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53 Commits

Author SHA1 Message Date
97ad77f2a4 Merge pull request 'dev' (#6) from dev into main
Reviewed-on: #6
2026-02-07 10:12:30 +00:00
62439d2d28 Enhance loading screen with animation and splash improvements
Updated the loading screen to include animated gold lines, a loader, and a spark effect. Adjusted splash visibility to ensure a minimum display time of 3 seconds and improved transitions for smoother visuals. Enhanced style and structure for better user experience during app initialization.
2026-02-06 18:52:16 +01:00
57cb9a57ef Replace preload mechanism with splash screen
The preload class was replaced by a more user-friendly splash screen design. This change ensures a smoother transition while loading assets and eliminates black background flashes. The splash overlay is automatically hidden and removed after the app is ready, providing a seamless loading experience.
2026-02-06 18:49:25 +01:00
e975d7aa25 Set up immediate theme application and manual SW updates
Moved theme application logic to occur immediately on app initialization to prevent UI flash. Added a check to wait for all fonts to load before making the app visible and adjusted Service Worker behavior to require manual updates instead of auto-reloading.
2026-02-06 18:47:13 +01:00
7c4754e506 "Enhance loading experience and optimize theme application
Added a fallback background and a preload lock for smoother loading transitions. Improved theme application by applying it prior to React rendering and removed theme flash. Adjusted Service Worker registration for better performance and reliability."
2026-02-06 18:44:44 +01:00
070057afb3 Set and persist theme preference in localStorage
Implemented logic to store and retrieve theme preferences using localStorage for both logged-in users and guests. This ensures the selected theme is applied immediately on load, preventing theme flash issues. Adjusted initialization to apply the correct theme at app startup.
2026-02-06 18:41:45 +01:00
6434256dfb Set dynamic theme color for PWA and Android status bar.
Added logic to update the theme-color meta tag dynamically based on the active theme. This improves the visual consistency of the application, particularly for PWA and Android users. Default theme color has also been updated in the configuration.
2026-02-06 18:39:04 +01:00
bdf18c2aea Merge pull request 'Migrate development brnach into production brunch' (#5) from dev into main
Reviewed-on: #5
2026-02-06 17:30:14 +00:00
770b2cb531 Enhance WinnerCelebration visuals and confetti effects
Updated confetti burst and rain effects with brighter colors, improved motion, and increased visibility on dark overlays. Refined UI styling for better clarity, reduced dimensions for mobile-friendliness, and adjusted overlay opacity for enhanced contrast. Made layout and text updates for improved alignment and readability.
2026-02-06 17:13:42 +01:00
61c7ed6ffe Improve winner celebration logic in game meta updates
Adjusted the logic to ensure celebrations trigger only when the winner ID changes and not on initial meta loads. Also added a reset check to prevent celebrations when the winner ID becomes empty.
2026-02-06 17:09:43 +01:00
3a9da788e5 Add winner celebration feature with confetti effects
This update introduces a winner celebration overlay displayed when a game's winner is announced. It includes confetti animations along with a congratulatory message, enhancing user experience. The feature resets appropriately during game transitions and logout to maintain correct behavior.
2026-02-06 17:05:19 +01:00
56ef076010 Remove star emoji for host users in GamePickerCard.
The star emoji for identifying host users has been removed from the `suffix` logic. This simplifies the component and aligns with updated display requirements.
2026-02-06 16:52:17 +01:00
aefb4234d6 Update host icon in GamePickerCard
Replaced the star () icon with a crown (👑) to represent the host. Adjusted labels, tooltip styles, and descriptive text accordingly for improved clarity and consistency.
2026-02-06 15:01:50 +01:00
83893a0060 Remove unused "teilen" hint from GamePickerCard.
The small "teilen" hint was not being actively used and has been removed for cleaner code. This improves readability and maintains consistency in the component.
2026-02-06 14:59:58 +01:00
f555526e64 Add host and player identification in GamePickerCard
This update introduces visual indicators to identify the host and the current user in the GamePickerCard component. Hosts are marked with a star, and the current user is labeled as "(du)". The design of the member pills has also been enhanced for better clarity and aesthetics.
2026-02-06 14:57:35 +01:00
d4e629b211 Enhance member display in GamePickerCard and remove redundancy
Added functionality to display members in GamePickerCard, replacing the previously redundant implementation in NewGameModal. This change centralizes member display logic, reducing code duplication and improving maintainability.
2026-02-06 14:53:11 +01:00
85805531c2 Add current members list display in NewGameModal
Introduced a UI element in NewGameModal to display the list of current members when available. Also used React Portal to render the bottom snack for joins directly in the document body. These updates enhance UI clarity and user feedback during game interactions.
2026-02-06 14:46:36 +01:00
7b7b23f52d Add join notifications with bottom snack and vibration feedback
Added functionality to detect new members joining games, displaying a snack message and providing optional vibration feedback. Managed state with refs to track members and reset baselines when switching games. Styled a bottom toast notification for better user feedback.
2026-02-06 14:37:36 +01:00
9ff5d0291f Merge pull request 'dev' (#4) from dev into main
Reviewed-on: #4
2026-02-06 13:36:47 +00:00
3cbb4ce89a Enhance new game modal with running game state handling
Introduced functionality to detect and handle ongoing games in the new game modal. The modal now switches between "running" and "choice" modes based on game state, improving clarity for users. Added a dedicated section to display the game code when a game is active.
2026-02-06 14:17:39 +01:00
6b9d4d1295 Add live refresh for game members and metadata
Implemented a useEffect to periodically refresh game member and winner metadata every 2.5 seconds. This ensures new joiners are visible without requiring a page reload, balancing performance and usability.
2026-02-06 14:07:26 +01:00
730b9ed552 Adjust transparency levels for "rowMaybeBg" and "rowEmptyBg".
Reduced the opacity in "rowMaybeBg" and "rowEmptyBg" styles across all themes to improve visual clarity and match the design requirements. These changes ensure a more subtle background appearance in various UI states.
2026-02-06 14:00:32 +01:00
0c983f7e44 Add winner display name support in game metadata
Updated backend to include winner's display name in the game metadata API and frontend to display it alongside the email. This enhances clarity by showing a more user-friendly identifier.
2026-02-06 13:52:19 +01:00
b4b5c7903a Remove redundant email display logic in WinnerBadge component.
Simplified the WinnerBadge component by removing the conditional logic for optionally displaying the email when the display name is available. Updated WinnerCard to use display name as the primary label fallback for members, ensuring cleaner and consistent rendering.
2026-02-06 13:46:02 +01:00
45722e057f Refactor modal overlay styles for consistency and responsiveness
Replaced top/left/right/bottom with a single "inset" property for cleaner and more concise code. Updated padding to account for safe areas dynamically and ensured box-sizing includes padding. Improved responsiveness by using percentages instead of viewport units for width and height.
2026-02-06 13:40:10 +01:00
dc98eeb41c Fix email display in WinnerBadge component
Replaced the incorrect `me.display_name` with `winner.email` to ensure the correct email is shown when `showEmail` is true. This resolves the display issue for winner information.
2026-02-06 13:36:51 +01:00
bdc6824e18 Remove unused displayName variable from WinnerBadge.jsx
The `displayName` variable was declared but not used effectively in the component. This cleanup improves code readability and eliminates unnecessary declarations. Updated the code to directly use `me.display_name`.
2026-02-06 13:35:31 +01:00
1473100498 Add theme_key to user payload in /me endpoint
The /me endpoint now includes the theme_key in the response payload. This ensures the frontend can access the user's theme preference directly.
2026-02-06 13:31:18 +01:00
745b661709 Fix email display logic in WinnerBadge component
Replaced the conditional display of the winner's email with a more robust logic to show either the trimmed display name or the email. This ensures better handling of cases where the display name is unavailable or matches the email.
2026-02-06 13:24:38 +01:00
fa89987f39 Update components to display email instead of display_name
Replaced `display_name` with `email` in `WinnerBadge` and `WinnerCard` components. This ensures email addresses are shown consistently when rendering winner-related information.
2026-02-06 13:22:23 +01:00
59e224b4ca Add user stats feature with API and modal integration
Introduced an endpoint to fetch user stats and integrated it with a new StatsModal component in the frontend. Users can now view game statistics, including played games, wins, losses, and win rates, accessible from the user menu.
2026-02-06 13:14:27 +01:00
bfb1df8e59 Enhance styling consistency and alignment in Admin Panel
Centered elements in the Admin Panel using `justifyItems: "center"`. Adjusted input padding, font size, and primary button styling for improved layout and usability.
2026-02-06 12:56:59 +01:00
b830428251 Refactor AdminPanel: Move function definition above useEffect.
This change reorders the `AdminPanel` function definition to appear before the `useEffect` hook, enhancing readability and maintaining consistent organization. No functionality is altered.
2026-02-06 12:51:20 +01:00
52ace41ac4 Refactor modal logic and implement ModalPortal component
Moved modal rendering logic to a new `ModalPortal` component to improve reusability and separation of concerns. Adjusted styles for better UI consistency, including improved backdrop and modal behavior. Enhanced accessibility by handling escape key events and blocking background scrolling when the modal is open.
2026-02-06 12:43:24 +01:00
556a7a5d81 Update WinnerBadge to display displayName instead of email
Replaced `winner.email` with `winner.displayName` in the WinnerBadge component. This ensures a more user-friendly representation by showing the display name instead of the email.
2026-02-06 12:29:07 +01:00
2cdd4ae17e Adjust AdminPanel spacing and enhance modal UI effects
Reduced grid gap in AdminPanel for better spacing consistency. Improved modal overlay and card design with stronger darkening, added blur, and responsive adjustments to prevent layout issues in smaller viewports.
2026-02-06 12:28:41 +01:00
8a73dd86cf Refactor TopBar displayName initialization logic.
Moved the `displayName` variable initialization inside the `TopBar` component and handled null checks consistently. This improves readability and ensures a safer default value handling for `me`.
2026-02-06 12:22:20 +01:00
9aa3532dd6 Enable immediate PWA updates and cache cleanup.
Added functionality to immediately activate new Service Worker versions and reload the page upon updates. Enhanced caching configuration in Vite to clean outdated caches and ensure clients use the latest version.
2026-02-06 12:20:52 +01:00
3a66c0cf74 Add display_name support for users in backend and frontend
This commit introduces the `display_name` field to the user model. It updates database migrations, API endpoints, and the admin panel to handle this field. Additionally, the `display_name` is now shown in the TopBar and WinnerBadge components, improving user experience.
2026-02-06 12:09:21 +01:00
4a012b7345 Improve database column check and update frontend z-index styling
Enhanced the `_has_column` function to handle database dialects cleanly, reducing unnecessary PostgreSQL logs. Adjusted frontend z-index values to ensure proper element stacking in the UI.
2026-02-06 12:00:14 +01:00
8b10d699ee Fix incorrect column update logic in games migration
Updated the migration logic to ensure `host_user_id` is referenced properly during updates and checks. This resolves potential issues with assigning `host_user_id` and creating corresponding `GameMember` entries correctly.
2026-02-06 11:53:14 +01:00
8e5a2426e7 Enhance schema migration with new column checks and backfills
This commit updates the schema migration logic to include checks for the existence of columns in a database-agnostic manner, supporting both SQLite and Postgres. It introduces new columns, ensures proper synchronization between old and new column names, adds unique indexes, and backfills missing data. This improves database compatibility and ensures data consistency for evolving schemas.
2026-02-06 11:37:50 +01:00
4669d1f8c4 Refactor and enhance game management, user roles, and state handling
This commit introduces significant changes across the backend and frontend to improve game creation, joining, and member management. Key updates include adding a host role, structured handling of winners, and a New Game modal in the frontend. The refactor also simplifies join codes, improves persistence for user themes, and enhances overall user interaction with better UI feedback and logic.
2026-02-06 11:21:43 +01:00
d0f65b856e Integrate join codes, player management, and themes
This update introduces "join codes" for games to simplify game joining. Enhancements include player role and winner management for better organization. Additionally, theme preferences are now user-configurable and persisted server-side.
2026-02-06 11:08:41 +01:00
be0f5e9a9f Merge pull request 'dev' (#3) from dev into main
Reviewed-on: #3
2026-02-06 09:43:03 +00:00
6732208792 Refactor WinnerBadge component to simplify implementation
Moved logic for displaying the winner badge directly into the `WinnerBadge` component, removing unused local storage helper functions. Updated styling and streamlined the component for better clarity and maintainability.
2026-02-06 10:05:21 +01:00
74de7bf4dd Enhance winner management with localStorage updates
Refactored winner storage logic by introducing `clearWinnerLS` and replacing outdated functions with `getWinnerLS` and `setWinnerLS`. Added a `WinnerBadge` component to display the winner's status and updated game lifecycle handling to ensure proper winner reset and management.
2026-02-06 10:02:11 +01:00
7024a681da Add themed background images for Hogwarts houses
This commit introduces specific background images for Gryffindor, Slytherin, Ravenclaw, and Hufflepuff houses. Updated the theme configuration to dynamically set these images per house and adjusted the styles to utilize the new theme token for background images.
2026-02-06 09:52:54 +01:00
4295b139b2 Refactor header and row styles to use theme tokens.
Replaced hardcoded header colors with theme-based tokens for better maintainability and consistency across themes. Simplified the structure by consolidating row and header-specific design tokens and removing unused badge tokens.
2026-02-06 09:39:21 +01:00
6e460b69b4 Refactor and expand style tokens for rows and badges.
This commit separates badge and row styles into distinct tokens, improving modularity and theme customization. It also introduces new tokens for section headers and replaces hardcoded values with more consistent styling logic. These changes enhance maintainability and visual consistency across the application.
2026-02-06 09:33:09 +01:00
a9021fb4f1 Refactor status-based styles to use theme tokens.
This change replaces hardcoded status-based styles with theme tokens, improving consistency and maintainability. The update also enables easier customization of styles across different themes by centralizing row and badge colors in theme configurations.
2026-02-06 09:25:43 +01:00
a08b74ff7a Add theme customization and winner management features
Introduced a theme selection feature, allowing users to customize the application's appearance, with themes stored per user. Added functionality to manage and store the game's winner locally. These changes improve user experience and personalization.
2026-02-06 09:15:51 +01:00
1db91c6c88 Merge pull request 'main: merge dev branch into main' (#2) from dev into main
Reviewed-on: #2
2026-02-05 09:13:56 +00:00
31 changed files with 2665 additions and 224 deletions

