Commit Graph
71 Commits
Author SHA1 Message Date
nessi 630a816df0 Restructure HelpModal with lobby workflow and improve content organization
Reorganized help sections to match game flow: lobby/start, game selection, status marking, notes/chips, game end, and user menu. Updated section titles and descriptions for clarity, added lobby mechanics explanation with host controls and chip generation, and included game completion details with read-only enforcement. Removed source file comment, simplified badge styling with inline styles, and refined text for better readability. Moved privacy tip to end and adjusted section numb
2026-08-02 10:08:07 +02:00
nessi f24489b1e5 Convert AdminPanel to modal overlay with close button and add admin dashboard menu option
Refactored AdminPanel from inline component to modal overlay triggered from user menu. Added `open` and `onClose` props to control visibility, wrapped panel in modal overlay with backdrop click-to-close behavior, and added close button to header. Implemented admin-only menu item in TopBar user dropdown with shield icon and role label. Added state management for dashboard visibility in App.jsx with proper cleanup
2026-08-02 10:04:58 +02:00
nessi a8335e2034 Prevent sheet editing after game completion and add game start celebration with enhanced splash screen animations
Added read-only enforcement for finished games by checking `winner_user_id` in backend PATCH endpoint and frontend sheet interactions. Implemented GameStartCelebration component with confetti burst, animated overlay card, and pulsing rune icon. Enhanced splash screen with orbiting border animation, sparkle effects, and title rise transition. Added haptic feedback (vibration) to sheet
2026-08-02 09:28:16 +02:00
nessi 29e063d88d Implement dynamic lobby polling with faster refresh rate and prevent concurrent requests
Added faster polling interval (700ms) for pre-game lobby to show joining players in near real-time, while keeping slower 2.5s refresh for active games. Implemented pending request flag to prevent concurrent API calls from overlapping. Added `cache: "no-store"` to fetch configuration to ensure fresh data on every request. Updated useEffect dependency array to re-initialize polling when game start state changes.
2026-08-02 09:22:48 +02:00
nessi 1bbbe31500 Hide game sheet sections and winner selection until game has started
Wrapped WinnerBadge, SheetSection grid, and WinnerCard components in conditional rendering based on `gameStarted` flag derived from game metadata's `started` property. Prevents display of game content in lobby state before host initiates gameplay.
2026-08-02 09:21:01 +02:00
nessi 46c6044948 Add game completion status display with winner information to GamePickerCard
Implemented finished game state detection and winner display in the game picker UI. Added `finished` and `winnerName` props to GamePickerCard component, passed through from game metadata's `winner_user_id` and winner display name/email. Updated status message styling to show trophy icon and winner name when game is complete, with distinct background color (gold tint) to differentiate from active games (green tint).
2026-08-02 09:20:26 +02:00
nessi a7ac55c598 Add game start functionality with automatic player chip generation
Implemented host-controlled game start mechanism that generates unique player chips from user names. Added `started_at` timestamp to games and new `game_chips` table to store player identifiers. Chips are created using first name initial plus first two surname letters (e.g., SNE for Sascha Nesterovic) with automatic conflict resolution. Updated frontend to display start button for hosts, show game status, and populate chip selection modal
2026-08-01 18:29:02 +02:00
nessi 39245b7ee7 Add responsive mobile layout and improve viewport handling
Introduced CSS classes for targeted styling and implemented responsive breakpoints for mobile devices. Enhanced TopBar and AdminPanel layouts to adapt to smaller screens with reorganized grid structures and improved touch targets. Updated shell container to use dynamic viewport height (dvh) and added safe area insets for better mobile browser compatibility. Adjusted button sizes, spacing, and element wrapping for improved usability on narrow
2026-08-01 18:15:03 +02:00
nessi 873627c757 Remove PostgreSQL and move to SQLite3 2026-08-01 18:02:37 +02:00
nessi 070057afb3 Set and persist theme preference in localStorage
Implemented logic to store and retrieve theme preferences using localStorage for both logged-in users and guests. This ensures the selected theme is applied immediately on load, preventing theme flash issues. Adjusted initialization to apply the correct theme at app startup.
