new logic, testing
This commit is contained in:
@@ -1,6 +1,4 @@
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import React, { useEffect, useRef, useState } from "react";
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import { createPortal } from "react-dom";
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import WinnerCelebration from "./components/WinnerCelebration";
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import { api } from "./api/client";
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import { cycleTag } from "./utils/cycleTag";
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@@ -11,19 +9,9 @@ import { styles } from "./styles/styles";
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import { applyTheme, DEFAULT_THEME_KEY } from "./styles/themes";
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import { stylesTokens } from "./styles/theme";
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import AdminPanel from "./components/AdminPanel";
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import LoginPage from "./components/LoginPage";
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import TopBar from "./components/TopBar";
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import PasswordModal from "./components/PasswordModal";
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import ChipModal from "./components/ChipModal";
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import HelpModal from "./components/HelpModal";
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import GamePickerCard from "./components/GamePickerCard";
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import SheetSection from "./components/SheetSection";
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import DesignModal from "./components/DesignModal";
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import WinnerCard from "./components/WinnerCard";
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import WinnerBadge from "./components/WinnerBadge";
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import NewGameModal from "./components/NewGameModal";
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import StatsModal from "./components/StatsModal";
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import ChipModal from "./components/ChipModal";
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export default function App() {
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useHpGlobalStyles();
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@@ -34,87 +22,30 @@ export default function App() {
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const [loginPassword, setLoginPassword] = useState("");
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const [showPw, setShowPw] = useState(false);
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// Game/Sheet state
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// Game/Sheet state (minimal)
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const [games, setGames] = useState([]);
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const [gameId, setGameId] = useState(null);
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const [sheet, setSheet] = useState(null);
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const [pulseId, setPulseId] = useState(null);
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// Game meta
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const [gameMeta, setGameMeta] = useState(null); // {code, host_user_id, winner_email, winner_user_id}
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const [members, setMembers] = useState([]);
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// Winner selection (host only)
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const [winnerUserId, setWinnerUserId] = useState("");
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// Modals
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const [helpOpen, setHelpOpen] = useState(false);
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// Chip modal
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const [chipOpen, setChipOpen] = useState(false);
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const [chipEntry, setChipEntry] = useState(null);
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const [userMenuOpen, setUserMenuOpen] = useState(false);
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const [pwOpen, setPwOpen] = useState(false);
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const [pw1, setPw1] = useState("");
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const [pw2, setPw2] = useState("");
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const [pwMsg, setPwMsg] = useState("");
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const [pwSaving, setPwSaving] = useState(false);
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// Theme
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const [designOpen, setDesignOpen] = useState(false);
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const [themeKey, setThemeKey] = useState(DEFAULT_THEME_KEY);
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// New Game Modal
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const [newGameOpen, setNewGameOpen] = useState(false);
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// ===== Stats Modal =====
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const [statsOpen, setStatsOpen] = useState(false);
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const [stats, setStats] = useState(null);
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const [statsLoading, setStatsLoading] = useState(false);
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const [statsError, setStatsError] = useState("");
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// ===== Join Snack (bottom toast) =====
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const [snack, setSnack] = useState("");
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const snackTimerRef = useRef(null);
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// track members to detect joins
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const lastMemberIdsRef = useRef(new Set());
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const membersBaselineRef = useRef(false);
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// ===== Winner Celebration =====
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const [celebrateOpen, setCelebrateOpen] = useState(false);
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const [celebrateName, setCelebrateName] = useState("");
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// baseline per game: beim ersten Meta-Load NICHT feiern
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const winnerBaselineRef = useRef(false);
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const lastWinnerIdRef = useRef(null);
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const showSnack = (msg) => {
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setSnack(msg);
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if (snackTimerRef.current) clearTimeout(snackTimerRef.current);
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snackTimerRef.current = setTimeout(() => setSnack(""), 1800);
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};
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const vibrate = (pattern) => {
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try {
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if (typeof navigator !== "undefined" && "vibrate" in navigator) {
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navigator.vibrate(pattern);
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}
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} catch {
