This update introduces "join codes" for games to simplify game joining. Enhancements include player role and winner management for better organization. Additionally, theme preferences are now user-configurable and persisted server-side.
80 lines
3.3 KiB
Python
80 lines
3.3 KiB
Python
import enum
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import uuid
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from sqlalchemy import String, Boolean, DateTime, ForeignKey, Integer, SmallInteger, UniqueConstraint
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from sqlalchemy.orm import Mapped, mapped_column
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from sqlalchemy.sql import func
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from .db import Base
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class Role(str, enum.Enum):
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admin = "admin"
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user = "user"
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class Category(str, enum.Enum):
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suspect = "suspect"
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item = "item"
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location = "location"
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class User(Base):
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__tablename__ = "users"
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
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email: Mapped[str] = mapped_column(String, unique=True, index=True)
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password_hash: Mapped[str] = mapped_column(String)
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role: Mapped[str] = mapped_column(String, default=Role.user.value)
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disabled: Mapped[bool] = mapped_column(Boolean, default=False)
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# UI preferences (persisted server-side)
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theme_key: Mapped[str] = mapped_column(String, default="default")
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created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
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class Game(Base):
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__tablename__ = "games"
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
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# Creator/owner (for audit), membership controls access
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owner_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
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name: Mapped[str] = mapped_column(String)
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seed: Mapped[int] = mapped_column(Integer)
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# "Kahoot"-style join code
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join_code: Mapped[str] = mapped_column(String, unique=True, index=True)
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# Winner (shared for the game)
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winner_user_id: Mapped[str | None] = mapped_column(String, ForeignKey("users.id"), nullable=True)
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created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
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class GameMember(Base):
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__tablename__ = "game_members"
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__table_args__ = (
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UniqueConstraint("game_id", "user_id", name="uq_game_member"),
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)
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
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game_id: Mapped[str] = mapped_column(String, ForeignKey("games.id"), index=True)
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user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
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created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
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class Entry(Base):
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__tablename__ = "entries"
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
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category: Mapped[str] = mapped_column(String, index=True)
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label: Mapped[str] = mapped_column(String)
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class SheetState(Base):
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__tablename__ = "sheet_state"
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__table_args__ = (
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UniqueConstraint("game_id", "owner_user_id", "entry_id", name="uq_sheet"),
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)
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
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game_id: Mapped[str] = mapped_column(String, ForeignKey("games.id"), index=True)
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owner_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
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entry_id: Mapped[str] = mapped_column(String, ForeignKey("entries.id"), index=True)
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status: Mapped[int] = mapped_column(SmallInteger, default=0) # 0 unknown, 1 crossed, 2 confirmed, 3 maybe
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note_tag: Mapped[str | None] = mapped_column(String, nullable=True) # null | 'i' | 'm' | 's'
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# Frontend "s.XX" chip selection (persisted)
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chip_code: Mapped[str | None] = mapped_column(String, nullable=True)
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