Merge pull request 'dev' (#4) from dev into main
Reviewed-on: #4
This commit was merged in pull request #4.
This commit is contained in:
@@ -1,9 +1,14 @@
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import os
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import random
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import string
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from fastapi import FastAPI
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from fastapi.middleware.cors import CORSMiddleware
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from sqlalchemy import text
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from sqlalchemy.orm import Session
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from .db import Base, engine, SessionLocal
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from .models import User, Entry, Category, Role
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from .models import User, Entry, Category, Role, Game, GameMember
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from .security import hash_password
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from .routes.auth import router as auth_router
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from .routes.admin import router as admin_router
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@@ -14,7 +19,10 @@ app = FastAPI(title="Cluedo Sheet")
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# Intern: Frontend läuft auf :8081
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app.add_middleware(
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CORSMiddleware,
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allow_origins=["http://localhost:8081", "http://127.0.0.1:8081"],
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allow_origins=[
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"http://localhost:8081",
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"http://127.0.0.1:8081",
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],
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allow_credentials=True,
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allow_methods=["*"],
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allow_headers=["*"],
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@@ -24,9 +32,235 @@ app.include_router(auth_router)
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app.include_router(admin_router)
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app.include_router(games_router)
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def _rand_join_code(n: int = 6) -> str:
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# digits only (kahoot style)
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return "".join(random.choice(string.digits) for _ in range(n))
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def _has_column(db: Session, table: str, col: str) -> bool:
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"""
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Postgres + SQLite friendly check without spamming Postgres logs.
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- SQLite: PRAGMA table_info
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- Postgres: information_schema
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"""
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dialect = None
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try:
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dialect = db.get_bind().dialect.name # "postgresql" | "sqlite" | ...
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except Exception:
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dialect = None
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if dialect == "sqlite":
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try:
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rows = db.execute(text(f"PRAGMA table_info({table})")).all()
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return any(r[1] == col for r in rows)
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except Exception:
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db.rollback()
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return False
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# default: Postgres (or others) via information_schema
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try:
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rows = db.execute(
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text(
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"""
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SELECT 1
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FROM information_schema.columns
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WHERE table_name = :t AND column_name = :c
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LIMIT 1
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"""
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),
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{"t": table, "c": col},
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).all()
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return len(rows) > 0
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except Exception:
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db.rollback()
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return False
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def _auto_migrate(db: Session):
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"""
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Very small, pragmatic auto-migration (no alembic).
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- creates missing tables via create_all
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- adds missing columns via ALTER TABLE (best effort)
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- supports old schema (join_code/chip_code) and new schema (code/chip)
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"""
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# --- users.display_name ---
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if not _has_column(db, "users", "display_name"):
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try:
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db.execute(text("ALTER TABLE users ADD COLUMN display_name VARCHAR DEFAULT ''"))
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db.commit()
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except Exception:
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db.rollback()
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# --- users.theme_key ---
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if not _has_column(db, "users", "theme_key"):
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try:
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db.execute(text("ALTER TABLE users ADD COLUMN theme_key VARCHAR DEFAULT 'default'"))
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db.commit()
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except Exception:
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db.rollback()
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# --- games: code / join_code + winner_user_id + host_user_id (optional) ---
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# We support both column names:
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# old: join_code
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# new: code
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has_join_code = _has_column(db, "games", "join_code")
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has_code = _has_column(db, "games", "code")
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# If neither exists, create "code" (new preferred)
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if not has_join_code and not has_code:
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try:
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db.execute(text("ALTER TABLE games ADD COLUMN code VARCHAR"))
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db.commit()
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has_code = True
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except Exception:
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db.rollback()
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# If only join_code exists but your code now expects "code",
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# add "code" too and later mirror values.
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if has_join_code and not has_code:
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try:
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db.execute(text("ALTER TABLE games ADD COLUMN code VARCHAR"))
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db.commit()
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has_code = True
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except Exception:
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db.rollback()
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# winner_user_id
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if not _has_column(db, "games", "winner_user_id"):
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try:
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db.execute(text("ALTER TABLE games ADD COLUMN winner_user_id VARCHAR"))
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db.commit()
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except Exception:
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db.rollback()
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# host_user_id (nice to have for "only host can set winner")
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if not _has_column(db, "games", "host_user_id"):
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try:
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db.execute(text("ALTER TABLE games ADD COLUMN host_user_id VARCHAR"))
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db.commit()
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except Exception:
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db.rollback()
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# --- sheet_state chip / chip_code ---
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has_chip_code = _has_column(db, "sheet_state", "chip_code")
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has_chip = _has_column(db, "sheet_state", "chip")
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if not has_chip_code and not has_chip:
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# prefer "chip"
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try:
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db.execute(text("ALTER TABLE sheet_state ADD COLUMN chip VARCHAR"))
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db.commit()
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has_chip = True
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except Exception:
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db.rollback()
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# if old chip_code exists but new expects chip -> add chip and mirror later
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if has_chip_code and not has_chip:
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try:
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db.execute(text("ALTER TABLE sheet_state ADD COLUMN chip VARCHAR"))
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db.commit()
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has_chip = True
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except Exception:
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db.rollback()
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# --- indexes for game code ---
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# We create unique index for the column(s) that exist.
