Refactor and enhance game management, user roles, and state handling
This commit introduces significant changes across the backend and frontend to improve game creation, joining, and member management. Key updates include adding a host role, structured handling of winners, and a New Game modal in the frontend. The refactor also simplifies join codes, improves persistence for user themes, and enhances overall user interaction with better UI feedback and logic.
This commit is contained in:
@@ -1,19 +1,30 @@
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import enum
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import uuid
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from sqlalchemy import String, Boolean, DateTime, ForeignKey, Integer, SmallInteger, UniqueConstraint
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from sqlalchemy import (
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String,
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Boolean,
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DateTime,
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ForeignKey,
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Integer,
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SmallInteger,
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UniqueConstraint,
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)
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from sqlalchemy.orm import Mapped, mapped_column
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from sqlalchemy.sql import func
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from .db import Base
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class Role(str, enum.Enum):
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admin = "admin"
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user = "user"
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class Category(str, enum.Enum):
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suspect = "suspect"
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item = "item"
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location = "location"
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class User(Base):
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__tablename__ = "users"
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
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@@ -21,40 +32,39 @@ class User(Base):
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password_hash: Mapped[str] = mapped_column(String)
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role: Mapped[str] = mapped_column(String, default=Role.user.value)
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disabled: Mapped[bool] = mapped_column(Boolean, default=False)
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created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
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# UI preferences (persisted server-side)
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# NEW: Theme im Userprofil (damit es auf anderen Geräten mitkommt)
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theme_key: Mapped[str] = mapped_column(String, default="default")
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created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
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class Game(Base):
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__tablename__ = "games"
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
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# Creator/owner (for audit), membership controls access
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owner_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
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# NEW: Host (nur Host darf Winner setzen)
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host_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
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name: Mapped[str] = mapped_column(String)
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seed: Mapped[int] = mapped_column(Integer)
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created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
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# "Kahoot"-style join code
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join_code: Mapped[str] = mapped_column(String, unique=True, index=True)
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# NEW: Join-Code (Kahoot-Style)
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code: Mapped[str] = mapped_column(String, unique=True, index=True)
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# Winner (shared for the game)
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# NEW: Winner (aus Users, nicht Freitext)
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winner_user_id: Mapped[str | None] = mapped_column(String, ForeignKey("users.id"), nullable=True)
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created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
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class GameMember(Base):
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__tablename__ = "game_members"
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__table_args__ = (
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UniqueConstraint("game_id", "user_id", name="uq_game_member"),
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)
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__table_args__ = (UniqueConstraint("game_id", "user_id", name="uq_game_member"),)
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
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game_id: Mapped[str] = mapped_column(String, ForeignKey("games.id"), index=True)
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user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
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created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
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joined_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
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class Entry(Base):
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__tablename__ = "entries"
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@@ -62,11 +72,13 @@ class Entry(Base):
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category: Mapped[str] = mapped_column(String, index=True)
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label: Mapped[str] = mapped_column(String)
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class SheetState(Base):
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__tablename__ = "sheet_state"
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__table_args__ = (
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UniqueConstraint("game_id", "owner_user_id", "entry_id", name="uq_sheet"),
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)
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
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game_id: Mapped[str] = mapped_column(String, ForeignKey("games.id"), index=True)
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owner_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
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@@ -75,6 +87,6 @@ class SheetState(Base):
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status: Mapped[int] = mapped_column(SmallInteger, default=0) # 0 unknown, 1 crossed, 2 confirmed, 3 maybe
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note_tag: Mapped[str | None] = mapped_column(String, nullable=True) # null | 'i' | 'm' | 's'
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# Frontend "s.XX" chip selection (persisted)
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chip_code: Mapped[str | None] = mapped_column(String, nullable=True)
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# NEW: Chip persistieren (statt LocalStorage)
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chip: Mapped[str | None] = mapped_column(String, nullable=True)
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@@ -1,6 +1,5 @@
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from fastapi import APIRouter, Depends, HTTPException, Request, Response
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from sqlalchemy.orm import Session
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from ..db import get_db
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from ..models import User
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from ..security import (
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@@ -14,21 +13,25 @@ from ..security import (
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router = APIRouter(prefix="/auth", tags=["auth"])
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@router.post("/login")
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def login(data: dict, resp: Response, db: Session = Depends(get_db)):
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email = (data.get("email") or "").lower().strip()
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password = data.get("password") or ""
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user = db.query(User).filter(User.email == email, User.disabled == False).first() # noqa: E712
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user = db.query(User).filter(User.email == email, User.disabled == False).first()
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if not user or not verify_password(password, user.password_hash):
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raise HTTPException(status_code=401, detail="invalid credentials")
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set_session(resp, make_session_value(user.id))
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return {"ok": True, "role": user.role, "email": user.email, "theme_key": user.theme_key}
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@router.post("/logout")
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def logout(resp: Response):
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clear_session(resp)
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return {"ok": True}
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@router.get("/me")
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def me(req: Request, db: Session = Depends(get_db)):
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uid = get_session_user_id(req)
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@@ -39,6 +42,7 @@ def me(req: Request, db: Session = Depends(get_db)):
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raise HTTPException(status_code=401, detail="not logged in")
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return {"id": user.id, "email": user.email, "role": user.role, "theme_key": user.theme_key}
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@router.patch("/password")
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def set_password(data: dict, req: Request, db: Session = Depends(get_db)):
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uid = get_session_user_id(req)
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@@ -49,19 +53,18 @@ def set_password(data: dict, req: Request, db: Session = Depends(get_db)):
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if len(password) < 8:
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raise HTTPException(status_code=400, detail="password too short (min 8)")
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user = db.query(User).filter(User.id == uid, User.disabled == False).first() # noqa: E712
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user = db.query(User).filter(User.id == uid, User.disabled == False).first()
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if not user:
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raise HTTPException(status_code=401, detail="not logged in")
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user.password_hash = hash_password(password)
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db.add(user)
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db.commit()
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return {"ok": True}
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@router.patch("/theme")
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def set_theme(data: dict, req: Request, db: Session = Depends(get_db)):
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"""Persist user design selection server-side."""