2026-02-06 18:41:45 +01:00
nessi 61c7ed6ffe Improve winner celebration logic in game meta updates
Adjusted the logic to ensure celebrations trigger only when the winner ID changes and not on initial meta loads. Also added a reset check to prevent celebrations when the winner ID becomes empty.
2026-02-06 17:09:43 +01:00
nessi 3a9da788e5 Add winner celebration feature with confetti effects
This update introduces a winner celebration overlay displayed when a game's winner is announced. It includes confetti animations along with a congratulatory message, enhancing user experience. The feature resets appropriately during game transitions and logout to maintain correct behavior.
2026-02-06 17:05:19 +01:00
nessi f555526e64 Add host and player identification in GamePickerCard
This update introduces visual indicators to identify the host and the current user in the GamePickerCard component. Hosts are marked with a star, and the current user is labeled as "(du)". The design of the member pills has also been enhanced for better clarity and aesthetics.
2026-02-06 14:57:35 +01:00
nessi d4e629b211 Enhance member display in GamePickerCard and remove redundancy
Added functionality to display members in GamePickerCard, replacing the previously redundant implementation in NewGameModal. This change centralizes member display logic, reducing code duplication and improving maintainability.
2026-02-06 14:53:11 +01:00
nessi 85805531c2 Add current members list display in NewGameModal
Introduced a UI element in NewGameModal to display the list of current members when available. Also used React Portal to render the bottom snack for joins directly in the document body. These updates enhance UI clarity and user feedback during game interactions.
2026-02-06 14:46:36 +01:00
nessi 7b7b23f52d Add join notifications with bottom snack and vibration feedback
Added functionality to detect new members joining games, displaying a snack message and providing optional vibration feedback. Managed state with refs to track members and reset baselines when switching games. Styled a bottom toast notification for better user feedback.
2026-02-06 14:37:36 +01:00
nessi 3cbb4ce89a Enhance new game modal with running game state handling
Introduced functionality to detect and handle ongoing games in the new game modal. The modal now switches between "running" and "choice" modes based on game state, improving clarity for users. Added a dedicated section to display the game code when a game is active.
2026-02-06 14:17:39 +01:00
nessi 6b9d4d1295 Add live refresh for game members and metadata
Implemented a useEffect to periodically refresh game member and winner metadata every 2.5 seconds. This ensures new joiners are visible without requiring a page reload, balancing performance and usability.
2026-02-06 14:07:26 +01:00
nessi 0c983f7e44 Add winner display name support in game metadata
Updated backend to include winner's display name in the game metadata API and frontend to display it alongside the email. This enhances clarity by showing a more user-friendly identifier.
2026-02-06 13:52:19 +01:00
nessi 59e224b4ca Add user stats feature with API and modal integration
Introduced an endpoint to fetch user stats and integrated it with a new StatsModal component in the frontend. Users can now view game statistics, including played games, wins, losses, and win rates, accessible from the user menu.
2026-02-06 13:14:27 +01:00
nessi 4669d1f8c4 Refactor and enhance game management, user roles, and state handling
This commit introduces significant changes across the backend and frontend to improve game creation, joining, and member management. Key updates include adding a host role, structured handling of winners, and a New Game modal in the frontend. The refactor also simplifies join codes, improves persistence for user themes, and enhances overall user interaction with better UI feedback and logic.
2026-02-06 11:21:43 +01:00
nessi d0f65b856e Integrate join codes, player management, and themes
This update introduces "join codes" for games to simplify game joining. Enhancements include player role and winner management for better organization. Additionally, theme preferences are now user-configurable and persisted server-side.
2026-02-06 11:08:41 +01:00
nessi 74de7bf4dd Enhance winner management with localStorage updates
Refactored winner storage logic by introducing `clearWinnerLS` and replacing outdated functions with `getWinnerLS` and `setWinnerLS`. Added a `WinnerBadge` component to display the winner's status and updated game lifecycle handling to ensure proper winner reset and management.
