Integrate join codes, player management, and themes

This update introduces "join codes" for games to simplify game joining. Enhancements include player role and winner management for better organization. Additionally, theme preferences are now user-configurable and persisted server-side.
This commit is contained in:
2026-02-06 11:08:41 +01:00
parent be0f5e9a9f
commit d0f65b856e
10 changed files with 564 additions and 147 deletions

View File

@@ -1,9 +1,14 @@
import os
import random
import string
from fastapi import FastAPI
from fastapi.middleware.cors import CORSMiddleware
from sqlalchemy import text
from sqlalchemy.orm import Session
from .db import Base, engine, SessionLocal
from .models import User, Entry, Category, Role
from .models import User, Entry, Category, Role, Game, GameMember
from .security import hash_password
from .routes.auth import router as auth_router
from .routes.admin import router as admin_router
@@ -14,7 +19,10 @@ app = FastAPI(title="Cluedo Sheet")
# Intern: Frontend läuft auf :8081
app.add_middleware(
CORSMiddleware,
allow_origins=["http://localhost:8081", "http://127.0.0.1:8081"],
allow_origins=[
"http://localhost:8081",
"http://127.0.0.1:8081",
],
allow_credentials=True,
allow_methods=["*"],
allow_headers=["*"],
@@ -24,9 +32,71 @@ app.include_router(auth_router)
app.include_router(admin_router)
app.include_router(games_router)
def _rand_join_code(n: int = 6) -> str:
# digits only (kahoot style)
return "".join(random.choice(string.digits) for _ in range(n))
def _auto_migrate(db: Session):
"""
Very small, pragmatic auto-migration (no alembic).
- creates missing tables via create_all
- adds missing columns via ALTER TABLE (best effort)
"""
# Users.theme_key
try:
db.execute(text("ALTER TABLE users ADD COLUMN theme_key VARCHAR DEFAULT 'default'"))
db.commit()
except Exception:
db.rollback()
# Games.join_code + winner_user_id
try:
db.execute(text("ALTER TABLE games ADD COLUMN join_code VARCHAR"))
db.commit()
except Exception:
db.rollback()
try:
db.execute(text("ALTER TABLE games ADD COLUMN winner_user_id VARCHAR"))
db.commit()
except Exception:
db.rollback()
# SheetState.chip_code
try:
db.execute(text("ALTER TABLE sheet_state ADD COLUMN chip_code VARCHAR"))
db.commit()
except Exception:
db.rollback()
# Ensure unique index for join_code (best effort)
try:
db.execute(text("CREATE UNIQUE INDEX IF NOT EXISTS ix_games_join_code ON games (join_code)"))
db.commit()
except Exception:
db.rollback()
# Backfill join_code for existing games
games = db.query(Game).filter((Game.join_code == None) | (Game.join_code == "")).all() # noqa: E711
if games:
used = set([r[0] for r in db.execute(text("SELECT join_code FROM games WHERE join_code IS NOT NULL")).all() if r[0]])
for g in games:
code = _rand_join_code()
while code in used:
code = _rand_join_code()
g.join_code = code
used.add(code)
db.commit()
# Backfill membership: ensure owner is member
all_games = db.query(Game).all()
for g in all_games:
exists = db.query(GameMember).filter(GameMember.game_id == g.id, GameMember.user_id == g.owner_user_id).first()
if not exists:
db.add(GameMember(game_id=g.id, user_id=g.owner_user_id))
db.commit()
def seed_entries(db: Session):
# Du kannst hier deine HP-Edition Einträge reinschreiben.
# (Für rein private Nutzung ok öffentlich würde ichs generisch machen.)
if db.query(Entry).count() > 0:
return
suspects = ["Draco Malfoy","Crabbe & Goyle","Lucius Malfoy","Dolores Umbridge","Peter Pettigrew","Bellatrix Lestrange"]
@@ -46,14 +116,24 @@ def ensure_admin(db: Session):
admin_pw = os.environ.get("ADMIN_PASSWORD", "ChangeMeNow123!")
u = db.query(User).filter(User.email == admin_email).first()
if not u:
db.add(User(email=admin_email, password_hash=hash_password(admin_pw), role=Role.admin.value))
db.add(
User(
email=admin_email,
password_hash=hash_password(admin_pw),
role=Role.admin.value,
theme_key="default",
)
)
db.commit()
@app.on_event("startup")
def on_startup():
# create new tables
Base.metadata.create_all(bind=engine)
db = SessionLocal()
try:
_auto_migrate(db)
ensure_admin(db)
seed_entries(db)
finally:

