This update introduces "join codes" for games to simplify game joining. Enhancements include player role and winner management for better organization. Additionally, theme preferences are now user-configurable and persisted server-side.
225 lines
7.6 KiB
Python
225 lines
7.6 KiB
Python
import hashlib
|
|
import random
|
|
import string
|
|
from fastapi import APIRouter, Depends, HTTPException, Request
|
|
from sqlalchemy.orm import Session
|
|
|
|
from ..db import get_db
|
|
from ..models import Game, GameMember, Entry, SheetState, Category, User, Role
|
|
from ..security import get_session_user_id
|
|
|
|
router = APIRouter(prefix="/games", tags=["games"])
|
|
|
|
def require_user(req: Request, db: Session) -> str:
|
|
uid = get_session_user_id(req)
|
|
if not uid:
|
|
raise HTTPException(status_code=401, detail="not logged in")
|
|
return uid
|
|
|
|
def stable_order(seed: int, user_id: str, entry_id: str) -> str:
|
|
s = f"{seed}:{user_id}:{entry_id}".encode()
|
|
return hashlib.sha256(s).hexdigest()
|
|
|
|
def _rand_join_code(n: int = 6) -> str:
|
|
return "".join(random.choice(string.digits) for _ in range(n))
|
|
|
|
def _new_unique_join_code(db: Session) -> str:
|
|
for _ in range(50):
|
|
code = _rand_join_code()
|
|
if not db.query(Game).filter(Game.join_code == code).first():
|
|
return code
|
|
raise HTTPException(500, "failed to generate join code")
|
|
|
|
def require_member(req: Request, db: Session, game_id: str) -> tuple[str, Game]:
|
|
uid = require_user(req, db)
|
|
g = db.query(Game).filter(Game.id == game_id).first()
|
|
if not g:
|
|
raise HTTPException(404, "game not found")
|
|
m = db.query(GameMember).filter(GameMember.game_id == g.id, GameMember.user_id == uid).first()
|
|
if not m:
|
|
raise HTTPException(403, "not a member of this game")
|
|
return uid, g
|
|
|
|
@router.post("")
|
|
def create_game(req: Request, data: dict, db: Session = Depends(get_db)):
|
|
uid = require_user(req, db)
|
|
name = data.get("name") or "Neues Spiel"
|
|
seed = random.randint(1, 2_000_000_000)
|
|
join_code = _new_unique_join_code(db)
|
|
|
|
g = Game(owner_user_id=uid, name=name, seed=seed, join_code=join_code)
|
|
db.add(g)
|
|
db.commit()
|
|
|
|
# creator becomes member
|
|
db.add(GameMember(game_id=g.id, user_id=uid))
|
|
db.commit()
|
|
|
|
return {"id": g.id, "name": g.name, "join_code": g.join_code}
|
|
|
|
@router.post("/join")
|
|
def join_game(req: Request, data: dict, db: Session = Depends(get_db)):
|
|
uid = require_user(req, db)
|
|
code = (data.get("code") or "").strip()
|
|
if not code or len(code) < 4:
|
|
raise HTTPException(400, "code required")
|
|
|
|
g = db.query(Game).filter(Game.join_code == code).first()
|
|
if not g:
|
|
raise HTTPException(404, "game not found")
|
|
|
|
exists = db.query(GameMember).filter(GameMember.game_id == g.id, GameMember.user_id == uid).first()
|
|
if not exists:
|
|
db.add(GameMember(game_id=g.id, user_id=uid))
|
|
db.commit()
|
|
|
|
return {"ok": True, "game": {"id": g.id, "name": g.name, "join_code": g.join_code}}
|
|
|
|
@router.get("")
|
|
def list_games(req: Request, db: Session = Depends(get_db)):
|
|
uid = require_user(req, db)
|
|
|
|
games = (
|
|
db.query(Game)
|
|
.join(GameMember, GameMember.game_id == Game.id)
|
|
.filter(GameMember.user_id == uid)
|
|
.order_by(Game.created_at.desc())
|
|
.all()
|
|
)
|
|
|
|
out = []
|
|
for g in games:
|
|
winner = None
|
|
if g.winner_user_id:
|
|
wu = db.query(User).filter(User.id == g.winner_user_id).first()
|
|
if wu:
|
|
winner = {"id": wu.id, "email": wu.email}
|
|
out.append({"id": g.id, "name": g.name, "seed": g.seed, "join_code": g.join_code, "winner": winner})
|
|
return out
|
|
|
|
@router.get("/{game_id}/meta")
|
|
def game_meta(req: Request, game_id: str, db: Session = Depends(get_db)):
|
|
uid, g = require_member(req, db, game_id)
|
|
|
|
winner = None
|
|
if g.winner_user_id:
|
|
wu = db.query(User).filter(User.id == g.winner_user_id).first()
|
|