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// ignore
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}
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};
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// Live refresh (optional)
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const aliveRef = useRef(true);
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const load = async () => {
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const m = await api("/auth/me");
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setMe(m);
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const tk = m?.theme_key || DEFAULT_THEME_KEY;
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setThemeKey(tk);
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applyTheme(tk);
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const gs = await api("/games");
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setGames(gs);
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// Auto-pick first game (kein UI dafür)
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if (gs[0] && !gameId) setGameId(gs[0].id);
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};
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@@ -124,110 +55,46 @@ export default function App() {
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setSheet(sh);
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};
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const loadGameMeta = async () => {
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if (!gameId) return;
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const meta = await api(`/games/${gameId}`);
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setGameMeta(meta);
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setWinnerUserId(meta?.winner_user_id || "");
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const mem = await api(`/games/${gameId}/members`);
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setMembers(mem);
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// ✅ detect new members (join notifications for everyone)
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try {
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const prev = lastMemberIdsRef.current;
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const nowIds = new Set((mem || []).map((m) => String(m.id)));
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if (!membersBaselineRef.current) {
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// first load for this game -> set baseline, no notification
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membersBaselineRef.current = true;
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lastMemberIdsRef.current = nowIds;
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return;
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}
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const added = (mem || []).filter((m) => !prev.has(String(m.id)));
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if (added.length > 0) {
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const names = added
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.map((m) => ((m.display_name || "").trim() || (m.email || "").trim() || "Jemand"))
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.slice(0, 3);
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const msg =
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added.length === 1
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? `✨ ${names[0]} ist beigetreten`
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: `✨ ${names.join(", ")} ${added.length > 3 ? `(+${added.length - 3}) ` : ""}sind beigetreten`;
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showSnack(msg);
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vibrate(25); // dezent & kurz
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}
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lastMemberIdsRef.current = nowIds;
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} catch {
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// ignore snack errors
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}
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};
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// Dropdown outside click
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useEffect(() => {
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const onDown = (e) => {
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const root = e.target?.closest?.("[data-user-menu]");
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if (!root) setUserMenuOpen(false);
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};
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if (userMenuOpen) document.addEventListener("mousedown", onDown);
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return () => document.removeEventListener("mousedown", onDown);
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}, [userMenuOpen]);
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// initial load
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useEffect(() => {
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aliveRef.current = true;
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(async () => {
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try {
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await load();
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} catch {}
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} catch {
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// ignore
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}
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})();
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return () => {
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aliveRef.current = false;
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};
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, []);
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// on game change
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useEffect(() => {
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// reset join detection baseline when switching games
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membersBaselineRef.current = false;
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lastMemberIdsRef.current = new Set();
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// reset winner celebration baseline when switching games
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winnerBaselineRef.current = false;
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lastWinnerIdRef.current = null;
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setCelebrateOpen(false);
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setCelebrateName("");
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(async () => {
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if (!gameId) return;
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try {
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await reloadSheet();
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await loadGameMeta();
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} catch {}
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} catch {
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// ignore
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}
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})();
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [gameId]);
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// ✅ Live refresh (Members/Meta) – damit neue Joiner ohne Reload sichtbar sind
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// Für 5–6 Spieler reicht 2.5s völlig, ist "live genug" und schont Backend.