View File

@@ -1,9 +1,14 @@
import os import os
import random
import string
from fastapi import FastAPI from fastapi import FastAPI
from fastapi.middleware.cors import CORSMiddleware from fastapi.middleware.cors import CORSMiddleware
from sqlalchemy import text
from sqlalchemy.orm import Session from sqlalchemy.orm import Session
from .db import Base, engine, SessionLocal from .db import Base, engine, SessionLocal
from .models import User, Entry, Category, Role from .models import User, Entry, Category, Role, Game, GameMember
from .security import hash_password from .security import hash_password
from .routes.auth import router as auth_router from .routes.auth import router as auth_router
from .routes.admin import router as admin_router from .routes.admin import router as admin_router
@@ -14,7 +19,10 @@ app = FastAPI(title="Cluedo Sheet")
# Intern: Frontend läuft auf :8081 # Intern: Frontend läuft auf :8081
app.add_middleware( app.add_middleware(
CORSMiddleware, CORSMiddleware,
allow_origins=["http://localhost:8081", "http://127.0.0.1:8081"], allow_origins=[
"http://localhost:8081",
"http://127.0.0.1:8081",
],
allow_credentials=True, allow_credentials=True,
allow_methods=["*"], allow_methods=["*"],
allow_headers=["*"], allow_headers=["*"],
@@ -24,14 +32,240 @@ app.include_router(auth_router)
app.include_router(admin_router) app.include_router(admin_router)
app.include_router(games_router) app.include_router(games_router)
def _rand_join_code(n: int = 6) -> str:
# digits only (kahoot style)
return "".join(random.choice(string.digits) for _ in range(n))
def _has_column(db: Session, table: str, col: str) -> bool:
"""
Postgres + SQLite friendly check without spamming Postgres logs.
- SQLite: PRAGMA table_info
- Postgres: information_schema
"""
dialect = None
try:
dialect = db.get_bind().dialect.name # "postgresql" | "sqlite" | ...
except Exception:
dialect = None
if dialect == "sqlite":
try:
rows = db.execute(text(f"PRAGMA table_info({table})")).all()
return any(r[1] == col for r in rows)
except Exception:
db.rollback()
return False
# default: Postgres (or others) via information_schema
try:
rows = db.execute(
text(
"""
SELECT 1
FROM information_schema.columns
WHERE table_name = :t AND column_name = :c
LIMIT 1
"""
),
{"t": table, "c": col},
).all()
return len(rows) > 0
except Exception:
db.rollback()
return False
def _auto_migrate(db: Session):
"""
Very small, pragmatic auto-migration (no alembic).
- creates missing tables via create_all
- adds missing columns via ALTER TABLE (best effort)
- supports old schema (join_code/chip_code) and new schema (code/chip)
"""
# --- users.display_name ---
if not _has_column(db, "users", "display_name"):
try:
db.execute(text("ALTER TABLE users ADD COLUMN display_name VARCHAR DEFAULT ''"))
db.commit()
except Exception:
db.rollback()
# --- users.theme_key ---
if not _has_column(db, "users", "theme_key"):
try:
db.execute(text("ALTER TABLE users ADD COLUMN theme_key VARCHAR DEFAULT 'default'"))
db.commit()
except Exception:
db.rollback()
# --- games: code / join_code + winner_user_id + host_user_id (optional) ---
# We support both column names:
# old: join_code
# new: code
has_join_code = _has_column(db, "games", "join_code")
has_code = _has_column(db, "games", "code")
# If neither exists, create "code" (new preferred)
if not has_join_code and not has_code:
try:
db.execute(text("ALTER TABLE games ADD COLUMN code VARCHAR"))
db.commit()
has_code = True
except Exception:
db.rollback()
# If only join_code exists but your code now expects "code",
# add "code" too and later mirror values.
if has_join_code and not has_code:
try:
db.execute(text("ALTER TABLE games ADD COLUMN code VARCHAR"))
db.commit()
has_code = True
except Exception:
db.rollback()
# winner_user_id
if not _has_column(db, "games", "winner_user_id"):
try:
db.execute(text("ALTER TABLE games ADD COLUMN winner_user_id VARCHAR"))
db.commit()
except Exception:
db.rollback()
# host_user_id (nice to have for "only host can set winner")
if not _has_column(db, "games", "host_user_id"):
try:
db.execute(text("ALTER TABLE games ADD COLUMN host_user_id VARCHAR"))
db.commit()
except Exception:
db.rollback()
# --- sheet_state chip / chip_code ---
has_chip_code = _has_column(db, "sheet_state", "chip_code")
has_chip = _has_column(db, "sheet_state", "chip")
if not has_chip_code and not has_chip:
# prefer "chip"
try:
db.execute(text("ALTER TABLE sheet_state ADD COLUMN chip VARCHAR"))
db.commit()
has_chip = True
except Exception:
db.rollback()
# if old chip_code exists but new expects chip -> add chip and mirror later
if has_chip_code and not has_chip:
try:
db.execute(text("ALTER TABLE sheet_state ADD COLUMN chip VARCHAR"))
db.commit()
has_chip = True
except Exception:
db.rollback()
# --- indexes for game code ---
# We create unique index for the column(s) that exist.
try:
if has_join_code:
db.execute(text("CREATE UNIQUE INDEX IF NOT EXISTS ix_games_join_code ON games (join_code)"))
if has_code:
db.execute(text("CREATE UNIQUE INDEX IF NOT EXISTS ix_games_code ON games (code)"))
db.commit()
except Exception:
db.rollback()
# --- backfill code values ---
# 1) if join_code exists and code exists, ensure code mirrors join_code where missing
if has_join_code and has_code:
try:
db.execute(text("UPDATE games SET code = join_code WHERE (code IS NULL OR code = '') AND join_code IS NOT NULL AND join_code <> ''"))
db.commit()
except Exception:
db.rollback()
# 2) generate missing codes in whichever column we have
# Prefer writing into "code" (new), but also keep join_code in sync if present.
code_col = "code" if has_code else "join_code" if has_join_code else None
if code_col:
try:
missing = db.execute(
text(f"SELECT id FROM games WHERE {code_col} IS NULL OR {code_col} = ''")
).all()
except Exception:
db.rollback()
missing = []
if missing:
try:
used_rows = db.execute(text(f"SELECT {code_col} FROM games WHERE {code_col} IS NOT NULL")).all()
used = set([r[0] for r in used_rows if r and r[0]])
except Exception:
db.rollback()
used = set()
for (gid,) in missing:
code = _rand_join_code()
while code in used:
code = _rand_join_code()
used.add(code)
try:
# write into main col
db.execute(text(f"UPDATE games SET {code_col} = :c WHERE id = :id"), {"c": code, "id": gid})
# keep both in sync if both exist
if has_join_code and code_col == "code":
db.execute(text("UPDATE games SET join_code = :c WHERE id = :id AND (join_code IS NULL OR join_code = '')"), {"c": code, "id": gid})
if has_code and code_col == "join_code":
db.execute(text("UPDATE games SET code = :c WHERE id = :id AND (code IS NULL OR code = '')"), {"c": code, "id": gid})
db.commit()
except Exception:
db.rollback()
# --- backfill host_user_id: default to owner_user_id ---
try:
if _has_column(db, "games", "host_user_id"):
db.execute(text("UPDATE games SET host_user_id = host_user_id WHERE host_user_id IS NULL OR host_user_id = ''"))
db.commit()
except Exception:
db.rollback()
# --- backfill membership: ensure owner is member ---
# uses ORM; only relies on existing table GameMember (create_all already ran)
try:
all_games = db.query(Game).all()
for g in all_games:
host_id = getattr(g, "host_user_id", None)
if not host_id:
continue
exists = (
db.query(GameMember)
.filter(GameMember.game_id == g.id, GameMember.user_id == host_id)
.first()
)
if not exists:
db.add(GameMember(game_id=g.id, user_id=host_id))
db.commit()
except Exception:
db.rollback()
# --- mirror chip_code -> chip if both exist and chip empty ---
if has_chip_code and has_chip:
try:
db.execute(text("UPDATE sheet_state SET chip = chip_code WHERE (chip IS NULL OR chip = '') AND chip_code IS NOT NULL AND chip_code <> ''"))
db.commit()
except Exception:
db.rollback()
def seed_entries(db: Session): def seed_entries(db: Session):
# Du kannst hier deine HP-Edition Einträge reinschreiben.
# (Für rein private Nutzung ok öffentlich würde ichs generisch machen.)
if db.query(Entry).count() > 0: if db.query(Entry).count() > 0:
return return
suspects = ["Draco Malfoy","Crabbe & Goyle","Lucius Malfoy","Dolores Umbridge","Peter Pettigrew","Bellatrix Lestrange"] suspects = ["Draco Malfoy", "Crabbe & Goyle", "Lucius Malfoy", "Dolores Umbridge", "Peter Pettigrew", "Bellatrix Lestrange"]
items = ["Schlaftrunk","Verschwindekabinett","Portschlüssel","Impedimenta","Petrificus Totalus","Alraune"] items = ["Schlaftrunk", "Verschwindekabinett", "Portschlüssel", "Impedimenta", "Petrificus Totalus", "Alraune"]
locations = ["Große Halle","Krankenflügel","Raum der Wünsche","Klassenzimmer für Zaubertränke","Pokalszimmer","Klassenzimmer für Wahrsagen","Eulerei","Bibliothek","Verteidigung gegen die dunklen Künste"] locations = ["Große Halle", "Krankenflügel", "Raum der Wünsche", "Klassenzimmer für Zaubertränke", "Pokalszimmer", "Klassenzimmer für Wahrsagen", "Eulerei", "Bibliothek", "Verteidigung gegen die dunklen Künste"]
for s in suspects: for s in suspects:
db.add(Entry(category=Category.suspect.value, label=s)) db.add(Entry(category=Category.suspect.value, label=s))
@@ -41,19 +275,32 @@ def seed_entries(db: Session):
db.add(Entry(category=Category.location.value, label=l)) db.add(Entry(category=Category.location.value, label=l))
db.commit() db.commit()
def ensure_admin(db: Session): def ensure_admin(db: Session):
admin_email = os.environ.get("ADMIN_EMAIL", "admin@local").lower().strip() admin_email = os.environ.get("ADMIN_EMAIL", "admin@local").lower().strip()
admin_pw = os.environ.get("ADMIN_PASSWORD", "ChangeMeNow123!") admin_pw = os.environ.get("ADMIN_PASSWORD", "ChangeMeNow123!")
u = db.query(User).filter(User.email == admin_email).first() u = db.query(User).filter(User.email == admin_email).first()
if not u: if not u:
db.add(User(email=admin_email, password_hash=hash_password(admin_pw), role=Role.admin.value)) db.add(
User(
email=admin_email,
password_hash=hash_password(admin_pw),
role=Role.admin.value,
theme_key="default",
display_name="Admin",
)
)
db.commit() db.commit()
@app.on_event("startup") @app.on_event("startup")
def on_startup(): def on_startup():
# create new tables
Base.metadata.create_all(bind=engine) Base.metadata.create_all(bind=engine)
db = SessionLocal() db = SessionLocal()
try: try:
_auto_migrate(db)
ensure_admin(db) ensure_admin(db)
seed_entries(db) seed_entries(db)
finally: finally:

View File

@@ -1,19 +1,31 @@
# backend/app/models.py
import enum import enum
import uuid import uuid
from sqlalchemy import String, Boolean, DateTime, ForeignKey, Integer, SmallInteger, UniqueConstraint from sqlalchemy import (
from sqlalchemy.orm import Mapped, mapped_column, relationship String,
Boolean,
DateTime,
ForeignKey,
Integer,
SmallInteger,
UniqueConstraint,
)
from sqlalchemy.orm import Mapped, mapped_column
from sqlalchemy.sql import func from sqlalchemy.sql import func
from .db import Base from .db import Base
class Role(str, enum.Enum): class Role(str, enum.Enum):
admin = "admin" admin = "admin"
user = "user" user = "user"
class Category(str, enum.Enum): class Category(str, enum.Enum):
suspect = "suspect" suspect = "suspect"
item = "item" item = "item"
location = "location" location = "location"
class User(Base): class User(Base):
__tablename__ = "users" __tablename__ = "users"
id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4())) id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
@@ -23,29 +35,55 @@ class User(Base):
disabled: Mapped[bool] = mapped_column(Boolean, default=False) disabled: Mapped[bool] = mapped_column(Boolean, default=False)
created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now()) created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
theme_key: Mapped[str] = mapped_column(String, default="default")
# NEW: schöner Name für UI (TopBar / WinnerBadge)
display_name: Mapped[str] = mapped_column(String, default="")
class Game(Base): class Game(Base):
__tablename__ = "games" __tablename__ = "games"
id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4())) id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
owner_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
host_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
name: Mapped[str] = mapped_column(String) name: Mapped[str] = mapped_column(String)
seed: Mapped[int] = mapped_column(Integer) seed: Mapped[int] = mapped_column(Integer)
created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now()) created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
code: Mapped[str] = mapped_column(String, unique=True, index=True)
winner_user_id: Mapped[str | None] = mapped_column(String, ForeignKey("users.id"), nullable=True)
class GameMember(Base):
__tablename__ = "game_members"
__table_args__ = (UniqueConstraint("game_id", "user_id", name="uq_game_member"),)
id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
game_id: Mapped[str] = mapped_column(String, ForeignKey("games.id"), index=True)
user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
joined_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
class Entry(Base): class Entry(Base):
__tablename__ = "entries" __tablename__ = "entries"
id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4())) id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
category: Mapped[str] = mapped_column(String, index=True) category: Mapped[str] = mapped_column(String, index=True)
label: Mapped[str] = mapped_column(String) label: Mapped[str] = mapped_column(String)
class SheetState(Base): class SheetState(Base):
__tablename__ = "sheet_state" __tablename__ = "sheet_state"
__table_args__ = ( __table_args__ = (UniqueConstraint("game_id", "owner_user_id", "entry_id", name="uq_sheet"),)
UniqueConstraint("game_id", "owner_user_id", "entry_id", name="uq_sheet"),
)
id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4())) id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
game_id: Mapped[str] = mapped_column(String, ForeignKey("games.id"), index=True) game_id: Mapped[str] = mapped_column(String, ForeignKey("games.id"), index=True)
owner_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True) owner_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
entry_id: Mapped[str] = mapped_column(String, ForeignKey("entries.id"), index=True) entry_id: Mapped[str] = mapped_column(String, ForeignKey("entries.id"), index=True)
status: Mapped[int] = mapped_column(SmallInteger, default=0) # 0 unknown, 1 crossed, 2 confirmed
note_tag: Mapped[str | None] = mapped_column(String, nullable=True) # null | 'i' | 'm' | 's' status: Mapped[int] = mapped_column(SmallInteger, default=0)
note_tag: Mapped[str | None] = mapped_column(String, nullable=True)
chip: Mapped[str | None] = mapped_column(String, nullable=True)

View File

@@ -19,21 +19,53 @@ def require_admin(req: Request, db: Session) -> User:
def list_users(req: Request, db: Session = Depends(get_db)): def list_users(req: Request, db: Session = Depends(get_db)):
require_admin(req, db) require_admin(req, db)
users = db.query(User).order_by(User.created_at.desc()).all() users = db.query(User).order_by(User.created_at.desc()).all()
return [{"id": u.id, "email": u.email, "role": u.role, "disabled": u.disabled} for u in users] return [
{
"id": u.id,
"email": u.email,
"display_name": u.display_name,
"role": u.role,
"disabled": u.disabled,
}
for u in users
]
@router.post("/users") @router.post("/users")
def create_user(req: Request, data: dict, db: Session = Depends(get_db)): def create_user(req: Request, data: dict, db: Session = Depends(get_db)):
require_admin(req, db) require_admin(req, db)
email = (data.get("email") or "").lower().strip() email = (data.get("email") or "").lower().strip()
password = data.get("password") or "" password = data.get("password") or ""
display_name = (data.get("display_name") or "").strip()
if not email or not password: if not email or not password:
raise HTTPException(400, "email/password required") raise HTTPException(400, "email/password required")
if db.query(User).filter(User.email == email).first(): if db.query(User).filter(User.email == email).first():
raise HTTPException(409, "email exists") raise HTTPException(409, "email exists")
role = data.get("role") or Role.user.value role = data.get("role") or Role.user.value
if role not in (Role.admin.value, Role.user.value): if role not in (Role.admin.value, Role.user.value):
raise HTTPException(400, "invalid role") raise HTTPException(400, "invalid role")
u = User(email=email, password_hash=hash_password(password), role=role)
u = User(email=email, password_hash=hash_password(password), role=role, display_name=display_name)
db.add(u); db.commit() db.add(u); db.commit()
return {"ok": True, "id": u.id} return {"ok": True, "id": u.id}
@router.delete("/users/{user_id}")
def delete_user(req: Request, user_id: str, db: Session = Depends(get_db)):
admin = require_admin(req, db)
if admin.id == user_id:
raise HTTPException(400, "cannot delete yourself")
u = db.query(User).filter(User.id == user_id).first()
if not u:
raise HTTPException(404, "not found")
if u.role == Role.admin.value:
raise HTTPException(400, "cannot delete admin user")
# soft delete
u.disabled = True
db.add(u)
db.commit()
return {"ok": True}

