Integrate join codes, player management, and themes

This update introduces "join codes" for games to simplify game joining. Enhancements include player role and winner management for better organization. Additionally, theme preferences are now user-configurable and persisted server-side.
This commit is contained in:
2026-02-06 11:08:41 +01:00
parent be0f5e9a9f
commit d0f65b856e
10 changed files with 564 additions and 147 deletions

View File

@@ -1,8 +1,16 @@
from fastapi import APIRouter, Depends, HTTPException, Request, Response
from sqlalchemy.orm import Session
from ..db import get_db
from ..models import User
from ..security import verify_password, make_session_value, set_session, clear_session, get_session_user_id, hash_password
from ..security import (
verify_password,
make_session_value,
set_session,
clear_session,
get_session_user_id,
hash_password,
)
router = APIRouter(prefix="/auth", tags=["auth"])
@@ -10,11 +18,11 @@ router = APIRouter(prefix="/auth", tags=["auth"])
def login(data: dict, resp: Response, db: Session = Depends(get_db)):
email = (data.get("email") or "").lower().strip()
password = data.get("password") or ""
user = db.query(User).filter(User.email == email, User.disabled == False).first()
user = db.query(User).filter(User.email == email, User.disabled == False).first() # noqa: E712
if not user or not verify_password(password, user.password_hash):
raise HTTPException(status_code=401, detail="invalid credentials")
set_session(resp, make_session_value(user.id))
return {"ok": True, "role": user.role, "email": user.email}
return {"ok": True, "role": user.role, "email": user.email, "theme_key": user.theme_key}
@router.post("/logout")
def logout(resp: Response):
@@ -29,8 +37,8 @@ def me(req: Request, db: Session = Depends(get_db)):
user = db.query(User).filter(User.id == uid).first()
if not user:
raise HTTPException(status_code=401, detail="not logged in")
return {"id": user.id, "email": user.email, "role": user.role}
return {"id": user.id, "email": user.email, "role": user.role, "theme_key": user.theme_key}
@router.patch("/password")
def set_password(data: dict, req: Request, db: Session = Depends(get_db)):
uid = get_session_user_id(req)
@@ -41,7 +49,7 @@ def set_password(data: dict, req: Request, db: Session = Depends(get_db)):
if len(password) < 8:
raise HTTPException(status_code=400, detail="password too short (min 8)")
user = db.query(User).filter(User.id == uid, User.disabled == False).first()
user = db.query(User).filter(User.id == uid, User.disabled == False).first() # noqa: E712
if not user:
raise HTTPException(status_code=401, detail="not logged in")
@@ -49,4 +57,26 @@ def set_password(data: dict, req: Request, db: Session = Depends(get_db)):
db.add(user)
db.commit()
return {"ok": True}
return {"ok": True}
@router.patch("/theme")
def set_theme(data: dict, req: Request, db: Session = Depends(get_db)):
"""Persist user design selection server-side."""
uid = get_session_user_id(req)
if not uid:
raise HTTPException(status_code=401, detail="not logged in")
theme_key = (data.get("theme_key") or "").strip()
if not theme_key:
raise HTTPException(status_code=400, detail="theme_key required")
user = db.query(User).filter(User.id == uid, User.disabled == False).first() # noqa: E712
if not user:
raise HTTPException(status_code=401, detail="not logged in")
user.theme_key = theme_key
db.add(user)
db.commit()
return {"ok": True, "theme_key": user.theme_key}

