Implemented DELETE `/admin/users/{user_id}/permanent` endpoint with safeguards preventing self-deletion and blocking deletion of game hosts. Added cascade deletion of user's game memberships, chips, sheet states, and invite tokens, with winner references nullified. Added trash icon button (🗑) to admin user rows with bilingual confirmation dialog and error handling for game ownership conflicts. Adjusted
Replaced boolean `smtp_use_tls` with explicit `smtp_security` enum field supporting "none", "starttls", and "ssl" modes. Added database migration to create `smtp_security` column with "starttls" default. Updated mailer to use SMTP_SSL client for direct SSL connections on port 465 and SMTP with STARTTLS for port 587. Modified admin settings UI to show dropdown selector with encryption options and auto-adjust
Implemented `translateEntryLabel` helper function with mapping dictionary for translating German game entry labels (spells, potions, locations) to English equivalents. Added language parameter extraction in SheetSection component and applied translation to entry labels based on current language setting. Maintains German as source labels with English translations provided via lookup table.
Integrated i18n system throughout the application with `useLanguage` hook providing translation function and language state. Added bilingual support to all user-facing strings in App.jsx (password validation, error messages, game creation, sheet sections), AdminPanel (user management, form validation, status messages), AdminSettingsModal (SMTP configuration), ChipModal, DesignModal, GamePickerCard (lobby interface,
Implemented comprehensive email invitation functionality for new users. Added SMTP settings management in admin panel with configuration UI for host, port, credentials, sender details, and TLS options. Created invite token system with 48-hour expiration and single-use enforcement. Added mailer module with HTML email templates in German theme styling (radial gradient backgrounds, gold accents, bordered cards). Implemented invite
Replaced text action buttons with icon-based buttons (edit ✎, disable ⏻) with tooltips and aria-labels for accessibility. Adjusted admin user grid columns for better space distribution and added text truncation to name/email fields to prevent overflow. Enhanced mobile responsiveness with larger touch targets (36px), reduced editor card padding, and increased input/button heights (40px). Added box
Implemented comprehensive user editing in admin dashboard with PATCH endpoint for updating email, display name, role, password, and disabled status. Added validation to prevent admins from demoting or disabling themselves, and duplicate email detection. Refactored AdminPanel to modal-based editor with separate create/edit modes, form state management, and save/cancel actions. Enhanced UI with field labels, checkbox for account status, action
Reorganized help sections to match game flow: lobby/start, game selection, status marking, notes/chips, game end, and user menu. Updated section titles and descriptions for clarity, added lobby mechanics explanation with host controls and chip generation, and included game completion details with read-only enforcement. Removed source file comment, simplified badge styling with inline styles, and refined text for better readability. Moved privacy tip to end and adjusted section numb
Refactored AdminPanel from inline component to modal overlay triggered from user menu. Added `open` and `onClose` props to control visibility, wrapped panel in modal overlay with backdrop click-to-close behavior, and added close button to header. Implemented admin-only menu item in TopBar user dropdown with shield icon and role label. Added state management for dashboard visibility in App.jsx with proper cleanup
Added read-only enforcement for finished games by checking `winner_user_id` in backend PATCH endpoint and frontend sheet interactions. Implemented GameStartCelebration component with confetti burst, animated overlay card, and pulsing rune icon. Enhanced splash screen with orbiting border animation, sparkle effects, and title rise transition. Added haptic feedback (vibration) to sheet
Added faster polling interval (700ms) for pre-game lobby to show joining players in near real-time, while keeping slower 2.5s refresh for active games. Implemented pending request flag to prevent concurrent API calls from overlapping. Added `cache: "no-store"` to fetch configuration to ensure fresh data on every request. Updated useEffect dependency array to re-initialize polling when game start state changes.
Wrapped WinnerBadge, SheetSection grid, and WinnerCard components in conditional rendering based on `gameStarted` flag derived from game metadata's `started` property. Prevents display of game content in lobby state before host initiates gameplay.
Implemented finished game state detection and winner display in the game picker UI. Added `finished` and `winnerName` props to GamePickerCard component, passed through from game metadata's `winner_user_id` and winner display name/email. Updated status message styling to show trophy icon and winner name when game is complete, with distinct background color (gold tint) to differentiate from active games (green tint).
Implemented comprehensive lobby UI for games that haven't started yet. Added player count display, numbered player list with host crown indicator, and minimum 2-player requirement for game start. Included confirmation dialog before starting and error handling with user feedback. Enhanced visual styling with dedicated lobby container, player slots, and status messages. Updated README to reflect new lobby feature.
Adjusted TopBar mobile styling to prevent wrapping and optimize space usage on narrow screens. Updated flex properties to prevent button stretching, reduced padding and gaps for tighter layout, and added text truncation for game title with 105px max-width. Decreased minimum button height from 44px to 40px and refined font sizes for better fit on small devices.
Implemented host-controlled game start mechanism that generates unique player chips from user names. Added `started_at` timestamp to games and new `game_chips` table to store player identifiers. Chips are created using first name initial plus first two surname letters (e.g., SNE for Sascha Nesterovic) with automatic conflict resolution. Updated frontend to display start button for hosts, show game status, and populate chip selection modal
Added CSS class to distinguish disabled users with red text color while active users display in green. Enhanced admin user row styling with pill-shaped role badges, improved mobile layout with adjusted grid positioning, and refined typography sizing for better visual hierarchy on smaller screens.
Enhanced TopBar user menu with CSS classes for targeted styling. Implemented responsive dropdown positioning and sizing for mobile devices with proper viewport constraints. Added text overflow handling for long usernames and emails, improved flex layout behavior, and ensured touch-friendly button sizing on narrow screens.