View File

@@ -2,10 +2,18 @@ from fastapi import APIRouter, Depends, HTTPException, Request, Response
from sqlalchemy.orm import Session from sqlalchemy.orm import Session
from ..db import get_db from ..db import get_db
from ..models import User from ..models import User
from ..security import verify_password, make_session_value, set_session, clear_session, get_session_user_id, hash_password from ..security import (
verify_password,
make_session_value,
set_session,
clear_session,
get_session_user_id,
hash_password,
)
router = APIRouter(prefix="/auth", tags=["auth"]) router = APIRouter(prefix="/auth", tags=["auth"])
@router.post("/login") @router.post("/login")
def login(data: dict, resp: Response, db: Session = Depends(get_db)): def login(data: dict, resp: Response, db: Session = Depends(get_db)):
email = (data.get("email") or "").lower().strip() email = (data.get("email") or "").lower().strip()
@@ -13,14 +21,17 @@ def login(data: dict, resp: Response, db: Session = Depends(get_db)):
user = db.query(User).filter(User.email == email, User.disabled == False).first() user = db.query(User).filter(User.email == email, User.disabled == False).first()
if not user or not verify_password(password, user.password_hash): if not user or not verify_password(password, user.password_hash):
raise HTTPException(status_code=401, detail="invalid credentials") raise HTTPException(status_code=401, detail="invalid credentials")
set_session(resp, make_session_value(user.id)) set_session(resp, make_session_value(user.id))
return {"ok": True, "role": user.role, "email": user.email} return {"ok": True, "role": user.role, "email": user.email, "theme_key": user.theme_key}
@router.post("/logout") @router.post("/logout")
def logout(resp: Response): def logout(resp: Response):
clear_session(resp) clear_session(resp)
return {"ok": True} return {"ok": True}
@router.get("/me") @router.get("/me")
def me(req: Request, db: Session = Depends(get_db)): def me(req: Request, db: Session = Depends(get_db)):
uid = get_session_user_id(req) uid = get_session_user_id(req)
@@ -29,7 +40,44 @@ def me(req: Request, db: Session = Depends(get_db)):
user = db.query(User).filter(User.id == uid).first() user = db.query(User).filter(User.id == uid).first()
if not user: if not user:
raise HTTPException(status_code=401, detail="not logged in") raise HTTPException(status_code=401, detail="not logged in")
return {"id": user.id, "email": user.email, "role": user.role} return {"id": user.id, "email": user.email, "role": user.role, "display_name": user.display_name, "theme_key": user.theme_key}
@router.get("/me/stats")
def my_stats(req: Request, db: Session = Depends(get_db)):
uid = get_session_user_id(req)
if not uid:
raise HTTPException(status_code=401, detail="not logged in")
# "played" = games where user is member AND winner is set (finished games)
from sqlalchemy import func
from ..models import Game, GameMember
played = (
db.query(func.count(Game.id))
.join(GameMember, GameMember.game_id == Game.id)
.filter(GameMember.user_id == uid, Game.winner_user_id != None)
.scalar()
or 0
)
wins = (
db.query(func.count(Game.id))
.join(GameMember, GameMember.game_id == Game.id)
.filter(GameMember.user_id == uid, Game.winner_user_id == uid)
.scalar()
or 0
)
losses = max(int(played) - int(wins), 0)
winrate = (float(wins) / float(played) * 100.0) if played else 0.0
return {
"played": int(played),
"wins": int(wins),
"losses": int(losses),
"winrate": round(winrate, 1),
}
@router.patch("/password") @router.patch("/password")
def set_password(data: dict, req: Request, db: Session = Depends(get_db)): def set_password(data: dict, req: Request, db: Session = Depends(get_db)):
@@ -48,5 +96,26 @@ def set_password(data: dict, req: Request, db: Session = Depends(get_db)):
user.password_hash = hash_password(password) user.password_hash = hash_password(password)
db.add(user) db.add(user)
db.commit() db.commit()
return {"ok": True} return {"ok": True}
@router.patch("/theme")
def set_theme(data: dict, req: Request, db: Session = Depends(get_db)):
uid = get_session_user_id(req)
if not uid:
raise HTTPException(status_code=401, detail="not logged in")
theme_key = (data.get("theme_key") or "").strip()
if not theme_key:
raise HTTPException(status_code=400, detail="theme_key required")
user = db.query(User).filter(User.id == uid, User.disabled == False).first()
if not user:
raise HTTPException(status_code=401, detail="not logged in")
user.theme_key = theme_key
db.add(user)
db.commit()
return {"ok": True, "theme_key": user.theme_key}

View File

@@ -2,45 +2,204 @@ import hashlib, random
from fastapi import APIRouter, Depends, HTTPException, Request from fastapi import APIRouter, Depends, HTTPException, Request
from sqlalchemy.orm import Session from sqlalchemy.orm import Session
from ..db import get_db from ..db import get_db
from ..models import Game, Entry, SheetState, Category from ..models import Game, Entry, SheetState, Category, GameMember, User, Role
from ..security import get_session_user_id from ..security import get_session_user_id
router = APIRouter(prefix="/games", tags=["games"]) router = APIRouter(prefix="/games", tags=["games"])
def require_user(req: Request, db: Session): def require_user(req: Request, db: Session):
uid = get_session_user_id(req) uid = get_session_user_id(req)
if not uid: if not uid:
raise HTTPException(status_code=401, detail="not logged in") raise HTTPException(status_code=401, detail="not logged in")
return uid return uid
def stable_order(seed: int, user_id: str, entry_id: str) -> str: def stable_order(seed: int, user_id: str, entry_id: str) -> str:
s = f"{seed}:{user_id}:{entry_id}".encode() s = f"{seed}:{user_id}:{entry_id}".encode()
return hashlib.sha256(s).hexdigest() return hashlib.sha256(s).hexdigest()
CODE_ALPHABET = "23456789ABCDEFGHJKMNPQRSTUVWXYZ"
def gen_code(n=6) -> str:
return "".join(random.choice(CODE_ALPHABET) for _ in range(n))
def ensure_member(db: Session, game_id: str, user_id: str):
ex = db.query(GameMember).filter(GameMember.game_id == game_id, GameMember.user_id == user_id).first()
if ex:
return
db.add(GameMember(game_id=game_id, user_id=user_id))
db.commit()
def require_game_member(db: Session, game_id: str, user_id: str) -> Game:
g = db.query(Game).filter(Game.id == game_id).first()
if not g:
raise HTTPException(404, "game not found")
mem = db.query(GameMember).filter(GameMember.game_id == game_id, GameMember.user_id == user_id).first()
if not mem:
raise HTTPException(403, "not a member of this game")
return g
@router.post("") @router.post("")
def create_game(req: Request, data: dict, db: Session = Depends(get_db)): def create_game(req: Request, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db) uid = require_user(req, db)
name = data.get("name") or "Neues Spiel" name = data.get("name") or "Neues Spiel"
seed = random.randint(1, 2_000_000_000) seed = random.randint(1, 2_000_000_000)
g = Game(owner_user_id=uid, name=name, seed=seed)
db.add(g); db.commit() # unique code
return {"id": g.id, "name": g.name} code = gen_code()
while db.query(Game).filter(Game.code == code).first():
code = gen_code()
g = Game(host_user_id=uid, name=name, seed=seed, code=code, winner_user_id=None)
db.add(g)
db.commit()
# creator joins automatically
ensure_member(db, g.id, uid)
return {"id": g.id, "name": g.name, "code": g.code, "host_user_id": g.host_user_id}
@router.post("/join")
def join_game(req: Request, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db)
code = (data.get("code") or "").strip().upper()
if not code:
raise HTTPException(400, "code required")
g = db.query(Game).filter(Game.code == code).first()
if not g:
raise HTTPException(404, "game not found")
ensure_member(db, g.id, uid)
return {"ok": True, "id": g.id, "name": g.name, "code": g.code, "host_user_id": g.host_user_id}
@router.get("") @router.get("")
def list_games(req: Request, db: Session = Depends(get_db)): def list_games(req: Request, db: Session = Depends(get_db)):
uid = require_user(req, db) uid = require_user(req, db)
games = db.query(Game).filter(Game.owner_user_id == uid).order_by(Game.created_at.desc()).all()
return [{"id": g.id, "name": g.name, "seed": g.seed} for g in games] # list games where user is member
q = (
db.query(Game)
.join(GameMember, GameMember.game_id == Game.id)
.filter(GameMember.user_id == uid)
.order_by(Game.created_at.desc())
)
games = q.all()
# winner email (optional)
out = []
for g in games:
winner_email = None
if g.winner_user_id:
wu = db.query(User).filter(User.id == g.winner_user_id).first()
winner_email = wu.email if wu else None
out.append(
{
"id": g.id,
"name": g.name,
"seed": g.seed,
"code": g.code,
"host_user_id": g.host_user_id,
"winner_user_id": g.winner_user_id,
"winner_email": winner_email,
}
)
return out
@router.get("/{game_id}")
def get_game_meta(req: Request, game_id: str, db: Session = Depends(get_db)):
uid = require_user(req, db)
g = require_game_member(db, game_id, uid)
winner_email = None
winner_display_name = None
if g.winner_user_id:
wu = db.query(User).filter(User.id == g.winner_user_id).first()
if wu:
winner_email = wu.email
winner_display_name = wu.display_name
return {
"id": g.id,
"name": g.name,
"code": g.code,
"host_user_id": g.host_user_id,
"winner_user_id": g.winner_user_id,
"winner_email": winner_email,
"winner_display_name": winner_display_name,
}
@router.get("/{game_id}/members")
def list_members(req: Request, game_id: str, db: Session = Depends(get_db)):
uid = require_user(req, db)
_g = require_game_member(db, game_id, uid)
# return only "user" role (admin excluded)
members = (
db.query(User)
.join(GameMember, GameMember.user_id == User.id)
.filter(GameMember.game_id == game_id, User.role == Role.user.value, User.disabled == False)
.order_by(User.email.asc())
.all()
)
return [{"id": u.id, "email": u.email, "display_name": u.display_name} for u in members]
@router.patch("/{game_id}/winner")
def set_winner(req: Request, game_id: str, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db)
g = require_game_member(db, game_id, uid)
# only host can set winner
if g.host_user_id != uid:
raise HTTPException(403, "only host can set winner")
winner_user_id = data.get("winner_user_id")
if winner_user_id is None:
g.winner_user_id = None
db.add(g)
db.commit()
return {"ok": True, "winner_user_id": None}
# must be a member AND role=user
member = db.query(GameMember).filter(GameMember.game_id == game_id, GameMember.user_id == winner_user_id).first()
if not member:
raise HTTPException(400, "winner must be a member of the game")
u = db.query(User).filter(User.id == winner_user_id).first()
if not u or u.role != Role.user.value or u.disabled:
raise HTTPException(400, "invalid winner")
g.winner_user_id = winner_user_id
db.add(g)
db.commit()
return {"ok": True, "winner_user_id": g.winner_user_id}
@router.get("/{game_id}/sheet") @router.get("/{game_id}/sheet")
def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)): def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
uid = require_user(req, db) uid = require_user(req, db)
g = db.query(Game).filter(Game.id == game_id, Game.owner_user_id == uid).first() g = require_game_member(db, game_id, uid)
if not g:
raise HTTPException(404, "game not found")
entries = db.query(Entry).all() entries = db.query(Entry).all()
states = db.query(SheetState).filter(SheetState.game_id == g.id, SheetState.owner_user_id == uid).all() states = (
db.query(SheetState)
.filter(SheetState.game_id == g.id, SheetState.owner_user_id == uid)
.all()
)
state_map = {st.entry_id: st for st in states} state_map = {st.entry_id: st for st in states}
out = {"suspect": [], "item": [], "location": []} out = {"suspect": [], "item": [], "location": []}
@@ -51,11 +210,11 @@ def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
"label": e.label, "label": e.label,
"status": st.status if st else 0, "status": st.status if st else 0,
"note_tag": st.note_tag if st else None, "note_tag": st.note_tag if st else None,
"chip": st.chip if st else None, # NEW
"order": stable_order(g.seed, uid, e.id), "order": stable_order(g.seed, uid, e.id),
} }
out[e.category].append(item) out[e.category].append(item)
# sort within category
for k in out: for k in out:
out[k].sort(key=lambda x: x["order"]) out[k].sort(key=lambda x: x["order"])
for i in out[k]: for i in out[k]:
@@ -63,29 +222,41 @@ def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
return out return out
@router.patch("/{game_id}/sheet/{entry_id}") @router.patch("/{game_id}/sheet/{entry_id}")
def patch_sheet(req: Request, game_id: str, entry_id: str, data: dict, db: Session = Depends(get_db)): def patch_sheet(req: Request, game_id: str, entry_id: str, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db) uid = require_user(req, db)
g = db.query(Game).filter(Game.id == game_id, Game.owner_user_id == uid).first() g = require_game_member(db, game_id, uid)
if not g:
raise HTTPException(404, "game not found")
status = data.get("status") status = data.get("status")
note_tag = data.get("note_tag") note_tag = data.get("note_tag")
chip = data.get("chip")
if note_tag not in (None, "i", "m", "s"): if note_tag not in (None, "i", "m", "s"):
raise HTTPException(400, "invalid note_tag") raise HTTPException(400, "invalid note_tag")
if status is not None and status not in (0, 1, 2, 3): if status is not None and status not in (0, 1, 2, 3):
raise HTTPException(400, "invalid status") raise HTTPException(400, "invalid status")
st = db.query(SheetState).filter( if chip is not None:
SheetState.game_id == g.id, chip = (chip or "").strip().upper()
SheetState.owner_user_id == uid, if chip == "":
SheetState.entry_id == entry_id chip = None
).first() if chip is not None:
if len(chip) > 8:
raise HTTPException(400, "invalid chip")
st = (
db.query(SheetState)
.filter(
SheetState.game_id == g.id,
SheetState.owner_user_id == uid,
SheetState.entry_id == entry_id,
)
.first()
)
if not st: if not st:
st = SheetState(game_id=g.id, owner_user_id=uid, entry_id=entry_id, status=0, note_tag=None) st = SheetState(game_id=g.id, owner_user_id=uid, entry_id=entry_id, status=0, note_tag=None, chip=None)
db.add(st) db.add(st)
if status is not None: if status is not None:
@@ -93,6 +264,17 @@ def patch_sheet(req: Request, game_id: str, entry_id: str, data: dict, db: Sessi
if "note_tag" in data: if "note_tag" in data:
st.note_tag = note_tag st.note_tag = note_tag
# wenn note_tag zurück auf null -> chip auch löschen
if note_tag is None:
st.chip = None
# chip nur speichern wenn note_tag "s" ist (ansonsten löschen wir es)
if "chip" in data:
if st.note_tag == "s":
st.chip = chip
else:
st.chip = None
db.commit() db.commit()
return {"ok": True} return {"ok": True}