View File

@@ -1,13 +1,16 @@
import hashlib, random
import hashlib
import random
import string
from fastapi import APIRouter, Depends, HTTPException, Request
from sqlalchemy.orm import Session
from ..db import get_db
from ..models import Game, Entry, SheetState, Category
from ..models import Game, GameMember, Entry, SheetState, Category, User, Role
from ..security import get_session_user_id
router = APIRouter(prefix="/games", tags=["games"])
def require_user(req: Request, db: Session):
def require_user(req: Request, db: Session) -> str:
uid = get_session_user_id(req)
if not uid:
raise HTTPException(status_code=401, detail="not logged in")
@@ -17,30 +20,139 @@ def stable_order(seed: int, user_id: str, entry_id: str) -> str:
s = f"{seed}:{user_id}:{entry_id}".encode()
return hashlib.sha256(s).hexdigest()
def _rand_join_code(n: int = 6) -> str:
return "".join(random.choice(string.digits) for _ in range(n))
def _new_unique_join_code(db: Session) -> str:
for _ in range(50):
code = _rand_join_code()
if not db.query(Game).filter(Game.join_code == code).first():
return code
raise HTTPException(500, "failed to generate join code")
def require_member(req: Request, db: Session, game_id: str) -> tuple[str, Game]:
uid = require_user(req, db)
g = db.query(Game).filter(Game.id == game_id).first()
if not g:
raise HTTPException(404, "game not found")
m = db.query(GameMember).filter(GameMember.game_id == g.id, GameMember.user_id == uid).first()
if not m:
raise HTTPException(403, "not a member of this game")
return uid, g
@router.post("")
def create_game(req: Request, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db)
name = data.get("name") or "Neues Spiel"
seed = random.randint(1, 2_000_000_000)
g = Game(owner_user_id=uid, name=name, seed=seed)
db.add(g); db.commit()
return {"id": g.id, "name": g.name}
join_code = _new_unique_join_code(db)
g = Game(owner_user_id=uid, name=name, seed=seed, join_code=join_code)
db.add(g)
db.commit()
# creator becomes member
db.add(GameMember(game_id=g.id, user_id=uid))
db.commit()
return {"id": g.id, "name": g.name, "join_code": g.join_code}
@router.post("/join")
def join_game(req: Request, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db)
code = (data.get("code") or "").strip()
if not code or len(code) < 4:
raise HTTPException(400, "code required")
g = db.query(Game).filter(Game.join_code == code).first()
if not g:
raise HTTPException(404, "game not found")
exists = db.query(GameMember).filter(GameMember.game_id == g.id, GameMember.user_id == uid).first()
if not exists:
db.add(GameMember(game_id=g.id, user_id=uid))
db.commit()
return {"ok": True, "game": {"id": g.id, "name": g.name, "join_code": g.join_code}}
@router.get("")
def list_games(req: Request, db: Session = Depends(get_db)):
uid = require_user(req, db)
games = db.query(Game).filter(Game.owner_user_id == uid).order_by(Game.created_at.desc()).all()
return [{"id": g.id, "name": g.name, "seed": g.seed} for g in games]
games = (
db.query(Game)
.join(GameMember, GameMember.game_id == Game.id)
.filter(GameMember.user_id == uid)
.order_by(Game.created_at.desc())
.all()
)
out = []
for g in games:
winner = None
if g.winner_user_id:
wu = db.query(User).filter(User.id == g.winner_user_id).first()
if wu:
winner = {"id": wu.id, "email": wu.email}
out.append({"id": g.id, "name": g.name, "seed": g.seed, "join_code": g.join_code, "winner": winner})
return out
@router.get("/{game_id}/meta")
def game_meta(req: Request, game_id: str, db: Session = Depends(get_db)):
uid, g = require_member(req, db, game_id)
winner = None
if g.winner_user_id:
wu = db.query(User).filter(User.id == g.winner_user_id).first()
if wu:
winner = {"id": wu.id, "email": wu.email}
return {"id": g.id, "name": g.name, "join_code": g.join_code, "winner": winner}
@router.get("/{game_id}/players")
