Files
cluedo-hp-webapp/frontend/src/App.jsx
nessi 74de7bf4dd Enhance winner management with localStorage updates
Refactored winner storage logic by introducing `clearWinnerLS` and replacing outdated functions with `getWinnerLS` and `setWinnerLS`. Added a `WinnerBadge` component to display the winner's status and updated game lifecycle handling to ensure proper winner reset and management.
2026-02-06 10:02:11 +01:00

416 lines
10 KiB
JavaScript

// src/App.jsx
import React, { useEffect, useState } from "react";
import { api } from "./api/client";
import { cycleTag } from "./utils/cycleTag";
import { getChipLS, setChipLS, clearChipLS } from "./utils/chipStorage";
import { getWinnerLS, setWinnerLS, clearWinnerLS } from "./utils/winnerStorage";
import { useHpGlobalStyles } from "./styles/hooks/useHpGlobalStyles";
import { styles } from "./styles/styles";
import { applyTheme, loadThemeKey, saveThemeKey, DEFAULT_THEME_KEY } from "./styles/themes";
import AdminPanel from "./components/AdminPanel";
import LoginPage from "./components/LoginPage";
import TopBar from "./components/TopBar";
import PasswordModal from "./components/PasswordModal";
import ChipModal from "./components/ChipModal";
import HelpModal from "./components/HelpModal";
import GamePickerCard from "./components/GamePickerCard";
import SheetSection from "./components/SheetSection";
import DesignModal from "./components/DesignModal";
import WinnerCard from "./components/WinnerCard";
import WinnerBadge from "./components/WinnerBadge";
export default function App() {
useHpGlobalStyles();
// Auth/Login UI state
const [me, setMe] = useState(null);
const [loginEmail, setLoginEmail] = useState("");
const [loginPassword, setLoginPassword] = useState("");
const [showPw, setShowPw] = useState(false);
// Game/Sheet state
const [games, setGames] = useState([]);
const [gameId, setGameId] = useState(null);
const [sheet, setSheet] = useState(null);
const [pulseId, setPulseId] = useState(null);
// Winner (per game)
const [winnerName, setWinnerName] = useState("");
// Modals
const [helpOpen, setHelpOpen] = useState(false);
const [chipOpen, setChipOpen] = useState(false);
const [chipEntry, setChipEntry] = useState(null);
const [userMenuOpen, setUserMenuOpen] = useState(false);
const [pwOpen, setPwOpen] = useState(false);
const [pw1, setPw1] = useState("");
const [pw2, setPw2] = useState("");
const [pwMsg, setPwMsg] = useState("");
const [pwSaving, setPwSaving] = useState(false);
// Theme
const [designOpen, setDesignOpen] = useState(false);
const [themeKey, setThemeKey] = useState(DEFAULT_THEME_KEY);
// ===== Data loaders =====
const load = async () => {
const m = await api("/auth/me");
setMe(m);
// Theme pro User laden & anwenden
const tk = loadThemeKey(m?.email);
setThemeKey(tk);
applyTheme(tk);
const gs = await api("/games");
setGames(gs);
if (gs[0] && !gameId) setGameId(gs[0].id);
};
const reloadSheet = async () => {
if (!gameId) return;
const sh = await api(`/games/${gameId}/sheet`);
setSheet(sh);
};
// ===== Effects =====
// Dropdown outside click
useEffect(() => {
const onDown = (e) => {
const root = e.target?.closest?.("[data-user-menu]");
if (!root) setUserMenuOpen(false);
};
if (userMenuOpen) document.addEventListener("mousedown", onDown);
return () => document.removeEventListener("mousedown", onDown);
}, [userMenuOpen]);
// initial load (try session)
useEffect(() => {
(async () => {
try {
await load();
} catch {
// not logged in
}
})();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
// load sheet + winner when game changes
useEffect(() => {
(async () => {
if (!gameId) return;
try {
await reloadSheet();
} catch {
// ignore
}
// Sieger pro Game aus localStorage laden
setWinnerName(getWinnerLS(gameId));
})();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [gameId]);
// ===== Auth actions =====
const doLogin = async () => {
await api("/auth/login", {
method: "POST",
body: JSON.stringify({ email: loginEmail, password: loginPassword }),
});
await load();
};
const doLogout = async () => {
await api("/auth/logout", { method: "POST" });
setMe(null);
setGames([]);
setGameId(null);
setSheet(null);
setWinnerName("");
};
// ===== Password change =====
const openPwModal = () => {
setPwMsg("");
setPw1("");
setPw2("");
setPwOpen(true);
setUserMenuOpen(false);
};
const closePwModal = () => {
setPwOpen(false);
setPwMsg("");
setPw1("");
setPw2("");
};
const savePassword = async () => {
setPwMsg("");
if (!pw1 || pw1.length < 8) return setPwMsg("❌ Passwort muss mindestens 8 Zeichen haben.");
if (pw1 !== pw2) return setPwMsg("❌ Passwörter stimmen nicht überein.");
setPwSaving(true);
try {
