Implemented DELETE `/games/{game_id}` endpoint allowing hosts to cancel games with cascade deletion of sheet states, chips, and memberships. Added `cancelGame` handler in App.jsx to delete game, refresh game list, reset state, and show confirmation snack. Added cancel button to GamePickerCard lobby section (pre-start) and started section (non-finished games) with bilingual confirmation dialog, loading state, and error handling.
Added read-only enforcement for finished games by checking `winner_user_id` in backend PATCH endpoint and frontend sheet interactions. Implemented GameStartCelebration component with confetti burst, animated overlay card, and pulsing rune icon. Enhanced splash screen with orbiting border animation, sparkle effects, and title rise transition. Added haptic feedback (vibration) to sheet
Implemented host-controlled game start mechanism that generates unique player chips from user names. Added `started_at` timestamp to games and new `game_chips` table to store player identifiers. Chips are created using first name initial plus first two surname letters (e.g., SNE for Sascha Nesterovic) with automatic conflict resolution. Updated frontend to display start button for hosts, show game status, and populate chip selection modal
Updated backend to include winner's display name in the game metadata API and frontend to display it alongside the email. This enhances clarity by showing a more user-friendly identifier.
This commit introduces significant changes across the backend and frontend to improve game creation, joining, and member management. Key updates include adding a host role, structured handling of winners, and a New Game modal in the frontend. The refactor also simplifies join codes, improves persistence for user themes, and enhances overall user interaction with better UI feedback and logic.
This update introduces "join codes" for games to simplify game joining. Enhancements include player role and winner management for better organization. Additionally, theme preferences are now user-configurable and persisted server-side.
This update introduces a new "maybe" status for entries, represented by a distinct UI button and background. Additionally, long-press functionality has been implemented, allowing users to toggle the "confirmed" status through prolonged interaction. UI components and styles have been updated to reflect these changes, improving usability.