Introduced CSS classes for targeted styling and implemented responsive breakpoints for mobile devices. Enhanced TopBar and AdminPanel layouts to adapt to smaller screens with reorganized grid structures and improved touch targets. Updated shell container to use dynamic viewport height (dvh) and added safe area insets for better mobile browser compatibility. Adjusted button sizes, spacing, and element wrapping for improved usability on narrow
Updated global styles with improved button interactions, focus states, and hover effects. Enhanced component styling across cards, headers, inputs, and buttons with refined gradients, shadows, border radii, and backdrop filters. Adjusted spacing, padding, and typography for better visual hierarchy. Improved background image treatment with enhanced filters and blend modes for better contrast and readability.
Added dynamic DNS resolution for the backend service to prevent Nginx from failing when the backend container is not yet available during startup. Implemented Docker's internal resolver with a 10-second validity period and moved the backend URL to a variable for runtime resolution. Replaced direct proxy_pass with rewrite rule for proper path handling.
Updated the loading screen to include animated gold lines, a loader, and a spark effect. Adjusted splash visibility to ensure a minimum display time of 3 seconds and improved transitions for smoother visuals. Enhanced style and structure for better user experience during app initialization.
The preload class was replaced by a more user-friendly splash screen design. This change ensures a smoother transition while loading assets and eliminates black background flashes. The splash overlay is automatically hidden and removed after the app is ready, providing a seamless loading experience.
Moved theme application logic to occur immediately on app initialization to prevent UI flash. Added a check to wait for all fonts to load before making the app visible and adjusted Service Worker behavior to require manual updates instead of auto-reloading.
Added a fallback background and a preload lock for smoother loading transitions. Improved theme application by applying it prior to React rendering and removed theme flash. Adjusted Service Worker registration for better performance and reliability."
Implemented logic to store and retrieve theme preferences using localStorage for both logged-in users and guests. This ensures the selected theme is applied immediately on load, preventing theme flash issues. Adjusted initialization to apply the correct theme at app startup.
Added logic to update the theme-color meta tag dynamically based on the active theme. This improves the visual consistency of the application, particularly for PWA and Android users. Default theme color has also been updated in the configuration.
Updated confetti burst and rain effects with brighter colors, improved motion, and increased visibility on dark overlays. Refined UI styling for better clarity, reduced dimensions for mobile-friendliness, and adjusted overlay opacity for enhanced contrast. Made layout and text updates for improved alignment and readability.
Adjusted the logic to ensure celebrations trigger only when the winner ID changes and not on initial meta loads. Also added a reset check to prevent celebrations when the winner ID becomes empty.
This update introduces a winner celebration overlay displayed when a game's winner is announced. It includes confetti animations along with a congratulatory message, enhancing user experience. The feature resets appropriately during game transitions and logout to maintain correct behavior.
The star emoji for identifying host users has been removed from the `suffix` logic. This simplifies the component and aligns with updated display requirements.
Replaced the star (⭐) icon with a crown (👑) to represent the host. Adjusted labels, tooltip styles, and descriptive text accordingly for improved clarity and consistency.
The small "teilen" hint was not being actively used and has been removed for cleaner code. This improves readability and maintains consistency in the component.
This update introduces visual indicators to identify the host and the current user in the GamePickerCard component. Hosts are marked with a star, and the current user is labeled as "(du)". The design of the member pills has also been enhanced for better clarity and aesthetics.
Added functionality to display members in GamePickerCard, replacing the previously redundant implementation in NewGameModal. This change centralizes member display logic, reducing code duplication and improving maintainability.
Introduced a UI element in NewGameModal to display the list of current members when available. Also used React Portal to render the bottom snack for joins directly in the document body. These updates enhance UI clarity and user feedback during game interactions.
Added functionality to detect new members joining games, displaying a snack message and providing optional vibration feedback. Managed state with refs to track members and reset baselines when switching games. Styled a bottom toast notification for better user feedback.
Introduced functionality to detect and handle ongoing games in the new game modal. The modal now switches between "running" and "choice" modes based on game state, improving clarity for users. Added a dedicated section to display the game code when a game is active.
Implemented a useEffect to periodically refresh game member and winner metadata every 2.5 seconds. This ensures new joiners are visible without requiring a page reload, balancing performance and usability.
Reduced the opacity in "rowMaybeBg" and "rowEmptyBg" styles across all themes to improve visual clarity and match the design requirements. These changes ensure a more subtle background appearance in various UI states.
Updated backend to include winner's display name in the game metadata API and frontend to display it alongside the email. This enhances clarity by showing a more user-friendly identifier.
Simplified the WinnerBadge component by removing the conditional logic for optionally displaying the email when the display name is available. Updated WinnerCard to use display name as the primary label fallback for members, ensuring cleaner and consistent rendering.
Replaced top/left/right/bottom with a single "inset" property for cleaner and more concise code. Updated padding to account for safe areas dynamically and ensured box-sizing includes padding. Improved responsiveness by using percentages instead of viewport units for width and height.
Replaced the incorrect `me.display_name` with `winner.email` to ensure the correct email is shown when `showEmail` is true. This resolves the display issue for winner information.
The `displayName` variable was declared but not used effectively in the component. This cleanup improves code readability and eliminates unnecessary declarations. Updated the code to directly use `me.display_name`.
Replaced the conditional display of the winner's email with a more robust logic to show either the trimmed display name or the email. This ensures better handling of cases where the display name is unavailable or matches the email.
Replaced `display_name` with `email` in `WinnerBadge` and `WinnerCard` components. This ensures email addresses are shown consistently when rendering winner-related information.
Introduced an endpoint to fetch user stats and integrated it with a new StatsModal component in the frontend. Users can now view game statistics, including played games, wins, losses, and win rates, accessible from the user menu.