def list_players(req: Request, game_id: str, db: Session = Depends(get_db)):
_uid, g = require_member(req, db, game_id)
# only non-admin users (admin doesn't play)
players = (
db.query(User)
.join(GameMember, GameMember.user_id == User.id)
.filter(GameMember.game_id == g.id, User.disabled == False, User.role == Role.user.value) # noqa: E712
.order_by(User.email.asc())
.all()
)
return [{"id": u.id, "email": u.email} for u in players]
@router.patch("/{game_id}/winner")
def set_winner(req: Request, game_id: str, data: dict, db: Session = Depends(get_db)):
_uid, g = require_member(req, db, game_id)
winner_user_id = data.get("winner_user_id")
if winner_user_id is not None:
# must be a member + non-admin
u = db.query(User).filter(User.id == winner_user_id, User.disabled == False).first() # noqa: E712
if not u or u.role != Role.user.value:
raise HTTPException(400, "invalid winner_user_id")
member = db.query(GameMember).filter(GameMember.game_id == g.id, GameMember.user_id == u.id).first()
if not member:
raise HTTPException(400, "winner is not in this game")
g.winner_user_id = winner_user_id
db.add(g)
db.commit()
return {"ok": True, "winner_user_id": g.winner_user_id}
@router.get("/{game_id}/sheet")
def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
uid = require_user(req, db)
g = db.query(Game).filter(Game.id == game_id, Game.owner_user_id == uid).first()
if not g:
raise HTTPException(404, "game not found")
uid, g = require_member(req, db, game_id)
entries = db.query(Entry).all()
states = db.query(SheetState).filter(SheetState.game_id == g.id, SheetState.owner_user_id == uid).all()
states = (
db.query(SheetState)
.filter(SheetState.game_id == g.id, SheetState.owner_user_id == uid)
.all()
)
state_map = {st.entry_id: st for st in states}
out = {"suspect": [], "item": [], "location": []}
@@ -51,6 +163,7 @@ def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
"label": e.label,
"status": st.status if st else 0,
"note_tag": st.note_tag if st else None,
"chip_code": st.chip_code if st else None,
"order": stable_order(g.seed, uid, e.id),
}
out[e.category].append(item)
@@ -65,19 +178,22 @@ def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
@router.patch("/{game_id}/sheet/{entry_id}")
def patch_sheet(req: Request, game_id: str, entry_id: str, data: dict, db: Session = Depends(get_db)):
uid = require_user(req, db)
g = db.query(Game).filter(Game.id == game_id, Game.owner_user_id == uid).first()
if not g:
raise HTTPException(404, "game not found")
uid, g = require_member(req, db, game_id)
status = data.get("status")
note_tag = data.get("note_tag")
chip_code = data.get("chip_code")
if note_tag not in (None, "i", "m", "s"):
raise HTTPException(400, "invalid note_tag")
if status is not None and status not in (0, 1, 2, 3):
raise HTTPException(400, "invalid status")
# chip_code only allowed if note_tag == 's' (or if note_tag not provided but current is 's')
if chip_code is not None:
if not isinstance(chip_code, str) or len(chip_code) > 16:
raise HTTPException(400, "invalid chip_code")
st = db.query(SheetState).filter(
SheetState.game_id == g.id,
SheetState.owner_user_id == uid,
@@ -85,13 +201,24 @@ def patch_sheet(req: Request, game_id: str, entry_id: str, data: dict, db: Sessi
).first()
if not st:
st = SheetState(game_id=g.id, owner_user_id=uid, entry_id=entry_id, status=0, note_tag=None)
st = SheetState(game_id=g.id, owner_user_id=uid, entry_id=entry_id, status=0, note_tag=None, chip_code=None)
db.add(st)
if status is not None:
st.status = status
if "note_tag" in data:
st.note_tag = note_tag
# if leaving 's', clear chip
if note_tag != "s":
st.chip_code = None
if "chip_code" in data:
# chip_code is only meaningful when note_tag is 's'
effective_tag = st.note_tag
if effective_tag != "s":
raise HTTPException(400, "chip_code requires note_tag 's'")
st.chip_code = chip_code
db.commit()
return {"ok": True}