Commit Graph
100 Commits
Author SHA1 Message Date
nessi 61c7ed6ffe Improve winner celebration logic in game meta updates
Adjusted the logic to ensure celebrations trigger only when the winner ID changes and not on initial meta loads. Also added a reset check to prevent celebrations when the winner ID becomes empty.
2026-02-06 17:09:43 +01:00
nessi 3a9da788e5 Add winner celebration feature with confetti effects
This update introduces a winner celebration overlay displayed when a game's winner is announced. It includes confetti animations along with a congratulatory message, enhancing user experience. The feature resets appropriately during game transitions and logout to maintain correct behavior.
2026-02-06 17:05:19 +01:00
nessi 56ef076010 Remove star emoji for host users in GamePickerCard.
The star emoji for identifying host users has been removed from the `suffix` logic. This simplifies the component and aligns with updated display requirements.
2026-02-06 16:52:17 +01:00
nessi aefb4234d6 Update host icon in GamePickerCard
Replaced the star () icon with a crown (👑) to represent the host. Adjusted labels, tooltip styles, and descriptive text accordingly for improved clarity and consistency.
2026-02-06 15:01:50 +01:00
nessi 83893a0060 Remove unused "teilen" hint from GamePickerCard.
The small "teilen" hint was not being actively used and has been removed for cleaner code. This improves readability and maintains consistency in the component.
2026-02-06 14:59:58 +01:00
nessi f555526e64 Add host and player identification in GamePickerCard
This update introduces visual indicators to identify the host and the current user in the GamePickerCard component. Hosts are marked with a star, and the current user is labeled as "(du)". The design of the member pills has also been enhanced for better clarity and aesthetics.
2026-02-06 14:57:35 +01:00
nessi d4e629b211 Enhance member display in GamePickerCard and remove redundancy
Added functionality to display members in GamePickerCard, replacing the previously redundant implementation in NewGameModal. This change centralizes member display logic, reducing code duplication and improving maintainability.
2026-02-06 14:53:11 +01:00
nessi 85805531c2 Add current members list display in NewGameModal
Introduced a UI element in NewGameModal to display the list of current members when available. Also used React Portal to render the bottom snack for joins directly in the document body. These updates enhance UI clarity and user feedback during game interactions.
2026-02-06 14:46:36 +01:00
nessi 7b7b23f52d Add join notifications with bottom snack and vibration feedback
Added functionality to detect new members joining games, displaying a snack message and providing optional vibration feedback. Managed state with refs to track members and reset baselines when switching games. Styled a bottom toast notification for better user feedback.
2026-02-06 14:37:36 +01:00
nessi 9ff5d0291f Merge pull request 'dev' (#4) from dev into main
Reviewed-on: #4
2026-02-06 13:36:47 +00:00
nessi 3cbb4ce89a Enhance new game modal with running game state handling
Introduced functionality to detect and handle ongoing games in the new game modal. The modal now switches between "running" and "choice" modes based on game state, improving clarity for users. Added a dedicated section to display the game code when a game is active.
2026-02-06 14:17:39 +01:00
nessi 6b9d4d1295 Add live refresh for game members and metadata
Implemented a useEffect to periodically refresh game member and winner metadata every 2.5 seconds. This ensures new joiners are visible without requiring a page reload, balancing performance and usability.
2026-02-06 14:07:26 +01:00
nessi 730b9ed552 Adjust transparency levels for "rowMaybeBg" and "rowEmptyBg".
Reduced the opacity in "rowMaybeBg" and "rowEmptyBg" styles across all themes to improve visual clarity and match the design requirements. These changes ensure a more subtle background appearance in various UI states.
2026-02-06 14:00:32 +01:00
nessi 0c983f7e44 Add winner display name support in game metadata
Updated backend to include winner's display name in the game metadata API and frontend to display it alongside the email. This enhances clarity by showing a more user-friendly identifier.
2026-02-06 13:52:19 +01:00
nessi b4b5c7903a Remove redundant email display logic in WinnerBadge component.
Simplified the WinnerBadge component by removing the conditional logic for optionally displaying the email when the display name is available. Updated WinnerCard to use display name as the primary label fallback for members, ensuring cleaner and consistent rendering.