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uid = get_session_user_id(req)
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if not uid:
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raise HTTPException(status_code=401, detail="not logged in")
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@@ -70,7 +73,7 @@ def set_theme(data: dict, req: Request, db: Session = Depends(get_db)):
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if not theme_key:
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raise HTTPException(status_code=400, detail="theme_key required")
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user = db.query(User).filter(User.id == uid, User.disabled == False).first() # noqa: E712
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user = db.query(User).filter(User.id == uid, User.disabled == False).first()
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if not user:
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raise HTTPException(status_code=401, detail="not logged in")
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@@ -1,151 +1,193 @@
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import hashlib
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import random
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import string
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import hashlib, random
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from fastapi import APIRouter, Depends, HTTPException, Request
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from sqlalchemy.orm import Session
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from ..db import get_db
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from ..models import Game, GameMember, Entry, SheetState, Category, User, Role
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from ..models import Game, Entry, SheetState, Category, GameMember, User, Role
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from ..security import get_session_user_id
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router = APIRouter(prefix="/games", tags=["games"])
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def require_user(req: Request, db: Session) -> str:
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def require_user(req: Request, db: Session):
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uid = get_session_user_id(req)
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if not uid:
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raise HTTPException(status_code=401, detail="not logged in")
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return uid
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def stable_order(seed: int, user_id: str, entry_id: str) -> str:
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s = f"{seed}:{user_id}:{entry_id}".encode()
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return hashlib.sha256(s).hexdigest()
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def _rand_join_code(n: int = 6) -> str:
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return "".join(random.choice(string.digits) for _ in range(n))
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def _new_unique_join_code(db: Session) -> str:
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for _ in range(50):
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code = _rand_join_code()
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if not db.query(Game).filter(Game.join_code == code).first():
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return code
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raise HTTPException(500, "failed to generate join code")
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CODE_ALPHABET = "23456789ABCDEFGHJKMNPQRSTUVWXYZ"
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def require_member(req: Request, db: Session, game_id: str) -> tuple[str, Game]:
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uid = require_user(req, db)
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def gen_code(n=6) -> str:
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return "".join(random.choice(CODE_ALPHABET) for _ in range(n))
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def ensure_member(db: Session, game_id: str, user_id: str):
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ex = db.query(GameMember).filter(GameMember.game_id == game_id, GameMember.user_id == user_id).first()
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if ex:
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return
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db.add(GameMember(game_id=game_id, user_id=user_id))
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db.commit()
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def require_game_member(db: Session, game_id: str, user_id: str) -> Game:
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g = db.query(Game).filter(Game.id == game_id).first()
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if not g:
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raise HTTPException(404, "game not found")
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m = db.query(GameMember).filter(GameMember.game_id == g.id, GameMember.user_id == uid).first()
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if not m:
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mem = db.query(GameMember).filter(GameMember.game_id == game_id, GameMember.user_id == user_id).first()
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if not mem:
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raise HTTPException(403, "not a member of this game")
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return uid, g
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return g
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@router.post("")
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def create_game(req: Request, data: dict, db: Session = Depends(get_db)):
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uid = require_user(req, db)
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name = data.get("name") or "Neues Spiel"
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seed = random.randint(1, 2_000_000_000)
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join_code = _new_unique_join_code(db)
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g = Game(owner_user_id=uid, name=name, seed=seed, join_code=join_code)
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# unique code
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code = gen_code()
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while db.query(Game).filter(Game.code == code).first():
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code = gen_code()
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g = Game(host_user_id=uid, name=name, seed=seed, code=code, winner_user_id=None)
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db.add(g)
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db.commit()
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# creator becomes member
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db.add(GameMember(game_id=g.id, user_id=uid))
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db.commit()
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# creator joins automatically
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ensure_member(db, g.id, uid)