View File

@@ -3,12 +3,180 @@
<head> <head>
<meta charset="UTF-8" /> <meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="theme-color" content="#000000" />
<title>Cluedo Sheet</title> <title>Cluedo Sheet</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin> <!-- Fonts -->
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&family=IM+Fell+English:ital@0;1&display=swap" rel="stylesheet"> <link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link
href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&family=IM+Fell+English:ital@0;1&display=swap"
rel="stylesheet"
/>
<style>
html,
body {
margin: 0;
height: 100%;
background: radial-gradient(
ellipse at top,
rgba(30, 30, 30, 0.95),
#000
);
}
/* Splash Overlay */
#app-splash {
position: fixed;
inset: 0;
z-index: 2147483647;
display: grid;
place-items: center;
background: radial-gradient(
ellipse at top,
rgba(30, 30, 30, 0.95),
#000
);
overflow: hidden;
opacity: 1;
transition: opacity 260ms ease;
}
#app-splash.hide {
opacity: 0;
pointer-events: none;
}
/* gold animated lines */
#app-splash::before,
#app-splash::after {
content: "";
position: absolute;
inset: -40%;
background:
linear-gradient(
90deg,
transparent,
rgba(233, 216, 166, 0.18),
transparent
);
transform: rotate(12deg);
animation: goldSweep 1.6s linear infinite;
opacity: 0.55;
filter: blur(0.2px);
pointer-events: none;
}
#app-splash::after {
transform: rotate(-12deg);
animation-duration: 2.2s;
opacity: 0.35;
}
@keyframes goldSweep {
0% { transform: translateX(-25%) rotate(12deg); }
100% { transform: translateX(25%) rotate(12deg); }
}
/* glassy card */
.splash-card {
position: relative;
width: min(520px, 90vw);
border-radius: 22px;
padding: 18px 16px;
background: rgba(20, 20, 22, 0.55);
border: 1px solid rgba(233, 216, 166, 0.16);
box-shadow: 0 18px 70px rgba(0,0,0,0.55);
backdrop-filter: blur(10px);
-webkit-backdrop-filter: blur(10px);
text-align: center;
overflow: hidden;
}
.splash-card::before {
content: "";
position: absolute;
inset: 0;
background: linear-gradient(90deg, transparent, rgba(233,216,166,0.16), transparent);
opacity: 0.45;
pointer-events: none;
}
.splash-title {
position: relative;
font-family: "Cinzel Decorative", serif;
font-weight: 700;
letter-spacing: 0.06em;
color: rgba(245, 239, 220, 0.92);
font-size: 18px;
line-height: 1.25;
}
.splash-sub {
position: relative;
margin-top: 6px;
font-family: "IM Fell English", serif;
font-style: italic;
color: rgba(233, 216, 166, 0.78);
font-size: 13px;
}
/* Loader */
.loader {
position: relative;
margin: 14px auto 0;
width: 28px;
height: 28px;
border-radius: 999px;
border: 2px solid rgba(233, 216, 166, 0.18);
border-top-color: rgba(233, 216, 166, 0.92);
animation: spin 0.85s linear infinite;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
/* tiny spark at bottom */
.spark {
position: relative;
margin: 14px auto 0;
width: 160px;
height: 2px;
border-radius: 999px;
background: linear-gradient(90deg, transparent, rgba(233,216,166,0.65), transparent);
opacity: 0.6;
filter: blur(0.2px);
animation: pulse 1.4s ease-in-out infinite;
}
@keyframes pulse {
0%, 100% { opacity: 0.35; transform: scaleX(0.92); }
50% { opacity: 0.85; transform: scaleX(1.02); }
}
</style>
<!-- Theme-Key sofort setzen -->
<script>
try {
const k = localStorage.getItem("hpTheme:guest") || "default";
document.documentElement.setAttribute("data-theme", k);
} catch {}
</script>
</head> </head>
<body> <body>
<div id="app-splash" aria-hidden="true">
<div class="splash-card">
<div class="splash-title">Zauber-Detektiv Notizbogen</div>
<div class="splash-sub">Magie wird vorbereitet…</div>
<div class="loader" aria-label="Laden"></div>
<div class="spark"></div>
</div>
</div>
<div id="root"></div> <div id="root"></div>
<script type="module" src="/src/main.jsx"></script> <script type="module" src="/src/main.jsx"></script>
</body> </body>

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@@ -9,7 +9,8 @@
}, },
"dependencies": { "dependencies": {
"react": "^18.3.1", "react": "^18.3.1",
"react-dom": "^18.3.1" "react-dom": "^18.3.1",
"canvas-confetti": "^1.9.3"
}, },
"devDependencies": { "devDependencies": {
"@vitejs/plugin-react": "^4.3.1", "@vitejs/plugin-react": "^4.3.1",

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@@ -1,11 +1,15 @@
// src/App.jsx import React, { useEffect, useRef, useState } from "react";
import React, { useEffect, useState } from "react"; import { createPortal } from "react-dom";
import WinnerCelebration from "./components/WinnerCelebration";
import { api } from "./api/client"; import { api } from "./api/client";
import { cycleTag } from "./utils/cycleTag"; import { cycleTag } from "./utils/cycleTag";
import { getChipLS, setChipLS, clearChipLS } from "./utils/chipStorage"; import { getChipLS, setChipLS, clearChipLS } from "./utils/chipStorage";
import { useHpGlobalStyles } from "./styles/hooks/useHpGlobalStyles"; import { useHpGlobalStyles } from "./styles/hooks/useHpGlobalStyles";
import { styles } from "./styles/styles"; import { styles } from "./styles/styles";
import { applyTheme, DEFAULT_THEME_KEY } from "./styles/themes";
import { stylesTokens } from "./styles/theme";
import AdminPanel from "./components/AdminPanel"; import AdminPanel from "./components/AdminPanel";
import LoginPage from "./components/LoginPage"; import LoginPage from "./components/LoginPage";
@@ -15,6 +19,11 @@ import ChipModal from "./components/ChipModal";
import HelpModal from "./components/HelpModal"; import HelpModal from "./components/HelpModal";
import GamePickerCard from "./components/GamePickerCard"; import GamePickerCard from "./components/GamePickerCard";
import SheetSection from "./components/SheetSection"; import SheetSection from "./components/SheetSection";
import DesignModal from "./components/DesignModal";
import WinnerCard from "./components/WinnerCard";
import WinnerBadge from "./components/WinnerBadge";
import NewGameModal from "./components/NewGameModal";
import StatsModal from "./components/StatsModal";
export default function App() { export default function App() {
useHpGlobalStyles(); useHpGlobalStyles();
@@ -31,12 +40,17 @@ export default function App() {
const [sheet, setSheet] = useState(null); const [sheet, setSheet] = useState(null);
const [pulseId, setPulseId] = useState(null); const [pulseId, setPulseId] = useState(null);
// Game meta
const [gameMeta, setGameMeta] = useState(null); // {code, host_user_id, winner_email, winner_user_id}
const [members, setMembers] = useState([]);
// Winner selection (host only)
const [winnerUserId, setWinnerUserId] = useState("");
// Modals // Modals
const [helpOpen, setHelpOpen] = useState(false); const [helpOpen, setHelpOpen] = useState(false);
const [chipOpen, setChipOpen] = useState(false); const [chipOpen, setChipOpen] = useState(false);
const [chipEntry, setChipEntry] = useState(null); const [chipEntry, setChipEntry] = useState(null);
const [userMenuOpen, setUserMenuOpen] = useState(false); const [userMenuOpen, setUserMenuOpen] = useState(false);
const [pwOpen, setPwOpen] = useState(false); const [pwOpen, setPwOpen] = useState(false);
@@ -45,11 +59,59 @@ export default function App() {
const [pwMsg, setPwMsg] = useState(""); const [pwMsg, setPwMsg] = useState("");
const [pwSaving, setPwSaving] = useState(false); const [pwSaving, setPwSaving] = useState(false);
// ===== Data loaders ===== // Theme
const [designOpen, setDesignOpen] = useState(false);
const [themeKey, setThemeKey] = useState(DEFAULT_THEME_KEY);
// New Game Modal
const [newGameOpen, setNewGameOpen] = useState(false);
// ===== Stats Modal =====
const [statsOpen, setStatsOpen] = useState(false);
const [stats, setStats] = useState(null);
const [statsLoading, setStatsLoading] = useState(false);
const [statsError, setStatsError] = useState("");
// ===== Join Snack (bottom toast) =====
const [snack, setSnack] = useState("");
const snackTimerRef = useRef(null);
// track members to detect joins
const lastMemberIdsRef = useRef(new Set());
const membersBaselineRef = useRef(false);
// ===== Winner Celebration =====
const [celebrateOpen, setCelebrateOpen] = useState(false);
const [celebrateName, setCelebrateName] = useState("");
// baseline per game: beim ersten Meta-Load NICHT feiern
const winnerBaselineRef = useRef(false);
const lastWinnerIdRef = useRef(null);
const showSnack = (msg) => {
setSnack(msg);
if (snackTimerRef.current) clearTimeout(snackTimerRef.current);
snackTimerRef.current = setTimeout(() => setSnack(""), 1800);
};
const vibrate = (pattern) => {
try {
if (typeof navigator !== "undefined" && "vibrate" in navigator) {
navigator.vibrate(pattern);
}
} catch {
// ignore
}
};
const load = async () => { const load = async () => {
const m = await api("/auth/me"); const m = await api("/auth/me");
setMe(m); setMe(m);
const tk = m?.theme_key || DEFAULT_THEME_KEY;
setThemeKey(tk);
applyTheme(tk);
const gs = await api("/games"); const gs = await api("/games");
setGames(gs); setGames(gs);
@@ -62,7 +124,49 @@ export default function App() {
setSheet(sh); setSheet(sh);
}; };
// ===== Effects ===== const loadGameMeta = async () => {
if (!gameId) return;
const meta = await api(`/games/${gameId}`);
setGameMeta(meta);
setWinnerUserId(meta?.winner_user_id || "");
const mem = await api(`/games/${gameId}/members`);
setMembers(mem);
// ✅ detect new members (join notifications for everyone)
try {
const prev = lastMemberIdsRef.current;
const nowIds = new Set((mem || []).map((m) => String(m.id)));
if (!membersBaselineRef.current) {
// first load for this game -> set baseline, no notification
membersBaselineRef.current = true;
lastMemberIdsRef.current = nowIds;
return;
}
const added = (mem || []).filter((m) => !prev.has(String(m.id)));
if (added.length > 0) {
const names = added
.map((m) => ((m.display_name || "").trim() || (m.email || "").trim() || "Jemand"))
.slice(0, 3);
const msg =
added.length === 1
? `${names[0]} ist beigetreten`
: `${names.join(", ")} ${added.length > 3 ? `(+${added.length - 3}) ` : ""}sind beigetreten`;
showSnack(msg);
vibrate(25); // dezent & kurz
}
lastMemberIdsRef.current = nowIds;
} catch {
// ignore snack errors
}
};
// Dropdown outside click // Dropdown outside click
useEffect(() => { useEffect(() => {
@@ -74,31 +178,97 @@ export default function App() {
return () => document.removeEventListener("mousedown", onDown); return () => document.removeEventListener("mousedown", onDown);
}, [userMenuOpen]); }, [userMenuOpen]);
// initial load (try session) // initial load
useEffect(() => { useEffect(() => {
(async () => { (async () => {
try { try {
await load(); await load();
} catch { } catch {}
// not logged in
}
})(); })();
// eslint-disable-next-line react-hooks/exhaustive-deps // eslint-disable-next-line react-hooks/exhaustive-deps
}, []); }, []);
// load sheet when game changes // on game change
useEffect(() => { useEffect(() => {
// reset join detection baseline when switching games
membersBaselineRef.current = false;
lastMemberIdsRef.current = new Set();
// reset winner celebration baseline when switching games
winnerBaselineRef.current = false;
lastWinnerIdRef.current = null;
setCelebrateOpen(false);
setCelebrateName("");
(async () => { (async () => {
if (!gameId) return; if (!gameId) return;
try { try {
await reloadSheet(); await reloadSheet();
} catch { await loadGameMeta();
// ignore } catch {}
}
})(); })();
// eslint-disable-next-line react-hooks/exhaustive-deps // eslint-disable-next-line react-hooks/exhaustive-deps
}, [gameId]); }, [gameId]);
// ✅ Live refresh (Members/Meta) damit neue Joiner ohne Reload sichtbar sind
// Für 56 Spieler reicht 2.5s völlig, ist "live genug" und schont Backend.
useEffect(() => {
if (!me || !gameId) return;
let alive = true;
const tick = async () => {
try {
await loadGameMeta(); // refresh members + winner meta
} catch {
// ignore
}
};
// sofort einmal ziehen
tick();
const id = setInterval(() => {
if (!alive) return;
tick();
}, 2500);
return () => {
alive = false;
clearInterval(id);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [me?.id, gameId]);
useEffect(() => {
// wid kann auch "" sein (kein Sieger)
const wid = gameMeta?.winner_user_id ? String(gameMeta.winner_user_id) : "";
// Baseline beim ersten Meta-Load setzen egal ob Winner existiert oder nicht
if (!winnerBaselineRef.current) {
winnerBaselineRef.current = true;
lastWinnerIdRef.current = wid; // kann "" sein
return;
}
// Nur reagieren, wenn sich wid ändert
if (lastWinnerIdRef.current !== wid) {
lastWinnerIdRef.current = wid;
// wenn wid leer wird (reset), nicht feiern
if (!wid) return;
const name =
(gameMeta?.winner_display_name || "").trim() ||
(gameMeta?.winner_email || "").trim() ||
"Jemand";
setCelebrateName(name);
setCelebrateOpen(true);
}
}, [gameMeta?.winner_user_id, gameMeta?.winner_display_name, gameMeta?.winner_email]);
// ===== Auth actions ===== // ===== Auth actions =====
const doLogin = async () => { const doLogin = async () => {
await api("/auth/login", { await api("/auth/login", {
@@ -114,9 +284,18 @@ export default function App() {
setGames([]); setGames([]);
setGameId(null); setGameId(null);
setSheet(null); setSheet(null);
setGameMeta(null);
setMembers([]);
setWinnerUserId("");
// reset winner celebration on logout
winnerBaselineRef.current = false;
lastWinnerIdRef.current = null;
setCelebrateOpen(false);
setCelebrateName("");
}; };
// ===== Password change ===== // ===== Password =====
const openPwModal = () => { const openPwModal = () => {
setPwMsg(""); setPwMsg("");
setPw1(""); setPw1("");
@@ -153,15 +332,110 @@ export default function App() {
} }
}; };
// ===== Game actions ===== // ===== Theme =====
const newGame = async () => { const openDesignModal = () => {
setDesignOpen(true);
setUserMenuOpen(false);
};
const selectTheme = async (key) => {
setThemeKey(key);
applyTheme(key);
// ✅ sofort für nächsten Start merken (verhindert Flash)
try {
localStorage.setItem(`hpTheme:${(me?.email || "guest").toLowerCase()}`, key);
localStorage.setItem("hpTheme:guest", key); // fallback, falls noch nicht eingeloggt
} catch {
// ignore
}
try {
await api("/auth/theme", {
method: "PATCH",
body: JSON.stringify({ theme_key: key }),
});
} catch {
// theme locally already applied; ignore backend error
}
};
// ===== Stats (always fresh on open) =====
const openStatsModal = async () => {
setUserMenuOpen(false);
setStatsOpen(true);
setStatsError("");
setStatsLoading(true);
try {
const s = await api("/auth/me/stats");
setStats(s);
} catch (e) {
setStats(null);
setStatsError("❌ Fehler: " + (e?.message || "unknown"));
} finally {
setStatsLoading(false);
}
};
const closeStatsModal = () => {
setStatsOpen(false);
setStatsError("");
};
// ===== New game flow =====
const createGame = async () => {
// ✅ alten Game-State komplett loswerden, damit nix am alten Spiel "hängen bleibt"
setSheet(null);
setGameMeta(null);
setMembers([]);
setWinnerUserId("");
setPulseId(null);
// auch Chip-Modal-State resetten
setChipOpen(false);
setChipEntry(null);
// reset winner celebration baseline for the new game
winnerBaselineRef.current = false;
lastWinnerIdRef.current = null;
setCelebrateOpen(false);
setCelebrateName("");
const g = await api("/games", { const g = await api("/games", {
method: "POST", method: "POST",
body: JSON.stringify({ name: "Spiel " + new Date().toLocaleString() }), body: JSON.stringify({ name: "Spiel " + new Date().toLocaleString() }),
}); });
const gs = await api("/games"); const gs = await api("/games");
setGames(gs); setGames(gs);
// ✅ auf neues Game wechseln (triggert reloadSheet/loadGameMeta via effect)
setGameId(g.id); setGameId(g.id);
return g; // includes code
};
const joinGame = async (code) => {
const res = await api("/games/join", {
method: "POST",
body: JSON.stringify({ code }),
});
const gs = await api("/games");
setGames(gs);
setGameId(res.id);
};
// ===== Winner =====
const saveWinner = async () => {
if (!gameId) return;
await api(`/games/${gameId}/winner`, {
method: "PATCH",
body: JSON.stringify({ winner_user_id: winnerUserId || null }),
});
await loadGameMeta();
}; };
// ===== Sheet actions ===== // ===== Sheet actions =====
@@ -185,19 +459,17 @@ export default function App() {
const toggleTag = async (entry) => { const toggleTag = async (entry) => {
const next = cycleTag(entry.note_tag); const next = cycleTag(entry.note_tag);
// going to "s" -> open chip modal, don't write backend yet
if (next === "s") { if (next === "s") {
setChipEntry(entry); setChipEntry(entry);
setChipOpen(true); setChipOpen(true);
return; return;
} }
// s -> — : clear local chip
if (next === null) clearChipLS(gameId, entry.entry_id); if (next === null) clearChipLS(gameId, entry.entry_id);
await api(`/games/${gameId}/sheet/${entry.entry_id}`, { await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
method: "PATCH", method: "PATCH",
body: JSON.stringify({ note_tag: next }), body: JSON.stringify({ note_tag: next, chip: null }),
}); });
await reloadSheet(); await reloadSheet();
@@ -210,14 +482,12 @@ export default function App() {
setChipOpen(false); setChipOpen(false);
setChipEntry(null); setChipEntry(null);
// frontend-only save
setChipLS(gameId, entry.entry_id, chip); setChipLS(gameId, entry.entry_id, chip);
try { try {
// backend only gets "s"
await api(`/games/${gameId}/sheet/${entry.entry_id}`, { await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
method: "PATCH", method: "PATCH",
body: JSON.stringify({ note_tag: "s" }), body: JSON.stringify({ note_tag: "s", chip }),
}); });
} finally { } finally {
await reloadSheet(); await reloadSheet();
@@ -239,7 +509,7 @@ export default function App() {
try { try {
await api(`/games/${gameId}/sheet/${entry.entry_id}`, { await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
method: "PATCH", method: "PATCH",
body: JSON.stringify({ note_tag: null }), body: JSON.stringify({ note_tag: null, chip: null }),
}); });
} finally { } finally {
await reloadSheet(); await reloadSheet();
@@ -249,10 +519,13 @@ export default function App() {
const displayTag = (entry) => { const displayTag = (entry) => {
const t = entry.note_tag; const t = entry.note_tag;
if (!t) return "—"; if (!t) return "—";
if (t === "s") { if (t === "s") {
const chip = getChipLS(gameId, entry.entry_id); // Prefer backend chip, fallback localStorage
const chip = entry.chip || getChipLS(gameId, entry.entry_id);
return chip ? `s.${chip}` : "s"; return chip ? `s.${chip}` : "s";
} }
return t; // i oder m return t; // i oder m
}; };
@@ -279,8 +552,17 @@ export default function App() {
] ]
: []; : [];
const isHost = !!(me?.id && gameMeta?.host_user_id && me.id === gameMeta.host_user_id);
return ( return (
<div style={styles.page}> <div style={styles.page}>
{/* Winner Celebration Overlay */}
<WinnerCelebration
open={celebrateOpen}
winnerName={celebrateName}
onClose={() => setCelebrateOpen(false)}
/>
<div style={styles.bgFixed} aria-hidden="true"> <div style={styles.bgFixed} aria-hidden="true">
<div style={styles.bgMap} /> <div style={styles.bgMap} />
</div> </div>
@@ -291,8 +573,10 @@ export default function App() {
userMenuOpen={userMenuOpen} userMenuOpen={userMenuOpen}
setUserMenuOpen={setUserMenuOpen} setUserMenuOpen={setUserMenuOpen}
openPwModal={openPwModal} openPwModal={openPwModal}
openDesignModal={openDesignModal}
openStatsModal={openStatsModal}
doLogout={doLogout} doLogout={doLogout}
newGame={newGame} onOpenNewGame={() => setNewGameOpen(true)}
/> />
{me.role === "admin" && <AdminPanel />} {me.role === "admin" && <AdminPanel />}
@@ -302,6 +586,17 @@ export default function App() {
gameId={gameId} gameId={gameId}
setGameId={setGameId} setGameId={setGameId}
onOpenHelp={() => setHelpOpen(true)} onOpenHelp={() => setHelpOpen(true)}
members={members}
me={me}
hostUserId={gameMeta?.host_user_id || ""}
/>
{/* Sieger Badge: zwischen Spiel und Verdächtigte Person */}
<WinnerBadge
winner={{
display_name: gameMeta?.winner_display_name || "",
email: gameMeta?.winner_email || "",
}}
/> />
<HelpModal open={helpOpen} onClose={() => setHelpOpen(false)} /> <HelpModal open={helpOpen} onClose={() => setHelpOpen(false)} />
@@ -320,6 +615,15 @@ export default function App() {
))} ))}
</div> </div>
{/* Host-only Winner Auswahl */}
<WinnerCard
isHost={isHost}
members={members}
winnerUserId={winnerUserId}
setWinnerUserId={setWinnerUserId}
onSave={saveWinner}
/>
<div style={{ height: 24 }} /> <div style={{ height: 24 }} />
</div> </div>
@@ -335,11 +639,70 @@ export default function App() {
savePassword={savePassword} savePassword={savePassword}
/> />
<DesignModal
open={designOpen}
onClose={() => setDesignOpen(false)}
themeKey={themeKey}
onSelect={(k) => {
selectTheme(k);
setDesignOpen(false);
}}
/>
<NewGameModal
open={newGameOpen}
onClose={() => setNewGameOpen(false)}
onCreate={createGame}
onJoin={joinGame}
currentCode={gameMeta?.code || ""}
gameFinished={!!gameMeta?.winner_user_id}
hasGame={!!gameId}
currentMembers={members}
/>
<ChipModal <ChipModal
chipOpen={chipOpen} chipOpen={chipOpen}
closeChipModalToDash={closeChipModalToDash} closeChipModalToDash={closeChipModalToDash}
chooseChip={chooseChip} chooseChip={chooseChip}
/> />
<StatsModal
open={statsOpen}
onClose={closeStatsModal}
me={me}
stats={stats}
loading={statsLoading}
error={statsError}
/>
{/* Bottom snack for joins */}
{snack &&
createPortal(
<div
style={{
position: "fixed",
left: "50%",
bottom: 14,
transform: "translateX(-50%)",
maxWidth: "92vw",
padding: "10px 12px",
borderRadius: 14,
border: `1px solid ${stylesTokens.panelBorder}`,
background: stylesTokens.panelBg,
color: stylesTokens.textMain,
boxShadow: "0 12px 30px rgba(0,0,0,0.35)",
backdropFilter: "blur(6px)",
fontWeight: 900,
fontSize: 13,
textAlign: "center",
zIndex: 2147483647,
pointerEvents: "none",
}}
>
{snack}
</div>,
document.body
)}
</div> </div>
); );
} }