2026-02-06 10:02:11 +01:00
nessi a08b74ff7a Add theme customization and winner management features
Introduced a theme selection feature, allowing users to customize the application's appearance, with themes stored per user. Added functionality to manage and store the game's winner locally. These changes improve user experience and personalization.
2026-02-06 09:15:51 +01:00
nessi 3b628b6c57 Refactor App structure and add modular components
Split GamePickerCard, HelpModal, and SheetSection into separate components for better modularity and clarity. Refactored App.jsx to utilize these new components, restructured state variables, and organized functions for improved readability. Enhanced code comments for easier maintenance.
2026-02-04 08:58:00 +01:00
nessi 1afb060bbc Refactor app by modularizing components and extracting utilities.
The changes split large features into smaller, reusable components like `AdminPanel`, `LoginPage`, `TopBar`, `PasswordModal`, and `ChipModal`. Utility functions such as `cycleTag` and `chipStorage` were extracted for better organization. This improves the code's readability, maintainability, and scalability.
2026-02-04 08:49:34 +01:00
nessi 62eb7e6e58 Update user menu display for cleaner interface
Replaced the email with a generic "Account" label in the user menu for better design consistency and to avoid truncation issues. Adjusted the dropdown max width to 180px for improved alignment with the new layout.
2026-02-03 20:27:21 +01:00
nessi 7036f29481 Add password change functionality to user settings
Implemented a secure password change endpoint in the backend with validation. Enhanced the frontend to include a modal for updating the user's password, ensuring real-time input validation and user feedback.
2026-02-03 20:24:20 +01:00
nessi bf37850e79 Improve chip selection and modal closing behavior
Updated the chip handling logic to ensure a smoother user experience by immediately closing modals in the frontend before performing asynchronous operations. Enhanced error handling and streamlined tag display logic for clarity and consistency.
2026-02-03 20:15:46 +01:00
nessi a9dbbd65a4 Update status logic to include "m" in note_tag checks
Previously, only "i" and "s" were considered in the note_tag check for determining effectiveStatus. This update adds "m" to the condition, ensuring accurate status handling for entries with note_tag "m".
2026-02-03 20:09:45 +01:00
nessi ca15266fb9 Add local storage handling for chip selection in frontend
Introduced functions to manage chip data in local storage, ensuring smoother handling of chip selections without backend dependency. Adjusted UI logic to display chip tags dynamically and modified "s" state handling to integrate local storage data seamlessly.
2026-02-03 18:46:33 +01:00
nessi e2b97b69e9 Refactor tag handling and remove unused functions
Consolidated tag cycling logic into a single function, simplifying and clarifying its purpose. Removed redundant functions related to tag parsing and storage. Updated UI elements for better readability and consistency.
2026-02-03 16:10:32 +01:00
nessi 59f477c343 Rename CHIP_LIST to CHIP_OPTIONS for clarity
The constant name was updated to better reflect its purpose as a list of selectable options. This improves code readability and maintainability.
2026-02-03 15:53:40 +01:00
nessi 7be21969e7 Add cycleTag function for tag value transitions
Implemented the cycleTag function to handle transitions between tag states ("i", "m", "s") and reset for special cases starting with "s.". This prepares the application to support dynamic tag cycling functionality.
2026-02-03 15:49:09 +01:00
nessi db35a7b0c9 Refactor chip state variable names for consistency
Renamed state variables `chipPickOpen` and `chipPickEntry` to `chipOpen` and `chipEntry`. This change improves naming consistency across the component, simplifying readability and maintenance.
2026-02-03 15:39:10 +01:00
nessi d2e2286627 Refactor chip selection logic and UI improvements
Unified chip modal functionality by consolidating state variables and methods. Enhanced UI consistency for effective statuses and streamlined code for readability and maintainability. Updated styles for better visual appeal and clarity.
