Moved modal rendering logic to a new `ModalPortal` component to improve reusability and separation of concerns. Adjusted styles for better UI consistency, including improved backdrop and modal behavior. Enhanced accessibility by handling escape key events and blocking background scrolling when the modal is open.
Replaced `winner.email` with `winner.displayName` in the WinnerBadge component. This ensures a more user-friendly representation by showing the display name instead of the email.
Reduced grid gap in AdminPanel for better spacing consistency. Improved modal overlay and card design with stronger darkening, added blur, and responsive adjustments to prevent layout issues in smaller viewports.
Moved the `displayName` variable initialization inside the `TopBar` component and handled null checks consistently. This improves readability and ensures a safer default value handling for `me`.
Added functionality to immediately activate new Service Worker versions and reload the page upon updates. Enhanced caching configuration in Vite to clean outdated caches and ensure clients use the latest version.
This commit introduces the `display_name` field to the user model. It updates database migrations, API endpoints, and the admin panel to handle this field. Additionally, the `display_name` is now shown in the TopBar and WinnerBadge components, improving user experience.
Enhanced the `_has_column` function to handle database dialects cleanly, reducing unnecessary PostgreSQL logs. Adjusted frontend z-index values to ensure proper element stacking in the UI.
This commit introduces significant changes across the backend and frontend to improve game creation, joining, and member management. Key updates include adding a host role, structured handling of winners, and a New Game modal in the frontend. The refactor also simplifies join codes, improves persistence for user themes, and enhances overall user interaction with better UI feedback and logic.
This update introduces "join codes" for games to simplify game joining. Enhancements include player role and winner management for better organization. Additionally, theme preferences are now user-configurable and persisted server-side.
Moved logic for displaying the winner badge directly into the `WinnerBadge` component, removing unused local storage helper functions. Updated styling and streamlined the component for better clarity and maintainability.
Refactored winner storage logic by introducing `clearWinnerLS` and replacing outdated functions with `getWinnerLS` and `setWinnerLS`. Added a `WinnerBadge` component to display the winner's status and updated game lifecycle handling to ensure proper winner reset and management.
This commit introduces specific background images for Gryffindor, Slytherin, Ravenclaw, and Hufflepuff houses. Updated the theme configuration to dynamically set these images per house and adjusted the styles to utilize the new theme token for background images.
Replaced hardcoded header colors with theme-based tokens for better maintainability and consistency across themes. Simplified the structure by consolidating row and header-specific design tokens and removing unused badge tokens.
This commit separates badge and row styles into distinct tokens, improving modularity and theme customization. It also introduces new tokens for section headers and replaces hardcoded values with more consistent styling logic. These changes enhance maintainability and visual consistency across the application.
This change replaces hardcoded status-based styles with theme tokens, improving consistency and maintainability. The update also enables easier customization of styles across different themes by centralizing row and badge colors in theme configurations.
Introduced a theme selection feature, allowing users to customize the application's appearance, with themes stored per user. Added functionality to manage and store the game's winner locally. These changes improve user experience and personalization.
Added new sections for game selection, user menu, and revised existing instructions for better clarity. Included detailed descriptions and clear formatting to improve the help guide’s usability.
Updated the button label in the TopBar component to display "New Game" instead of "Neues Spiel." This change aligns the interface language with English for consistency.
The label on the user menu button was changed to improve readability and consistency with the UI language. This ensures better comprehension for users interacting with the application.
Replaced "Zauber-Notizbogen" with "Notizbogen" to simplify terminology. Displayed user email instead of role for a more meaningful and personalized experience.
Refactored the TopBar component to enhance readability and organization. Added labeled sections for user account, role display, and the "Neues Spiel" button. Adjusted styles and improved spacing for better UI consistency.
Revised the button label from "Neues Spiel" to "✦ Neues Spiel" to enhance visual appeal and draw user attention. This minor UI tweak improves the user experience.
Split GamePickerCard, HelpModal, and SheetSection into separate components for better modularity and clarity. Refactored App.jsx to utilize these new components, restructured state variables, and organized functions for improved readability. Enhanced code comments for easier maintenance.
The changes split large features into smaller, reusable components like `AdminPanel`, `LoginPage`, `TopBar`, `PasswordModal`, and `ChipModal`. Utility functions such as `cycleTag` and `chipStorage` were extracted for better organization. This improves the code's readability, maintainability, and scalability.