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return {"id": g.id, "name": g.name, "code": g.code, "host_user_id": g.host_user_id}
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return {"id": g.id, "name": g.name, "join_code": g.join_code}
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@router.post("/join")
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def join_game(req: Request, data: dict, db: Session = Depends(get_db)):
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uid = require_user(req, db)
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code = (data.get("code") or "").strip()
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if not code or len(code) < 4:
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code = (data.get("code") or "").strip().upper()
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if not code:
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raise HTTPException(400, "code required")
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g = db.query(Game).filter(Game.join_code == code).first()
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g = db.query(Game).filter(Game.code == code).first()
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if not g:
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raise HTTPException(404, "game not found")
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exists = db.query(GameMember).filter(GameMember.game_id == g.id, GameMember.user_id == uid).first()
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if not exists:
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db.add(GameMember(game_id=g.id, user_id=uid))
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db.commit()
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ensure_member(db, g.id, uid)
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return {"ok": True, "id": g.id, "name": g.name, "code": g.code, "host_user_id": g.host_user_id}
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return {"ok": True, "game": {"id": g.id, "name": g.name, "join_code": g.join_code}}
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@router.get("")
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def list_games(req: Request, db: Session = Depends(get_db)):
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uid = require_user(req, db)
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games = (
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# list games where user is member
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q = (
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db.query(Game)
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.join(GameMember, GameMember.game_id == Game.id)
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.filter(GameMember.user_id == uid)
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.order_by(Game.created_at.desc())
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.all()
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)
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games = q.all()
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# winner email (optional)
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out = []
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for g in games:
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winner = None
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winner_email = None
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if g.winner_user_id:
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wu = db.query(User).filter(User.id == g.winner_user_id).first()
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if wu:
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winner = {"id": wu.id, "email": wu.email}
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out.append({"id": g.id, "name": g.name, "seed": g.seed, "join_code": g.join_code, "winner": winner})
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winner_email = wu.email if wu else None
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out.append(
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{
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"id": g.id,
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"name": g.name,
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"seed": g.seed,
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"code": g.code,
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"host_user_id": g.host_user_id,
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"winner_user_id": g.winner_user_id,
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"winner_email": winner_email,
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}
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)
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return out
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@router.get("/{game_id}/meta")
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def game_meta(req: Request, game_id: str, db: Session = Depends(get_db)):
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uid, g = require_member(req, db, game_id)
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winner = None
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@router.get("/{game_id}")
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def get_game_meta(req: Request, game_id: str, db: Session = Depends(get_db)):
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uid = require_user(req, db)
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g = require_game_member(db, game_id, uid)
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winner_email = None
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if g.winner_user_id:
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wu = db.query(User).filter(User.id == g.winner_user_id).first()
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if wu:
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winner = {"id": wu.id, "email": wu.email}
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return {"id": g.id, "name": g.name, "join_code": g.join_code, "winner": winner}
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winner_email = wu.email if wu else None
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@router.get("/{game_id}/players")
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def list_players(req: Request, game_id: str, db: Session = Depends(get_db)):
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_uid, g = require_member(req, db, game_id)
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return {
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"id": g.id,
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"name": g.name,
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"code": g.code,
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"host_user_id": g.host_user_id,
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"winner_user_id": g.winner_user_id,
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"winner_email": winner_email,
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}
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# only non-admin users (admin doesn't play)
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players = (
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@router.get("/{game_id}/members")
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def list_members(req: Request, game_id: str, db: Session = Depends(get_db)):
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uid = require_user(req, db)
