import React, { useEffect, useRef, useState } from "react";
import { createPortal } from "react-dom";
import WinnerCelebration from "./components/WinnerCelebration";
import { api } from "./api/client";
import { cycleTag } from "./utils/cycleTag";
import { getChipLS, setChipLS, clearChipLS } from "./utils/chipStorage";
import { useHpGlobalStyles } from "./styles/hooks/useHpGlobalStyles";
import { styles } from "./styles/styles";
import { applyTheme, DEFAULT_THEME_KEY } from "./styles/themes";
import { stylesTokens } from "./styles/theme";
import AdminPanel from "./components/AdminPanel";
import LoginPage from "./components/LoginPage";
import TopBar from "./components/TopBar";
import PasswordModal from "./components/PasswordModal";
import ChipModal from "./components/ChipModal";
import HelpModal from "./components/HelpModal";
import GamePickerCard from "./components/GamePickerCard";
import SheetSection from "./components/SheetSection";
import DesignModal from "./components/DesignModal";
import WinnerCard from "./components/WinnerCard";
import WinnerBadge from "./components/WinnerBadge";
import NewGameModal from "./components/NewGameModal";
import StatsModal from "./components/StatsModal";
export default function App() {
useHpGlobalStyles();
// Auth/Login UI state
const [me, setMe] = useState(null);
const [loginEmail, setLoginEmail] = useState("");
const [loginPassword, setLoginPassword] = useState("");
const [showPw, setShowPw] = useState(false);
// Game/Sheet state
const [games, setGames] = useState([]);
const [gameId, setGameId] = useState(null);
const [sheet, setSheet] = useState(null);
const [pulseId, setPulseId] = useState(null);
// Game meta
const [gameMeta, setGameMeta] = useState(null); // {code, host_user_id, winner_email, winner_user_id}
const [members, setMembers] = useState([]);
// Winner selection (host only)
const [winnerUserId, setWinnerUserId] = useState("");
// Modals
const [helpOpen, setHelpOpen] = useState(false);
const [chipOpen, setChipOpen] = useState(false);
const [chipEntry, setChipEntry] = useState(null);
const [userMenuOpen, setUserMenuOpen] = useState(false);
const [pwOpen, setPwOpen] = useState(false);
const [pw1, setPw1] = useState("");
const [pw2, setPw2] = useState("");
const [pwMsg, setPwMsg] = useState("");
const [pwSaving, setPwSaving] = useState(false);
// Theme
const [designOpen, setDesignOpen] = useState(false);
const [themeKey, setThemeKey] = useState(DEFAULT_THEME_KEY);
// New Game Modal
const [newGameOpen, setNewGameOpen] = useState(false);
// ===== Stats Modal =====
const [statsOpen, setStatsOpen] = useState(false);
const [stats, setStats] = useState(null);
const [statsLoading, setStatsLoading] = useState(false);
const [statsError, setStatsError] = useState("");
// ===== Join Snack (bottom toast) =====
const [snack, setSnack] = useState("");
const snackTimerRef = useRef(null);
// track members to detect joins
const lastMemberIdsRef = useRef(new Set());
const membersBaselineRef = useRef(false);
// ===== Winner Celebration =====
const [celebrateOpen, setCelebrateOpen] = useState(false);
const [celebrateName, setCelebrateName] = useState("");
// baseline per game: beim ersten Meta-Load NICHT feiern
const winnerBaselineRef = useRef(false);
const lastWinnerIdRef = useRef(null);
const showSnack = (msg) => {
setSnack(msg);
if (snackTimerRef.current) clearTimeout(snackTimerRef.current);
snackTimerRef.current = setTimeout(() => setSnack(""), 1800);
};
const vibrate = (pattern) => {
try {
if (typeof navigator !== "undefined" && "vibrate" in navigator) {
navigator.vibrate(pattern);
}
} catch {
// ignore
}
};
const load = async () => {
const m = await api("/auth/me");
setMe(m);
const tk = m?.theme_key || DEFAULT_THEME_KEY;
setThemeKey(tk);
applyTheme(tk);
const gs = await api("/games");
setGames(gs);
if (gs[0] && !gameId) setGameId(gs[0].id);
};
const reloadSheet = async () => {
if (!gameId) return;
const sh = await api(`/games/${gameId}/sheet`);
setSheet(sh);
};
const loadGameMeta = async () => {
if (!gameId) return;
const meta = await api(`/games/${gameId}`);
setGameMeta(meta);
setWinnerUserId(meta?.winner_user_id || "");
const mem = await api(`/games/${gameId}/members`);