View File

@@ -1,7 +1,7 @@
import enum
import uuid
from sqlalchemy import String, Boolean, DateTime, ForeignKey, Integer, SmallInteger, UniqueConstraint
from sqlalchemy.orm import Mapped, mapped_column, relationship
from sqlalchemy.orm import Mapped, mapped_column
from sqlalchemy.sql import func
from .db import Base
@@ -21,14 +21,39 @@ class User(Base):
password_hash: Mapped[str] = mapped_column(String)
role: Mapped[str] = mapped_column(String, default=Role.user.value)
disabled: Mapped[bool] = mapped_column(Boolean, default=False)
# UI preferences (persisted server-side)
theme_key: Mapped[str] = mapped_column(String, default="default")
created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
class Game(Base):
__tablename__ = "games"
id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
# Creator/owner (for audit), membership controls access
owner_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
name: Mapped[str] = mapped_column(String)
seed: Mapped[int] = mapped_column(Integer)
# "Kahoot"-style join code
join_code: Mapped[str] = mapped_column(String, unique=True, index=True)
# Winner (shared for the game)
winner_user_id: Mapped[str | None] = mapped_column(String, ForeignKey("users.id"), nullable=True)
created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
class GameMember(Base):
__tablename__ = "game_members"
__table_args__ = (
UniqueConstraint("game_id", "user_id", name="uq_game_member"),
)
id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
game_id: Mapped[str] = mapped_column(String, ForeignKey("games.id"), index=True)
user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
class Entry(Base):
@@ -46,6 +71,10 @@ class SheetState(Base):
game_id: Mapped[str] = mapped_column(String, ForeignKey("games.id"), index=True)
owner_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
entry_id: Mapped[str] = mapped_column(String, ForeignKey("entries.id"), index=True)
status: Mapped[int] = mapped_column(SmallInteger, default=0) # 0 unknown, 1 crossed, 2 confirmed
status: Mapped[int] = mapped_column(SmallInteger, default=0) # 0 unknown, 1 crossed, 2 confirmed, 3 maybe
note_tag: Mapped[str | None] = mapped_column(String, nullable=True) # null | 'i' | 'm' | 's'
# Frontend "s.XX" chip selection (persisted)
chip_code: Mapped[str | None] = mapped_column(String, nullable=True)

View File

@@ -1,8 +1,16 @@
from fastapi import APIRouter, Depends, HTTPException, Request, Response
from sqlalchemy.orm import Session
from ..db import get_db
from ..models import User
from ..security import verify_password, make_session_value, set_session, clear_session, get_session_user_id, hash_password
from ..security import (
verify_password,
make_session_value,
set_session,
clear_session,
get_session_user_id,
hash_password,
)
router = APIRouter(prefix="/auth", tags=["auth"])
@@ -10,11 +18,11 @@ router = APIRouter(prefix="/auth", tags=["auth"])
def login(data: dict, resp: Response, db: Session = Depends(get_db)):
email = (data.get("email") or "").lower().strip()
password = data.get("password") or ""
user = db.query(User).filter(User.email == email, User.disabled == False).first()
user = db.query(User).filter(User.email == email, User.disabled == False).first() # noqa: E712
if not user or not verify_password(password, user.password_hash):
raise HTTPException(status_code=401, detail="invalid credentials")
set_session(resp, make_session_value(user.id))
return {"ok": True, "role": user.role, "email": user.email}
return {"ok": True, "role": user.role, "email": user.email, "theme_key": user.theme_key}
@router.post("/logout")
def logout(resp: Response):
@@ -29,8 +37,8 @@ def me(req: Request, db: Session = Depends(get_db)):
user = db.query(User).filter(User.id == uid).first()
if not user:
raise HTTPException(status_code=401, detail="not logged in")
return {"id": user.id, "email": user.email, "role": user.role}
return {"id": user.id, "email": user.email, "role": user.role, "theme_key": user.theme_key}
@router.patch("/password")
def set_password(data: dict, req: Request, db: Session = Depends(get_db)):
uid = get_session_user_id(req)
@@ -41,7 +49,7 @@ def set_password(data: dict, req: Request, db: Session = Depends(get_db)):
if len(password) < 8:
raise HTTPException(status_code=400, detail="password too short (min 8)")
user = db.query(User).filter(User.id == uid, User.disabled == False).first()
user = db.query(User).filter(User.id == uid, User.disabled == False).first() # noqa: E712
if not user:
raise HTTPException(status_code=401, detail="not logged in")
@@ -49,4 +57,26 @@ def set_password(data: dict, req: Request, db: Session = Depends(get_db)):
db.add(user)
db.commit()
return {"ok": True}
return {"ok": True}
@router.patch("/theme")
def set_theme(data: dict, req: Request, db: Session = Depends(get_db)):
"""Persist user design selection server-side."""
uid = get_session_user_id(req)
if not uid:
raise HTTPException(status_code=401, detail="not logged in")
theme_key = (data.get("theme_key") or "").strip()
if not theme_key:
raise HTTPException(status_code=400, detail="theme_key required")
user = db.query(User).filter(User.id == uid, User.disabled == False).first() # noqa: E712
if not user:
raise HTTPException(status_code=401, detail="not logged in")
user.theme_key = theme_key
db.add(user)
db.commit()
return {"ok": True, "theme_key": user.theme_key}

