NFSv4.1: Ensure smooth handover of slots from one task to the next waiting
Currently, we see a lot of bouncing for the value of highest_used_slotid due to the fact that slots are getting freed, instead of getting instantly transmitted to the next waiting task. Signed-off-by: Trond Myklebust <Trond.Myklebust@netapp.com>
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@@ -217,11 +217,65 @@ static void nfs4_destroy_slot_tables(struct nfs4_session *session)
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nfs4_shrink_slot_table(&session->bc_slot_table, 0);
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}
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static bool nfs41_assign_slot(struct rpc_task *task, void *pslot)
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{
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struct nfs4_sequence_args *args = task->tk_msg.rpc_argp;
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struct nfs4_sequence_res *res = task->tk_msg.rpc_resp;
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struct nfs4_slot *slot = pslot;
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struct nfs4_slot_table *tbl = slot->table;
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if (nfs4_session_draining(tbl->session) && !args->sa_privileged)
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return false;
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slot->renewal_time = jiffies;
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slot->generation = tbl->generation;
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args->sa_slot = slot;
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res->sr_slot = slot;
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res->sr_status_flags = 0;
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res->sr_status = 1;
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return true;
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}
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static bool __nfs41_wake_and_assign_slot(struct nfs4_slot_table *tbl,
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struct nfs4_slot *slot)
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{
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if (rpc_wake_up_first(&tbl->slot_tbl_waitq, nfs41_assign_slot, slot))
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return true;
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return false;
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}
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bool nfs41_wake_and_assign_slot(struct nfs4_slot_table *tbl,
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struct nfs4_slot *slot)
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{
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if (slot->slot_nr > tbl->max_slotid)
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return false;
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return __nfs41_wake_and_assign_slot(tbl, slot);
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}
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static bool nfs41_try_wake_next_slot_table_entry(struct nfs4_slot_table *tbl)
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{
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struct nfs4_slot *slot = nfs4_alloc_slot(tbl);
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if (!IS_ERR(slot)) {
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bool ret = __nfs41_wake_and_assign_slot(tbl, slot);
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if (ret)
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return ret;
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nfs4_free_slot(tbl, slot);
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}
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return false;
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}
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void nfs41_wake_slot_table(struct nfs4_slot_table *tbl)
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{
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for (;;) {
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if (!nfs41_try_wake_next_slot_table_entry(tbl))
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break;
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}
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}
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/* Update the client's idea of target_highest_slotid */
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static void nfs41_set_target_slotid_locked(struct nfs4_slot_table *tbl,
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u32 target_highest_slotid)
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{
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unsigned int max_slotid, i;
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unsigned int max_slotid;
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if (tbl->target_highest_slotid == target_highest_slotid)
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return;
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@@ -229,9 +283,8 @@ static void nfs41_set_target_slotid_locked(struct nfs4_slot_table *tbl,
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tbl->generation++;
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max_slotid = min(NFS4_MAX_SLOT_TABLE - 1, tbl->target_highest_slotid);
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for (i = tbl->max_slotid + 1; i <= max_slotid; i++)
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rpc_wake_up_next(&tbl->slot_tbl_waitq);
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tbl->max_slotid = max_slotid;
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nfs41_wake_slot_table(tbl);
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}
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void nfs41_set_target_slotid(struct nfs4_slot_table *tbl,
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