View File

@@ -2,16 +2,29 @@ import React, { useEffect, useState } from "react";
import { api } from "../api/client"; import { api } from "../api/client";
import { styles } from "../styles/styles"; import { styles } from "../styles/styles";
import { stylesTokens } from "../styles/theme"; import { stylesTokens } from "../styles/theme";
import { createPortal } from "react-dom";
export default function AdminPanel() { export default function AdminPanel() {
const [users, setUsers] = useState([]); const [users, setUsers] = useState([]);
const [open, setOpen] = useState(false); const [open, setOpen] = useState(false);
const [displayName, setDisplayName] = useState("");
const [email, setEmail] = useState(""); const [email, setEmail] = useState("");
const [password, setPassword] = useState(""); const [password, setPassword] = useState("");
const [role, setRole] = useState("user"); const [role, setRole] = useState("user");
const [msg, setMsg] = useState(""); const [msg, setMsg] = useState("");
useEffect(() => {
if (!open) return;
const prev = document.body.style.overflow;
document.body.style.overflow = "hidden";
return () => {
document.body.style.overflow = prev;
};
}, [open]);
const loadUsers = async () => { const loadUsers = async () => {
const u = await api("/admin/users"); const u = await api("/admin/users");
setUsers(u); setUsers(u);
@@ -22,6 +35,7 @@ export default function AdminPanel() {
}, []); }, []);
const resetForm = () => { const resetForm = () => {
setDisplayName("");
setEmail(""); setEmail("");
setPassword(""); setPassword("");
setRole("user"); setRole("user");
@@ -32,7 +46,7 @@ export default function AdminPanel() {
try { try {
await api("/admin/users", { await api("/admin/users", {
method: "POST", method: "POST",
body: JSON.stringify({ email, password, role }), body: JSON.stringify({ display_name: displayName, email, password, role }),
}); });
setMsg("✅ User erstellt."); setMsg("✅ User erstellt.");
await loadUsers(); await loadUsers();
@@ -43,6 +57,16 @@ export default function AdminPanel() {
} }
}; };
const deleteUser = async (u) => {
if (!window.confirm(`User wirklich löschen (deaktivieren)?\n\n${u.display_name || u.email}`)) return;
try {
await api(`/admin/users/${u.id}`, { method: "DELETE" });
await loadUsers();
} catch (e) {
alert("Fehler: " + (e?.message || "unknown"));
}
};
const closeModal = () => { const closeModal = () => {
setOpen(false); setOpen(false);
setMsg(""); setMsg("");
@@ -63,74 +87,118 @@ export default function AdminPanel() {
<div style={{ marginTop: 8, display: "grid", gap: 8 }}> <div style={{ marginTop: 8, display: "grid", gap: 8 }}>
{users.map((u) => ( {users.map((u) => (
<div key={u.id} style={styles.userRow}> <div
<div style={{ color: stylesTokens.textMain }}>{u.email}</div> key={u.id}
style={{
...styles.userRow,
gridTemplateColumns: "1fr 1fr 80px 90px 92px",
alignItems: "center",
}}
>
<div style={{ color: stylesTokens.textMain, fontWeight: 900 }}>
{u.display_name || "—"}
</div>
<div style={{ color: stylesTokens.textDim, fontSize: 13 }}>{u.email}</div>
<div style={{ textAlign: "center", fontWeight: 900, color: stylesTokens.textGold }}> <div style={{ textAlign: "center", fontWeight: 900, color: stylesTokens.textGold }}>
{u.role} {u.role}
</div> </div>
<div style={{ textAlign: "center", opacity: 0.85, color: stylesTokens.textMain }}> <div style={{ textAlign: "center", opacity: 0.85, color: stylesTokens.textMain }}>
{u.disabled ? "disabled" : "active"} {u.disabled ? "disabled" : "active"}
</div> </div>
<button
onClick={() => deleteUser(u)}
style={{
...styles.secondaryBtn,
padding: "8px 10px",
borderRadius: 12,
color: "#ffb3b3",
opacity: u.role === "admin" ? 0.4 : 1,
pointerEvents: u.role === "admin" ? "none" : "auto",
}}
title={u.role === "admin" ? "Admin kann nicht gelöscht werden" : "User löschen (deaktivieren)"}
>
Löschen
</button>
</div> </div>
))} ))}
</div> </div>
{open && ( {open &&
<div style={styles.modalOverlay} onMouseDown={closeModal}> createPortal(
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}> <div style={styles.modalOverlay} onMouseDown={closeModal}>
<div style={styles.modalHeader}> <div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
<div style={{ fontWeight: 1000, color: stylesTokens.textGold }}> <div style={styles.modalHeader}>
Neuen User anlegen <div style={{ fontWeight: 1000, color: stylesTokens.textGold }}>
</div> Neuen User anlegen
<button onClick={closeModal} style={styles.modalCloseBtn} aria-label="Schließen"> </div>
<button onClick={closeModal} style={styles.modalCloseBtn} aria-label="Schließen">
</button>
</div>
<div style={{ marginTop: 12, display: "grid", gap: 10 }}>
<input
value={email}
onChange={(e) => setEmail(e.target.value)}
placeholder="Email"
style={styles.input}
autoFocus
/>
<input
value={password}
onChange={(e) => setPassword(e.target.value)}
placeholder="Initial Passwort"
type="password"
style={styles.input}
/>
<select value={role} onChange={(e) => setRole(e.target.value)} style={styles.input}>
<option value="user">user</option>
<option value="admin">admin</option>
</select>
{msg && <div style={{ opacity: 0.9, color: stylesTokens.textMain }}>{msg}</div>}
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end", marginTop: 4 }}>
<button
onClick={() => {
resetForm();
setMsg("");
}}
style={styles.secondaryBtn}
>
Leeren
</button>
<button onClick={createUser} style={styles.primaryBtn}>
User erstellen
</button> </button>
</div> </div>
<div style={{ fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}> <div
Tipp: Klick auf Item: Grün Rot Grau Leer style={{
marginTop: 12,
display: "grid",
gap: 8,
justifyItems: "center", // <<< zentriert alles
}}
>
<input
value={displayName}
onChange={(e) => setDisplayName(e.target.value)}
placeholder="Name (z.B. Sascha)"
style={styles.input}
autoFocus
/>
<input
value={email}
onChange={(e) => setEmail(e.target.value)}
placeholder="Email"
style={styles.input}
/>
<input
value={password}
onChange={(e) => setPassword(e.target.value)}
placeholder="Initial Passwort"
type="password"
style={styles.input}
/>
<select value={role} onChange={(e) => setRole(e.target.value)} style={styles.input}>
<option value="user">user</option>
<option value="admin">admin</option>
</select>
{msg && <div style={{ opacity: 0.9, color: stylesTokens.textMain }}>{msg}</div>}
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end", marginTop: 4 }}>
<button
onClick={() => {
resetForm();
setMsg("");
}}
style={styles.secondaryBtn}
>
Leeren
</button>
<button onClick={createUser} style={styles.primaryBtn}>
User erstellen
</button>
</div>
<div style={{ fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}>
Tipp: Name wird in TopBar & Siegeranzeige genutzt.
</div>
</div> </div>
</div> </div>
</div> </div>,
</div> document.body
)} )
}
</div> </div>
); );
} }

View File

@@ -0,0 +1,57 @@
import React from "react";
import { styles } from "../styles/styles";
import { stylesTokens } from "../styles/theme";
import { THEMES } from "../styles/themes";
export default function DesignModal({ open, onClose, themeKey, onSelect }) {
if (!open) return null;
const themeEntries = Object.entries(THEMES);
return (
<div style={styles.modalOverlay} onMouseDown={onClose}>
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
<div style={styles.modalHeader}>
<div style={{ fontWeight: 1000, color: stylesTokens.textGold }}>Design ändern</div>
<button onClick={onClose} style={styles.modalCloseBtn} aria-label="Schließen">
</button>
</div>
<div style={{ marginTop: 12, color: stylesTokens.textMain, opacity: 0.92 }}>
Wähle dein Theme:
</div>
<div style={{ marginTop: 12, display: "grid", gap: 10 }}>
{themeEntries.map(([key, t]) => {
const active = key === themeKey;
return (
<button
key={key}
onClick={() => onSelect(key)}
style={{
...styles.secondaryBtn,
textAlign: "left",
display: "flex",
alignItems: "center",
justifyContent: "space-between",
border: active
? `1px solid rgba(233,216,166,0.40)`
: `1px solid rgba(233,216,166,0.18)`,
}}
>
<span style={{ fontWeight: 1000 }}>{t.label}</span>
<span style={{ opacity: 0.75 }}>{active ? "✓ aktiv" : ""}</span>
</button>
);
})}
</div>
<div style={{ marginTop: 12, fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}>
Hinweis: Das Design wird pro User gespeichert (Email).
</div>
</div>
</div>
);
}