Replaced the email with a generic "Account" label in the user menu for better design consistency and to avoid truncation issues. Adjusted the dropdown max width to 180px for improved alignment with the new layout.
Implemented a secure password change endpoint in the backend with validation. Enhanced the frontend to include a modal for updating the user's password, ensuring real-time input validation and user feedback.
Updated the chip handling logic to ensure a smoother user experience by immediately closing modals in the frontend before performing asynchronous operations. Enhanced error handling and streamlined tag display logic for clarity and consistency.
Previously, only "i" and "s" were considered in the note_tag check for determining effectiveStatus. This update adds "m" to the condition, ensuring accurate status handling for entries with note_tag "m".
Introduced functions to manage chip data in local storage, ensuring smoother handling of chip selections without backend dependency. Adjusted UI logic to display chip tags dynamically and modified "s" state handling to integrate local storage data seamlessly.
Consolidated tag cycling logic into a single function, simplifying and clarifying its purpose. Removed redundant functions related to tag parsing and storage. Updated UI elements for better readability and consistency.
Implemented the cycleTag function to handle transitions between tag states ("i", "m", "s") and reset for special cases starting with "s.". This prepares the application to support dynamic tag cycling functionality.
Renamed state variables `chipPickOpen` and `chipPickEntry` to `chipOpen` and `chipEntry`. This change improves naming consistency across the component, simplifying readability and maintenance.
Unified chip modal functionality by consolidating state variables and methods. Enhanced UI consistency for effective statuses and streamlined code for readability and maintainability. Updated styles for better visual appeal and clarity.
Adjusted text decoration and opacity to apply when certain tags ("i" or "s") are set. This ensures better visual feedback for the specified conditions in the application interface.
Refactored tag handling logic by introducing helper functions to improve clarity and maintainability. Added localStorage support for storing and retrieving chip values associated with entries, ensuring smoother transitions and proper state management across sessions. Simplified backend interactions for the "s" tag and improved display logic for tags with chips.
Implemented a chip selection modal that appears when cycling to the "s" tag. Users can now assign specific chips (e.g., "s.AL") to entries, improving interactivity and flexibility in tagging.
Replaced hardcoded colors and styles with reusable `stylesTokens` for improved maintainability and uniformity across the application. Simplified inline styles, cleaned up redundancies, and enhanced readability while adhering to the new dark and gold theme.
Integrated the vite-plugin-pwa to enable Progressive Web App functionality. Added service worker registration, manifest configuration, and necessary assets like icons and favicon. This enhances offline capabilities and user experience.
Replaced the previous version of the marauders-map-blur.jpg file with an updated one. This ensures the latest version is available in the frontend public assets directory.
Removed unused `bgInkVignette` styles and adjusted `zIndex` for better layering control. Updated background image URL for `bgMap` to ensure proper path resolution. These changes improve overall code clarity and maintainability.
The background color settings for `document.body` and `document.documentElement` were removed as they are not needed. This simplifies the global styling without affecting functionality.
This cleanup removes the bgInkVignette element and its associated styles from the codebase. These changes simplify the component structure and improve maintainability by eliminating unnecessary code.
Replaced a single-line comment with a block comment in the background styling configuration. No functional changes were made; this is purely for better readability and maintainability.
Replaced the old background image with a new blurred version to improve visual aesthetics. The updated image is located in the '/public/bg/' directory.
Unused CSS styles related to hover, tap highlight, and button states in the App component have been commented out to clean up the file. This change helps to improve code readability and reduce clutter while retaining the styles for potential future use.
Removed unnecessary styles and adjusted z-indexing for dynamic viewport handling. Enhanced background blur effect and gradient styling to improve stability and appearance while minimizing potential rendering issues.
Updated styles to remove hover, active, and focus effects across rows and buttons for a cleaner UI. Adjusted status-based row colors and added left borders for improved visual clarity on status changes. Optimized mobile tap highlights for a smoother touch experience.
Replaced the existing version of marauders-map-blur.jpg with a new one. This change ensures the background image is updated, potentially improving visual quality or resolving an issue with the previous version.
Updated styles for better readability and consistency, including reformatting and minor adjustments. Replaced the blurred map background image with a pre-blurred version for performance and visual enhancements. Removed redundant comments and adjusted layout z-indices for improved layering.