2026-02-06 13:46:02 +01:00
nessi 45722e057f Refactor modal overlay styles for consistency and responsiveness
Replaced top/left/right/bottom with a single "inset" property for cleaner and more concise code. Updated padding to account for safe areas dynamically and ensured box-sizing includes padding. Improved responsiveness by using percentages instead of viewport units for width and height.
2026-02-06 13:40:10 +01:00
nessi dc98eeb41c Fix email display in WinnerBadge component
Replaced the incorrect `me.display_name` with `winner.email` to ensure the correct email is shown when `showEmail` is true. This resolves the display issue for winner information.
2026-02-06 13:36:51 +01:00
nessi bdc6824e18 Remove unused displayName variable from WinnerBadge.jsx
The `displayName` variable was declared but not used effectively in the component. This cleanup improves code readability and eliminates unnecessary declarations. Updated the code to directly use `me.display_name`.
2026-02-06 13:35:31 +01:00
nessi 1473100498 Add theme_key to user payload in /me endpoint
The /me endpoint now includes the theme_key in the response payload. This ensures the frontend can access the user's theme preference directly.
2026-02-06 13:31:18 +01:00
nessi 745b661709 Fix email display logic in WinnerBadge component
Replaced the conditional display of the winner's email with a more robust logic to show either the trimmed display name or the email. This ensures better handling of cases where the display name is unavailable or matches the email.
2026-02-06 13:24:38 +01:00
nessi fa89987f39 Update components to display email instead of display_name
Replaced `display_name` with `email` in `WinnerBadge` and `WinnerCard` components. This ensures email addresses are shown consistently when rendering winner-related information.
2026-02-06 13:22:23 +01:00
nessi 59e224b4ca Add user stats feature with API and modal integration
Introduced an endpoint to fetch user stats and integrated it with a new StatsModal component in the frontend. Users can now view game statistics, including played games, wins, losses, and win rates, accessible from the user menu.
2026-02-06 13:14:27 +01:00
nessi bfb1df8e59 Enhance styling consistency and alignment in Admin Panel
Centered elements in the Admin Panel using `justifyItems: "center"`. Adjusted input padding, font size, and primary button styling for improved layout and usability.
2026-02-06 12:56:59 +01:00
nessi b830428251 Refactor AdminPanel: Move function definition above useEffect.
This change reorders the `AdminPanel` function definition to appear before the `useEffect` hook, enhancing readability and maintaining consistent organization. No functionality is altered.
2026-02-06 12:51:20 +01:00
nessi 52ace41ac4 Refactor modal logic and implement ModalPortal component
Moved modal rendering logic to a new `ModalPortal` component to improve reusability and separation of concerns. Adjusted styles for better UI consistency, including improved backdrop and modal behavior. Enhanced accessibility by handling escape key events and blocking background scrolling when the modal is open.
2026-02-06 12:43:24 +01:00
nessi 556a7a5d81 Update WinnerBadge to display displayName instead of email
Replaced `winner.email` with `winner.displayName` in the WinnerBadge component. This ensures a more user-friendly representation by showing the display name instead of the email.
2026-02-06 12:29:07 +01:00
nessi 2cdd4ae17e Adjust AdminPanel spacing and enhance modal UI effects
Reduced grid gap in AdminPanel for better spacing consistency. Improved modal overlay and card design with stronger darkening, added blur, and responsive adjustments to prevent layout issues in smaller viewports.
2026-02-06 12:28:41 +01:00
nessi 8a73dd86cf Refactor TopBar displayName initialization logic.
Moved the `displayName` variable initialization inside the `TopBar` component and handled null checks consistently. This improves readability and ensures a safer default value handling for `me`.
2026-02-06 12:22:20 +01:00
nessi 9aa3532dd6 Enable immediate PWA updates and cache cleanup.
Added functionality to immediately activate new Service Worker versions and reload the page upon updates. Enhanced caching configuration in Vite to clean outdated caches and ensure clients use the latest version.
