The small "teilen" hint was not being actively used and has been removed for cleaner code. This improves readability and maintains consistency in the component.
This update introduces visual indicators to identify the host and the current user in the GamePickerCard component. Hosts are marked with a star, and the current user is labeled as "(du)". The design of the member pills has also been enhanced for better clarity and aesthetics.
Added functionality to display members in GamePickerCard, replacing the previously redundant implementation in NewGameModal. This change centralizes member display logic, reducing code duplication and improving maintainability.
Introduced a UI element in NewGameModal to display the list of current members when available. Also used React Portal to render the bottom snack for joins directly in the document body. These updates enhance UI clarity and user feedback during game interactions.
Added functionality to detect new members joining games, displaying a snack message and providing optional vibration feedback. Managed state with refs to track members and reset baselines when switching games. Styled a bottom toast notification for better user feedback.
Introduced functionality to detect and handle ongoing games in the new game modal. The modal now switches between "running" and "choice" modes based on game state, improving clarity for users. Added a dedicated section to display the game code when a game is active.
Implemented a useEffect to periodically refresh game member and winner metadata every 2.5 seconds. This ensures new joiners are visible without requiring a page reload, balancing performance and usability.
Reduced the opacity in "rowMaybeBg" and "rowEmptyBg" styles across all themes to improve visual clarity and match the design requirements. These changes ensure a more subtle background appearance in various UI states.
Updated backend to include winner's display name in the game metadata API and frontend to display it alongside the email. This enhances clarity by showing a more user-friendly identifier.
Simplified the WinnerBadge component by removing the conditional logic for optionally displaying the email when the display name is available. Updated WinnerCard to use display name as the primary label fallback for members, ensuring cleaner and consistent rendering.
Replaced top/left/right/bottom with a single "inset" property for cleaner and more concise code. Updated padding to account for safe areas dynamically and ensured box-sizing includes padding. Improved responsiveness by using percentages instead of viewport units for width and height.
Replaced the incorrect `me.display_name` with `winner.email` to ensure the correct email is shown when `showEmail` is true. This resolves the display issue for winner information.
The `displayName` variable was declared but not used effectively in the component. This cleanup improves code readability and eliminates unnecessary declarations. Updated the code to directly use `me.display_name`.
Replaced the conditional display of the winner's email with a more robust logic to show either the trimmed display name or the email. This ensures better handling of cases where the display name is unavailable or matches the email.
Replaced `display_name` with `email` in `WinnerBadge` and `WinnerCard` components. This ensures email addresses are shown consistently when rendering winner-related information.
Introduced an endpoint to fetch user stats and integrated it with a new StatsModal component in the frontend. Users can now view game statistics, including played games, wins, losses, and win rates, accessible from the user menu.
Centered elements in the Admin Panel using `justifyItems: "center"`. Adjusted input padding, font size, and primary button styling for improved layout and usability.
This change reorders the `AdminPanel` function definition to appear before the `useEffect` hook, enhancing readability and maintaining consistent organization. No functionality is altered.
Moved modal rendering logic to a new `ModalPortal` component to improve reusability and separation of concerns. Adjusted styles for better UI consistency, including improved backdrop and modal behavior. Enhanced accessibility by handling escape key events and blocking background scrolling when the modal is open.
Replaced `winner.email` with `winner.displayName` in the WinnerBadge component. This ensures a more user-friendly representation by showing the display name instead of the email.
Reduced grid gap in AdminPanel for better spacing consistency. Improved modal overlay and card design with stronger darkening, added blur, and responsive adjustments to prevent layout issues in smaller viewports.
Moved the `displayName` variable initialization inside the `TopBar` component and handled null checks consistently. This improves readability and ensures a safer default value handling for `me`.
Added functionality to immediately activate new Service Worker versions and reload the page upon updates. Enhanced caching configuration in Vite to clean outdated caches and ensure clients use the latest version.