setMembers(mem);
// ✅ detect new members (join notifications for everyone)
try {
const prev = lastMemberIdsRef.current;
const nowIds = new Set((mem || []).map((m) => String(m.id)));
if (!membersBaselineRef.current) {
// first load for this game -> set baseline, no notification
membersBaselineRef.current = true;
lastMemberIdsRef.current = nowIds;
return;
}
const added = (mem || []).filter((m) => !prev.has(String(m.id)));
if (added.length > 0) {
const names = added
.map((m) => ((m.display_name || "").trim() || (m.email || "").trim() || "Jemand"))
.slice(0, 3);
const msg =
added.length === 1
? `✨ ${names[0]} ist beigetreten`
: `✨ ${names.join(", ")} ${added.length > 3 ? `(+${added.length - 3}) ` : ""}sind beigetreten`;
showSnack(msg);
vibrate(25); // dezent & kurz
}
lastMemberIdsRef.current = nowIds;
} catch {
// ignore snack errors
}
};
// Dropdown outside click
useEffect(() => {
const onDown = (e) => {
const root = e.target?.closest?.("[data-user-menu]");
if (!root) setUserMenuOpen(false);
};
if (userMenuOpen) document.addEventListener("mousedown", onDown);
return () => document.removeEventListener("mousedown", onDown);
}, [userMenuOpen]);
// initial load
useEffect(() => {
(async () => {
try {
await load();
} catch {}
})();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
// on game change
useEffect(() => {
// reset join detection baseline when switching games
membersBaselineRef.current = false;
lastMemberIdsRef.current = new Set();
// reset winner celebration baseline when switching games
winnerBaselineRef.current = false;
lastWinnerIdRef.current = null;
setCelebrateOpen(false);
setCelebrateName("");
(async () => {
if (!gameId) return;
try {
await reloadSheet();
await loadGameMeta();
} catch {}
})();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [gameId]);
// ✅ Live refresh (Members/Meta) – damit neue Joiner ohne Reload sichtbar sind
// Für 5–6 Spieler reicht 2.5s völlig, ist "live genug" und schont Backend.
useEffect(() => {
if (!me || !gameId) return;
let alive = true;
const tick = async () => {
try {
await loadGameMeta(); // refresh members + winner meta
} catch {
// ignore
}
};
// sofort einmal ziehen
tick();
const id = setInterval(() => {
if (!alive) return;
tick();
}, 2500);
return () => {
alive = false;
clearInterval(id);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [me?.id, gameId]);
useEffect(() => {
// wid kann auch "" sein (kein Sieger)
const wid = gameMeta?.winner_user_id ? String(gameMeta.winner_user_id) : "";
// Baseline beim ersten Meta-Load setzen – egal ob Winner existiert oder nicht
if (!winnerBaselineRef.current) {
winnerBaselineRef.current = true;
lastWinnerIdRef.current = wid; // kann "" sein
return;
}
// Nur reagieren, wenn sich wid ändert
if (lastWinnerIdRef.current !== wid) {
lastWinnerIdRef.current = wid;
// wenn wid leer wird (reset), nicht feiern
if (!wid) return;
const name =
(gameMeta?.winner_display_name || "").trim() ||
(gameMeta?.winner_email || "").trim() ||
"Jemand";
setCelebrateName(name);
setCelebrateOpen(true);
}
}, [gameMeta?.winner_user_id, gameMeta?.winner_display_name, gameMeta?.winner_email]);
// ===== Auth actions =====
const doLogin = async () => {
await api("/auth/login", {
method: "POST",
body: JSON.stringify({ email: loginEmail, password: loginPassword }),
});
await load();
};
const doLogout = async () => {
await api("/auth/logout", { method: "POST" });
setMe(null);
setGames([]);
setGameId(null);
setSheet(null);
setGameMeta(null);
setMembers([]);
setWinnerUserId("");
// reset winner celebration on logout
winnerBaselineRef.current = false;
lastWinnerIdRef.current = null;
setCelebrateOpen(false);
setCelebrateName("");
};
// ===== Password =====
const openPwModal = () => {
setPwMsg("");
setPw1("");
setPw2("");
setPwOpen(true);
setUserMenuOpen(false);
};
const closePwModal = () => {
setPwOpen(false);
setPwMsg("");
setPw1("");
setPw2("");
};
const savePassword = async () => {
setPwMsg("");
if (!pw1 || pw1.length < 8) return setPwMsg("❌ Passwort muss mindestens 8 Zeichen haben.");
if (pw1 !== pw2) return setPwMsg("❌ Passwörter stimmen nicht überein.");
setPwSaving(true);
try {
await api("/auth/password", {
method: "PATCH",
body: JSON.stringify({ password: pw1 }),