await api("/auth/password", {
method: "PATCH",
body: JSON.stringify({ password: pw1 }),
});
setPwMsg("✅ Passwort gespeichert.");
setTimeout(() => closePwModal(), 650);
} catch (e) {
setPwMsg("❌ Fehler: " + (e?.message || "unknown"));
} finally {
setPwSaving(false);
}
};
// ===== Theme actions =====
const openDesignModal = () => {
setDesignOpen(true);
setUserMenuOpen(false);
};
const selectTheme = (key) => {
setThemeKey(key);
applyTheme(key);
saveThemeKey(me?.email, key);
};
// ===== Game actions =====
const newGame = async () => {
const g = await api("/games", {
method: "POST",
body: JSON.stringify({ name: "Spiel " + new Date().toLocaleString() }),
});
const gs = await api("/games");
setGames(gs);
setGameId(g.id);
// Neues Spiel -> Sieger leer
clearWinnerLS(g.id);
setWinnerName("");
};
// ===== Winner actions =====
const saveWinner = () => {
if (!gameId) return;
const v = (winnerName || "").trim();
if (!v) {
clearWinnerLS(gameId);
setWinnerName("");
return;
}
setWinnerLS(gameId, v);
setWinnerName(v);
};
// ===== Sheet actions =====
const cycleStatus = async (entry) => {
let next = 0;
if (entry.status === 0) next = 2;
else if (entry.status === 2) next = 1;
else if (entry.status === 1) next = 3;
else next = 0;
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
method: "PATCH",
body: JSON.stringify({ status: next }),
});
await reloadSheet();
setPulseId(entry.entry_id);
setTimeout(() => setPulseId(null), 220);
};
const toggleTag = async (entry) => {
const next = cycleTag(entry.note_tag);
if (next === "s") {
setChipEntry(entry);
setChipOpen(true);
return;
}
if (next === null) clearChipLS(gameId, entry.entry_id);
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
method: "PATCH",
body: JSON.stringify({ note_tag: next }),
});
await reloadSheet();
};
const chooseChip = async (chip) => {
if (!chipEntry) return;
const entry = chipEntry;
setChipOpen(false);
setChipEntry(null);
setChipLS(gameId, entry.entry_id, chip);
try {
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
method: "PATCH",
body: JSON.stringify({ note_tag: "s" }),
});
} finally {
await reloadSheet();
}
};
const closeChipModalToDash = async () => {
if (!chipEntry) {
setChipOpen(false);
return;
}
const entry = chipEntry;
setChipOpen(false);
setChipEntry(null);
clearChipLS(gameId, entry.entry_id);
try {
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
method: "PATCH",
body: JSON.stringify({ note_tag: null }),
});
} finally {
await reloadSheet();
}
};
const displayTag = (entry) => {
const t = entry.note_tag;
if (!t) return "—";
if (t === "s") {
const chip = getChipLS(gameId, entry.entry_id);
return chip ? `s.${chip}` : "s";
}
return t;
};
// ===== Login page =====
if (!me) {
return (
<LoginPage
loginEmail={loginEmail}
setLoginEmail={setLoginEmail}
loginPassword={loginPassword}
setLoginPassword={setLoginPassword}
showPw={showPw}
setShowPw={setShowPw}
doLogin={doLogin}
/>
);
}
const sections = sheet
? [
{ key: "suspect", title: "VERDÄCHTIGE PERSON", entries: sheet.suspect || [] },
{ key: "item", title: "GEGENSTAND", entries: sheet.item || [] },
{ key: "location", title: "ORT", entries: sheet.location || [] },
]
: [];
return (
<div style={styles.page}>
<div style={styles.bgFixed} aria-hidden="true">
<div style={styles.bgMap} />
</div>
<div style={styles.shell}>
<TopBar
me={me}
userMenuOpen={userMenuOpen}
setUserMenuOpen={setUserMenuOpen}
openPwModal={openPwModal}
openDesignModal={openDesignModal}
doLogout={doLogout}
newGame={newGame}
/>
{me.role === "admin" && <AdminPanel />}
<GamePickerCard
games={games}
gameId={gameId}
setGameId={setGameId}
onOpenHelp={() => setHelpOpen(true)}
/>
<HelpModal open={helpOpen} onClose={() => setHelpOpen(false)} />
{/* Sieger Badge: nur wenn gesetzt */}
<WinnerBadge winner={(winnerName || "").trim()} />
<div style={{ marginTop: 14, display: "grid", gap: 14 }}>
{sections.map((sec) => (
<SheetSection
key={sec.key}
title={sec.title}
entries={sec.entries}
pulseId={pulseId}
onCycleStatus={cycleStatus}
onToggleTag={toggleTag}
displayTag={displayTag}
/>
))}
</div>
{/* Sieger ganz unten */}
<WinnerCard value={winnerName} setValue={setWinnerName} onSave={saveWinner} />
<div style={{ height: 24 }} />
</div>
<PasswordModal
pwOpen={pwOpen}
closePwModal={closePwModal}
pw1={pw1}
setPw1={setPw1}
pw2={pw2}
setPw2={setPw2}
pwMsg={pwMsg}
pwSaving={pwSaving}
savePassword={savePassword}
/>
<DesignModal
open={designOpen}
onClose={() => setDesignOpen(false)}
themeKey={themeKey}
onSelect={(k) => {
selectTheme(k);
setDesignOpen(false);
}}
/>
<ChipModal
chipOpen={chipOpen}
closeChipModalToDash={closeChipModalToDash}
chooseChip={chooseChip}
/>
</div>
);
}