189 lines
5.6 KiB
JavaScript
189 lines
5.6 KiB
JavaScript
// frontend/src/components/Dice/DicePanel.jsx
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import React, { useEffect, useRef, useState } from "react";
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import { stylesTokens } from "../../styles/theme";
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import { cubeRotationForD6, DieD6, HouseDie } from "./Dice/Dice3D.jsx";
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export default function DicePanel({ onRoll }) {
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const LS_KEY = "hp_cluedo_dice_v1";
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const [d1, setD1] = useState(4);
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const [d2, setD2] = useState(2);
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const [special, setSpecial] = useState("gryffindor");
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const [a1, setA1] = useState({ x: 0, y: 90 });
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const [a2, setA2] = useState({ x: -90, y: 0 });
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const [as, setAs] = useState({ x: 0, y: 0 });
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const [rolling, setRolling] = useState(false);
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const [snap, setSnap] = useState(false);
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const specialFaces = ["gryffindor", "slytherin", "ravenclaw", "hufflepuff", "help", "dark"];
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const order = ["gryffindor", "slytherin", "ravenclaw", "hufflepuff", "help", "dark"];
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const randInt = (min, max) => Math.floor(Math.random() * (max - min + 1)) + min;
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// roll bookkeeping
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const pendingRef = useRef(null);
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const rollIdRef = useRef(0);
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const doneForRollRef = useRef({ d1: false, d2: false, s: false });
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// restore last
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useEffect(() => {
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try {
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const raw = localStorage.getItem(LS_KEY);
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if (!raw) return;
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const parsed = JSON.parse(raw);
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if (parsed?.d1) setD1(parsed.d1);
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if (parsed?.d2) setD2(parsed.d2);
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if (parsed?.special) setSpecial(parsed.special);
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if (parsed?.d1) {
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const r = cubeRotationForD6(parsed.d1);
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setA1({ x: r.rx, y: r.ry });
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}
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if (parsed?.d2) {
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const r = cubeRotationForD6(parsed.d2);
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setA2({ x: r.rx, y: r.ry });
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}
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if (parsed?.special) {
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const idx = Math.max(0, order.indexOf(parsed.special));
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const r = cubeRotationForD6(idx + 1);
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setAs({ x: r.rx, y: r.ry });
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}
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} catch {}
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, []);
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useEffect(() => {
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try {
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localStorage.setItem(LS_KEY, JSON.stringify({ d1, d2, special }));
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} catch {}
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}, [d1, d2, special]);
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const normalize360 = (n) => ((n % 360) + 360) % 360;
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const rollTo = (currentAngles, targetBase) => {
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const spinX = 720 + randInt(0, 2) * 360;
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const spinY = 720 + randInt(0, 2) * 360;
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const currX = normalize360(currentAngles.x);
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const currY = normalize360(currentAngles.y);
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const dx = targetBase.rx - currX;
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const dy = targetBase.ry - currY;
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return { x: currentAngles.x + spinX + dx, y: currentAngles.y + spinY + dy };
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};
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const rollAll = () => {
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if (rolling) return;
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const nd1 = randInt(1, 6);
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const nd2 = randInt(1, 6);
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const ns = specialFaces[randInt(0, specialFaces.length - 1)];
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const r1 = cubeRotationForD6(nd1);
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const r2 = cubeRotationForD6(nd2);
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const rs = cubeRotationForD6(Math.max(0, order.indexOf(ns)) + 1);
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pendingRef.current = { nd1, nd2, ns };
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rollIdRef.current += 1;
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doneForRollRef.current = { d1: false, d2: false, s: false };
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setRolling(true);
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setA1((cur) => rollTo(cur, r1));
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setA2((cur) => rollTo(cur, r2));
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setAs((cur) => rollTo(cur, rs));
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};
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const maybeCommit = () => {
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const flags = doneForRollRef.current;
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if (!flags.d1 || !flags.d2 || !flags.s) return;
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const p = pendingRef.current;
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if (!p) return;
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// ✅ rolling beenden
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setRolling(false);
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// ✅ Ergebnis state setzen
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setD1(p.nd1);
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setD2(p.nd2);
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setSpecial(p.ns);
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// ✅ Winkel auf kleine Basis normalisieren (ohne Transition)
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const r1 = cubeRotationForD6(p.nd1);
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const r2 = cubeRotationForD6(p.nd2);
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const rs = cubeRotationForD6(Math.max(0, order.indexOf(p.ns)) + 1);
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setSnap(true);
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setA1({ x: r1.rx, y: r1.ry });
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setA2({ x: r2.rx, y: r2.ry });
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setAs({ x: rs.rx, y: rs.ry });
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// Snap nur 1 Frame aktiv lassen
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requestAnimationFrame(() => {
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requestAnimationFrame(() => setSnap(false));
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});
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pendingRef.current = null;
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onRoll?.({ d1: p.nd1, d2: p.nd2, special: p.ns });
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};
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const onDoneD1 = () => {
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if (!rolling) return;
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if (doneForRollRef.current.d1) return;
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doneForRollRef.current.d1 = true;
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maybeCommit();
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};
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const onDoneD2 = () => {
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if (!rolling) return;
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if (doneForRollRef.current.d2) return;
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doneForRollRef.current.d2 = true;
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maybeCommit();
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};
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const onDoneS = () => {
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if (!rolling) return;
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if (doneForRollRef.current.s) return;
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doneForRollRef.current.s = true;
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maybeCommit();
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};
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return (
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<div style={{ pointerEvents: "auto" }}>
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<div style={{ display: "grid", gap: 8 }}>
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<div style={{ display: "flex", alignItems: "baseline", justifyContent: "space-between" }}>
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<div style={{ color: stylesTokens.textMain, fontWeight: 900, fontSize: 13 }}>Würfel</div>
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<div style={{ color: stylesTokens.textDim, fontWeight: 900, fontSize: 11.5, letterSpacing: 0.7, opacity: 0.75 }}>
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{rolling ? "ROLL…" : "READY"}
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</div>
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</div>
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<div
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className="diceRow3d"
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style={{
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display: "grid",
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gridTemplateColumns: "repeat(3, 1fr)",
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gap: 10,
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alignItems: "center",
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justifyItems: "center",
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overflow: "visible",
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}}
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>
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<DieD6 rolling={rolling} onClick={rollAll} ax={a1.x} ay={a1.y} onDone={onDoneD1} />
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<DieD6 rolling={rolling} onClick={rollAll} ax={a2.x} ay={a2.y} onDone={onDoneD2} />
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<HouseDie face={special} rolling={rolling} onClick={rollAll} ax={as.x} ay={as.y} onDone={onDoneS} />
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</div>
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<div style={{ color: stylesTokens.textDim, fontSize: 12, opacity: 0.95 }}>Klicken zum Rollen</div>
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</div>
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</div>
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);
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}
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