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_g = require_game_member(db, game_id, uid)
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# return only "user" role (admin excluded)
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members = (
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db.query(User)
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.join(GameMember, GameMember.user_id == User.id)
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.filter(GameMember.game_id == g.id, User.disabled == False, User.role == Role.user.value) # noqa: E712
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.filter(GameMember.game_id == game_id, User.role == Role.user.value, User.disabled == False)
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.order_by(User.email.asc())
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.all()
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)
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return [{"id": u.id, "email": u.email} for u in players]
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return [{"id": u.id, "email": u.email} for u in members]
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@router.patch("/{game_id}/winner")
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def set_winner(req: Request, game_id: str, data: dict, db: Session = Depends(get_db)):
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_uid, g = require_member(req, db, game_id)
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uid = require_user(req, db)
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g = require_game_member(db, game_id, uid)
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# only host can set winner
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if g.host_user_id != uid:
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raise HTTPException(403, "only host can set winner")
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winner_user_id = data.get("winner_user_id")
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if winner_user_id is not None:
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# must be a member + non-admin
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u = db.query(User).filter(User.id == winner_user_id, User.disabled == False).first() # noqa: E712
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if not u or u.role != Role.user.value:
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raise HTTPException(400, "invalid winner_user_id")
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if winner_user_id is None:
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g.winner_user_id = None
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db.add(g)
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db.commit()
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return {"ok": True, "winner_user_id": None}
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|
||||
member = db.query(GameMember).filter(GameMember.game_id == g.id, GameMember.user_id == u.id).first()
|
||||
if not member:
|
||||
raise HTTPException(400, "winner is not in this game")
|
||||
# must be a member AND role=user
|
||||
member = db.query(GameMember).filter(GameMember.game_id == game_id, GameMember.user_id == winner_user_id).first()
|
||||
if not member:
|
||||
raise HTTPException(400, "winner must be a member of the game")
|
||||
|
||||
u = db.query(User).filter(User.id == winner_user_id).first()
|
||||
if not u or u.role != Role.user.value or u.disabled:
|
||||
raise HTTPException(400, "invalid winner")
|
||||
|
||||
g.winner_user_id = winner_user_id
|
||||
db.add(g)
|
||||
db.commit()
|
||||
|
||||
return {"ok": True, "winner_user_id": g.winner_user_id}
|
||||
|
||||
|
||||
@router.get("/{game_id}/sheet")
|
||||
def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
|
||||
uid, g = require_member(req, db, game_id)
|
||||
uid = require_user(req, db)
|
||||
g = require_game_member(db, game_id, uid)
|
||||
|
||||
entries = db.query(Entry).all()
|
||||
states = (
|
||||
@@ -163,12 +205,11 @@ def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
|
||||
"label": e.label,
|
||||
"status": st.status if st else 0,
|
||||
"note_tag": st.note_tag if st else None,
|
||||
"chip_code": st.chip_code if st else None,
|
||||
"chip": st.chip if st else None, # NEW
|
||||
"order": stable_order(g.seed, uid, e.id),
|
||||
}
|
||||
out[e.category].append(item)
|
||||
|
||||
# sort within category
|
||||
for k in out:
|
||||
out[k].sort(key=lambda x: x["order"])
|
||||
for i in out[k]:
|
||||
@@ -176,49 +217,58 @@ def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
|
||||
|
||||
return out
|
||||
|
||||
|
||||
@router.patch("/{game_id}/sheet/{entry_id}")
|
||||
def patch_sheet(req: Request, game_id: str, entry_id: str, data: dict, db: Session = Depends(get_db)):
|
||||
uid, g = require_member(req, db, game_id)
|
||||
uid = require_user(req, db)
|
||||
g = require_game_member(db, game_id, uid)
|
||||
|
||||
status = data.get("status")
|
||||
note_tag = data.get("note_tag")
|
||||
chip_code = data.get("chip_code")
|
||||
chip = data.get("chip")
|
||||
|
||||
if note_tag not in (None, "i", "m", "s"):
|
||||
raise HTTPException(400, "invalid note_tag")
|
||||
if status is not None and status not in (0, 1, 2, 3):
|
||||
raise HTTPException(400, "invalid status")
|
||||
|
||||
# chip_code only allowed if note_tag == 's' (or if note_tag not provided but current is 's')
|
||||
if chip_code is not None:
|
||||
if not isinstance(chip_code, str) or len(chip_code) > 16:
|
||||
raise HTTPException(400, "invalid chip_code")
|
||||
if chip is not None:
|
||||
chip = (chip or "").strip().upper()
|
||||
if chip == "":
|
||||
chip = None
|
||||
if chip is not None:
|
||||
if len(chip) > 8:
|
||||
raise HTTPException(400, "invalid chip")
|
||||
|
||||
st = db.query(SheetState).filter(
|
||||
SheetState.game_id == g.id,
|
||||
SheetState.owner_user_id == uid,
|
||||
SheetState.entry_id == entry_id
|
||||
).first()
|
||||
st = (
|
||||
db.query(SheetState)
|
||||
.filter(
|
||||
SheetState.game_id == g.id,
|
||||
SheetState.owner_user_id == uid,
|
||||
SheetState.entry_id == entry_id,
|
||||
)
|
||||
.first()
|
||||
)
|
||||
|
||||
if not st:
|
||||
st = SheetState(game_id=g.id, owner_user_id=uid, entry_id=entry_id, status=0, note_tag=None, chip_code=None)
|
||||
st = SheetState(game_id=g.id, owner_user_id=uid, entry_id=entry_id, status=0, note_tag=None, chip=None)
|
||||
db.add(st)
|
||||
|
||||
if status is not None:
|
||||
st.status = status
|
||||
|
||||
if "note_tag" in data:
|
||||
st.note_tag = note_tag
|
||||
# if leaving 's', clear chip
|
||||
if note_tag != "s":
|
||||
st.chip_code = None
|
||||
|
||||
if "chip_code" in data:
|
||||
# chip_code is only meaningful when note_tag is 's'
|
||||
effective_tag = st.note_tag
|
||||
if effective_tag != "s":
|
||||
raise HTTPException(400, "chip_code requires note_tag 's'")
|
||||
st.chip_code = chip_code
|
||||
# wenn note_tag zurück auf null -> chip auch löschen
|
||||
if note_tag is None:
|
||||
st.chip = None
|
||||
|
||||
# chip nur speichern wenn note_tag "s" ist (ansonsten löschen wir es)
|
||||
if "chip" in data:
|
||||
if st.note_tag == "s":
|
||||
st.chip = chip
|
||||
else:
|
||||
st.chip = None
|
||||
|
||||
db.commit()
|
||||
return {"ok": True}
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
// src/App.jsx
|
||||
import React, { useEffect, useMemo, useState } from "react";
|
||||
import React, { useEffect, useState } from "react";
|
||||
|
||||