2026-02-06 12:20:52 +01:00
nessi 3a66c0cf74 Add display_name support for users in backend and frontend
This commit introduces the `display_name` field to the user model. It updates database migrations, API endpoints, and the admin panel to handle this field. Additionally, the `display_name` is now shown in the TopBar and WinnerBadge components, improving user experience.
2026-02-06 12:09:21 +01:00
nessi 4a012b7345 Improve database column check and update frontend z-index styling
Enhanced the `_has_column` function to handle database dialects cleanly, reducing unnecessary PostgreSQL logs. Adjusted frontend z-index values to ensure proper element stacking in the UI.
2026-02-06 12:00:14 +01:00
nessi 8b10d699ee Fix incorrect column update logic in games migration
Updated the migration logic to ensure `host_user_id` is referenced properly during updates and checks. This resolves potential issues with assigning `host_user_id` and creating corresponding `GameMember` entries correctly.
2026-02-06 11:53:14 +01:00
nessi 8e5a2426e7 Enhance schema migration with new column checks and backfills
This commit updates the schema migration logic to include checks for the existence of columns in a database-agnostic manner, supporting both SQLite and Postgres. It introduces new columns, ensures proper synchronization between old and new column names, adds unique indexes, and backfills missing data. This improves database compatibility and ensures data consistency for evolving schemas.
2026-02-06 11:37:50 +01:00
nessi 4669d1f8c4 Refactor and enhance game management, user roles, and state handling
This commit introduces significant changes across the backend and frontend to improve game creation, joining, and member management. Key updates include adding a host role, structured handling of winners, and a New Game modal in the frontend. The refactor also simplifies join codes, improves persistence for user themes, and enhances overall user interaction with better UI feedback and logic.
2026-02-06 11:21:43 +01:00
nessi d0f65b856e Integrate join codes, player management, and themes
This update introduces "join codes" for games to simplify game joining. Enhancements include player role and winner management for better organization. Additionally, theme preferences are now user-configurable and persisted server-side.
2026-02-06 11:08:41 +01:00
nessi be0f5e9a9f Merge pull request 'dev' (#3) from dev into main
Reviewed-on: #3
2026-02-06 09:43:03 +00:00
nessi 6732208792 Refactor WinnerBadge component to simplify implementation
Moved logic for displaying the winner badge directly into the `WinnerBadge` component, removing unused local storage helper functions. Updated styling and streamlined the component for better clarity and maintainability.
2026-02-06 10:05:21 +01:00
nessi 74de7bf4dd Enhance winner management with localStorage updates
Refactored winner storage logic by introducing `clearWinnerLS` and replacing outdated functions with `getWinnerLS` and `setWinnerLS`. Added a `WinnerBadge` component to display the winner's status and updated game lifecycle handling to ensure proper winner reset and management.
2026-02-06 10:02:11 +01:00
nessi 7024a681da Add themed background images for Hogwarts houses
This commit introduces specific background images for Gryffindor, Slytherin, Ravenclaw, and Hufflepuff houses. Updated the theme configuration to dynamically set these images per house and adjusted the styles to utilize the new theme token for background images.
2026-02-06 09:52:54 +01:00
nessi 4295b139b2 Refactor header and row styles to use theme tokens.
Replaced hardcoded header colors with theme-based tokens for better maintainability and consistency across themes. Simplified the structure by consolidating row and header-specific design tokens and removing unused badge tokens.
2026-02-06 09:39:21 +01:00
nessi 6e460b69b4 Refactor and expand style tokens for rows and badges.
This commit separates badge and row styles into distinct tokens, improving modularity and theme customization. It also introduces new tokens for section headers and replaces hardcoded values with more consistent styling logic. These changes enhance maintainability and visual consistency across the application.
2026-02-06 09:33:09 +01:00
nessi a9021fb4f1 Refactor status-based styles to use theme tokens.
This change replaces hardcoded status-based styles with theme tokens, improving consistency and maintainability. The update also enables easier customization of styles across different themes by centralizing row and badge colors in theme configurations.
2026-02-06 09:25:43 +01:00
nessi a08b74ff7a Add theme customization and winner management features
Introduced a theme selection feature, allowing users to customize the application's appearance, with themes stored per user. Added functionality to manage and store the game's winner locally. These changes improve user experience and personalization.