if wu:
|
|
winner = {"id": wu.id, "email": wu.email}
|
|
return {"id": g.id, "name": g.name, "join_code": g.join_code, "winner": winner}
|
|
|
|
@router.get("/{game_id}/players")
|
|
def list_players(req: Request, game_id: str, db: Session = Depends(get_db)):
|
|
_uid, g = require_member(req, db, game_id)
|
|
|
|
# only non-admin users (admin doesn't play)
|
|
players = (
|
|
db.query(User)
|
|
.join(GameMember, GameMember.user_id == User.id)
|
|
.filter(GameMember.game_id == g.id, User.disabled == False, User.role == Role.user.value) # noqa: E712
|
|
.order_by(User.email.asc())
|
|
.all()
|
|
)
|
|
return [{"id": u.id, "email": u.email} for u in players]
|
|
|
|
@router.patch("/{game_id}/winner")
|
|
def set_winner(req: Request, game_id: str, data: dict, db: Session = Depends(get_db)):
|
|
_uid, g = require_member(req, db, game_id)
|
|
|
|
winner_user_id = data.get("winner_user_id")
|
|
if winner_user_id is not None:
|
|
# must be a member + non-admin
|
|
u = db.query(User).filter(User.id == winner_user_id, User.disabled == False).first() # noqa: E712
|
|
if not u or u.role != Role.user.value:
|
|
raise HTTPException(400, "invalid winner_user_id")
|
|
|
|
member = db.query(GameMember).filter(GameMember.game_id == g.id, GameMember.user_id == u.id).first()
|
|
if not member:
|
|
raise HTTPException(400, "winner is not in this game")
|
|
|
|
g.winner_user_id = winner_user_id
|
|
db.add(g)
|
|
db.commit()
|
|
|
|
return {"ok": True, "winner_user_id": g.winner_user_id}
|
|
|
|
@router.get("/{game_id}/sheet")
|
|
def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
|
|
uid, g = require_member(req, db, game_id)
|
|
|
|
entries = db.query(Entry).all()
|
|
states = (
|
|
db.query(SheetState)
|
|
.filter(SheetState.game_id == g.id, SheetState.owner_user_id == uid)
|
|
.all()
|
|
)
|
|
state_map = {st.entry_id: st for st in states}
|
|
|
|
out = {"suspect": [], "item": [], "location": []}
|
|
for e in entries:
|
|
st = state_map.get(e.id)
|
|
item = {
|
|
"entry_id": e.id,
|
|
"label": e.label,
|
|
"status": st.status if st else 0,
|
|
"note_tag": st.note_tag if st else None,
|
|
"chip_code": st.chip_code if st else None,
|
|
"order": stable_order(g.seed, uid, e.id),
|
|
}
|
|
out[e.category].append(item)
|
|
|
|
# sort within category
|
|
for k in out:
|
|
out[k].sort(key=lambda x: x["order"])
|
|
for i in out[k]:
|
|
del i["order"]
|
|
|
|
return out
|
|
|
|
@router.patch("/{game_id}/sheet/{entry_id}")
|
|
def patch_sheet(req: Request, game_id: str, entry_id: str, data: dict, db: Session = Depends(get_db)):
|
|
uid, g = require_member(req, db, game_id)
|
|
|
|
status = data.get("status")
|
|
note_tag = data.get("note_tag")
|
|
chip_code = data.get("chip_code")
|
|
|
|
if note_tag not in (None, "i", "m", "s"):
|
|
raise HTTPException(400, "invalid note_tag")
|
|
if status is not None and status not in (0, 1, 2, 3):
|
|
raise HTTPException(400, "invalid status")
|
|
|
|
# chip_code only allowed if note_tag == 's' (or if note_tag not provided but current is 's')
|
|
if chip_code is not None:
|
|
if not isinstance(chip_code, str) or len(chip_code) > 16:
|
|
raise HTTPException(400, "invalid chip_code")
|
|
|
|
st = db.query(SheetState).filter(
|
|
SheetState.game_id == g.id,
|
|
SheetState.owner_user_id == uid,
|
|
SheetState.entry_id == entry_id
|
|
).first()
|
|
|
|
if not st:
|
|
st = SheetState(game_id=g.id, owner_user_id=uid, entry_id=entry_id, status=0, note_tag=None, chip_code=None)
|
|
db.add(st)
|
|
|
|
if status is not None:
|
|
st.status = status
|
|
|
|
if "note_tag" in data:
|
|
st.note_tag = note_tag
|
|
# if leaving 's', clear chip
|
|
if note_tag != "s":
|
|
st.chip_code = None
|
|
|
|
if "chip_code" in data:
|
|
# chip_code is only meaningful when note_tag is 's'
|
|
effective_tag = st.note_tag
|
|
if effective_tag != "s":
|
|
raise HTTPException(400, "chip_code requires note_tag 's'")
|
|
st.chip_code = chip_code
|
|
|
|
db.commit()
|
|
return {"ok": True}
|
|
|