View File

@@ -1,13 +1,16 @@
import hashlib, random
import hashlib
import random
import string
from fastapi import APIRouter, Depends, HTTPException, Request
from sqlalchemy.orm import Session
from ..db import get_db
from ..models import Game, Entry, SheetState, Category
from ..models import Game, GameMember, Entry, SheetState, Category, User, Role
from ..security import get_session_user_id
router = APIRouter(prefix="/games", tags=["games"])
def require_user(req: Request, db: Session):
def require_user(req: Request, db: Session) -> str:
uid = get_session_user_id(req)
if not uid:
raise HTTPException(status_code=401, detail="not logged in")
@@ -17,30 +20,139 @@ def stable_order(seed: int, user_id: str, entry_id: str) -> str:
s = f"{seed}:{user_id}:{entry_id}".encode()
return hashlib.sha256(s).hexdigest()
def _rand_join_code(n: int = 6) -> str:
return "".join(random.choice(string.digits) for _ in range(n))
def _new_unique_join_code(db: Session) -> str:
for _ in range(50):
code = _rand_join_code()
if not db.query(Game).filter(Game.join_code == code).first():
return code
raise HTTPException(500, "failed to generate join code")
def require_member(req: Request, db: Session, game_id: str) -> tuple[str, Game]:
uid = require_user(req, db)
g = db.query(Game).filter(Game.id == game_id).first()
if not g:
raise HTTPException(404, "game not found")
m = db.query(GameMember).filter(GameMember.game_id == g.id, GameMember.user_id == uid).first()
if not m:
raise HTTPException(403, "not a member of this game")
return uid, g
@router.post("")
def create_game(req: Request, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db)
name = data.get("name") or "Neues Spiel"
seed = random.randint(1, 2_000_000_000)
g = Game(owner_user_id=uid, name=name, seed=seed)
db.add(g); db.commit()
return {"id": g.id, "name": g.name}
join_code = _new_unique_join_code(db)
g = Game(owner_user_id=uid, name=name, seed=seed, join_code=join_code)
db.add(g)
db.commit()
# creator becomes member
db.add(GameMember(game_id=g.id, user_id=uid))
db.commit()
return {"id": g.id, "name": g.name, "join_code": g.join_code}
@router.post("/join")
def join_game(req: Request, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db)
code = (data.get("code") or "").strip()
if not code or len(code) < 4:
raise HTTPException(400, "code required")
g = db.query(Game).filter(Game.join_code == code).first()
if not g:
raise HTTPException(404, "game not found")
exists = db.query(GameMember).filter(GameMember.game_id == g.id, GameMember.user_id == uid).first()
if not exists:
db.add(GameMember(game_id=g.id, user_id=uid))
db.commit()
return {"ok": True, "game": {"id": g.id, "name": g.name, "join_code": g.join_code}}
@router.get("")
def list_games(req: Request, db: Session = Depends(get_db)):
uid = require_user(req, db)
games = db.query(Game).filter(Game.owner_user_id == uid).order_by(Game.created_at.desc()).all()
return [{"id": g.id, "name": g.name, "seed": g.seed} for g in games]
games = (
db.query(Game)
.join(GameMember, GameMember.game_id == Game.id)
.filter(GameMember.user_id == uid)
.order_by(Game.created_at.desc())
.all()
)
out = []
for g in games:
winner = None
if g.winner_user_id:
wu = db.query(User).filter(User.id == g.winner_user_id).first()
if wu:
winner = {"id": wu.id, "email": wu.email}
out.append({"id": g.id, "name": g.name, "seed": g.seed, "join_code": g.join_code, "winner": winner})
return out
@router.get("/{game_id}/meta")
def game_meta(req: Request, game_id: str, db: Session = Depends(get_db)):
uid, g = require_member(req, db, game_id)
winner = None
if g.winner_user_id:
wu = db.query(User).filter(User.id == g.winner_user_id).first()
if wu:
winner = {"id": wu.id, "email": wu.email}
return {"id": g.id, "name": g.name, "join_code": g.join_code, "winner": winner}
@router.get("/{game_id}/players")
