Add rolling animation and interactive functionality to dice.

Enhanced the DicePanel component with interactive rolling logic and animations for a more dynamic experience. Updated styles and functionality, including hover effects, roll results, and a 3D feel for dice components.
This commit is contained in:
2026-02-07 19:01:37 +01:00
parent 8f912d9edb
commit eec4597fda
2 changed files with 164 additions and 91 deletions

View File

@@ -544,16 +544,47 @@ export default function App() {
// App.jsx (füge diese Komponente irgendwo unter deinen anderen Komponenten ein)
// ✅ 3 Würfel: 2x d6 + 1x Spezial (Häuser + Hilfkarte + Dunkles Deck)
const DicePanel = () => {
const DicePanel = ({ onRoll }) => {
const [d1, setD1] = useState(4);
const [d2, setD2] = useState(2);
const [special, setSpecial] = useState("gryffindor");
const [rolling, setRolling] = useState(false);
const specialFaces = ["gryffindor", "slytherin", "ravenclaw", "hufflepuff", "help", "dark"];
const randInt = (min, max) => Math.floor(Math.random() * (max - min + 1)) + min;
const rollAll = () => {
if (rolling) return;
setRolling(true);
// Während der Animation kurz "flackern" lassen (optional, wirkt lebendiger)
const flickerId = setInterval(() => {
setD1(randInt(1, 6));
setD2(randInt(1, 6));
setSpecial(specialFaces[randInt(0, specialFaces.length - 1)]);
}, 90);
// Finales Ergebnis nach Animation
setTimeout(() => {
clearInterval(flickerId);
const nd1 = randInt(1, 6);
const nd2 = randInt(1, 6);
const ns = specialFaces[randInt(0, specialFaces.length - 1)];
setD1(nd1);
setD2(nd2);
setSpecial(ns);
setRolling(false);
onRoll?.({ d1: nd1, d2: nd2, special: ns });
}, 820); // muss zur CSS Animation passen
};
return (
<div
style={{
pointerEvents: "auto", // overlay ist sonst pointer-events none im CSS
display: "grid",
gap: 10,
alignContent: "start",
}}
>
<div style={{ pointerEvents: "auto" }}>
<div
style={{
borderRadius: 18,
@@ -566,70 +597,84 @@ const DicePanel = () => {
minWidth: 0,
}}
>
<div
style={{
fontWeight: 900,
color: stylesTokens.textMain,
fontSize: 13,
letterSpacing: 0.2,
lineHeight: 1.15,
}}
>
Würfel
</div>
<div style={{ marginTop: 6, color: stylesTokens.textDim, fontSize: 12, opacity: 0.95 }}>
2× d6 + 1× Spezial
<div style={{ display: "flex", alignItems: "baseline", justifyContent: "space-between", gap: 10 }}>
<div>
<div
style={{
fontWeight: 900,
color: stylesTokens.textMain,
fontSize: 13,
letterSpacing: 0.2,
lineHeight: 1.15,
}}
>
Würfel
</div>
<div style={{ marginTop: 6, color: stylesTokens.textDim, fontSize: 12, opacity: 0.95 }}>
Klicken zum Rollen
</div>
</div>
<div
style={{
fontSize: 11.5,
fontWeight: 900,
color: stylesTokens.textDim,
opacity: rolling ? 1 : 0.7,
letterSpacing: 0.7,
}}
>
{rolling ? "ROLL…" : "READY"}
</div>
</div>
<div
className="diceRow3d"
style={{
marginTop: 10,
display: "grid",
gridTemplateColumns: "repeat(3, 1fr)",
gap: 10,
alignItems: "center",
justifyItems: "center",
}}
>
<DieD6 value={4} />
<DieD6 value={2} />
<HouseDie face="gryffindor" />
<DieD6 value={d1} rolling={rolling} onClick={rollAll} />