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// Live refresh (nur Sheet)
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useEffect(() => {
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if (!me || !gameId) return;
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let alive = true;
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const tick = async () => {
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try {
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await loadGameMeta(); // refresh members + winner meta
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} catch {
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// ignore
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}
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await reloadSheet();
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} catch {}
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};
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// sofort einmal ziehen
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tick();
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const id = setInterval(() => {
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if (!alive) return;
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tick();
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@@ -237,38 +104,8 @@ export default function App() {
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alive = false;
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clearInterval(id);
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};
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [me?.id, gameId]);
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useEffect(() => {
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// wid kann auch "" sein (kein Sieger)
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const wid = gameMeta?.winner_user_id ? String(gameMeta.winner_user_id) : "";
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// Baseline beim ersten Meta-Load setzen – egal ob Winner existiert oder nicht
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if (!winnerBaselineRef.current) {
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winnerBaselineRef.current = true;
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lastWinnerIdRef.current = wid; // kann "" sein
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return;
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}
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// Nur reagieren, wenn sich wid ändert
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if (lastWinnerIdRef.current !== wid) {
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lastWinnerIdRef.current = wid;
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// wenn wid leer wird (reset), nicht feiern
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if (!wid) return;
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const name =
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(gameMeta?.winner_display_name || "").trim() ||
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(gameMeta?.winner_email || "").trim() ||
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"Jemand";
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setCelebrateName(name);
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setCelebrateOpen(true);
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}
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}, [gameMeta?.winner_user_id, gameMeta?.winner_display_name, gameMeta?.winner_email]);
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// ===== Auth actions =====
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const doLogin = async () => {
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await api("/auth/login", {
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@@ -278,167 +115,7 @@ export default function App() {
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await load();
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};
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const doLogout = async () => {
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await api("/auth/logout", { method: "POST" });
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setMe(null);
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setGames([]);
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setGameId(null);
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setSheet(null);
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setGameMeta(null);
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setMembers([]);
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setWinnerUserId("");
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// reset winner celebration on logout
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winnerBaselineRef.current = false;
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lastWinnerIdRef.current = null;
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setCelebrateOpen(false);
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setCelebrateName("");
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};
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// ===== Password =====
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const openPwModal = () => {
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setPwMsg("");
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setPw1("");
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setPw2("");
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setPwOpen(true);
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setUserMenuOpen(false);
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};
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const closePwModal = () => {
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setPwOpen(false);
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setPwMsg("");
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setPw1("");
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setPw2("");
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};
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const savePassword = async () => {
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setPwMsg("");
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if (!pw1 || pw1.length < 8) return setPwMsg("❌ Passwort muss mindestens 8 Zeichen haben.");
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if (pw1 !== pw2) return setPwMsg("❌ Passwörter stimmen nicht überein.");
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setPwSaving(true);
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try {
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await api("/auth/password", {
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method: "PATCH",
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body: JSON.stringify({ password: pw1 }),
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});
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setPwMsg("✅ Passwort gespeichert.");
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setTimeout(() => closePwModal(), 650);
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} catch (e) {
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setPwMsg("❌ Fehler: " + (e?.message || "unknown"));
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} finally {
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setPwSaving(false);
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}
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};
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// ===== Theme =====
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const openDesignModal = () => {
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setDesignOpen(true);