View File

@@ -1,13 +1,47 @@
// src/components/GamePickerCard.jsx
import React from "react"; import React from "react";
import { styles } from "../styles/styles"; import { styles } from "../styles/styles";
import { stylesTokens } from "../styles/theme";
export default function GamePickerCard({ export default function GamePickerCard({
games, games,
gameId, gameId,
setGameId, setGameId,
onOpenHelp, onOpenHelp,
members = [],
me,
hostUserId,
}) { }) {
const cur = games.find((x) => x.id === gameId);
const renderMemberName = (m) => {
const base = ((m.display_name || "").trim() || (m.email || "").trim() || "—");
const isMe = !!(me?.id && String(me.id) === String(m.id));
const isHost = !!(hostUserId && String(hostUserId) === String(m.id));
const suffix = `${isHost ? " " : ""}${isMe ? " (du)" : ""}`;
return base + suffix;
};
const pillStyle = (isHost, isMe) => ({
padding: "7px 10px",
borderRadius: 999,
border: `1px solid ${
isHost ? "rgba(233,216,166,0.35)" : "rgba(233,216,166,0.16)"
}`,
background: isHost
? "linear-gradient(180deg, rgba(233,216,166,0.14), rgba(10,10,12,0.35))"
: "rgba(10,10,12,0.30)",
color: stylesTokens.textMain,
fontSize: 13,
fontWeight: 950,
boxShadow: isHost ? "0 8px 18px rgba(0,0,0,0.25)" : "none",
opacity: isMe ? 1 : 0.95,
display: "inline-flex",
alignItems: "center",
gap: 6,
whiteSpace: "nowrap",
});
return ( return (
<div style={{ marginTop: 14 }}> <div style={{ marginTop: 14 }}>
<div style={styles.card}> <div style={styles.card}>
@@ -21,7 +55,7 @@ export default function GamePickerCard({
> >
{games.map((g) => ( {games.map((g) => (
<option key={g.id} value={g.id}> <option key={g.id} value={g.id}>
{g.name} {g.name} {g.code ? `${g.code}` : ""}
</option> </option>
))} ))}
</select> </select>
@@ -30,6 +64,78 @@ export default function GamePickerCard({
Hilfe Hilfe
</button> </button>
</div> </div>
{/* Code Zeile */}
{cur?.code && (
<div
style={{
padding: "0 12px 10px",
fontSize: 12,
color: stylesTokens.textDim,
opacity: 0.92,
display: "flex",
alignItems: "center",
justifyContent: "space-between",
gap: 10,
}}
>
<div>
Code: <b style={{ color: stylesTokens.textGold }}>{cur.code}</b>
</div>
</div>
)}
{/* Spieler */}
{members?.length > 0 && (
<div style={{ padding: "0 12px 12px" }}>
<div
style={{
fontSize: 12,
opacity: 0.85,
color: stylesTokens.textDim,
display: "flex",
alignItems: "center",
justifyContent: "space-between",
gap: 10,
}}
>
<div>Spieler</div>
<div style={{ fontWeight: 900, color: stylesTokens.textGold }}>
{members.length}
</div>
</div>
<div
style={{
marginTop: 8,
padding: 10,
borderRadius: 16,
border: `1px solid rgba(233,216,166,0.10)`,
background: "rgba(10,10,12,0.18)",
display: "flex",
flexWrap: "wrap",
gap: 8,
}}
>
{members.map((m) => {
const isMe = !!(me?.id && String(me.id) === String(m.id));
const isHost = !!(hostUserId && String(hostUserId) === String(m.id));
const label = renderMemberName(m);
return (
<div key={m.id} style={pillStyle(isHost, isMe)} title={label}>
{isHost && <span style={{ color: stylesTokens.textGold }}>👑</span>}
<span>{label.replace(" 👑", "")}</span>
</div>
);
})}
</div>
<div style={{ marginTop: 6, fontSize: 11, opacity: 0.7, color: stylesTokens.textDim }}>
👑 = Host
</div>
</div>
)}
</div> </div>
</div> </div>
); );

View File

@@ -0,0 +1,74 @@
// src/components/JoinGameModal.jsx
import React, { useEffect, useState } from "react";
import { styles } from "../styles/styles";
import { stylesTokens } from "../styles/theme";
export default function JoinGameModal({ open, onClose, onJoin }) {
const [code, setCode] = useState("");
const [msg, setMsg] = useState("");
const [busy, setBusy] = useState(false);
useEffect(() => {
if (!open) return;
setCode("");
setMsg("");
setBusy(false);
}, [open]);
if (!open) return null;
const doJoin = async () => {
const c = (code || "").trim();
if (!c) return setMsg("❌ Bitte Code eingeben.");
setBusy(true);
setMsg("");
try {
await onJoin(c);
} catch (e) {
setMsg("❌ Fehler: " + (e?.message || "unknown"));
setBusy(false);
}
};
return (
<div style={styles.modalOverlay} onMouseDown={onClose}>
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
<div style={styles.modalHeader}>
<div style={{ fontWeight: 1000, color: stylesTokens.textGold }}>Spiel beitreten</div>
<button onClick={onClose} style={styles.modalCloseBtn} aria-label="Schließen">
</button>
</div>
<div style={{ marginTop: 12, display: "grid", gap: 10 }}>
<input
value={code}
onChange={(e) => setCode(e.target.value)}
placeholder="z.B. 123456"
style={styles.input}
inputMode="numeric"
autoFocus
onKeyDown={(e) => {
if (e.key === "Enter") doJoin();
}}
/>
{msg && <div style={{ opacity: 0.92, color: stylesTokens.textMain }}>{msg}</div>}
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end", marginTop: 4 }}>
<button onClick={onClose} style={styles.secondaryBtn} disabled={busy}>
Abbrechen
</button>
<button onClick={doJoin} style={styles.primaryBtn} disabled={busy}>
{busy ? "Beitreten..." : "Beitreten"}
</button>
</div>
<div style={{ fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}>
Tipp: Der Spiel-Code steht beim Host unter dem Spiel-Dropdown.
</div>
</div>
</div>
</div>
);
}

View File

@@ -0,0 +1,40 @@
import React, { useEffect } from "react";
import { createPortal } from "react-dom";
import { styles } from "../styles/styles";
export default function ModalPortal({ open, onClose, children }) {
useEffect(() => {
if (!open) return;
const onKeyDown = (e) => {
if (e.key === "Escape") onClose?.();
};
// Scroll der Seite sperren
const prev = document.body.style.overflow;
document.body.style.overflow = "hidden";
window.addEventListener("keydown", onKeyDown);
return () => {
window.removeEventListener("keydown", onKeyDown);
document.body.style.overflow = prev;
};
}, [open, onClose]);
if (!open) return null;
return createPortal(
<div
style={styles.modalOverlay}
onMouseDown={(e) => {
// Klick außerhalb schließt
if (e.target === e.currentTarget) onClose?.();
}}
>
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
{children}
</div>
</div>,
document.body
);
}

View File

@@ -0,0 +1,265 @@
import React, { useEffect, useMemo, useState } from "react";
import { styles } from "../styles/styles";
import { stylesTokens } from "../styles/theme";
export default function NewGameModal({
open,
onClose,
onCreate,
onJoin,
// ✅ neu:
currentCode = "",
gameFinished = false,
hasGame = false,
}) {
// modes: running | choice | create | join
const [mode, setMode] = useState("choice");
const [joinCode, setJoinCode] = useState("");
const [err, setErr] = useState("");
const [created, setCreated] = useState(null); // { code }
const [toast, setToast] = useState("");
const canJoin = useMemo(() => joinCode.trim().length >= 4, [joinCode]);
// ✅ wichtig: beim Öffnen entscheidet der Modus anhand "läuft vs beendet"
useEffect(() => {
if (!open) return;
setErr("");
setToast("");
setJoinCode("");
setCreated(null);
// Wenn ein Spiel läuft (und nicht finished) -> nur Code anzeigen
if (hasGame && !gameFinished) {
setMode("running");
} else {
setMode("choice");
}
}, [open, hasGame, gameFinished]);
if (!open) return null;
const showToast = (msg) => {
setToast(msg);
setTimeout(() => setToast(""), 1100);
};
const doCreate = async () => {
setErr("");
try {
const res = await onCreate();
setCreated({ code: res.code });
setMode("create");
} catch (e) {
setErr("❌ Fehler: " + (e?.message || "unknown"));
}
};
const doJoin = async () => {
setErr("");
try {
await onJoin(joinCode.trim().toUpperCase());
onClose();
} catch (e) {
setErr("❌ Fehler: " + (e?.message || "unknown"));
}
};
const copyText = async (text, okMsg = "✅ Code kopiert") => {
try {
await navigator.clipboard.writeText(text || "");
showToast(okMsg);
} catch {
showToast("❌ Copy nicht möglich");
}
};
const codeToShow =
(created?.code || "").trim() ||
(currentCode || "").trim();
return (
<div style={styles.modalOverlay} onMouseDown={onClose}>
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
<div style={styles.modalHeader}>
<div style={{ fontWeight: 1000, color: stylesTokens.textGold }}>
Spiel
</div>
<button onClick={onClose} style={styles.modalCloseBtn} aria-label="Schließen">
</button>
</div>
{/* Toast */}
{toast && (
<div
style={{
marginTop: 10,
padding: "10px 12px",
borderRadius: 12,
border: `1px solid ${stylesTokens.panelBorder}`,
background: stylesTokens.panelBg,
color: stylesTokens.textMain,
fontWeight: 900,
textAlign: "center",
animation: "fadeIn 120ms ease-out",
}}
>
{toast}
</div>
)}
<div style={{ marginTop: 12, display: "grid", gap: 10 }}>
{/* ✅ RUNNING: Nur Code anzeigen, keine Choice */}
{mode === "running" && (
<>
<div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>
Das Spiel läuft noch. Hier ist der <b>Join-Code</b>:
</div>
<div
style={{
display: "grid",
gap: 8,
padding: 12,
borderRadius: 16,
border: `1px solid ${stylesTokens.panelBorder}`,
background: stylesTokens.panelBg,
textAlign: "center",
}}
>
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
Spiel-Code
</div>
<div
style={{
fontSize: 28,
fontWeight: 1100,
letterSpacing: 2,
color: stylesTokens.textGold,
fontFamily: '"Cinzel Decorative", "IM Fell English", system-ui',
}}
>
{codeToShow || "—"}
</div>
<button
onClick={() => copyText(codeToShow)}
style={styles.primaryBtn}
disabled={!codeToShow}
title={!codeToShow ? "Kein Code verfügbar" : "Code kopieren"}
>
Code kopieren
</button>
</div>
<div style={{ fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}>
Sobald ein Sieger gesetzt wurde, kannst du hier ein neues Spiel erstellen oder beitreten.
</div>
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end" }}>
<button onClick={onClose} style={styles.primaryBtn}>
Fertig
</button>
</div>
</>
)}
{/* ✅ CHOICE: nur wenn Spiel beendet oder kein Spiel selected */}
{mode === "choice" && (
<>
<div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>
Willst du ein Spiel <b>erstellen</b> oder einem Spiel <b>beitreten</b>?
</div>
<button onClick={doCreate} style={styles.primaryBtn}>
Spiel erstellen
</button>
<button onClick={() => setMode("join")} style={styles.secondaryBtn}>
Spiel beitreten
</button>
</>
)}
{mode === "join" && (
<>
<div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>
Gib den <b>Code</b> ein:
</div>
<input
value={joinCode}
onChange={(e) => setJoinCode(e.target.value.toUpperCase())}
placeholder="z.B. 8K3MZQ"
style={styles.input}
autoFocus
/>
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end" }}>
<button onClick={() => setMode("choice")} style={styles.secondaryBtn}>
Zurück
</button>
<button onClick={doJoin} style={styles.primaryBtn} disabled={!canJoin}>
Beitreten
</button>
</div>
</>
)}
{mode === "create" && created && (
<>
<div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>
Dein Spiel wurde erstellt. Dieser Code bleibt auch bei Alte Spiele sichtbar:
</div>
<div
style={{
display: "grid",
gap: 8,
padding: 12,
borderRadius: 16,
border: `1px solid ${stylesTokens.panelBorder}`,
background: stylesTokens.panelBg,
textAlign: "center",
}}
>
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
Spiel-Code
</div>
<div
style={{
fontSize: 28,
fontWeight: 1100,
letterSpacing: 2,
color: stylesTokens.textGold,
fontFamily: '"Cinzel Decorative", "IM Fell English", system-ui',
}}
>
{created.code}
</div>
<button onClick={() => copyText(created?.code || "")} style={styles.primaryBtn}>
Code kopieren
</button>
</div>
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end" }}>
<button onClick={onClose} style={styles.primaryBtn}>
Fertig
</button>
</div>
</>
)}
{err && <div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>{err}</div>}
</div>
</div>
</div>
);
}

View File

@@ -3,15 +3,6 @@ import React from "react";
import { styles } from "../styles/styles"; import { styles } from "../styles/styles";
import { stylesTokens } from "../styles/theme"; import { stylesTokens } from "../styles/theme";
/**
* props:
* - title: string
* - entries: array
* - pulseId: number | null
* - onCycleStatus(entry): fn
* - onToggleTag(entry): fn
* - displayTag(entry): string
*/
export default function SheetSection({ export default function SheetSection({
title, title,
entries, entries,
@@ -20,18 +11,18 @@ export default function SheetSection({
onToggleTag, onToggleTag,
displayTag, displayTag,
}) { }) {
// --- helpers (lokal, weil sie rein UI sind) ---
const getRowBg = (status) => { const getRowBg = (status) => {
if (status === 1) return "rgba(255, 35, 35, 0.16)"; if (status === 1) return stylesTokens.rowNoBg;
if (status === 2) return "rgba(0, 190, 80, 0.16)"; if (status === 2) return stylesTokens.rowOkBg;
if (status === 3) return "rgba(140, 140, 140, 0.12)"; if (status === 3) return stylesTokens.rowMaybeBg;
return "rgba(255,255,255,0.06)"; if (status === 0) return stylesTokens.rowEmptyBg;
return stylesTokens.rowDefaultBg;
}; };
const getNameColor = (status) => { const getNameColor = (status) => {
if (status === 1) return "#ffb3b3"; if (status === 1) return stylesTokens.rowNoText;
if (status === 2) return "#baf3c9"; if (status === 2) return stylesTokens.rowOkText;
if (status === 3) return "rgba(233,216,166,0.78)"; if (status === 3) return stylesTokens.rowMaybeText;
return stylesTokens.textMain; return stylesTokens.textMain;
}; };
@@ -43,11 +34,17 @@ export default function SheetSection({
}; };
const getStatusBadge = (status) => { const getStatusBadge = (status) => {
if (status === 2) return { color: "#baf3c9", background: "rgba(0,190,80,0.18)" }; if (status === 2) return { color: stylesTokens.badgeOkText, background: stylesTokens.badgeOkBg };
if (status === 1) return { color: "#ffb3b3", background: "rgba(255,35,35,0.18)" }; if (status === 1) return { color: stylesTokens.badgeNoText, background: stylesTokens.badgeNoBg };
if (status === 3) if (status === 3) return { color: stylesTokens.badgeMaybeText, background: stylesTokens.badgeMaybeBg };
return { color: "rgba(233,216,166,0.85)", background: "rgba(140,140,140,0.14)" }; return { color: stylesTokens.badgeEmptyText, background: stylesTokens.badgeEmptyBg };
return { color: "rgba(233,216,166,0.75)", background: "rgba(255,255,255,0.08)" }; };
const getBorderLeft = (status) => {
if (status === 2) return `4px solid ${stylesTokens.rowOkBorder}`;
if (status === 1) return `4px solid ${stylesTokens.rowNoBorder}`;
if (status === 3) return `4px solid ${stylesTokens.rowMaybeBorder}`;
return `4px solid ${stylesTokens.rowEmptyBorder}`;
}; };
return ( return (
@@ -56,7 +53,6 @@ export default function SheetSection({
<div style={{ display: "grid" }}> <div style={{ display: "grid" }}>
{entries.map((e) => { {entries.map((e) => {
// UI "rot" wenn note_tag i/m/s (Backend s wird als s.XX angezeigt)
const isIorMorS = e.note_tag === "i" || e.note_tag === "m" || e.note_tag === "s"; const isIorMorS = e.note_tag === "i" || e.note_tag === "m" || e.note_tag === "s";
const effectiveStatus = e.status === 0 && isIorMorS ? 1 : e.status; const effectiveStatus = e.status === 0 && isIorMorS ? 1 : e.status;
@@ -70,14 +66,7 @@ export default function SheetSection({
...styles.row, ...styles.row,
background: getRowBg(effectiveStatus), background: getRowBg(effectiveStatus),
animation: pulseId === e.entry_id ? "rowPulse 220ms ease-out" : "none", animation: pulseId === e.entry_id ? "rowPulse 220ms ease-out" : "none",
borderLeft: borderLeft: getBorderLeft(effectiveStatus),
effectiveStatus === 2
? "4px solid rgba(0,190,80,0.55)"
: effectiveStatus === 1
? "4px solid rgba(255,35,35,0.55)"
: effectiveStatus === 3
? "4px solid rgba(233,216,166,0.22)"
: "4px solid rgba(0,0,0,0)",
}} }}
> >
<div <div