<DieD6 value={d2} rolling={rolling} onClick={rollAll} />
<HouseDie face={special} rolling={rolling} onClick={rollAll} />
</div>
</div>
</div>
);
};
const DieShell = ({ children, ringColor = "rgba(255,255,255,0.10)" }) => {
const DieShell = ({ children, ringColor = "rgba(255,255,255,0.10)", rolling = false, onClick }) => {
return (
<div
<button
type="button"
onClick={onClick}
className={`die3d ${rolling ? "die3dRolling" : ""}`}
style={{
width: 62,
height: 62,
width: 64,
height: 64,
borderRadius: 18,
border: `1px solid ${stylesTokens.panelBorder}`,
background:
"radial-gradient(120% 120% at 20% 10%, rgba(255,255,255,0.10), rgba(0,0,0,0.35) 55%, rgba(0,0,0,0.55))",
"radial-gradient(120% 120% at 20% 10%, rgba(255,255,255,0.12), rgba(0,0,0,0.35) 55%, rgba(0,0,0,0.62))",
boxShadow: "0 18px 50px rgba(0,0,0,0.55), inset 0 0 0 1px rgba(255,255,255,0.06)",
position: "relative",
overflow: "hidden",
display: "grid",
placeItems: "center",
cursor: "pointer",
cursor: rolling ? "default" : "pointer",
transition: "transform 160ms ease, box-shadow 160ms ease",
padding: 0,
outline: "none",
}}
onMouseEnter={(e) => {
e.currentTarget.style.transform = "translateY(-3px) rotate(-1deg)";
e.currentTarget.style.boxShadow =
"0 26px 70px rgba(0,0,0,0.65), inset 0 0 0 1px rgba(255,255,255,0.08)";
}}
onMouseLeave={(e) => {
e.currentTarget.style.transform = "translateY(0px) rotate(0deg)";
e.currentTarget.style.boxShadow =
"0 18px 50px rgba(0,0,0,0.55), inset 0 0 0 1px rgba(255,255,255,0.06)";
}}
title="Würfel (placeholder)"
disabled={rolling}
title={rolling ? "Rolling…" : "Roll"}
>
{/* subtle inner ring */}
{/* inner ring */}
<div
style={{
position: "absolute",
@@ -641,25 +686,37 @@ const DieShell = ({ children, ringColor = "rgba(255,255,255,0.10)" }) => {
}}
/>
{/* gloss */}
{/* bevel light */}
<div
style={{
position: "absolute",
inset: 0,
background:
"linear-gradient(135deg, rgba(255,255,255,0.16) 0%, transparent 36%, transparent 64%, rgba(0,0,0,0.22) 100%)",
opacity: 0.9,
pointerEvents: "none",
mixBlendMode: "screen",
}}
/>
{/* gloss stripe */}
<div
style={{
position: "absolute",
inset: 0,
background:
"linear-gradient(120deg, rgba(255,255,255,0.10) 0%, transparent 38%, transparent 70%, rgba(255,255,255,0.06) 100%)",
opacity: 0.75,
opacity: 0.8,
pointerEvents: "none",
}}
/>
{children}
</div>
</button>
);
};
const DieD6 = ({ value = 1 }) => {
// pip layout positions on 3x3 grid
const DieD6 = ({ value = 1, rolling = false, onClick }) => {
const P = ({ x, y }) => (
<div
style={{
@@ -671,54 +728,28 @@ const DieD6 = ({ value = 1 }) => {
height: 7.5,
borderRadius: 999,
background: "rgba(245,245,245,0.92)",
boxShadow: "0 3px 10px rgba(0,0,0,0.35)",
boxShadow: "0 3px 10px rgba(0,0,0,0.35), inset 0 1px 2px rgba(0,0,0,0.20)",
}}
/>
);
const faces = {
1: [{ x: 1, y: 1 }],
2: [
{ x: 0, y: 0 },
{ x: 2, y: 2 },
],
3: [
{ x: 0, y: 0 },
{ x: 1, y: 1 },
{ x: 2, y: 2 },
],
4: [
{ x: 0, y: 0 },
{ x: 2, y: 0 },
{ x: 0, y: 2 },
{ x: 2, y: 2 },
],
5: [
{ x: 0, y: 0 },
{ x: 2, y: 0 },
{ x: 1, y: 1 },