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try:
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if has_join_code:
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db.execute(text("CREATE UNIQUE INDEX IF NOT EXISTS ix_games_join_code ON games (join_code)"))
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if has_code:
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db.execute(text("CREATE UNIQUE INDEX IF NOT EXISTS ix_games_code ON games (code)"))
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db.commit()
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except Exception:
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db.rollback()
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# --- backfill code values ---
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# 1) if join_code exists and code exists, ensure code mirrors join_code where missing
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if has_join_code and has_code:
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try:
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db.execute(text("UPDATE games SET code = join_code WHERE (code IS NULL OR code = '') AND join_code IS NOT NULL AND join_code <> ''"))
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db.commit()
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except Exception:
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db.rollback()
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# 2) generate missing codes in whichever column we have
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# Prefer writing into "code" (new), but also keep join_code in sync if present.
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code_col = "code" if has_code else "join_code" if has_join_code else None
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if code_col:
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try:
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missing = db.execute(
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text(f"SELECT id FROM games WHERE {code_col} IS NULL OR {code_col} = ''")
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).all()
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except Exception:
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db.rollback()
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missing = []
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if missing:
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try:
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used_rows = db.execute(text(f"SELECT {code_col} FROM games WHERE {code_col} IS NOT NULL")).all()
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used = set([r[0] for r in used_rows if r and r[0]])
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except Exception:
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db.rollback()
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used = set()
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for (gid,) in missing:
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code = _rand_join_code()
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while code in used:
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code = _rand_join_code()
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used.add(code)
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try:
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# write into main col
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db.execute(text(f"UPDATE games SET {code_col} = :c WHERE id = :id"), {"c": code, "id": gid})
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# keep both in sync if both exist
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if has_join_code and code_col == "code":
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db.execute(text("UPDATE games SET join_code = :c WHERE id = :id AND (join_code IS NULL OR join_code = '')"), {"c": code, "id": gid})
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if has_code and code_col == "join_code":
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db.execute(text("UPDATE games SET code = :c WHERE id = :id AND (code IS NULL OR code = '')"), {"c": code, "id": gid})
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db.commit()
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except Exception:
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db.rollback()
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# --- backfill host_user_id: default to owner_user_id ---
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try:
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if _has_column(db, "games", "host_user_id"):
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db.execute(text("UPDATE games SET host_user_id = host_user_id WHERE host_user_id IS NULL OR host_user_id = ''"))
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db.commit()
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except Exception:
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db.rollback()
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# --- backfill membership: ensure owner is member ---
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# uses ORM; only relies on existing table GameMember (create_all already ran)
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try:
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all_games = db.query(Game).all()
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for g in all_games:
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host_id = getattr(g, "host_user_id", None)
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if not host_id:
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continue
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exists = (
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db.query(GameMember)
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.filter(GameMember.game_id == g.id, GameMember.user_id == host_id)
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.first()
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)
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if not exists:
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db.add(GameMember(game_id=g.id, user_id=host_id))
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db.commit()
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except Exception:
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db.rollback()
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# --- mirror chip_code -> chip if both exist and chip empty ---
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if has_chip_code and has_chip:
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try:
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db.execute(text("UPDATE sheet_state SET chip = chip_code WHERE (chip IS NULL OR chip = '') AND chip_code IS NOT NULL AND chip_code <> ''"))
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db.commit()
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except Exception:
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db.rollback()
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def seed_entries(db: Session):
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# Du kannst hier deine HP-Edition Einträge reinschreiben.
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# (Für rein private Nutzung ok – öffentlich würde ich’s generisch machen.)
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if db.query(Entry).count() > 0:
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return
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suspects = ["Draco Malfoy", "Crabbe & Goyle", "Lucius Malfoy", "Dolores Umbridge", "Peter Pettigrew", "Bellatrix Lestrange"]
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@@ -41,19 +275,32 @@ def seed_entries(db: Session):
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db.add(Entry(category=Category.location.value, label=l))
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db.commit()
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def ensure_admin(db: Session):
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admin_email = os.environ.get("ADMIN_EMAIL", "admin@local").lower().strip()
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admin_pw = os.environ.get("ADMIN_PASSWORD", "ChangeMeNow123!")