This commit introduces the `display_name` field to the user model. It updates database migrations, API endpoints, and the admin panel to handle this field. Additionally, the `display_name` is now shown in the TopBar and WinnerBadge components, improving user experience.
Enhanced the `_has_column` function to handle database dialects cleanly, reducing unnecessary PostgreSQL logs. Adjusted frontend z-index values to ensure proper element stacking in the UI.
Updated the migration logic to ensure `host_user_id` is referenced properly during updates and checks. This resolves potential issues with assigning `host_user_id` and creating corresponding `GameMember` entries correctly.
This commit updates the schema migration logic to include checks for the existence of columns in a database-agnostic manner, supporting both SQLite and Postgres. It introduces new columns, ensures proper synchronization between old and new column names, adds unique indexes, and backfills missing data. This improves database compatibility and ensures data consistency for evolving schemas.
This commit introduces significant changes across the backend and frontend to improve game creation, joining, and member management. Key updates include adding a host role, structured handling of winners, and a New Game modal in the frontend. The refactor also simplifies join codes, improves persistence for user themes, and enhances overall user interaction with better UI feedback and logic.
This update introduces "join codes" for games to simplify game joining. Enhancements include player role and winner management for better organization. Additionally, theme preferences are now user-configurable and persisted server-side.
Moved logic for displaying the winner badge directly into the `WinnerBadge` component, removing unused local storage helper functions. Updated styling and streamlined the component for better clarity and maintainability.
Refactored winner storage logic by introducing `clearWinnerLS` and replacing outdated functions with `getWinnerLS` and `setWinnerLS`. Added a `WinnerBadge` component to display the winner's status and updated game lifecycle handling to ensure proper winner reset and management.
This commit introduces specific background images for Gryffindor, Slytherin, Ravenclaw, and Hufflepuff houses. Updated the theme configuration to dynamically set these images per house and adjusted the styles to utilize the new theme token for background images.
Replaced hardcoded header colors with theme-based tokens for better maintainability and consistency across themes. Simplified the structure by consolidating row and header-specific design tokens and removing unused badge tokens.
This commit separates badge and row styles into distinct tokens, improving modularity and theme customization. It also introduces new tokens for section headers and replaces hardcoded values with more consistent styling logic. These changes enhance maintainability and visual consistency across the application.
This change replaces hardcoded status-based styles with theme tokens, improving consistency and maintainability. The update also enables easier customization of styles across different themes by centralizing row and badge colors in theme configurations.
Introduced a theme selection feature, allowing users to customize the application's appearance, with themes stored per user. Added functionality to manage and store the game's winner locally. These changes improve user experience and personalization.
Added new sections for game selection, user menu, and revised existing instructions for better clarity. Included detailed descriptions and clear formatting to improve the help guide’s usability.
Updated the button label in the TopBar component to display "New Game" instead of "Neues Spiel." This change aligns the interface language with English for consistency.
The label on the user menu button was changed to improve readability and consistency with the UI language. This ensures better comprehension for users interacting with the application.
Replaced "Zauber-Notizbogen" with "Notizbogen" to simplify terminology. Displayed user email instead of role for a more meaningful and personalized experience.
Refactored the TopBar component to enhance readability and organization. Added labeled sections for user account, role display, and the "Neues Spiel" button. Adjusted styles and improved spacing for better UI consistency.
Revised the button label from "Neues Spiel" to "✦ Neues Spiel" to enhance visual appeal and draw user attention. This minor UI tweak improves the user experience.
Split GamePickerCard, HelpModal, and SheetSection into separate components for better modularity and clarity. Refactored App.jsx to utilize these new components, restructured state variables, and organized functions for improved readability. Enhanced code comments for easier maintenance.
The changes split large features into smaller, reusable components like `AdminPanel`, `LoginPage`, `TopBar`, `PasswordModal`, and `ChipModal`. Utility functions such as `cycleTag` and `chipStorage` were extracted for better organization. This improves the code's readability, maintainability, and scalability.