});
setPwMsg("✅ Passwort gespeichert.");
setTimeout(() => closePwModal(), 650);
} catch (e) {
setPwMsg("❌ Fehler: " + (e?.message || "unknown"));
} finally {
setPwSaving(false);
}
};
// ===== Theme =====
const openDesignModal = () => {
setDesignOpen(true);
setUserMenuOpen(false);
};
const selectTheme = async (key) => {
setThemeKey(key);
applyTheme(key);
// ✅ sofort für nächsten Start merken (verhindert Flash)
try {
localStorage.setItem(`hpTheme:${(me?.email || "guest").toLowerCase()}`, key);
localStorage.setItem("hpTheme:guest", key); // fallback, falls noch nicht eingeloggt
} catch {
// ignore
}
try {
await api("/auth/theme", {
method: "PATCH",
body: JSON.stringify({ theme_key: key }),
});
} catch {
// theme locally already applied; ignore backend error
}
};
// ===== Stats (always fresh on open) =====
const openStatsModal = async () => {
setUserMenuOpen(false);
setStatsOpen(true);
setStatsError("");
setStatsLoading(true);
try {
const s = await api("/auth/me/stats");
setStats(s);
} catch (e) {
setStats(null);
setStatsError("❌ Fehler: " + (e?.message || "unknown"));
} finally {
setStatsLoading(false);
}
};
const closeStatsModal = () => {
setStatsOpen(false);
setStatsError("");
};
// ===== New game flow =====
const createGame = async () => {
// ✅ alten Game-State komplett loswerden, damit nix am alten Spiel "hängen bleibt"
setSheet(null);
setGameMeta(null);
setMembers([]);
setWinnerUserId("");
setPulseId(null);
// auch Chip-Modal-State resetten
setChipOpen(false);
setChipEntry(null);
// reset winner celebration baseline for the new game
winnerBaselineRef.current = false;
lastWinnerIdRef.current = null;
setCelebrateOpen(false);
setCelebrateName("");
const g = await api("/games", {
method: "POST",
body: JSON.stringify({ name: "Spiel " + new Date().toLocaleString() }),
});
const gs = await api("/games");
setGames(gs);
// ✅ auf neues Game wechseln (triggert reloadSheet/loadGameMeta via effect)
setGameId(g.id);
return g; // includes code
};
const joinGame = async (code) => {
const res = await api("/games/join", {
method: "POST",
body: JSON.stringify({ code }),
});
const gs = await api("/games");
setGames(gs);
setGameId(res.id);
};
// ===== Winner =====
const saveWinner = async () => {
if (!gameId) return;
await api(`/games/${gameId}/winner`, {
method: "PATCH",
body: JSON.stringify({ winner_user_id: winnerUserId || null }),
});
await loadGameMeta();
};
// ===== Sheet actions =====
const cycleStatus = async (entry) => {
let next = 0;
if (entry.status === 0) next = 2;
else if (entry.status === 2) next = 1;
else if (entry.status === 1) next = 3;
else next = 0;
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
method: "PATCH",
body: JSON.stringify({ status: next }),
});
await reloadSheet();
setPulseId(entry.entry_id);
setTimeout(() => setPulseId(null), 220);
};
const toggleTag = async (entry) => {
const next = cycleTag(entry.note_tag);
if (next === "s") {
setChipEntry(entry);
setChipOpen(true);
return;
}
if (next === null) clearChipLS(gameId, entry.entry_id);
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
method: "PATCH",
body: JSON.stringify({ note_tag: next, chip: null }),
});
await reloadSheet();
};
const chooseChip = async (chip) => {
if (!chipEntry) return;
const entry = chipEntry;
setChipOpen(false);
setChipEntry(null);
setChipLS(gameId, entry.entry_id, chip);
try {
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
method: "PATCH",
body: JSON.stringify({ note_tag: "s", chip }),
});
} finally {
await reloadSheet();
}
};
const closeChipModalToDash = async () => {
if (!chipEntry) {
setChipOpen(false);
return;
}
const entry = chipEntry;
setChipOpen(false);
setChipEntry(null);
clearChipLS(gameId, entry.entry_id);
try {
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
method: "PATCH",
body: JSON.stringify({ note_tag: null, chip: null }),
});
} finally {
await reloadSheet();
}
};
const displayTag = (entry) => {
const t = entry.note_tag;
if (!t) return "—";
if (t === "s") {
// Prefer backend chip, fallback localStorage
const chip = entry.chip || getChipLS(gameId, entry.entry_id);
return chip ? `s.${chip}` : "s";
}
return t; // i oder m
};
// ===== Login page =====
if (!me) {
return (