2026-02-06 09:15:51 +01:00
nessi 1db91c6c88 Merge pull request 'main: merge dev branch into main' (#2) from dev into main
Reviewed-on: #2
2026-02-05 09:13:56 +00:00
nessi 4d81a1be03 Merge branch 'main' of https://git.nesterovic.cc/nessi/cluedo-hp-webapp into dev 2026-02-05 10:09:02 +01:00
nessi 22e3001a31 Update HelpModal content and structure for clarity
Added new sections for game selection, user menu, and revised existing instructions for better clarity. Included detailed descriptions and clear formatting to improve the help guide’s usability.
2026-02-05 10:08:53 +01:00
nessi fc93c95d4a Merge pull request 'Merge dev branch into main brunch' (#1) from dev into main
Reviewed-on: #1
2026-02-05 09:04:23 +00:00
nessi 198175c0fe Rename "Neues Spiel" button text to "New Game"
Updated the button label in the TopBar component to display "New Game" instead of "Neues Spiel." This change aligns the interface language with English for consistency.
2026-02-05 09:15:19 +01:00
nessi 1f326c2b46 Update label from "Account" to "User" in TopBar
The label on the user menu button was changed to improve readability and consistency with the UI language. This ensures better comprehension for users interacting with the application.
2026-02-05 09:10:11 +01:00
nessi c6a56b14ff Update TopBar labels for clarity and relevance
Replaced "Zauber-Notizbogen" with "Notizbogen" to simplify terminology. Displayed user email instead of role for a more meaningful and personalized experience.
2026-02-05 09:08:15 +01:00
nessi a3216950c8 Update TopBar UI for improved structure and clarity
Refactored the TopBar component to enhance readability and organization. Added labeled sections for user account, role display, and the "Neues Spiel" button. Adjusted styles and improved spacing for better UI consistency.
2026-02-04 09:06:17 +01:00
nessi e4c1a57f0f Update button text in TopBar component
Revised the button label from "Neues Spiel" to "✦ Neues Spiel" to enhance visual appeal and draw user attention. This minor UI tweak improves the user experience.
2026-02-04 09:02:50 +01:00
nessi 3b628b6c57 Refactor App structure and add modular components
Split GamePickerCard, HelpModal, and SheetSection into separate components for better modularity and clarity. Refactored App.jsx to utilize these new components, restructured state variables, and organized functions for improved readability. Enhanced code comments for easier maintenance.
2026-02-04 08:58:00 +01:00
nessi 1afb060bbc Refactor app by modularizing components and extracting utilities.
The changes split large features into smaller, reusable components like `AdminPanel`, `LoginPage`, `TopBar`, `PasswordModal`, and `ChipModal`. Utility functions such as `cycleTag` and `chipStorage` were extracted for better organization. This improves the code's readability, maintainability, and scalability.
2026-02-04 08:49:34 +01:00
nessi 62eb7e6e58 Update user menu display for cleaner interface
Replaced the email with a generic "Account" label in the user menu for better design consistency and to avoid truncation issues. Adjusted the dropdown max width to 180px for improved alignment with the new layout.
2026-02-03 20:27:21 +01:00
nessi 7036f29481 Add password change functionality to user settings
Implemented a secure password change endpoint in the backend with validation. Enhanced the frontend to include a modal for updating the user's password, ensuring real-time input validation and user feedback.
2026-02-03 20:24:20 +01:00
nessi bf37850e79 Improve chip selection and modal closing behavior
Updated the chip handling logic to ensure a smoother user experience by immediately closing modals in the frontend before performing asynchronous operations. Enhanced error handling and streamlined tag display logic for clarity and consistency.
2026-02-03 20:15:46 +01:00
nessi a9dbbd65a4 Update status logic to include "m" in note_tag checks
Previously, only "i" and "s" were considered in the note_tag check for determining effectiveStatus. This update adds "m" to the condition, ensuring accurate status handling for entries with note_tag "m".
2026-02-03 20:09:45 +01:00
nessi ca15266fb9 Add local storage handling for chip selection in frontend
Introduced functions to manage chip data in local storage, ensuring smoother handling of chip selections without backend dependency. Adjusted UI logic to display chip tags dynamically and modified "s" state handling to integrate local storage data seamlessly.
