSizing: "border-box", // wichtig bei padding
animation: "fadeIn 160ms ease-out", zIndex: 2147483647,
background: "rgba(0,0,0,0.72)",
overflowY: "auto",
}, },
modalCard: { modalCard: {
width: "100%", width: "min(560px, 100%)",
maxWidth: 560,
borderRadius: 18, borderRadius: 18,
border: `1px solid rgba(233,216,166,0.18)`, border: `1px solid rgba(233,216,166,0.18)`,
background: "linear-gradient(180deg, rgba(20,20,24,0.92), rgba(12,12,14,0.86))", background: "rgba(12,12,14,0.96)",
boxShadow: "0 18px 55px rgba(0,0,0,0.70)", boxShadow: "0 18px 55px rgba(0,0,0,0.70)",
padding: 14, padding: 14,
backdropFilter: "blur(6px)", maxHeight: "calc(100vh - 32px)",
animation: "popIn 160ms ease-out", overflow: "auto",
color: stylesTokens.textMain,
}, },
modalHeader: { modalHeader: {
display: "flex", display: "flex",

View File

@@ -65,7 +65,7 @@ export const THEMES = {
rowOkText: "#ffd2a8", rowOkText: "#ffd2a8",
rowOkBorder: "rgba(255,184,107,0.55)", rowOkBorder: "rgba(255,184,107,0.55)",
rowMaybeBg: "rgba(140, 140, 140, 0.12)", rowMaybeBg: "rgba(140, 140, 140, 0.04)",
rowMaybeText: "rgba(255,210,170,0.85)", rowMaybeText: "rgba(255,210,170,0.85)",
rowMaybeBorder: "rgba(255,184,107,0.22)", rowMaybeBorder: "rgba(255,184,107,0.22)",
@@ -103,11 +103,11 @@ export const THEMES = {
rowOkText: "rgba(190,255,220,0.92)", rowOkText: "rgba(190,255,220,0.92)",
rowOkBorder: "rgba(124,255,182,0.55)", rowOkBorder: "rgba(124,255,182,0.55)",
rowMaybeBg: "rgba(120, 255, 190, 0.10)", rowMaybeBg: "rgba(120, 255, 190, 0.02)",
rowMaybeText: "rgba(175,240,210,0.85)", rowMaybeText: "rgba(175,240,210,0.85)",
rowMaybeBorder: "rgba(120,255,190,0.22)", rowMaybeBorder: "rgba(120,255,190,0.22)",
rowEmptyBg: "rgba(255,255,255,0.06)", rowEmptyBg: "rgba(255,255,255,0.04)",
rowEmptyText: "rgba(175,240,210,0.75)", rowEmptyText: "rgba(175,240,210,0.75)",
rowEmptyBorder: "rgba(0,0,0,0)", rowEmptyBorder: "rgba(0,0,0,0)",
@@ -141,7 +141,7 @@ export const THEMES = {
rowOkText: "rgba(210,230,255,0.92)", rowOkText: "rgba(210,230,255,0.92)",
rowOkBorder: "rgba(143,182,255,0.55)", rowOkBorder: "rgba(143,182,255,0.55)",
rowMaybeBg: "rgba(140, 180, 255, 0.10)", rowMaybeBg: "rgba(140, 180, 255, 0.04)",
rowMaybeText: "rgba(180,205,255,0.85)", rowMaybeText: "rgba(180,205,255,0.85)",
rowMaybeBorder: "rgba(143,182,255,0.22)", rowMaybeBorder: "rgba(143,182,255,0.22)",
@@ -179,7 +179,7 @@ export const THEMES = {
rowOkText: "rgba(255,240,190,0.92)", rowOkText: "rgba(255,240,190,0.92)",
rowOkBorder: "rgba(255,226,122,0.55)", rowOkBorder: "rgba(255,226,122,0.55)",
rowMaybeBg: "rgba(255, 226, 122, 0.10)", rowMaybeBg: "rgba(255, 226, 122, 0.04)",
rowMaybeText: "rgba(255,240,180,0.85)", rowMaybeText: "rgba(255,240,180,0.85)",
rowMaybeBorder: "rgba(255,226,122,0.22)", rowMaybeBorder: "rgba(255,226,122,0.22)",
@@ -195,6 +195,32 @@ export const THEMES = {
export const DEFAULT_THEME_KEY = "default"; export const DEFAULT_THEME_KEY = "default";
export function setThemeColorMeta(color) {
try {
const safe = typeof color === "string" ? color.trim() : "";
if (!safe) return;
// only allow solid colors (hex, rgb, hsl); ignore urls/gradients/rgba overlays
const looksSolid =
safe.startsWith("#") ||
safe.startsWith("rgb(") ||
safe.startsWith("hsl(") ||
safe.startsWith("oklch(");
if (!looksSolid) return;
let meta = document.querySelector('meta[name="theme-color"]');
if (!meta) {
meta = document.createElement("meta");
meta.setAttribute("name", "theme-color");
document.head.appendChild(meta);
}
meta.setAttribute("content", safe);
} catch {
// ignore
}
}
export function applyTheme(themeKey) { export function applyTheme(themeKey) {
const t = THEMES[themeKey] || THEMES[DEFAULT_THEME_KEY]; const t = THEMES[themeKey] || THEMES[DEFAULT_THEME_KEY];
const root = document.documentElement; const root = document.documentElement;
@@ -202,6 +228,10 @@ export function applyTheme(themeKey) {
for (const [k, v] of Object.entries(t.tokens)) { for (const [k, v] of Object.entries(t.tokens)) {
root.style.setProperty(`--hp-${k}`, v); root.style.setProperty(`--hp-${k}`, v);
} }
// ✅ PWA/Android Statusbar dynamisch an Theme anpassen
// Nimmt (falls vorhanden) statusBarColor, sonst pageBg
setThemeColorMeta(t.tokens.statusBarColor || t.tokens.pageBg || "#000000");
} }
export function themeStorageKey(email) { export function themeStorageKey(email) {

View File

@@ -20,7 +20,7 @@ export default defineConfig({
scope: "/", scope: "/",
display: "standalone", display: "standalone",
background_color: "#1c140d", background_color: "#1c140d",
theme_color: "#caa45a", theme_color: "#000000",
icons: [ icons: [
{ src: "/icons/icon-512.png", sizes: "512x512", type: "image/png" } { src: "/icons/icon-512.png", sizes: "512x512", type: "image/png" }
] ]