import { api } from "./api/client";
|
||||
import { cycleTag } from "./utils/cycleTag";
|
||||
import { getChipLS, setChipLS, clearChipLS } from "./utils/chipStorage";
|
||||
|
||||
import { useHpGlobalStyles } from "./styles/hooks/useHpGlobalStyles";
|
||||
import { styles } from "./styles/styles";
|
||||
|
||||
import { applyTheme, DEFAULT_THEME_KEY } from "./styles/themes";
|
||||
|
||||
import AdminPanel from "./components/AdminPanel";
|
||||
@@ -20,7 +19,7 @@ import SheetSection from "./components/SheetSection";
|
||||
import DesignModal from "./components/DesignModal";
|
||||
import WinnerCard from "./components/WinnerCard";
|
||||
import WinnerBadge from "./components/WinnerBadge";
|
||||
import JoinGameModal from "./components/JoinGameModal";
|
||||
import NewGameModal from "./components/NewGameModal";
|
||||
|
||||
export default function App() {
|
||||
useHpGlobalStyles();
|
||||
@@ -37,17 +36,17 @@ export default function App() {
|
||||
const [sheet, setSheet] = useState(null);
|
||||
const [pulseId, setPulseId] = useState(null);
|
||||
|
||||
// Game meta / players / winner
|
||||
const [gameMeta, setGameMeta] = useState(null);
|
||||
const [players, setPlayers] = useState([]);
|
||||
const [winnerUserId, setWinnerUserId] = useState(null);
|
||||
// Game meta
|
||||
const [gameMeta, setGameMeta] = useState(null); // {code, host_user_id, winner_email, winner_user_id}
|
||||
const [members, setMembers] = useState([]);
|
||||
|
||||
// Winner selection (host only)
|
||||
const [winnerUserId, setWinnerUserId] = useState("");
|
||||
|
||||
// Modals
|
||||
const [helpOpen, setHelpOpen] = useState(false);
|
||||
|
||||
const [chipOpen, setChipOpen] = useState(false);
|
||||
const [chipEntry, setChipEntry] = useState(null);
|
||||
|
||||
const [userMenuOpen, setUserMenuOpen] = useState(false);
|
||||
|
||||
const [pwOpen, setPwOpen] = useState(false);
|
||||
@@ -60,15 +59,9 @@ export default function App() {
|
||||
const [designOpen, setDesignOpen] = useState(false);
|
||||
const [themeKey, setThemeKey] = useState(DEFAULT_THEME_KEY);
|
||||
|
||||
// Join game
|
||||
const [joinOpen, setJoinOpen] = useState(false);
|
||||
// New Game Modal
|
||||
const [newGameOpen, setNewGameOpen] = useState(false);
|
||||
|
||||
const currentGame = useMemo(
|
||||
() => games.find((g) => String(g.id) === String(gameId)) || null,
|
||||
[games, gameId]
|
||||
);
|
||||
|
||||
// ===== Data loaders =====
|
||||
const load = async () => {
|
||||
const m = await api("/auth/me");
|
||||
setMe(m);
|
||||
@@ -89,21 +82,16 @@ export default function App() {
|
||||
setSheet(sh);
|
||||
};
|
||||
|
||||
const reloadMeta = async () => {
|
||||
const loadGameMeta = async () => {
|
||||
if (!gameId) return;
|
||||
const meta = await api(`/games/${gameId}/meta`);
|
||||
const meta = await api(`/games/${gameId}`);
|
||||
setGameMeta(meta);
|
||||
setWinnerUserId(meta?.winner?.id || null);
|
||||
};
|
||||
setWinnerUserId(meta?.winner_user_id || "");
|
||||
|
||||
const reloadPlayers = async () => {
|
||||
if (!gameId) return;
|
||||
const ps = await api(`/games/${gameId}/players`);
|
||||
setPlayers(ps);
|
||||
const mem = await api(`/games/${gameId}/members`);
|
||||
setMembers(mem);
|
||||
};
|
||||
|
||||
// ===== Effects =====
|
||||
|
||||
// Dropdown outside click
|
||||
useEffect(() => {
|
||||
const onDown = (e) => {
|
||||
@@ -114,24 +102,23 @@ export default function App() {
|
||||
return () => document.removeEventListener("mousedown", onDown);
|
||||
}, [userMenuOpen]);
|
||||
|
||||
// initial load (try session)
|
||||
// initial load
|
||||
useEffect(() => {
|
||||
(async () => {
|
||||
try {
|
||||
await load();
|
||||
} catch {
|
||||
// not logged in
|
||||
}
|
||||
} catch {}
|
||||
})();
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, []);
|
||||
|
||||
// load sheet/meta when game changes
|
||||
// on game change
|
||||
useEffect(() => {
|
||||
(async () => {
|
||||
if (!gameId) return;
|
||||
try {
|
||||
await Promise.all([reloadSheet(), reloadMeta(), reloadPlayers()]);
|
||||
await reloadSheet();
|
||||
await loadGameMeta();
|
||||
} catch {}
|
||||
})();
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
@@ -153,11 +140,11 @@ export default function App() {
|
||||
setGameId(null);
|
||||
setSheet(null);
|
||||
setGameMeta(null);
|
||||
setPlayers([]);
|
||||
setWinnerUserId(null);
|
||||
setMembers([]);
|
||||
setWinnerUserId("");
|
||||
};
|
||||
|
||||
// ===== Password change =====
|
||||
// ===== Password =====
|
||||
const openPwModal = () => {
|
||||
setPwMsg("");
|
||||
setPw1("");
|
||||
@@ -194,7 +181,7 @@ export default function App() {
|
||||
}
|
||||
};
|
||||
|
||||
// ===== Theme actions =====
|
||||
// ===== Theme =====
|
||||
const openDesignModal = () => {
|
||||
setDesignOpen(true);
|
||||
setUserMenuOpen(false);
|
||||
@@ -209,26 +196,24 @@ export default function App() {
|
||||
method: "PATCH",
|
||||
body: JSON.stringify({ theme_key: key }),
|
||||
});
|
||||
setMe((prev) => (prev ? { ...prev, theme_key: key } : prev));
|
||||
} catch {
|
||||
// ignore; UI already switched
|
||||
// theme locally already applied; ignore backend error
|
||||
}
|
||||
};
|
||||
|
||||
// ===== Game actions =====
|
||||
const newGame = async () => {
|
||||
// ===== New game flow =====
|
||||
const createGame = async () => {
|
||||
const g = await api("/games", {
|
||||
method: "POST",
|
||||
body: JSON.stringify({ name: "Spiel " + new Date().toLocaleString() }),
|
||||
});
|
||||
|
||||
const gs = await api("/games");
|
||||
setGames(gs);
|
||||
setGameId(g.id);
|
||||
};
|
||||
|
||||
const openJoinModal = () => {
|
||||
setJoinOpen(true);
|
||||
setUserMenuOpen(false);
|
||||
// meta/members will load via gameId effect
|
||||
return g; // includes code
|
||||
};
|
||||
|
||||
const joinGame = async (code) => {
|
||||
@@ -236,19 +221,20 @@ export default function App() {
|
||||
method: "POST",
|
||||
body: JSON.stringify({ code }),
|
||||
});
|
||||
|
||||
const gs = await api("/games");
|
||||
setGames(gs);
|
||||
setGameId(res?.game?.id || null);
|
||||
setGameId(res.id);
|
||||
};
|
||||
|
||||
// ===== Winner actions (shared per game) =====
|
||||
// ===== Winner =====
|
||||
const saveWinner = async () => {
|
||||
if (!gameId) return;
|
||||
await api(`/games/${gameId}/winner`, {
|
||||
method: "PATCH",
|
||||
body: JSON.stringify({ winner_user_id: winnerUserId || null }),
|
||||
});
|
||||
await reloadMeta();
|
||||
await loadGameMeta();
|
||||
};
|
||||
|
||||
// ===== Sheet actions =====
|
||||
@@ -278,9 +264,11 @@ export default function App() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (next === null) clearChipLS(gameId, entry.entry_id);
|
||||
|
||||
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
|
||||
method: "PATCH",
|
||||
body: JSON.stringify({ note_tag: next }),
|
||||
body: JSON.stringify({ note_tag: next, chip: null }),
|
||||
});
|
||||
|
||||
await reloadSheet();
|
||||
@@ -293,10 +281,12 @@ export default function App() {
|
||||
setChipOpen(false);
|
||||
setChipEntry(null);
|
||||
|
||||
setChipLS(gameId, entry.entry_id, chip);
|
||||
|
||||
try {
|
||||
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
|
||||
method: "PATCH",
|
||||
body: JSON.stringify({ note_tag: "s", chip_code: chip }),
|
||||
body: JSON.stringify({ note_tag: "s", chip }),
|
||||
});
|
||||
} finally {
|
||||
await reloadSheet();
|
||||
@@ -313,10 +303,12 @@ export default function App() {
|
||||
setChipOpen(false);
|
||||
setChipEntry(null);
|
||||
|
||||
clearChipLS(gameId, entry.entry_id);
|
||||
|
||||
try {
|
||||