2026-02-03 18:46:33 +01:00
nessi e2b97b69e9 Refactor tag handling and remove unused functions
Consolidated tag cycling logic into a single function, simplifying and clarifying its purpose. Removed redundant functions related to tag parsing and storage. Updated UI elements for better readability and consistency.
2026-02-03 16:10:32 +01:00
nessi 59f477c343 Rename CHIP_LIST to CHIP_OPTIONS for clarity
The constant name was updated to better reflect its purpose as a list of selectable options. This improves code readability and maintainability.
2026-02-03 15:53:40 +01:00
nessi 7be21969e7 Add cycleTag function for tag value transitions
Implemented the cycleTag function to handle transitions between tag states ("i", "m", "s") and reset for special cases starting with "s.". This prepares the application to support dynamic tag cycling functionality.
2026-02-03 15:49:09 +01:00
nessi db35a7b0c9 Refactor chip state variable names for consistency
Renamed state variables `chipPickOpen` and `chipPickEntry` to `chipOpen` and `chipEntry`. This change improves naming consistency across the component, simplifying readability and maintenance.
2026-02-03 15:39:10 +01:00
nessi d2e2286627 Refactor chip selection logic and UI improvements
Unified chip modal functionality by consolidating state variables and methods. Enhanced UI consistency for effective statuses and streamlined code for readability and maintainability. Updated styles for better visual appeal and clarity.
2026-02-03 15:35:55 +01:00
nessi b8fc47e881 Update text style for additional conditions
Adjusted text decoration and opacity to apply when certain tags ("i" or "s") are set. This ensures better visual feedback for the specified conditions in the application interface.
2026-02-03 15:22:18 +01:00
nessi 2ec7c63119 Refactor tag handling and add chip localStorage support
Refactored tag handling logic by introducing helper functions to improve clarity and maintainability. Added localStorage support for storing and retrieving chip values associated with entries, ensuring smoother transitions and proper state management across sessions. Simplified backend interactions for the "s" tag and improved display logic for tags with chips.
2026-02-03 15:13:21 +01:00
nessi 6a5ff44135 Add chip selection feature for "s" tags
Implemented a chip selection modal that appears when cycling to the "s" tag. Users can now assign specific chips (e.g., "s.AL") to entries, improving interactivity and flexibility in tagging.
2026-02-03 15:00:31 +01:00
nessi 3546500d9e Refactor styles to use central theme tokens for consistency.
Replaced hardcoded colors and styles with reusable `stylesTokens` for improved maintainability and uniformity across the application. Simplified inline styles, cleaned up redundancies, and enhanced readability while adhering to the new dark and gold theme.
2026-02-03 13:52:43 +01:00
nessi 6cf7bf506a Add PWA support using vite-plugin-pwa
Integrated the vite-plugin-pwa to enable Progressive Web App functionality. Added service worker registration, manifest configuration, and necessary assets like icons and favicon. This enhances offline capabilities and user experience.
2026-02-03 13:35:52 +01:00
nessi 52e1d5f0f8 Update marauders-map-blur.jpg in public assets
Replaced the previous version of the marauders-map-blur.jpg file with an updated one. This ensures the latest version is available in the frontend public assets directory.
2026-02-03 13:18:39 +01:00
nessi e6267986db Update styling for App background elements
Removed unused `bgInkVignette` styles and adjusted `zIndex` for better layering control. Updated background image URL for `bgMap` to ensure proper path resolution. These changes improve overall code clarity and maintainability.
2026-02-03 13:16:35 +01:00
nessi e6d32bc151 Remove redundant background style settings.
The background color settings for `document.body` and `document.documentElement` were removed as they are not needed. This simplifies the global styling without affecting functionality.
2026-02-03 13:11:55 +01:00
nessi 9fd8934439 Remove unused bgInkVignette styling and references.
This cleanup removes the bgInkVignette element and its associated styles from the codebase. These changes simplify the component structure and improve maintainability by eliminating unnecessary code.