View File

@@ -0,0 +1,101 @@
import React from "react";
import { createPortal } from "react-dom";
import { styles } from "../styles/styles";
import { stylesTokens } from "../styles/theme";
function Tile({ label, value, sub }) {
return (
<div
style={{
borderRadius: 16,
border: `1px solid rgba(233,216,166,0.16)`,
background: "rgba(10,10,12,0.55)",
padding: 12,
boxShadow: "inset 0 1px 0 rgba(255,255,255,0.06)",
}}
>
<div
style={{
fontSize: 11,
opacity: 0.8,
color: stylesTokens.textDim,
letterSpacing: 0.6,
textTransform: "uppercase",
}}
>
{label}
</div>
<div
style={{
marginTop: 6,
fontWeight: 1000,
fontSize: 26,
lineHeight: "30px",
color: stylesTokens.textGold,
}}
>
{value}
</div>
{sub ? (
<div style={{ marginTop: 2, fontSize: 12, opacity: 0.85, color: stylesTokens.textDim }}>
{sub}
</div>
) : null}
</div>
);
}
export default function StatsModal({ open, onClose, me, stats, loading, error }) {
if (!open) return null;
const displayName = me ? ((me.display_name || "").trim() || me.email) : "";
return createPortal(
<div style={styles.modalOverlay} onMouseDown={onClose}>
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
<div style={styles.modalHeader}>
<div>
<div style={{ fontWeight: 1000, color: stylesTokens.textGold }}>Statistik</div>
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
{displayName}
</div>
</div>
<button onClick={onClose} style={styles.modalCloseBtn} aria-label="Schließen">
</button>
</div>
<div style={{ marginTop: 12 }}>
{loading ? (
<div style={{ padding: 10, color: stylesTokens.textDim, opacity: 0.9 }}>
Lade Statistik
</div>
) : error ? (
<div style={{ padding: 10, color: "#ffb3b3" }}>{error}</div>
) : (
<div
style={{
display: "grid",
gridTemplateColumns: "1fr 1fr",
gap: 10,
}}
>
<Tile label="Gespielte Spiele" value={stats?.played ?? 0} />
<Tile label="Siege" value={stats?.wins ?? 0} />
<Tile label="Verluste" value={stats?.losses ?? 0} />
<Tile label="Siegerate" value={`${stats?.winrate ?? 0}%`} sub="nur beendete Spiele" />
</div>
)}
</div>
<div style={{ marginTop: 12, fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}>
Hinweis: Gespielt zählt nur Spiele mit gesetztem Sieger.
</div>
</div>
</div>,
document.body
);
}

View File

@@ -7,38 +7,23 @@ export default function TopBar({
userMenuOpen, userMenuOpen,
setUserMenuOpen, setUserMenuOpen,
openPwModal, openPwModal,
openDesignModal,
openStatsModal,
doLogout, doLogout,
newGame, onOpenNewGame,
}) { }) {
const displayName = me ? ((me.display_name || "").trim() || me.email) : "";
return ( return (
<div style={styles.topBar}> <div style={styles.topBar}>
{/* LINKS: nur Rolle */}
<div> <div>
<div style={{ fontWeight: 900, color: stylesTokens.textGold }}> <div style={{ fontWeight: 900, color: stylesTokens.textGold }}>Notizbogen</div>
Notizbogen <div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
</div> {displayName}
<div
style={{
fontSize: 12,
opacity: 0.8,
color: stylesTokens.textDim,
}}
>
{me.email}
</div> </div>
</div> </div>
{/* RECHTS: Account + Neues Spiel */} <div style={{ display: "flex", gap: 8, alignItems: "center", flexWrap: "nowrap" }} data-user-menu>
<div
style={{
display: "flex",
gap: 8,
alignItems: "center",
flexWrap: "nowrap",
}}
data-user-menu
>
{/* Account Dropdown */}
<div style={{ position: "relative" }}> <div style={{ position: "relative" }}>
<button <button
onClick={() => setUserMenuOpen((v) => !v)} onClick={() => setUserMenuOpen((v) => !v)}
@@ -52,7 +37,6 @@ export default function TopBar({
{userMenuOpen && ( {userMenuOpen && (
<div style={styles.userDropdown}> <div style={styles.userDropdown}>
{/* Email Info */}
<div <div
style={{ style={{
padding: "10px 12px", padding: "10px 12px",
@@ -62,14 +46,29 @@ export default function TopBar({
borderBottom: "1px solid rgba(233,216,166,0.12)", borderBottom: "1px solid rgba(233,216,166,0.12)",
}} }}
> >
{me.email} {me?.email || ""}
</div> </div>
{/* Actions */} <button
onClick={() => {
setUserMenuOpen(false);
openStatsModal?.();
}}
style={styles.userDropdownItem}
>
Statistik
</button>
<div style={styles.userDropdownDivider} />
<button onClick={openPwModal} style={styles.userDropdownItem}> <button onClick={openPwModal} style={styles.userDropdownItem}>
Passwort setzen Passwort setzen
</button> </button>
<button onClick={openDesignModal} style={styles.userDropdownItem}>
Design ändern
</button>
<div style={styles.userDropdownDivider} /> <div style={styles.userDropdownDivider} />
<button <button
@@ -77,10 +76,7 @@ export default function TopBar({
setUserMenuOpen(false); setUserMenuOpen(false);
doLogout(); doLogout();
}} }}
style={{ style={{ ...styles.userDropdownItem, color: "#ffb3b3" }}
...styles.userDropdownItem,
color: "#ffb3b3",
}}
> >
Logout Logout
</button> </button>
@@ -88,8 +84,7 @@ export default function TopBar({
)} )}
</div> </div>
{/* Neues Spiel Button */} <button onClick={onOpenNewGame} style={styles.primaryBtn}>
<button onClick={newGame} style={styles.primaryBtn}>
New Game New Game
</button> </button>
</div> </div>

View File

@@ -0,0 +1,47 @@
import React from "react";
import { stylesTokens } from "../styles/theme";
/**
* Props:
* - winner: { display_name?: string, email?: string } | null
* - winnerEmail: string | null (legacy fallback)
*/
export default function WinnerBadge({ winner, winnerEmail }) {
const name =
(winner?.display_name || "").trim() ||
(winner?.email || "").trim() ||
(winnerEmail || "").trim();
if (!name) return null;
return (
<div
style={{
marginTop: 14,
padding: "10px 12px",
borderRadius: 16,
border: `1px solid ${stylesTokens.panelBorder}`,
background: stylesTokens.panelBg,
boxShadow: "0 12px 30px rgba(0,0,0,0.35)",
backdropFilter: "blur(6px)",
display: "flex",
alignItems: "center",
justifyContent: "space-between",
gap: 10,
}}
>
<div style={{ display: "flex", alignItems: "center", gap: 10 }}>
<div style={{ fontSize: 18 }}>🏆</div>
<div style={{ color: stylesTokens.textMain, fontWeight: 900 }}>
Sieger:
<span style={{ color: stylesTokens.textGold }}>{" "}{name}</span>
</div>
</div>
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
festgelegt
</div>
</div>
);
}

View File

@@ -0,0 +1,47 @@
import React from "react";
import { styles } from "../styles/styles";
import { stylesTokens } from "../styles/theme";
export default function WinnerCard({
isHost,
members,
winnerUserId,
setWinnerUserId,
onSave,
}) {
if (!isHost) return null;
return (
<div style={{ marginTop: 14 }}>
<div style={styles.card}>
<div style={styles.sectionHeader}>Sieger</div>
<div style={styles.cardBody}>
<select
value={winnerUserId || ""}
onChange={(e) => setWinnerUserId(e.target.value || "")}
style={{ ...styles.input, flex: 1 }}
>
<option value=""> kein Sieger </option>
{members.map((m) => {
const dn = ((m.display_name || "").trim() || (m.email || "").trim());
return (
<option key={m.id} value={m.id}>
{dn}
</option>
);
})}
</select>
<button onClick={onSave} style={styles.primaryBtn}>
Speichern
</button>
</div>
<div style={{ padding: "0 12px 12px", fontSize: 12, color: stylesTokens.textDim, opacity: 0.9 }}>
Nur der Host (Spiel-Ersteller) kann den Sieger setzen.
</div>
</div>
</div>
);
}

View File

@@ -0,0 +1,182 @@
import React, { useEffect } from "react";
import { createPortal } from "react-dom";
import confetti from "canvas-confetti";
import { stylesTokens } from "../styles/theme";
export default function WinnerCelebration({ open, winnerName, onClose }) {
useEffect(() => {
if (!open) return;
// Scroll lock
const prevOverflow = document.body.style.overflow;
document.body.style.overflow = "hidden";
const reduceMotion =
window.matchMedia &&
window.matchMedia("(prefers-reduced-motion: reduce)").matches;
if (!reduceMotion) {
const end = Date.now() + 4500;
// WICHTIG: über dem Overlay rendern
const TOP_Z = 2147483647;
// hellere Farben damits auch auf dark overlay knallt
const bright = ["#ffffff", "#ffd166", "#06d6a0", "#4cc9f0", "#f72585"];
// 2 große Bursts
confetti({
particleCount: 170,
spread: 95,
startVelocity: 42,
origin: { x: 0.12, y: 0.62 },
zIndex: TOP_Z,
colors: bright,
});
confetti({
particleCount: 170,
spread: 95,
startVelocity: 42,
origin: { x: 0.88, y: 0.62 },
zIndex: TOP_Z,
colors: bright,
});
// “Rain” über die Zeit
(function frame() {
confetti({
particleCount: 8,
spread: 75,
startVelocity: 34,
origin: { x: Math.random(), y: Math.random() * 0.18 },
scalar: 1.05,
zIndex: TOP_Z,
colors: bright,
});
if (Date.now() < end) requestAnimationFrame(frame);
})();
}
const t = setTimeout(() => onClose?.(), 5500);
return () => {
clearTimeout(t);
document.body.style.overflow = prevOverflow;
};
}, [open, onClose]);
useEffect(() => {
if (!open) return;
const onKey = (e) => e.key === "Escape" && onClose?.();
window.addEventListener("keydown", onKey);
return () => window.removeEventListener("keydown", onKey);
}, [open, onClose]);
if (!open) return null;
const node = (
<div
role="dialog"
aria-modal="true"
style={{
position: "fixed",
inset: 0,
zIndex: 2147483646,
display: "flex",
alignItems: "center",
justifyContent: "center",
// weniger dunkel -> Confetti wirkt heller
background: "rgba(0,0,0,0.42)",
backdropFilter: "blur(10px)",
WebkitBackdropFilter: "blur(10px)",
padding: 14,
}}
onMouseDown={onClose}
>
<div
onMouseDown={(e) => e.stopPropagation()}
style={{
// kleiner + mobile friendly
width: "min(420px, 90vw)",
borderRadius: 18,
padding: "14px 14px",
border: `1px solid ${stylesTokens.panelBorder}`,
background: stylesTokens.panelBg,
boxShadow: "0 18px 70px rgba(0,0,0,0.55)",
backdropFilter: "blur(10px)",
WebkitBackdropFilter: "blur(10px)",
position: "relative",
overflow: "hidden",
}}
>
{/* dezente “Gold Line” */}
<div
style={{
position: "absolute",
inset: 0,
background: `linear-gradient(90deg, transparent, ${stylesTokens.goldLine}, transparent)`,
opacity: 0.32,
pointerEvents: "none",
}}
/>
{/* shine */}
<div
style={{
position: "absolute",
top: -70,
right: -120,
width: 240,
height: 200,
background: `radial-gradient(circle at 30% 30%, ${stylesTokens.goldLine}, transparent 60%)`,
opacity: 0.12,
transform: "rotate(12deg)",
pointerEvents: "none",
}}
/>
<div style={{ position: "relative", display: "grid", gap: 8 }}>
<div style={{ fontSize: 30, lineHeight: 1 }}>🏆</div>
<div
style={{
fontSize: 16,
fontWeight: 900,
color: stylesTokens.textMain,
lineHeight: 1.25,
}}
>
Spieler{" "}
<span style={{ color: stylesTokens.textGold }}>
{winnerName || "Unbekannt"}
</span>{" "}
hat die richtige Lösung!
</div>
<div style={{ color: stylesTokens.textDim, opacity: 0.95, fontSize: 13 }}>
Fall gelöst. Respekt.
</div>
<div style={{ display: "flex", justifyContent: "flex-end", marginTop: 6 }}>
<button
onClick={onClose}
style={{
padding: "9px 11px",
borderRadius: 12,
border: `1px solid ${stylesTokens.panelBorder}`,
background: "rgba(255,255,255,0.06)",
color: stylesTokens.textMain,
fontWeight: 900,
cursor: "pointer",
}}
>
OK
</button>
</div>
</div>
</div>
</div>
);
return createPortal(node, document.body);
}

View File

@@ -1,7 +1,51 @@
import React from "react"; import React from "react";
import { createRoot } from "react-dom/client"; import ReactDOM from "react-dom/client";
import App from "./App.jsx"; import App from "./App.jsx";
import { applyTheme, DEFAULT_THEME_KEY } from "./styles/themes";
import { registerSW } from "virtual:pwa-register"; import { registerSW } from "virtual:pwa-register";
createRoot(document.getElementById("root")).render(<App />); async function bootstrap() {
registerSW({ immediate: true }); // Theme sofort setzen
try {
const key = localStorage.getItem("hpTheme:guest") || DEFAULT_THEME_KEY;
applyTheme(key);
} catch {
applyTheme(DEFAULT_THEME_KEY);
}
// Fonts abwarten (verhindert Layout-Sprung)
try {
if (document.fonts?.ready) {
await document.fonts.ready;
}
} catch {}
// App rendern
ReactDOM.createRoot(document.getElementById("root")).render(<App />);
// Splash mind. 3 Sekunden anzeigen (3000ms)
const MIN_SPLASH_MS = 3000;
const tStart = performance.now();
const hideSplash = () => {
const splash = document.getElementById("app-splash");
if (!splash) return;
splash.classList.add("hide");
setTimeout(() => splash.remove(), 320);
};
const elapsed = performance.now() - tStart;
const remaining = Math.max(0, MIN_SPLASH_MS - elapsed);
setTimeout(hideSplash, remaining);
// Service Worker ohne Auto-Reload-Flash
registerSW({
immediate: true,
onNeedRefresh() {
console.info("Neue Version verfügbar");
// optional: später Toast "Update verfügbar"
},
});
}
bootstrap();

View File

@@ -1,5 +1,8 @@
import { useEffect } from "react"; import { useEffect } from "react";
import { stylesTokens } from "../theme"; import { stylesTokens } from "../theme";
import { applyTheme } from "../themes";
export function useHpGlobalStyles() { export function useHpGlobalStyles() {
// Google Fonts // Google Fonts
@@ -81,4 +84,9 @@ export function useHpGlobalStyles() {
`; `;
document.head.appendChild(style); document.head.appendChild(style);
}, []); }, []);
// Ensure a theme is applied once (fallback)
useEffect(() => {
applyTheme("default");
}, []);
} }

