Implemented DELETE `/admin/users/{user_id}/permanent` endpoint with safeguards preventing self-deletion and blocking deletion of game hosts. Added cascade deletion of user's game memberships, chips, sheet states, and invite tokens, with winner references nullified. Added trash icon button (🗑) to admin user rows with bilingual confirmation dialog and error handling for game ownership conflicts. Adjusted
Replaced boolean `smtp_use_tls` with explicit `smtp_security` enum field supporting "none", "starttls", and "ssl" modes. Added database migration to create `smtp_security` column with "starttls" default. Updated mailer to use SMTP_SSL client for direct SSL connections on port 465 and SMTP with STARTTLS for port 587. Modified admin settings UI to show dropdown selector with encryption options and auto-adjust
Implemented comprehensive email invitation functionality for new users. Added SMTP settings management in admin panel with configuration UI for host, port, credentials, sender details, and TLS options. Created invite token system with 48-hour expiration and single-use enforcement. Added mailer module with HTML email templates in German theme styling (radial gradient backgrounds, gold accents, bordered cards). Implemented invite
Implemented comprehensive user editing in admin dashboard with PATCH endpoint for updating email, display name, role, password, and disabled status. Added validation to prevent admins from demoting or disabling themselves, and duplicate email detection. Refactored AdminPanel to modal-based editor with separate create/edit modes, form state management, and save/cancel actions. Enhanced UI with field labels, checkbox for account status, action
Added read-only enforcement for finished games by checking `winner_user_id` in backend PATCH endpoint and frontend sheet interactions. Implemented GameStartCelebration component with confetti burst, animated overlay card, and pulsing rune icon. Enhanced splash screen with orbiting border animation, sparkle effects, and title rise transition. Added haptic feedback (vibration) to sheet
Implemented host-controlled game start mechanism that generates unique player chips from user names. Added `started_at` timestamp to games and new `game_chips` table to store player identifiers. Chips are created using first name initial plus first two surname letters (e.g., SNE for Sascha Nesterovic) with automatic conflict resolution. Updated frontend to display start button for hosts, show game status, and populate chip selection modal
Updated backend to include winner's display name in the game metadata API and frontend to display it alongside the email. This enhances clarity by showing a more user-friendly identifier.
Introduced an endpoint to fetch user stats and integrated it with a new StatsModal component in the frontend. Users can now view game statistics, including played games, wins, losses, and win rates, accessible from the user menu.
This commit introduces the `display_name` field to the user model. It updates database migrations, API endpoints, and the admin panel to handle this field. Additionally, the `display_name` is now shown in the TopBar and WinnerBadge components, improving user experience.
Enhanced the `_has_column` function to handle database dialects cleanly, reducing unnecessary PostgreSQL logs. Adjusted frontend z-index values to ensure proper element stacking in the UI.
Updated the migration logic to ensure `host_user_id` is referenced properly during updates and checks. This resolves potential issues with assigning `host_user_id` and creating corresponding `GameMember` entries correctly.
This commit updates the schema migration logic to include checks for the existence of columns in a database-agnostic manner, supporting both SQLite and Postgres. It introduces new columns, ensures proper synchronization between old and new column names, adds unique indexes, and backfills missing data. This improves database compatibility and ensures data consistency for evolving schemas.
This commit introduces significant changes across the backend and frontend to improve game creation, joining, and member management. Key updates include adding a host role, structured handling of winners, and a New Game modal in the frontend. The refactor also simplifies join codes, improves persistence for user themes, and enhances overall user interaction with better UI feedback and logic.
This update introduces "join codes" for games to simplify game joining. Enhancements include player role and winner management for better organization. Additionally, theme preferences are now user-configurable and persisted server-side.
Implemented a secure password change endpoint in the backend with validation. Enhanced the frontend to include a modal for updating the user's password, ensuring real-time input validation and user feedback.
This update introduces a new "maybe" status for entries, represented by a distinct UI button and background. Additionally, long-press functionality has been implemented, allowing users to toggle the "confirmed" status through prolonged interaction. UI components and styles have been updated to reflect these changes, improving usability.