2026-02-03 13:10:10 +01:00
nessi f65a2b30ee Update comments for background styling configuration
Replaced a single-line comment with a block comment in the background styling configuration. No functional changes were made; this is purely for better readability and maintainability.
2026-02-03 13:07:43 +01:00
nessi def1fb9545 Update background image for the map in App.jsx
Replaced the old background image with a new blurred version to improve visual aesthetics. The updated image is located in the '/public/bg/' directory.
2026-02-03 13:04:36 +01:00
nessi 1645de206f Comment out unused CSS styles
Unused CSS styles related to hover, tap highlight, and button states in the App component have been commented out to clean up the file. This change helps to improve code readability and reduce clutter while retaining the styles for potential future use.
2026-02-03 13:03:33 +01:00
nessi 821d21a4f9 Optimize and refine background styles for better performance
Removed unnecessary styles and adjusted z-indexing for dynamic viewport handling. Enhanced background blur effect and gradient styling to improve stability and appearance while minimizing potential rendering issues.
2026-02-03 12:59:21 +01:00
nessi c817e8bcb7 Refine hover and active states, enhance row visuals.
Updated styles to remove hover, active, and focus effects across rows and buttons for a cleaner UI. Adjusted status-based row colors and added left borders for improved visual clarity on status changes. Optimized mobile tap highlights for a smoother touch experience.
2026-02-03 12:35:35 +01:00
nessi 815ea8f030 Update marauders-map-blur.jpg background image
Replaced the existing version of marauders-map-blur.jpg with a new one. This change ensures the background image is updated, potentially improving visual quality or resolving an issue with the previous version.
2026-02-03 12:29:05 +01:00
nessi ef47b5af63 Refactor styles and optimize background rendering
Updated styles for better readability and consistency, including reformatting and minor adjustments. Replaced the blurred map background image with a pre-blurred version for performance and visual enhancements. Removed redundant comments and adjusted layout z-indices for improved layering.
2026-02-03 12:24:21 +01:00
nessi ba86f4c375 Remove image and overlay backgrounds from App layout.
The background setup, including an image and readability overlay, has been removed from the body element. A simpler color background is now applied to the HTML and body elements, and the root retains transparency. This change simplifies the layout and improves maintainability.
2026-02-03 12:15:54 +01:00
nessi aaf9251101 Remove unused CSS styles for page and loginPage.
Deleted redundant CSS objects `page` and `loginPage` from the styles object as they were no longer in use. This helps in reducing code clutter and improving maintainability.
2026-02-03 12:13:56 +01:00
nessi 15d59360c2 Add background styling and map illustration
This commit introduces a new design for the application background by adding a fixed map illustration and ink vignette effects. It updates the login and main page to include these background elements and applies corresponding CSS styles for a polished and immersive appearance.
2026-02-03 12:11:53 +01:00
nessi 31d98197f6 Redesign background and UI elements for improved clarity
Replaced the old radial gradient background with a blurred "Marauders Map" image and readability overlay. Removed "PaperCard" components and their torn paper effect in favor of a cleaner, modern card style. Updated styles for better readability, simplifying hover effects and improving status badge design.
2026-02-03 12:05:26 +01:00
nessi 663b85d05d Refactor UI styles for consistency and modern appearance.
This commit unifies and enhances the design of various components, applying cleaner styles, better transitions, and reducing redundant CSS. Key changes include modernizing hover effects, improving color palettes, refining shadows, and consolidating layout components for better maintainability. This results in a more polished and cohesive user interface.
2026-02-03 11:50:10 +01:00
nessi 85b41d6b9f Refactor and optimize styles for PaperCard and UI elements.
The PaperCard component now uses a reusable SVG-based "torn paper edge" for improved performance and maintainability. Several redundant styles, unnecessary comments, and animations were removed, resulting in cleaner and more consistent code. Background gradients were streamlined, and redundant wrapper styles were eliminated.
2026-02-03 11:18:47 +01:00
nessi 922f2968d7 Refactor components to use reusable PaperCard.
Introduced a new `PaperCard` component for consistent and reusable card styling across the app, replacing inline card styles. Added subtle animations and paper edge effects to enhance the visual design and provide a polished user experience. Updated existing components to integrate with the new `PaperCard` while maintaining backward compatibility.