2026-02-03 15:35:55 +01:00
nessi b8fc47e881 Update text style for additional conditions
Adjusted text decoration and opacity to apply when certain tags ("i" or "s") are set. This ensures better visual feedback for the specified conditions in the application interface.
2026-02-03 15:22:18 +01:00
nessi 2ec7c63119 Refactor tag handling and add chip localStorage support
Refactored tag handling logic by introducing helper functions to improve clarity and maintainability. Added localStorage support for storing and retrieving chip values associated with entries, ensuring smoother transitions and proper state management across sessions. Simplified backend interactions for the "s" tag and improved display logic for tags with chips.
2026-02-03 15:13:21 +01:00
nessi 6a5ff44135 Add chip selection feature for "s" tags
Implemented a chip selection modal that appears when cycling to the "s" tag. Users can now assign specific chips (e.g., "s.AL") to entries, improving interactivity and flexibility in tagging.
2026-02-03 15:00:31 +01:00
nessi 3546500d9e Refactor styles to use central theme tokens for consistency.
Replaced hardcoded colors and styles with reusable `stylesTokens` for improved maintainability and uniformity across the application. Simplified inline styles, cleaned up redundancies, and enhanced readability while adhering to the new dark and gold theme.
2026-02-03 13:52:43 +01:00
nessi e6267986db Update styling for App background elements
Removed unused `bgInkVignette` styles and adjusted `zIndex` for better layering control. Updated background image URL for `bgMap` to ensure proper path resolution. These changes improve overall code clarity and maintainability.
2026-02-03 13:16:35 +01:00
nessi e6d32bc151 Remove redundant background style settings.
The background color settings for `document.body` and `document.documentElement` were removed as they are not needed. This simplifies the global styling without affecting functionality.
2026-02-03 13:11:55 +01:00
nessi 9fd8934439 Remove unused bgInkVignette styling and references.
This cleanup removes the bgInkVignette element and its associated styles from the codebase. These changes simplify the component structure and improve maintainability by eliminating unnecessary code.
2026-02-03 13:10:10 +01:00
nessi f65a2b30ee Update comments for background styling configuration
Replaced a single-line comment with a block comment in the background styling configuration. No functional changes were made; this is purely for better readability and maintainability.
2026-02-03 13:07:43 +01:00
nessi def1fb9545 Update background image for the map in App.jsx
Replaced the old background image with a new blurred version to improve visual aesthetics. The updated image is located in the '/public/bg/' directory.
2026-02-03 13:04:36 +01:00
nessi 1645de206f Comment out unused CSS styles
Unused CSS styles related to hover, tap highlight, and button states in the App component have been commented out to clean up the file. This change helps to improve code readability and reduce clutter while retaining the styles for potential future use.
2026-02-03 13:03:33 +01:00
nessi 821d21a4f9 Optimize and refine background styles for better performance
Removed unnecessary styles and adjusted z-indexing for dynamic viewport handling. Enhanced background blur effect and gradient styling to improve stability and appearance while minimizing potential rendering issues.
2026-02-03 12:59:21 +01:00
nessi c817e8bcb7 Refine hover and active states, enhance row visuals.
Updated styles to remove hover, active, and focus effects across rows and buttons for a cleaner UI. Adjusted status-based row colors and added left borders for improved visual clarity on status changes. Optimized mobile tap highlights for a smoother touch experience.
2026-02-03 12:35:35 +01:00
nessi ef47b5af63 Refactor styles and optimize background rendering
Updated styles for better readability and consistency, including reformatting and minor adjustments. Replaced the blurred map background image with a pre-blurred version for performance and visual enhancements. Removed redundant comments and adjusted layout z-indices for improved layering.
2026-02-03 12:24:21 +01:00
nessi ba86f4c375 Remove image and overlay backgrounds from App layout.
The background setup, including an image and readability overlay, has been removed from the body element. A simpler color background is now applied to the HTML and body elements, and the root retains transparency. This change simplifies the layout and improves maintainability.
2026-02-03 12:15:54 +01:00