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
|
||||
method: "PATCH",
|
||||
body: JSON.stringify({ note_tag: null }),
|
||||
body: JSON.stringify({ note_tag: null, chip: null }),
|
||||
});
|
||||
} finally {
|
||||
await reloadSheet();
|
||||
@@ -326,10 +318,14 @@ export default function App() {
|
||||
const displayTag = (entry) => {
|
||||
const t = entry.note_tag;
|
||||
if (!t) return "—";
|
||||
|
||||
if (t === "s") {
|
||||
return entry.chip_code ? `s.${entry.chip_code}` : "s";
|
||||
// Prefer backend chip, fallback localStorage
|
||||
const chip = entry.chip || getChipLS(gameId, entry.entry_id);
|
||||
return chip ? `s.${chip}` : "s";
|
||||
}
|
||||
return t;
|
||||
|
||||
return t; // i oder m
|
||||
};
|
||||
|
||||
// ===== Login page =====
|
||||
@@ -355,7 +351,7 @@ export default function App() {
|
||||
]
|
||||
: [];
|
||||
|
||||
const winnerObj = gameMeta?.winner || null;
|
||||
const isHost = !!(me?.id && gameMeta?.host_user_id && me.id === gameMeta.host_user_id);
|
||||
|
||||
return (
|
||||
<div style={styles.page}>
|
||||
@@ -370,9 +366,8 @@ export default function App() {
|
||||
setUserMenuOpen={setUserMenuOpen}
|
||||
openPwModal={openPwModal}
|
||||
openDesignModal={openDesignModal}
|
||||
openJoinModal={openJoinModal}
|
||||
doLogout={doLogout}
|
||||
newGame={newGame}
|
||||
onOpenNewGame={() => setNewGameOpen(true)}
|
||||
/>
|
||||
|
||||
{me.role === "admin" && <AdminPanel />}
|
||||
@@ -381,11 +376,11 @@ export default function App() {
|
||||
games={games}
|
||||
gameId={gameId}
|
||||
setGameId={setGameId}
|
||||
joinCode={currentGame?.join_code || ""}
|
||||
onOpenHelp={() => setHelpOpen(true)}
|
||||
/>
|
||||
|
||||
{winnerObj && <WinnerBadge winnerEmail={winnerObj.email} />}
|
||||
{/* Sieger Badge: zwischen Spiel und Verdächtigte Person */}
|
||||
<WinnerBadge winnerEmail={gameMeta?.winner_email || ""} />
|
||||
|
||||
<HelpModal open={helpOpen} onClose={() => setHelpOpen(false)} />
|
||||
|
||||
@@ -403,9 +398,10 @@ export default function App() {
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* Sieger (shared per Spiel) */}
|
||||
{/* Host-only Winner Auswahl */}
|
||||
<WinnerCard
|
||||
players={players}
|
||||
isHost={isHost}
|
||||
members={members}
|
||||
winnerUserId={winnerUserId}
|
||||
setWinnerUserId={setWinnerUserId}
|
||||
onSave={saveWinner}
|
||||
@@ -430,19 +426,17 @@ export default function App() {
|
||||
open={designOpen}
|
||||
onClose={() => setDesignOpen(false)}
|
||||
themeKey={themeKey}
|
||||
onSelect={async (k) => {
|
||||
await selectTheme(k);
|
||||
onSelect={(k) => {
|
||||
selectTheme(k);
|
||||
setDesignOpen(false);
|
||||
}}
|
||||
/>
|
||||
|
||||
<JoinGameModal
|
||||
open={joinOpen}
|
||||
onClose={() => setJoinOpen(false)}
|
||||
onJoin={async (code) => {
|
||||
await joinGame(code);
|
||||
setJoinOpen(false);
|
||||
}}
|
||||
<NewGameModal
|
||||
open={newGameOpen}
|
||||
onClose={() => setNewGameOpen(false)}
|
||||
onCreate={createGame}
|
||||
onJoin={joinGame}
|
||||
/>
|
||||
|
||||
<ChipModal
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
// src/components/GamePickerCard.jsx
|
||||
import React from "react";
|
||||
import { styles } from "../styles/styles";
|
||||
import { stylesTokens } from "../styles/theme";
|
||||
|
||||
export default function GamePickerCard({ games, gameId, setGameId, joinCode, onOpenHelp }) {
|
||||
export default function GamePickerCard({ games, gameId, setGameId, onOpenHelp }) {
|
||||
return (
|
||||
<div style={{ marginTop: 14 }}>
|
||||
<div style={styles.card}>
|
||||
@@ -17,7 +16,7 @@ export default function GamePickerCard({ games, gameId, setGameId, joinCode, onO
|
||||
>
|
||||
{games.map((g) => (
|
||||
<option key={g.id} value={g.id}>
|
||||
{g.name}
|
||||
{g.name} {g.code ? `• ${g.code}` : ""}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
@@ -27,18 +26,16 @@ export default function GamePickerCard({ games, gameId, setGameId, joinCode, onO
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{!!joinCode && (
|
||||
<div
|
||||
style={{
|
||||
padding: "0 12px 12px",
|
||||
fontSize: 12,
|
||||
opacity: 0.85,
|
||||
color: stylesTokens.textDim,
|
||||
}}
|
||||
>
|
||||
Spiel-Code: <b style={{ color: stylesTokens.textGold }}>{joinCode}</b>
|
||||
</div>
|
||||
)}
|
||||
{/* kleine Code Zeile unter dem Picker (optional nice) */}
|
||||
{(() => {
|
||||
const cur = games.find((x) => x.id === gameId);
|
||||
if (!cur?.code) return null;
|
||||
return (
|
||||
<div style={{ padding: "0 12px 12px", fontSize: 12, color: stylesTokens.textDim, opacity: 0.9 }}>
|
||||
Code: <b style={{ color: stylesTokens.textGold }}>{cur.code}</b>
|
||||
</div>
|
||||
);
|
||||
})()}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
180
frontend/src/components/NewGameModal.jsx
Normal file
180
frontend/src/components/NewGameModal.jsx
Normal file
@@ -0,0 +1,180 @@
|
||||
import React, { useMemo, useState } from "react";
|
||||
import { styles } from "../styles/styles";
|
||||
import { stylesTokens } from "../styles/theme";
|
||||
|
||||
export default function NewGameModal({
|
||||
open,
|
||||
onClose,
|
||||
onCreate,
|
||||
onJoin,
|
||||
}) {
|
||||
const [mode, setMode] = useState("choice"); // choice | create | join
|
||||
const [joinCode, setJoinCode] = useState("");
|
||||
const [err, setErr] = useState("");
|
||||
const [created, setCreated] = useState(null); // { code }
|
||||
const [toast, setToast] = useState("");
|
||||
|
||||
const canJoin = useMemo(() => joinCode.trim().length >= 4, [joinCode]);
|
||||
|
||||
if (!open) return null;
|
||||
|
||||
const showToast = (msg) => {
|
||||
setToast(msg);
|
||||
setTimeout(() => setToast(""), 1100);
|
||||
};
|
||||
|
||||
const doCreate = async () => {
|
||||
setErr("");
|
||||
try {
|
||||
const res = await onCreate();
|
||||
setCreated({ code: res.code });
|
||||
setMode("create");
|
||||
} catch (e) {
|
||||
setErr("❌ Fehler: " + (e?.message || "unknown"));
|
||||
}
|
||||
};
|
||||
|
||||
const doJoin = async () => {
|
||||
setErr("");
|
||||
try {
|
||||
await onJoin(joinCode.trim().toUpperCase());
|
||||
onClose();
|
||||
} catch (e) {
|
||||
setErr("❌ Fehler: " + (e?.message || "unknown"));
|
||||
}
|
||||
};
|
||||
|
||||
const copyCode = async () => {
|
||||
try {
|
||||
await navigator.clipboard.writeText(created?.code || "");
|
||||
showToast("✅ Code kopiert");
|
||||
} catch {
|
||||
showToast("❌ Copy nicht möglich");
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<div style={styles.modalOverlay} onMouseDown={onClose}>
|
||||
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
|
||||
<div style={styles.modalHeader}>
|
||||
<div style={{ fontWeight: 1000, color: stylesTokens.textGold }}>
|
||||
Spiel
|
||||
</div>
|
||||
<button onClick={onClose} style={styles.modalCloseBtn} aria-label="Schließen">
|
||||
✕
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Toast */}
|
||||
{toast && (
|
||||
<div
|
||||
style={{
|
||||
marginTop: 10,
|
||||
padding: "10px 12px",
|
||||
borderRadius: 12,
|
||||
border: `1px solid ${stylesTokens.panelBorder}`,
|
||||
background: stylesTokens.panelBg,
|
||||
color: stylesTokens.textMain,
|
||||
fontWeight: 900,
|
||||
textAlign: "center",
|
||||
animation: "fadeIn 120ms ease-out",
|
||||
}}
|
||||
>
|
||||
{toast}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div style={{ marginTop: 12, display: "grid", gap: 10 }}>
|
||||
{mode === "choice" && (
|
||||
<>
|
||||
<div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>
|
||||
Willst du ein Spiel <b>erstellen</b> oder einem Spiel <b>beitreten</b>?