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setUserMenuOpen(false);
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};
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const selectTheme = async (key) => {
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setThemeKey(key);
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applyTheme(key);
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// ✅ sofort für nächsten Start merken (verhindert Flash)
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try {
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localStorage.setItem(`hpTheme:${(me?.email || "guest").toLowerCase()}`, key);
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localStorage.setItem("hpTheme:guest", key); // fallback, falls noch nicht eingeloggt
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} catch {
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// ignore
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}
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try {
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await api("/auth/theme", {
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method: "PATCH",
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body: JSON.stringify({ theme_key: key }),
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});
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} catch {
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// theme locally already applied; ignore backend error
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}
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};
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// ===== Stats (always fresh on open) =====
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const openStatsModal = async () => {
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setUserMenuOpen(false);
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setStatsOpen(true);
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setStatsError("");
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setStatsLoading(true);
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try {
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const s = await api("/auth/me/stats");
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setStats(s);
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} catch (e) {
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setStats(null);
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setStatsError("❌ Fehler: " + (e?.message || "unknown"));
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} finally {
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setStatsLoading(false);
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}
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};
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const closeStatsModal = () => {
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setStatsOpen(false);
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setStatsError("");
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};
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// ===== New game flow =====
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const createGame = async () => {
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// ✅ alten Game-State komplett loswerden, damit nix am alten Spiel "hängen bleibt"
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setSheet(null);
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setGameMeta(null);
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setMembers([]);
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setWinnerUserId("");
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setPulseId(null);
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// auch Chip-Modal-State resetten
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setChipOpen(false);
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setChipEntry(null);
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// reset winner celebration baseline for the new game
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winnerBaselineRef.current = false;
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lastWinnerIdRef.current = null;
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setCelebrateOpen(false);
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setCelebrateName("");
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const g = await api("/games", {
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method: "POST",
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body: JSON.stringify({ name: "Spiel " + new Date().toLocaleString() }),
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});
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const gs = await api("/games");
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setGames(gs);
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// ✅ auf neues Game wechseln (triggert reloadSheet/loadGameMeta via effect)
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setGameId(g.id);
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return g; // includes code
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};
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const joinGame = async (code) => {
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const res = await api("/games/join", {
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method: "POST",
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body: JSON.stringify({ code }),
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});
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const gs = await api("/games");
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setGames(gs);
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setGameId(res.id);
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};
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// ===== Winner =====
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const saveWinner = async () => {
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if (!gameId) return;
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await api(`/games/${gameId}/winner`, {
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method: "PATCH",
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body: JSON.stringify({ winner_user_id: winnerUserId || null }),
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});
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await loadGameMeta();
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};
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// ===== Sheet actions =====
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// ===== Sheet actions (wie bisher) =====
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const cycleStatus = async (entry) => {
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let next = 0;
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if (entry.status === 0) next = 2;
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@@ -521,11 +198,9 @@ export default function App() {
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if (!t) return "—";
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if (t === "s") {
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// Prefer backend chip, fallback localStorage
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const chip = entry.chip || getChipLS(gameId, entry.entry_id);
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return chip ? `s.${chip}` : "s";
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}
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return t; // i oder m
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};