{ x: 0, y: 2 },
{ x: 2, y: 2 },
],
6: [
{ x: 0, y: 0 },
{ x: 0, y: 1 },
{ x: 0, y: 2 },
{ x: 2, y: 0 },
{ x: 2, y: 1 },
{ x: 2, y: 2 },
],
2: [{ x: 0, y: 0 }, { x: 2, y: 2 }],
3: [{ x: 0, y: 0 }, { x: 1, y: 1 }, { x: 2, y: 2 }],
4: [{ x: 0, y: 0 }, { x: 2, y: 0 }, { x: 0, y: 2 }, { x: 2, y: 2 }],
5: [{ x: 0, y: 0 }, { x: 2, y: 0 }, { x: 1, y: 1 }, { x: 0, y: 2 }, { x: 2, y: 2 }],
6: [{ x: 0, y: 0 }, { x: 0, y: 1 }, { x: 0, y: 2 }, { x: 2, y: 0 }, { x: 2, y: 1 }, { x: 2, y: 2 }],
};
return (
<DieShell ringColor="rgba(242,210,122,0.18)">
<div style={{ width: 44, height: 44, position: "relative" }}>
<DieShell ringColor="rgba(242,210,122,0.18)" rolling={rolling} onClick={onClick}>
<div style={{ width: 46, height: 46, position: "relative", transform: "translateZ(12px)" }}>
{(faces[value] || faces[1]).map((p, idx) => (
<P key={idx} x={p.x} y={p.y} />
))}
</div>
{/* tiny label */}
<div
style={{
position: "absolute",
@@ -728,6 +759,7 @@ const DieD6 = ({ value = 1 }) => {
fontWeight: 900,
color: "rgba(255,255,255,0.55)",
letterSpacing: 0.6,
transform: "translateZ(10px)",
}}
>
d6
@@ -736,33 +768,33 @@ const DieD6 = ({ value = 1 }) => {
);
};
const HouseDie = ({ face = "gryffindor" }) => {
// 4 Häuser + Hilfkarte + Dunkles Deck
const HouseDie = ({ face = "gryffindor", rolling = false, onClick }) => {
const faces = {
gryffindor: { label: "G", color: "#ef4444", sub: "Gryff." },
slytherin: { label: "S", color: "#22c55e", sub: "Slyth." },
ravenclaw: { label: "R", color: "#3b82f6", sub: "Raven." },
hufflepuff: { label: "H", color: "#facc15", sub: "Huff." },
help: { label: "?", color: "#f2d27a", sub: "Hilf" },
dark: { label: "☾", color: "rgba(255,255,255,0.70)", sub: "Dark" },
dark: { label: "☾", color: "rgba(255,255,255,0.78)", sub: "Dark" },
};
const f = faces[face] || faces.gryffindor;
return (
<DieShell ringColor={`${f.color}55`}>
<DieShell ringColor={`${f.color}55`} rolling={rolling} onClick={onClick}>
<div
style={{
width: 44,
height: 44,
width: 46,
height: 46,
borderRadius: 14,
display: "grid",
placeItems: "center",
background:
"radial-gradient(120% 120% at 30% 20%, rgba(255,255,255,0.10), rgba(0,0,0,0.35) 70%, rgba(0,0,0,0.55))",
border: `1px solid rgba(255,255,255,0.08)`,
"radial-gradient(120% 120% at 30% 20%, rgba(255,255,255,0.10), rgba(0,0,0,0.35) 70%, rgba(0,0,0,0.60))",
border: "1px solid rgba(255,255,255,0.08)",
boxShadow: `inset 0 0 0 1px ${f.color}22`,
position: "relative",
transform: "translateZ(12px)",
}}
>
<div
@@ -787,6 +819,7 @@ const HouseDie = ({ face = "gryffindor" }) => {
fontWeight: 900,
color: "rgba(255,255,255,0.55)",
letterSpacing: 0.6,
transform: "translateZ(10px)",
}}
>
Spezial
@@ -1016,7 +1049,13 @@ const HouseDie = ({ face = "gryffindor" }) => {
</PlaceholderCard>
<div className="diceOverlay">
<DicePanel />
<DicePanel
onRoll={({ d1, d2, special }) => {
console.log("Rolled:", { d1, d2, special });
// später: API call / game action
// api(`/games/${gameId}/roll`, { method:"POST", body: JSON.stringify({ d1,d2,special }) })
}}
/>
</div>
</div>