View File

@@ -16,6 +16,8 @@ export const styles = {
}, },
topBar: { topBar: {
position: "relative",
zIndex: 50,
display: "flex", display: "flex",
justifyContent: "space-between", justifyContent: "space-between",
alignItems: "center", alignItems: "center",
@@ -49,8 +51,11 @@ export const styles = {
fontFamily: '"Cinzel Decorative", "IM Fell English", system-ui', fontFamily: '"Cinzel Decorative", "IM Fell English", system-ui',
letterSpacing: 1.0, letterSpacing: 1.0,
color: stylesTokens.textGold, color: stylesTokens.textGold,
background: "linear-gradient(180deg, rgba(32,32,36,0.92), rgba(14,14,16,0.92))",
borderBottom: `1px solid ${stylesTokens.goldLine}`, // WICHTIG: Header-Farben aus Theme-Tokens, nicht hart codiert
background: `linear-gradient(180deg, ${stylesTokens.headerBgTop}, ${stylesTokens.headerBgBottom})`,
borderBottom: `1px solid ${stylesTokens.headerBorder}`,
textTransform: "uppercase", textTransform: "uppercase",
textShadow: "0 1px 0 rgba(0,0,0,0.6)", textShadow: "0 1px 0 rgba(0,0,0,0.6)",
}, },
@@ -117,13 +122,13 @@ export const styles = {
input: { input: {
width: "100%", width: "100%",
padding: 10, padding: "10px 12px",
borderRadius: 12, borderRadius: 14,
border: `1px solid rgba(233,216,166,0.18)`, border: `1px solid rgba(233,216,166,0.18)`,
background: "rgba(10,10,12,0.55)", background: "rgba(10,10,12,0.55)",
color: stylesTokens.textMain, color: stylesTokens.textMain,
outline: "none", outline: "none",
fontSize: 16, fontSize: 15,
}, },
primaryBtn: { primaryBtn: {
@@ -150,6 +155,8 @@ export const styles = {
// Admin // Admin
adminWrap: { adminWrap: {
position: "relative",
zIndex: 1,
marginTop: 14, marginTop: 14,
padding: 12, padding: 12,
borderRadius: 16, borderRadius: 16,
@@ -181,26 +188,28 @@ export const styles = {
// Modal // Modal
modalOverlay: { modalOverlay: {
position: "fixed", position: "fixed",
inset: 0, inset: 0, // statt top/left/right/bottom
background: "rgba(0,0,0,0.65)", width: "100%", // ✅ NICHT 100vw
height: "100%", // ✅ NICHT 100vh
display: "flex", display: "flex",
alignItems: "center", alignItems: "center",
justifyContent: "center", justifyContent: "center",
padding: 16, padding: "calc(12px + env(safe-area-inset-top)) calc(12px + env(safe-area-inset-right)) calc(12px + env(safe-area-inset-bottom)) calc(12px + env(safe-area-inset-left))",
zIndex: 9999, boxSizing: "border-box", // wichtig bei padding
animation: "fadeIn 160ms ease-out", zIndex: 2147483647,
background: "rgba(0,0,0,0.72)",
overflowY: "auto",
}, },
modalCard: { modalCard: {
width: "100%", width: "min(560px, 100%)",
maxWidth: 560,
borderRadius: 18, borderRadius: 18,
border: `1px solid rgba(233,216,166,0.18)`, border: `1px solid rgba(233,216,166,0.18)`,
background: "linear-gradient(180deg, rgba(20,20,24,0.92), rgba(12,12,14,0.86))", background: "rgba(12,12,14,0.96)",
boxShadow: "0 18px 55px rgba(0,0,0,0.70)", boxShadow: "0 18px 55px rgba(0,0,0,0.70)",
padding: 14, padding: 14,
backdropFilter: "blur(6px)", maxHeight: "calc(100vh - 32px)",
animation: "popIn 160ms ease-out", overflow: "auto",
color: stylesTokens.textMain,
}, },
modalHeader: { modalHeader: {
display: "flex", display: "flex",
@@ -418,7 +427,7 @@ export const styles = {
bgMap: { bgMap: {
position: "absolute", position: "absolute",
inset: 0, inset: 0,
backgroundImage: 'url("/bg/marauders-map-blur.jpg")', backgroundImage: stylesTokens.bgImage,
backgroundSize: "cover", backgroundSize: "cover",
backgroundPosition: "center", backgroundPosition: "center",
backgroundRepeat: "no-repeat", backgroundRepeat: "no-repeat",
@@ -468,7 +477,7 @@ export const styles = {
background: "linear-gradient(180deg, rgba(20,20,24,0.96), rgba(12,12,14,0.92))", background: "linear-gradient(180deg, rgba(20,20,24,0.96), rgba(12,12,14,0.92))",
boxShadow: "0 18px 55px rgba(0,0,0,0.70)", boxShadow: "0 18px 55px rgba(0,0,0,0.70)",
overflow: "hidden", overflow: "hidden",
zIndex: 10000, zIndex: 99999,
backdropFilter: "blur(8px)", backdropFilter: "blur(8px)",
}, },

View File

@@ -1,11 +1,36 @@
export const stylesTokens = { export const stylesTokens = {
pageBg: "#0b0b0c", pageBg: "var(--hp-pageBg)",
panelBg: "rgba(20, 20, 22, 0.55)", panelBg: "var(--hp-panelBg)",
panelBorder: "rgba(233, 216, 166, 0.14)", panelBorder: "var(--hp-panelBorder)",
textMain: "rgba(245, 239, 220, 0.92)", textMain: "var(--hp-textMain)",
textDim: "rgba(233, 216, 166, 0.70)", textDim: "var(--hp-textDim)",
textGold: "#e9d8a6", textGold: "var(--hp-textGold)",
goldLine: "rgba(233, 216, 166, 0.18)", goldLine: "var(--hp-goldLine)",
};
// Header
headerBgTop: "var(--hp-headerBgTop)",
headerBgBottom: "var(--hp-headerBgBottom)",
headerBorder: "var(--hp-headerBorder)",
// Rows
rowNoBg: "var(--hp-rowNoBg)",
rowNoText: "var(--hp-rowNoText)",
rowNoBorder: "var(--hp-rowNoBorder)",
rowOkBg: "var(--hp-rowOkBg)",
rowOkText: "var(--hp-rowOkText)",
rowOkBorder: "var(--hp-rowOkBorder)",
rowMaybeBg: "var(--hp-rowMaybeBg)",
rowMaybeText: "var(--hp-rowMaybeText)",
rowMaybeBorder: "var(--hp-rowMaybeBorder)",
rowEmptyBg: "var(--hp-rowEmptyBg)",
rowEmptyText: "var(--hp-rowEmptyText)",
rowEmptyBorder: "var(--hp-rowEmptyBorder)",
// Background
bgImage: "var(--hp-bgImage)",
};

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@@ -0,0 +1,253 @@
// frontend/src/styles/themes.js
export const THEMES = {
default: {
label: "Standard",
tokens: {
pageBg: "#0b0b0c",
panelBg: "rgba(20, 20, 22, 0.55)",
panelBorder: "rgba(233, 216, 166, 0.14)",
textMain: "rgba(245, 239, 220, 0.92)",
textDim: "rgba(233, 216, 166, 0.70)",
textGold: "#e9d8a6",
goldLine: "rgba(233, 216, 166, 0.18)",
// Section header (wie TopBar, aber leicht “tiefer”)
headerBgTop: "rgba(32,32,36,0.92)",
headerBgBottom: "rgba(14,14,16,0.92)",
headerBorder: "rgba(233, 216, 166, 0.18)",
// Row colors (fix falsch bleibt rot in ALLEN themes)
rowNoBg: "rgba(255, 35, 35, 0.16)",
rowNoText: "#ffb3b3",
rowNoBorder: "rgba(255,35,35,0.55)",
rowOkBg: "rgba(0, 190, 80, 0.16)",
rowOkText: "#baf3c9",
rowOkBorder: "rgba(0,190,80,0.55)",
rowMaybeBg: "rgba(140, 140, 140, 0.12)",
rowMaybeText: "rgba(233,216,166,0.85)",
rowMaybeBorder: "rgba(233,216,166,0.22)",
rowEmptyBg: "rgba(255,255,255,0.06)",
rowEmptyText: "rgba(233,216,166,0.75)",
rowEmptyBorder: "rgba(0,0,0,0)",
// Background
bgImage: "url('/bg/marauders-map-blur.jpg')",
},
},
gryffindor: {
label: "Gryffindor",
tokens: {
pageBg: "#0b0b0c",
panelBg: "rgba(20, 14, 14, 0.58)",
panelBorder: "rgba(255, 190, 120, 0.16)",
textMain: "rgba(245, 239, 220, 0.92)",
textDim: "rgba(255, 210, 170, 0.70)",
textGold: "#ffb86b",
goldLine: "rgba(255, 184, 107, 0.18)",
headerBgTop: "rgba(42,18,18,0.92)",
headerBgBottom: "rgba(18,10,10,0.92)",
headerBorder: "rgba(255, 184, 107, 0.22)",
rowNoBg: "rgba(255, 35, 35, 0.16)",
rowNoText: "#ffb3b3",
rowNoBorder: "rgba(255,35,35,0.55)",
rowOkBg: "rgba(255, 184, 107, 0.16)",
rowOkText: "#ffd2a8",
rowOkBorder: "rgba(255,184,107,0.55)",
rowMaybeBg: "rgba(140, 140, 140, 0.04)",
rowMaybeText: "rgba(255,210,170,0.85)",
rowMaybeBorder: "rgba(255,184,107,0.22)",
rowEmptyBg: "rgba(255,255,255,0.06)",
rowEmptyText: "rgba(255,210,170,0.75)",
rowEmptyBorder: "rgba(0,0,0,0)",
// Background
bgImage: "url('/bg/gryffindor.png')",
},
},
slytherin: {
label: "Slytherin",
tokens: {
pageBg: "#070a09",
panelBg: "rgba(12, 20, 16, 0.58)",
panelBorder: "rgba(120, 255, 190, 0.12)",
textMain: "rgba(235, 245, 240, 0.92)",
textDim: "rgba(175, 240, 210, 0.70)",
textGold: "#7CFFB6",
goldLine: "rgba(124, 255, 182, 0.18)",
headerBgTop: "rgba(14,28,22,0.92)",
headerBgBottom: "rgba(10,14,12,0.92)",
headerBorder: "rgba(124, 255, 182, 0.22)",
rowNoBg: "rgba(255, 35, 35, 0.16)",
rowNoText: "#ffb3b3",
rowNoBorder: "rgba(255,35,35,0.55)",
rowOkBg: "rgba(124, 255, 182, 0.16)",
rowOkText: "rgba(190,255,220,0.92)",
rowOkBorder: "rgba(124,255,182,0.55)",
rowMaybeBg: "rgba(120, 255, 190, 0.02)",
rowMaybeText: "rgba(175,240,210,0.85)",
rowMaybeBorder: "rgba(120,255,190,0.22)",
rowEmptyBg: "rgba(255,255,255,0.04)",
rowEmptyText: "rgba(175,240,210,0.75)",
rowEmptyBorder: "rgba(0,0,0,0)",
// Background
bgImage: "url('/bg/slytherin.png')",
},
},
ravenclaw: {
label: "Ravenclaw",
tokens: {
pageBg: "#07080c",
panelBg: "rgba(14, 16, 24, 0.60)",
panelBorder: "rgba(140, 180, 255, 0.14)",
textMain: "rgba(235, 240, 250, 0.92)",
textDim: "rgba(180, 205, 255, 0.72)",
textGold: "#8FB6FF",
goldLine: "rgba(143, 182, 255, 0.18)",
headerBgTop: "rgba(18,22,40,0.92)",
headerBgBottom: "rgba(10,12,20,0.92)",
headerBorder: "rgba(143, 182, 255, 0.22)",
rowNoBg: "rgba(255, 35, 35, 0.16)",
rowNoText: "#ffb3b3",
rowNoBorder: "rgba(255,35,35,0.55)",
rowOkBg: "rgba(143, 182, 255, 0.16)",
rowOkText: "rgba(210,230,255,0.92)",
rowOkBorder: "rgba(143,182,255,0.55)",
rowMaybeBg: "rgba(140, 180, 255, 0.04)",
rowMaybeText: "rgba(180,205,255,0.85)",
rowMaybeBorder: "rgba(143,182,255,0.22)",
rowEmptyBg: "rgba(255,255,255,0.06)",
rowEmptyText: "rgba(180,205,255,0.78)",
rowEmptyBorder: "rgba(0,0,0,0)",
// Background
bgImage: "url('/bg/ravenclaw.png')",
},
},
hufflepuff: {
label: "Hufflepuff",
tokens: {
pageBg: "#0b0b0c",
panelBg: "rgba(18, 18, 14, 0.60)",
panelBorder: "rgba(255, 230, 120, 0.16)",
textMain: "rgba(245, 239, 220, 0.92)",
textDim: "rgba(255, 240, 180, 0.70)",
textGold: "#FFE27A",
goldLine: "rgba(255, 226, 122, 0.18)",
headerBgTop: "rgba(34,30,14,0.92)",
headerBgBottom: "rgba(16,14,8,0.92)",
headerBorder: "rgba(255, 226, 122, 0.22)",
rowNoBg: "rgba(255, 35, 35, 0.16)",
rowNoText: "#ffb3b3",
rowNoBorder: "rgba(255,35,35,0.55)",
rowOkBg: "rgba(255, 226, 122, 0.16)",
rowOkText: "rgba(255,240,190,0.92)",
rowOkBorder: "rgba(255,226,122,0.55)",
rowMaybeBg: "rgba(255, 226, 122, 0.04)",
rowMaybeText: "rgba(255,240,180,0.85)",
rowMaybeBorder: "rgba(255,226,122,0.22)",
rowEmptyBg: "rgba(255,255,255,0.06)",
rowEmptyText: "rgba(255,240,180,0.78)",
rowEmptyBorder: "rgba(0,0,0,0)",
// Background
bgImage: "url('/bg/hufflepuff.png')",
},
},
};
export const DEFAULT_THEME_KEY = "default";
export function setThemeColorMeta(color) {
try {
const safe = typeof color === "string" ? color.trim() : "";
if (!safe) return;
// only allow solid colors (hex, rgb, hsl); ignore urls/gradients/rgba overlays
const looksSolid =
safe.startsWith("#") ||
safe.startsWith("rgb(") ||
safe.startsWith("hsl(") ||
safe.startsWith("oklch(");
if (!looksSolid) return;
let meta = document.querySelector('meta[name="theme-color"]');
if (!meta) {
meta = document.createElement("meta");
meta.setAttribute("name", "theme-color");
document.head.appendChild(meta);
}
meta.setAttribute("content", safe);
} catch {
// ignore
}
}
export function applyTheme(themeKey) {
const t = THEMES[themeKey] || THEMES[DEFAULT_THEME_KEY];
const root = document.documentElement;
for (const [k, v] of Object.entries(t.tokens)) {
root.style.setProperty(`--hp-${k}`, v);
}
// ✅ PWA/Android Statusbar dynamisch an Theme anpassen
// Nimmt (falls vorhanden) statusBarColor, sonst pageBg
setThemeColorMeta(t.tokens.statusBarColor || t.tokens.pageBg || "#000000");
}
export function themeStorageKey(email) {
return `hpTheme:${(email || "guest").toLowerCase()}`;
}
export function loadThemeKey(email) {
try {
return localStorage.getItem(themeStorageKey(email)) || DEFAULT_THEME_KEY;
} catch {
return DEFAULT_THEME_KEY;
}
}
export function saveThemeKey(email, key) {
try {
localStorage.setItem(themeStorageKey(email), key);
} catch {}
}

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@@ -0,0 +1,28 @@
// frontend/src/utils/winnerStorage.js
function winnerKey(gameId) {
return `winner:${gameId}`;
}
export function getWinnerLS(gameId) {
if (!gameId) return "";
try {
return localStorage.getItem(winnerKey(gameId)) || "";
} catch {
return "";
}
}
export function setWinnerLS(gameId, name) {
if (!gameId) return;
try {
localStorage.setItem(winnerKey(gameId), (name || "").trim());
} catch {}
}
export function clearWinnerLS(gameId) {
if (!gameId) return;
try {
localStorage.removeItem(winnerKey(gameId));
} catch {}
}

View File

@@ -20,7 +20,7 @@ export default defineConfig({
scope: "/", scope: "/",
display: "standalone", display: "standalone",
background_color: "#1c140d", background_color: "#1c140d",
theme_color: "#caa45a", theme_color: "#000000",
icons: [ icons: [
{ src: "/icons/icon-512.png", sizes: "512x512", type: "image/png" } { src: "/icons/icon-512.png", sizes: "512x512", type: "image/png" }
] ]
@@ -28,6 +28,9 @@ export default defineConfig({
workbox: { workbox: {
// Caching-Default: die App-Shell wird offline verfügbar // Caching-Default: die App-Shell wird offline verfügbar
globPatterns: ["**/*.{js,css,html,ico,png,jpg,jpeg,svg,webp}"], globPatterns: ["**/*.{js,css,html,ico,png,jpg,jpeg,svg,webp}"],
cleanupOutdatedCaches: true,
skipWaiting: true,
clientsClaim: true,
} }
}) })
] ]