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@@ -552,157 +227,167 @@ export default function App() {
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]
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: [];
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const isHost = !!(me?.id && gameMeta?.host_user_id && me.id === gameMeta.host_user_id);
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const PlaceholderCard = ({ title, hint }) => (
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<div
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style={{
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borderRadius: 18,
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border: `1px solid ${stylesTokens.panelBorder}`,
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background: stylesTokens.panelBg,
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boxShadow: "0 12px 30px rgba(0,0,0,0.35)",
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backdropFilter: "blur(8px)",
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padding: 12,
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overflow: "hidden",
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}}
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>
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<div style={{ fontWeight: 900, color: stylesTokens.textMain, fontSize: 13 }}>
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{title}
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</div>
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<div style={{ marginTop: 6, color: stylesTokens.textDim, fontSize: 12, opacity: 0.95 }}>
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{hint}
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</div>
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<div
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style={{
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marginTop: 10,
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height: 64,
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borderRadius: 14,
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border: `1px dashed ${stylesTokens.panelBorder}`,
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opacity: 0.8,
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||||
}}
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||||
/>
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||||
</div>
|
||||
);
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||||
|
||||
return (
|
||||
<div style={styles.page}>
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{/* Winner Celebration Overlay */}
|
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<WinnerCelebration
|
||||
open={celebrateOpen}
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winnerName={celebrateName}
|
||||
onClose={() => setCelebrateOpen(false)}
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||||
/>
|
||||
|
||||
<div style={styles.bgFixed} aria-hidden="true">
|
||||
<div style={styles.bgMap} />
|
||||
</div>
|
||||
|
||||
<div style={styles.shell}>
|
||||
<TopBar
|
||||
me={me}
|
||||
userMenuOpen={userMenuOpen}
|
||||
setUserMenuOpen={setUserMenuOpen}
|
||||
openPwModal={openPwModal}
|
||||
openDesignModal={openDesignModal}
|
||||
openStatsModal={openStatsModal}
|
||||
doLogout={doLogout}
|
||||
onOpenNewGame={() => setNewGameOpen(true)}
|
||||
/>
|
||||
{/* Layout: Links Game/Board, Rechts Notizen */}
|
||||
<div
|
||||
style={{
|
||||
...styles.shell,
|
||||
display: "grid",
|
||||
gridTemplateColumns: "1fr min(420px, 36vw)",
|
||||
gap: 14,
|
||||
alignItems: "start",
|
||||
}}
|
||||
>
|
||||
{/* LEFT: Game Area (Placeholders) */}
|
||||
<div style={{ display: "grid", gap: 14 }}>
|
||||
{/* Top bar placeholders (User + Settings) */}
|
||||
<div style={{ display: "flex", gap: 10, justifyContent: "space-between" }}>
|
||||
<PlaceholderCard title="User Dropdown" hint="(placeholder)" />
|
||||
<PlaceholderCard title="Einstellungen" hint="(placeholder)" />
|
||||
</div>
|
||||
|
||||
{me.role === "admin" && <AdminPanel />}
|
||||
|
||||
<GamePickerCard
|
||||
games={games}
|
||||
gameId={gameId}
|
||||
setGameId={setGameId}
|
||||
onOpenHelp={() => setHelpOpen(true)}
|
||||
members={members}
|
||||
me={me}
|
||||
hostUserId={gameMeta?.host_user_id || ""}
|
||||
/>
|
||||
|
||||
{/* Sieger Badge: zwischen Spiel und Verdächtigte Person */}
|
||||
<WinnerBadge
|
||||
winner={{
|
||||
display_name: gameMeta?.winner_display_name || "",
|
||||
email: gameMeta?.winner_email || "",
|
||||
}}
|
||||
/>
|
||||
|
||||
<HelpModal open={helpOpen} onClose={() => setHelpOpen(false)} />
|
||||
|
||||
<div style={{ marginTop: 14, display: "grid", gap: 14 }}>
|
||||
{sections.map((sec) => (
|
||||
<SheetSection
|
||||
key={sec.key}
|
||||
title={sec.title}
|
||||
entries={sec.entries}
|
||||
pulseId={pulseId}
|
||||
onCycleStatus={cycleStatus}
|
||||
onToggleTag={toggleTag}
|
||||
displayTag={displayTag}
|
||||
{/* Center Board */}
|
||||
<div
|
||||
style={{
|
||||
borderRadius: 22,
|
||||
border: `1px solid ${stylesTokens.panelBorder}`,
|
||||
background: stylesTokens.panelBg,
|
||||
boxShadow: "0 20px 70px rgba(0,0,0,0.45)",
|
||||
backdropFilter: "blur(10px)",
|
||||
padding: 12,
|
||||
position: "relative",
|
||||
overflow: "hidden",
|
||||
minHeight: 420,
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
position: "absolute",
|
||||
inset: 0,
|
||||
background: `linear-gradient(90deg, transparent, ${stylesTokens.goldLine}, transparent)`,
|
||||
opacity: 0.25,
|
||||
pointerEvents: "none",
|
||||
}}
|
||||
/>
|
||||
))}
|
||||
<div style={{ position: "relative" }}>
|
||||
<div style={{ fontWeight: 900, color: stylesTokens.textMain, fontSize: 14 }}>
|
||||
3D Board / Game View
|
||||
</div>
|
||||
<div style={{ marginTop: 6, color: stylesTokens.textDim, fontSize: 12 }}>
|
||||
Platzhalter – hier kommt später das Board + Figuren rein.
|
||||
</div>
|
||||
|
||||
<div
|
||||
style={{
|
||||
marginTop: 10,
|
||||
height: 360,
|
||||
borderRadius: 18,
|
||||
border: `1px dashed ${stylesTokens.panelBorder}`,
|
||||
opacity: 0.85,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Bottom row placeholders */}
|
||||
<div
|
||||
style={{
|
||||
display: "grid",
|
||||
gridTemplateColumns: "1.1fr 0.8fr 1.1fr",
|
||||
gap: 14,
|
||||
}}
|
||||
>
|
||||
<PlaceholderCard title="Meine Geheimkarten" hint="(placeholder)" />
|
||||
<PlaceholderCard title="Würfel + Hogwarts Points" hint="(placeholder)" />
|
||||
<PlaceholderCard title="Spielerkarte / Turn" hint="(placeholder)" />
|
||||
</div>
|
||||
|
||||
{/* Extra: Hilfskarten / Deck */}
|
||||
<div style={{ display: "grid", gridTemplateColumns: "1fr 1fr", gap: 14 }}>
|
||||
<PlaceholderCard title="Dunkles Deck" hint="(placeholder)" />
|
||||
<PlaceholderCard title="Hilfskarten" hint="(placeholder)" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Host-only Winner Auswahl */}
|
||||
<WinnerCard
|
||||
isHost={isHost}
|
||||
members={members}
|
||||
winnerUserId={winnerUserId}
|
||||
setWinnerUserId={setWinnerUserId}
|
||||
onSave={saveWinner}
|
||||
/>
|
||||
{/* RIGHT: Notes Panel */}
|
||||
<div
|
||||
style={{
|
||||
position: "sticky",
|
||||
top: 12,
|
||||
alignSelf: "start",
|
||||
borderRadius: 22,
|
||||
border: `1px solid ${stylesTokens.panelBorder}`,
|
||||
background: stylesTokens.panelBg,
|
||||
boxShadow: "0 22px 90px rgba(0,0,0,0.55)",
|
||||
backdropFilter: "blur(10px)",
|
||||
padding: 12,
|
||||
maxHeight: "calc(100dvh - 24px)",
|
||||
overflow: "auto",
|
||||
}}
|
||||
>
|
||||
<div style={{ fontWeight: 900, color: stylesTokens.textMain, fontSize: 14 }}>
|
||||
Notizen
|
||||
</div>
|
||||
<div style={{ marginTop: 6, color: stylesTokens.textDim, fontSize: 12 }}>
|
||||
Nur die 3 Tabellen (Verdächtige / Gegenstände / Orte).