def list_players(req: Request, game_id: str, db: Session = Depends(get_db)):
_uid, g = require_member(req, db, game_id)
# only non-admin users (admin doesn't play)
players = (
db.query(User)
.join(GameMember, GameMember.user_id == User.id)
.filter(GameMember.game_id == g.id, User.disabled == False, User.role == Role.user.value) # noqa: E712
.order_by(User.email.asc())
.all()
)
return [{"id": u.id, "email": u.email} for u in players]
@router.patch("/{game_id}/winner")
def set_winner(req: Request, game_id: str, data: dict, db: Session = Depends(get_db)):
_uid, g = require_member(req, db, game_id)
winner_user_id = data.get("winner_user_id")
if winner_user_id is not None:
# must be a member + non-admin
u = db.query(User).filter(User.id == winner_user_id, User.disabled == False).first() # noqa: E712
if not u or u.role != Role.user.value:
raise HTTPException(400, "invalid winner_user_id")
member = db.query(GameMember).filter(GameMember.game_id == g.id, GameMember.user_id == u.id).first()
if not member:
raise HTTPException(400, "winner is not in this game")
g.winner_user_id = winner_user_id
db.add(g)
db.commit()
return {"ok": True, "winner_user_id": g.winner_user_id}
@router.get("/{game_id}/sheet")
def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
uid = require_user(req, db)
g = db.query(Game).filter(Game.id == game_id, Game.owner_user_id == uid).first()
if not g:
raise HTTPException(404, "game not found")
uid, g = require_member(req, db, game_id)
entries = db.query(Entry).all()
states = db.query(SheetState).filter(SheetState.game_id == g.id, SheetState.owner_user_id == uid).all()
states = (
db.query(SheetState)
.filter(SheetState.game_id == g.id, SheetState.owner_user_id == uid)
.all()
)
state_map = {st.entry_id: st for st in states}
out = {"suspect": [], "item": [], "location": []}
@@ -51,6 +163,7 @@ def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
"label": e.label,
"status": st.status if st else 0,
"note_tag": st.note_tag if st else None,
"chip_code": st.chip_code if st else None,
"order": stable_order(g.seed, uid, e.id),
}
out[e.category].append(item)
@@ -65,19 +178,22 @@ def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
@router.patch("/{game_id}/sheet/{entry_id}")
def patch_sheet(req: Request, game_id: str, entry_id: str, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db)
g = db.query(Game).filter(Game.id == game_id, Game.owner_user_id == uid).first()
if not g:
raise HTTPException(404, "game not found")
uid, g = require_member(req, db, game_id)
status = data.get("status")
note_tag = data.get("note_tag")
chip_code = data.get("chip_code")
if note_tag not in (None, "i", "m", "s"):
raise HTTPException(400, "invalid note_tag")
if status is not None and status not in (0, 1, 2, 3):
raise HTTPException(400, "invalid status")
# chip_code only allowed if note_tag == 's' (or if note_tag not provided but current is 's')
if chip_code is not None:
if not isinstance(chip_code, str) or len(chip_code) > 16:
raise HTTPException(400, "invalid chip_code")
st = db.query(SheetState).filter(
SheetState.game_id == g.id,
SheetState.owner_user_id == uid,
@@ -85,13 +201,24 @@ def patch_sheet(req: Request, game_id: str, entry_id: str, data: dict, db: Sessi
).first()
if not st:
st = SheetState(game_id=g.id, owner_user_id=uid, entry_id=entry_id, status=0, note_tag=None)
st = SheetState(game_id=g.id, owner_user_id=uid, entry_id=entry_id, status=0, note_tag=None, chip_code=None)
db.add(st)
if status is not None:
st.status = status
if "note_tag" in data:
st.note_tag = note_tag
# if leaving 's', clear chip
if note_tag != "s":
st.chip_code = None
if "chip_code" in data:
# chip_code is only meaningful when note_tag is 's'
effective_tag = st.note_tag
if effective_tag != "s":
raise HTTPException(400, "chip_code requires note_tag 's'")
st.chip_code = chip_code
db.commit()
return {"ok": True}