2026-02-03 10:54:43 +01:00
nessi b442a95c8d Improve mobile performance and scrolling behavior
Replaced fine-grained noise patterns with coarser ones to reduce repaints and enhance performance. Disabled `background-attachment: fixed` to avoid scroll lag on mobile devices and ensured smoother scrolling. Also adjusted minor styles for better compatibility and user experience on iOS.
2026-02-03 10:36:45 +01:00
nessi fdaf126e57 Refactor and enhance styles across the application
This commit tidies up the styles by improving readability, reformatting inline styles, and introducing consistent spacing. It also includes accessibility improvements such as setting input attributes and fixing iOS-specific issues like input zoom and overflow handling. Small UI adjustments and background behavior fixes enhance the overall user experience.
2026-02-03 10:25:47 +01:00
nessi 75c344f3af Add password visibility toggle and candle glow effect
Introduced a toggle button to reveal or hide the password field for better user experience. Additionally, added a candle glow animation and background layer styling for a more immersive visual appearance. Minor refactoring of related styles was also performed.
2026-02-03 10:04:09 +01:00
nessi 0ae178a3db Revamp login UI for a polished user experience
The login page has been redesigned to enhance visual appeal and usability. It now features a clean, centered layout, improved styles, and clearer messaging for users. Added a subtle background and animations to create a polished and engaging look.
2026-02-03 09:58:25 +01:00
nessi 5b6c7c8e61 Enhance and standardize background and layout styling
Refactored background styling logic to ensure consistent rendering on both `html` and `body` elements. Introduced radial gradients and fixed overscroll behavior. Updated `minHeight` property to use `100dvh` for improved viewport handling.
2026-02-03 09:54:55 +01:00
nessi d01919381a Enhance UI with animations, fonts, and improved visuals
Added custom animations (fadeIn, popIn, and rowPulse) for smoother transitions and visual effect. Integrated Google Fonts to improve typography and updated background design to enrich user experience. Styles were refined for better consistency and responsiveness across elements.
2026-02-03 09:48:56 +01:00
nessi a2937cc17b Add a help modal to the application.
A new modal for help has been implemented to guide users in navigating the app. It includes detailed instructions, explanations for status symbols and note-taking, and is accessible via a new "Help" button in the UI. Styling updates and utility functions for the modal have also been added.
2026-02-03 09:34:08 +01:00
nessi 5a1a984245 Refactor status rendering for clarity and style consistency
Centralized status symbol and color with helper functions for easier updates and maintenance. Simplified UI by consolidating status columns into a single styled column with dynamic content.
2026-02-03 09:25:24 +01:00
nessi 46c12557a6 Simplify item status cycling logic
Replaced long-press and multiple buttons with a single click-based cycle for item status changes (unknown → green → red → gray → unknown). Removed redundant code and associated styles for a cleaner and more intuitive user experience.
2026-02-03 09:19:27 +01:00
nessi e8be5a5893 Add "maybe" status option and long-press functionality
This update introduces a new "maybe" status for entries, represented by a distinct UI button and background. Additionally, long-press functionality has been implemented, allowing users to toggle the "confirmed" status through prolonged interaction. UI components and styles have been updated to reflect these changes, improving usability.
2026-02-03 09:11:04 +01:00
nessi 718ef2adc6 Enhance entry styling based on status
Updated the UI to change background, text color, and opacity for entries based on their status. This improves visual clarity and user feedback when toggling an entry's crossed-out state.
2026-02-03 08:57:02 +01:00
nessi 87057e6e1c Add modal for user creation in Admin Panel
A modal was implemented to simplify user creation in the Admin Panel. It features a cleaner UI with input fields for email, password, and roles, along with reset and close functionalities. Existing form reset logic was refactored for reuse, and styles were added for the modal.
2026-02-03 08:52:17 +01:00
nessi 8838ca1755 Add Admin Panel and improve UI styling
Implemented an Admin Panel for managing users, including creation and display features. Enhanced the overall UI with a more consistent and polished design, applying a parchment/board game aesthetic and additional layout refinements.
2026-02-03 08:46:58 +01:00