Files
cluedo-hp-webapp/backend/app/routes/games.py
T
nessi b20056913b Add game cancellation feature with cascade deletion and host-only access control
Implemented DELETE `/games/{game_id}` endpoint allowing hosts to cancel games with cascade deletion of sheet states, chips, and memberships. Added `cancelGame` handler in App.jsx to delete game, refresh game list, reset state, and show confirmation snack. Added cancel button to GamePickerCard lobby section (pre-start) and started section (non-finished games) with bilingual confirmation dialog, loading state, and error handling.
2026-08-02 10:46:38 +02:00

380 lines
12 KiB
Python

import hashlib
import random
import re
import unicodedata
from datetime import datetime, timezone
from fastapi import APIRouter, Depends, HTTPException, Request
from sqlalchemy.orm import Session
from ..db import get_db
from ..models import Game, GameChip, Entry, SheetState, Category, GameMember, User, Role
from ..security import get_session_user_id
router = APIRouter(prefix="/games", tags=["games"])
def require_user(req: Request, db: Session):
uid = get_session_user_id(req)
if not uid:
raise HTTPException(status_code=401, detail="not logged in")
return uid
def stable_order(seed: int, user_id: str, entry_id: str) -> str:
s = f"{seed}:{user_id}:{entry_id}".encode()
return hashlib.sha256(s).hexdigest()
CODE_ALPHABET = "23456789ABCDEFGHJKMNPQRSTUVWXYZ"
def gen_code(n=6) -> str:
return "".join(random.choice(CODE_ALPHABET) for _ in range(n))
def make_user_chip(user: User) -> str:
"""Create first-name initial + first two surname letters, e.g. SNE."""
display_name = (user.display_name or "").strip()
if not display_name:
display_name = (user.email or "").split("@", 1)[0].replace(".", " ")
parts = re.split(r"\s+", display_name)
first = parts[0] if parts else "X"
last = parts[-1] if len(parts) > 1 else first
def letters(value: str) -> str:
normalized = unicodedata.normalize("NFKD", value)
return "".join(c for c in normalized if c.isalpha())
first_letters = letters(first).upper() or "X"
last_letters = letters(last).upper() or "X"
return (first_letters[0] + last_letters[:2]).ljust(3, "X")
def ensure_member(db: Session, game_id: str, user_id: str):
ex = db.query(GameMember).filter(GameMember.game_id == game_id, GameMember.user_id == user_id).first()
if ex:
return
db.add(GameMember(game_id=game_id, user_id=user_id))
db.commit()
def require_game_member(db: Session, game_id: str, user_id: str) -> Game:
g = db.query(Game).filter(Game.id == game_id).first()
if not g:
raise HTTPException(404, "game not found")
mem = db.query(GameMember).filter(GameMember.game_id == game_id, GameMember.user_id == user_id).first()
if not mem:
raise HTTPException(403, "not a member of this game")
return g
@router.post("")
def create_game(req: Request, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db)
name = data.get("name") or "Neues Spiel"
seed = random.randint(1, 2_000_000_000)
# unique code
code = gen_code()
while db.query(Game).filter(Game.code == code).first():
code = gen_code()
g = Game(host_user_id=uid, name=name, seed=seed, code=code, winner_user_id=None)
db.add(g)
db.commit()
# creator joins automatically
ensure_member(db, g.id, uid)
return {"id": g.id, "name": g.name, "code": g.code, "host_user_id": g.host_user_id}
@router.post("/join")
def join_game(req: Request, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db)
code = (data.get("code") or "").strip().upper()
if not code:
raise HTTPException(400, "code required")
g = db.query(Game).filter(Game.code == code).first()
if not g:
raise HTTPException(404, "game not found")
if g.started_at:
raise HTTPException(400, "game already started")
ensure_member(db, g.id, uid)
return {"ok": True, "id": g.id, "name": g.name, "code": g.code, "host_user_id": g.host_user_id}
@router.get("")
def list_games(req: Request, db: Session = Depends(get_db)):
uid = require_user(req, db)
# list games where user is member
q = (
db.query(Game)
.join(GameMember, GameMember.game_id == Game.id)
.filter(GameMember.user_id == uid)
.order_by(Game.created_at.desc())
)
games = q.all()
# winner email (optional)
out = []
for g in games:
winner_email = None
if g.winner_user_id:
wu = db.query(User).filter(User.id == g.winner_user_id).first()
winner_email = wu.email if wu else None
out.append(
{
"id": g.id,
"name": g.name,
"seed": g.seed,
"code": g.code,
"host_user_id": g.host_user_id,
"winner_user_id": g.winner_user_id,
"winner_email": winner_email,
"started": bool(g.started_at),
}
)
return out
@router.get("/{game_id}")
def get_game_meta(req: Request, game_id: str, db: Session = Depends(get_db)):
uid = require_user(req, db)
g = require_game_member(db, game_id, uid)
winner_email = None
winner_display_name = None
if g.winner_user_id:
wu = db.query(User).filter(User.id == g.winner_user_id).first()
if wu:
winner_email = wu.email
winner_display_name = wu.display_name
return {
"id": g.id,
"name": g.name,
"code": g.code,
"host_user_id": g.host_user_id,
"winner_user_id": g.winner_user_id,
"winner_email": winner_email,
"winner_display_name": winner_display_name,
"started": bool(g.started_at),
"started_at": g.started_at,
}
@router.post("/{game_id}/start")
def start_game(req: Request, game_id: str, db: Session = Depends(get_db)):
uid = require_user(req, db)
g = require_game_member(db, game_id, uid)
if g.host_user_id != uid:
raise HTTPException(403, "only host can start the game")
if not g.started_at:
members = (
db.query(User)
.join(GameMember, GameMember.user_id == User.id)
.filter(GameMember.game_id == game_id, User.role == Role.user.value, User.disabled == False)
.order_by(User.email.asc())
.all()
)
used = set()
for member in members:
base = make_user_chip(member)
chip = base
suffix = 2
while chip in used:
chip = f"{base[:2]}{suffix}"
suffix += 1
used.add(chip)
db.add(GameChip(game_id=game_id, user_id=member.id, chip=chip))
g.started_at = datetime.now(timezone.utc)
db.add(g)
db.commit()
return {"ok": True, "started": True}
@router.delete("/{game_id}")
def cancel_game(req: Request, game_id: str, db: Session = Depends(get_db)):
uid = require_user(req, db)
g = require_game_member(db, game_id, uid)
if g.host_user_id != uid:
raise HTTPException(403, "only host can cancel the game")