|
||||
</div>
|
||||
|
||||
<button onClick={doCreate} style={styles.primaryBtn}>
|
||||
✦ Spiel erstellen
|
||||
</button>
|
||||
|
||||
<button onClick={() => setMode("join")} style={styles.secondaryBtn}>
|
||||
⎆ Spiel beitreten
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
|
||||
{mode === "join" && (
|
||||
<>
|
||||
<div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>
|
||||
Gib den <b>Code</b> ein:
|
||||
</div>
|
||||
|
||||
<input
|
||||
value={joinCode}
|
||||
onChange={(e) => setJoinCode(e.target.value.toUpperCase())}
|
||||
placeholder="z.B. 8K3MZQ"
|
||||
style={styles.input}
|
||||
autoFocus
|
||||
/>
|
||||
|
||||
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end" }}>
|
||||
<button onClick={() => setMode("choice")} style={styles.secondaryBtn}>
|
||||
Zurück
|
||||
</button>
|
||||
<button onClick={doJoin} style={styles.primaryBtn} disabled={!canJoin}>
|
||||
Beitreten
|
||||
</button>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
|
||||
{mode === "create" && created && (
|
||||
<>
|
||||
<div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>
|
||||
Dein Spiel wurde erstellt. Dieser Code bleibt auch bei „Alte Spiele“ sichtbar:
|
||||
</div>
|
||||
|
||||
<div
|
||||
style={{
|
||||
display: "grid",
|
||||
gap: 8,
|
||||
padding: 12,
|
||||
borderRadius: 16,
|
||||
border: `1px solid ${stylesTokens.panelBorder}`,
|
||||
background: stylesTokens.panelBg,
|
||||
textAlign: "center",
|
||||
}}
|
||||
>
|
||||
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
|
||||
Spiel-Code
|
||||
</div>
|
||||
|
||||
<div
|
||||
style={{
|
||||
fontSize: 28,
|
||||
fontWeight: 1100,
|
||||
letterSpacing: 2,
|
||||
color: stylesTokens.textGold,
|
||||
fontFamily: '"Cinzel Decorative", "IM Fell English", system-ui',
|
||||
}}
|
||||
>
|
||||
{created.code}
|
||||
</div>
|
||||
|
||||
<button onClick={copyCode} style={styles.primaryBtn}>
|
||||
⧉ Code kopieren
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end" }}>
|
||||
<button onClick={onClose} style={styles.primaryBtn}>
|
||||
Fertig
|
||||
</button>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
|
||||
{err && <div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>{err}</div>}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -8,22 +8,27 @@ export default function TopBar({
|
||||
setUserMenuOpen,
|
||||
openPwModal,
|
||||
openDesignModal,
|
||||
openJoinModal,
|
||||
doLogout,
|
||||
newGame,
|
||||
onOpenNewGame, // NEW
|
||||
}) {
|
||||
return (
|
||||
<div style={styles.topBar}>
|
||||
{/* LINKS */}
|
||||
<div>
|
||||
<div style={{ fontWeight: 900, color: stylesTokens.textGold }}>Notizbogen</div>
|
||||
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>{me.email}</div>
|
||||
<div style={{ fontWeight: 900, color: stylesTokens.textGold }}>
|
||||
Notizbogen
|
||||
</div>
|
||||
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
|
||||
{me.email}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* RECHTS */}
|
||||
<div style={{ display: "flex", gap: 8, alignItems: "center", flexWrap: "nowrap" }} data-user-menu>
|
||||
<div style={{ position: "relative" }}>
|
||||
<button onClick={() => setUserMenuOpen((v) => !v)} style={styles.userBtn} title="User Menü">
|
||||
<button
|
||||
onClick={() => setUserMenuOpen((v) => !v)}
|
||||
style={styles.userBtn}
|
||||
title="User Menü"
|
||||
>
|
||||
<span style={{ fontSize: 16 }}>👤</span>
|
||||
<span>User</span>
|
||||
<span style={{ opacity: 0.7 }}>▾</span>
|
||||
@@ -31,14 +36,13 @@ export default function TopBar({
|
||||
|
||||
{userMenuOpen && (
|
||||
<div style={styles.userDropdown}>
|
||||
{/* Email Info */}
|
||||
<div
|
||||
style={{
|
||||
padding: "10px 12px",
|
||||
fontSize: 13,
|
||||
opacity: 0.85,
|
||||
color: stylesTokens.textDim,
|
||||
borderBottom: `1px solid ${stylesTokens.goldLine}`,
|
||||
borderBottom: "1px solid rgba(233,216,166,0.12)",
|
||||
}}
|
||||
>
|
||||
{me.email}
|
||||
@@ -48,26 +52,10 @@ export default function TopBar({
|
||||
Passwort setzen
|
||||
</button>
|
||||
|
||||
<button
|
||||
onClick={() => {
|
||||
setUserMenuOpen(false);
|
||||
openDesignModal();
|
||||
}}
|
||||
style={styles.userDropdownItem}
|
||||
>
|
||||
<button onClick={openDesignModal} style={styles.userDropdownItem}>
|
||||
Design ändern
|
||||
</button>
|
||||
|
||||
<button
|
||||
onClick={() => {
|
||||
setUserMenuOpen(false);
|