|
||||
</div>
|
||||
|
||||
<div style={{ height: 24 }} />
|
||||
<div style={{ marginTop: 12, display: "grid", gap: 14 }}>
|
||||
{sections.map((sec) => (
|
||||
<SheetSection
|
||||
key={sec.key}
|
||||
title={sec.title}
|
||||
entries={sec.entries}
|
||||
pulseId={pulseId}
|
||||
onCycleStatus={cycleStatus}
|
||||
onToggleTag={toggleTag}
|
||||
displayTag={displayTag}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<PasswordModal
|
||||
pwOpen={pwOpen}
|
||||
closePwModal={closePwModal}
|
||||
pw1={pw1}
|
||||
setPw1={setPw1}
|
||||
pw2={pw2}
|
||||
setPw2={setPw2}
|
||||
pwMsg={pwMsg}
|
||||
pwSaving={pwSaving}
|
||||
savePassword={savePassword}
|
||||
/>
|
||||
|
||||
<DesignModal
|
||||
open={designOpen}
|
||||
onClose={() => setDesignOpen(false)}
|
||||
themeKey={themeKey}
|
||||
onSelect={(k) => {
|
||||
selectTheme(k);
|
||||
setDesignOpen(false);
|
||||
}}
|
||||
/>
|
||||
|
||||
<NewGameModal
|
||||
open={newGameOpen}
|
||||
onClose={() => setNewGameOpen(false)}
|
||||
onCreate={createGame}
|
||||
onJoin={joinGame}
|
||||
currentCode={gameMeta?.code || ""}
|
||||
gameFinished={!!gameMeta?.winner_user_id}
|
||||
hasGame={!!gameId}
|
||||
currentMembers={members}
|
||||
/>
|
||||
|
||||
<ChipModal
|
||||
chipOpen={chipOpen}
|
||||
closeChipModalToDash={closeChipModalToDash}
|
||||
chooseChip={chooseChip}
|
||||
/>
|
||||
|
||||
<StatsModal
|
||||
open={statsOpen}
|
||||
onClose={closeStatsModal}
|
||||
me={me}
|
||||
stats={stats}
|
||||
loading={statsLoading}
|
||||
error={statsError}
|
||||
/>
|
||||
|
||||
{/* Bottom snack for joins */}
|
||||
{snack &&
|
||||
createPortal(
|
||||
<div
|
||||
style={{
|
||||
position: "fixed",
|
||||
left: "50%",
|
||||
bottom: 14,
|
||||
transform: "translateX(-50%)",
|
||||
maxWidth: "92vw",
|
||||
padding: "10px 12px",
|
||||
borderRadius: 14,
|
||||
border: `1px solid ${stylesTokens.panelBorder}`,
|
||||
background: stylesTokens.panelBg,
|
||||
color: stylesTokens.textMain,
|
||||
boxShadow: "0 12px 30px rgba(0,0,0,0.35)",
|
||||
backdropFilter: "blur(6px)",
|
||||
fontWeight: 900,
|
||||
fontSize: 13,
|
||||
textAlign: "center",
|
||||
zIndex: 2147483647,
|
||||
pointerEvents: "none",
|
||||
}}
|
||||
>
|
||||
{snack}
|
||||
</div>,
|
||||
document.body
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user