# Remove dependent game state before deleting the game itself.
db.query(SheetState).filter(SheetState.game_id == game_id).delete(synchronize_session=False)
db.query(GameChip).filter(GameChip.game_id == game_id).delete(synchronize_session=False)
db.query(GameMember).filter(GameMember.game_id == game_id).delete(synchronize_session=False)
db.delete(g)
db.commit()
return {"ok": True, "cancelled": True}
@router.get("/{game_id}/chips")
def list_game_chips(req: Request, game_id: str, db: Session = Depends(get_db)):
uid = require_user(req, db)
g = require_game_member(db, game_id, uid)
if not g.started_at:
return []
chips = (
db.query(GameChip, User)
.join(User, User.id == GameChip.user_id)
.filter(GameChip.game_id == game_id)
.order_by(User.display_name.asc(), User.email.asc())
.all()
)
return [{"user_id": chip.user_id, "chip": chip.chip, "display_name": user.display_name, "email": user.email} for chip, user in chips]
@router.get("/{game_id}/members")
def list_members(req: Request, game_id: str, db: Session = Depends(get_db)):
uid = require_user(req, db)
_g = require_game_member(db, game_id, uid)
# return only "user" role (admin excluded)
members = (
db.query(User)
.join(GameMember, GameMember.user_id == User.id)
.filter(GameMember.game_id == game_id, User.role == Role.user.value, User.disabled == False)
.order_by(User.email.asc())
.all()
)
return [{"id": u.id, "email": u.email, "display_name": u.display_name} for u in members]
@router.patch("/{game_id}/winner")
def set_winner(req: Request, game_id: str, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db)
g = require_game_member(db, game_id, uid)
# only host can set winner
if g.host_user_id != uid:
raise HTTPException(403, "only host can set winner")
winner_user_id = data.get("winner_user_id")
if winner_user_id is None:
g.winner_user_id = None
db.add(g)
db.commit()
return {"ok": True, "winner_user_id": None}
# must be a member AND role=user
member = db.query(GameMember).filter(GameMember.game_id == game_id, GameMember.user_id == winner_user_id).first()
if not member:
raise HTTPException(400, "winner must be a member of the game")
u = db.query(User).filter(User.id == winner_user_id).first()
if not u or u.role != Role.user.value or u.disabled:
raise HTTPException(400, "invalid winner")
g.winner_user_id = winner_user_id
db.add(g)
db.commit()
return {"ok": True, "winner_user_id": g.winner_user_id}
@router.get("/{game_id}/sheet")
def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
uid = require_user(req, db)
g = require_game_member(db, game_id, uid)
entries = db.query(Entry).all()
states = (
db.query(SheetState)
.filter(SheetState.game_id == g.id, SheetState.owner_user_id == uid)
.all()
)
state_map = {st.entry_id: st for st in states}
out = {"suspect": [], "item": [], "location": []}
for e in entries:
st = state_map.get(e.id)
item = {
"entry_id": e.id,
"label": e.label,
"status": st.status if st else 0,
"note_tag": st.note_tag if st else None,
"chip": st.chip if st else None, # NEW
"order": stable_order(g.seed, uid, e.id),
}
out[e.category].append(item)
for k in out:
out[k].sort(key=lambda x: x["order"])
for i in out[k]:
del i["order"]
return out
@router.patch("/{game_id}/sheet/{entry_id}")
def patch_sheet(req: Request, game_id: str, entry_id: str, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db)
g = require_game_member(db, game_id, uid)
if g.winner_user_id:
raise HTTPException(403, "game finished; sheet is read-only")
status = data.get("status")
note_tag = data.get("note_tag")
chip = data.get("chip")
if note_tag not in (None, "i", "m", "s"):
raise HTTPException(400, "invalid note_tag")
if status is not None and status not in (0, 1, 2, 3):
raise HTTPException(400, "invalid status")
if chip is not None:
chip = (chip or "").strip().upper()
if chip == "":
chip = None
if chip is not None:
if len(chip) > 8:
raise HTTPException(400, "invalid chip")
st = (
db.query(SheetState)
.filter(
SheetState.game_id == g.id,
SheetState.owner_user_id == uid,
SheetState.entry_id == entry_id,
)
.first()
)
if not st:
st = SheetState(game_id=g.id, owner_user_id=uid, entry_id=entry_id, status=0, note_tag=None, chip=None)
db.add(st)
if status is not None:
st.status = status
if "note_tag" in data:
st.note_tag = note_tag
# wenn note_tag zurück auf null -> chip auch löschen
if note_tag is None:
st.chip = None
# chip nur speichern wenn note_tag "s" ist (ansonsten löschen wir es)
if "chip" in data:
if st.note_tag == "s":
st.chip = chip
else:
st.chip = None
db.commit()
return {"ok": True}