||||
openJoinModal();
|
||||
}}
|
||||
style={styles.userDropdownItem}
|
||||
>
|
||||
Spiel beitreten
|
||||
</button>
|
||||
|
||||
<div style={styles.userDropdownDivider} />
|
||||
|
||||
<button
|
||||
@@ -83,8 +71,8 @@ export default function TopBar({
|
||||
)}
|
||||
</div>
|
||||
|
||||
<button onClick={newGame} style={styles.primaryBtn}>
|
||||
✦ Neues Spiel
|
||||
<button onClick={onOpenNewGame} style={styles.primaryBtn}>
|
||||
✦ New Game
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -8,20 +8,29 @@ export default function WinnerBadge({ winnerEmail }) {
|
||||
<div
|
||||
style={{
|
||||
marginTop: 14,
|
||||
padding: "12px 14px",
|
||||
padding: "10px 12px",
|
||||
borderRadius: 16,
|
||||
border: `1px solid ${stylesTokens.panelBorder}`,
|
||||
background: stylesTokens.panelBg,
|
||||
boxShadow: "0 12px 30px rgba(0,0,0,0.45)",
|
||||
boxShadow: "0 12px 30px rgba(0,0,0,0.35)",
|
||||
backdropFilter: "blur(6px)",
|
||||
display: "flex",
|
||||
gap: 10,
|
||||
alignItems: "center",
|
||||
justifyContent: "space-between",
|
||||
gap: 10,
|
||||
}}
|
||||
>
|
||||
<span style={{ fontSize: 16 }}>🏆</span>
|
||||
<span style={{ fontWeight: 1000, color: stylesTokens.textGold }}>Sieger:</span>
|
||||
<span style={{ color: stylesTokens.textMain }}>{winnerEmail}</span>
|
||||
<div style={{ display: "flex", alignItems: "center", gap: 10 }}>
|
||||
<div style={{ fontSize: 18 }}>🏆</div>
|
||||
<div style={{ color: stylesTokens.textMain, fontWeight: 900 }}>
|
||||
Sieger:
|
||||
<span style={{ color: stylesTokens.textGold }}>{" "}{winnerEmail}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
|
||||
festgelegt
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,55 +1,42 @@
|
||||
// src/components/WinnerCard.jsx
|
||||
import React from "react";
|
||||
import { styles } from "../styles/styles";
|
||||
import { stylesTokens } from "../styles/theme";
|
||||
|
||||
/**
|
||||
* props:
|
||||
* - players: [{id,email}]
|
||||
* - winnerUserId: string|null
|
||||
* - setWinnerUserId: fn
|
||||
* - onSave: fn (async ok)
|
||||
*/
|
||||
export default function WinnerCard({ players, winnerUserId, setWinnerUserId, onSave }) {
|
||||
const hasPlayers = Array.isArray(players) && players.length > 0;
|
||||
export default function WinnerCard({
|
||||
isHost,
|
||||
members,
|
||||
winnerUserId,
|
||||
setWinnerUserId,
|
||||
onSave,
|
||||
}) {
|
||||
if (!isHost) return null;
|
||||
|
||||
return (
|
||||
<div style={{ marginTop: 14 }}>
|
||||
<div style={styles.card}>
|
||||
<div style={styles.sectionHeader}>Sieger</div>
|
||||
|
||||
<div style={{ padding: 12, display: "grid", gap: 10 }}>
|
||||
{!hasPlayers ? (
|
||||
<div style={{ color: stylesTokens.textDim, opacity: 0.9 }}>
|
||||
Keine Spieler gefunden (Admin wird nicht angezeigt).
|
||||
</div>
|
||||
) : (
|
||||
<select
|
||||
value={winnerUserId || ""}
|
||||
onChange={(e) => setWinnerUserId(e.target.value || null)}
|
||||
style={styles.input}
|
||||
>
|
||||
<option value="">— kein Sieger gesetzt —</option>
|
||||
{players.map((p) => (
|
||||
<option key={p.id} value={p.id}>
|
||||
{p.email}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
)}
|
||||
<div style={styles.cardBody}>
|
||||
<select
|
||||
value={winnerUserId || ""}
|
||||
onChange={(e) => setWinnerUserId(e.target.value || "")}
|
||||
style={{ ...styles.input, flex: 1 }}
|
||||
>
|
||||
<option value="">— kein Sieger —</option>
|
||||
{members.map((m) => (
|
||||
<option key={m.id} value={m.id}>
|
||||
{m.email}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
|
||||
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end" }}>
|
||||
<button onClick={() => setWinnerUserId(null)} style={styles.secondaryBtn}>
|
||||
Leeren
|
||||
</button>
|
||||
<button onClick={onSave} style={styles.primaryBtn} disabled={!hasPlayers}>
|
||||
Speichern
|
||||
</button>
|
||||
</div>
|
||||
<button onClick={onSave} style={styles.primaryBtn}>
|
||||
Speichern
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div style={{ fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}>
|
||||
Der Sieger wird im Spiel gespeichert und ist für alle Spieler sichtbar.
|
||||
</div>
|
||||
<div style={{ padding: "0 12px 12px", fontSize: 12, color: stylesTokens.textDim, opacity: 0.9 }}>
|
||||
Nur der Host (Spiel-Ersteller) kann den Sieger setzen.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user