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u = db.query(User).filter(User.email == admin_email).first()
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if not u:
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db.add(User(email=admin_email, password_hash=hash_password(admin_pw), role=Role.admin.value))
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db.add(
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User(
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email=admin_email,
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password_hash=hash_password(admin_pw),
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role=Role.admin.value,
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theme_key="default",
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display_name="Admin",
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)
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)
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db.commit()
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@app.on_event("startup")
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def on_startup():
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# create new tables
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Base.metadata.create_all(bind=engine)
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db = SessionLocal()
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try:
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_auto_migrate(db)
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ensure_admin(db)
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seed_entries(db)
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finally:
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@@ -1,19 +1,31 @@
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# backend/app/models.py
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import enum
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import uuid
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from sqlalchemy import String, Boolean, DateTime, ForeignKey, Integer, SmallInteger, UniqueConstraint
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from sqlalchemy.orm import Mapped, mapped_column, relationship
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from sqlalchemy import (
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String,
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Boolean,
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DateTime,
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ForeignKey,
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Integer,
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SmallInteger,
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UniqueConstraint,
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)
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from sqlalchemy.orm import Mapped, mapped_column
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from sqlalchemy.sql import func
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from .db import Base
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class Role(str, enum.Enum):
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admin = "admin"
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user = "user"
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class Category(str, enum.Enum):
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suspect = "suspect"
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item = "item"
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location = "location"
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class User(Base):
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__tablename__ = "users"
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
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@@ -23,29 +35,55 @@ class User(Base):
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disabled: Mapped[bool] = mapped_column(Boolean, default=False)
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created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
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theme_key: Mapped[str] = mapped_column(String, default="default")
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# NEW: schöner Name für UI (TopBar / WinnerBadge)
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display_name: Mapped[str] = mapped_column(String, default="")
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class Game(Base):
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__tablename__ = "games"
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
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owner_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
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host_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
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name: Mapped[str] = mapped_column(String)
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seed: Mapped[int] = mapped_column(Integer)
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created_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
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code: Mapped[str] = mapped_column(String, unique=True, index=True)
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winner_user_id: Mapped[str | None] = mapped_column(String, ForeignKey("users.id"), nullable=True)
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class GameMember(Base):
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__tablename__ = "game_members"
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__table_args__ = (UniqueConstraint("game_id", "user_id", name="uq_game_member"),)
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
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game_id: Mapped[str] = mapped_column(String, ForeignKey("games.id"), index=True)
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user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
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joined_at: Mapped[str] = mapped_column(DateTime(timezone=True), server_default=func.now())
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class Entry(Base):
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__tablename__ = "entries"
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
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category: Mapped[str] = mapped_column(String, index=True)
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label: Mapped[str] = mapped_column(String)
|
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|
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class SheetState(Base):
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__tablename__ = "sheet_state"
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__table_args__ = (
|
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UniqueConstraint("game_id", "owner_user_id", "entry_id", name="uq_sheet"),
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||||
)
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||||
__table_args__ = (UniqueConstraint("game_id", "owner_user_id", "entry_id", name="uq_sheet"),)
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id: Mapped[str] = mapped_column(String, primary_key=True, default=lambda: str(uuid.uuid4()))
|
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game_id: Mapped[str] = mapped_column(String, ForeignKey("games.id"), index=True)
|
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owner_user_id: Mapped[str] = mapped_column(String, ForeignKey("users.id"), index=True)
|
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entry_id: Mapped[str] = mapped_column(String, ForeignKey("entries.id"), index=True)
|
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status: Mapped[int] = mapped_column(SmallInteger, default=0) # 0 unknown, 1 crossed, 2 confirmed
|
||||
note_tag: Mapped[str | None] = mapped_column(String, nullable=True) # null | 'i' | 'm' | 's'
|
||||
|
||||
status: Mapped[int] = mapped_column(SmallInteger, default=0)
|
||||
note_tag: Mapped[str | None] = mapped_column(String, nullable=True)
|
||||
|
||||
chip: Mapped[str | None] = mapped_column(String, nullable=True)
|
||||
|
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@@ -19,21 +19,53 @@ def require_admin(req: Request, db: Session) -> User:
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def list_users(req: Request, db: Session = Depends(get_db)):
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||||
require_admin(req, db)
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users = db.query(User).order_by(User.created_at.desc()).all()
|
||||
return [{"id": u.id, "email": u.email, "role": u.role, "disabled": u.disabled} for u in users]
|
||||
return [
|
||||
{
|
||||
"id": u.id,
|
||||
"email": u.email,
|
||||
"display_name": u.display_name,
|
||||
"role": u.role,
|
||||
"disabled": u.disabled,
|
||||
}
|
||||
for u in users
|
||||
]
|
||||
|
||||
@router.post("/users")
|
||||
def create_user(req: Request, data: dict, db: Session = Depends(get_db)):
|
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require_admin(req, db)
|
||||
email = (data.get("email") or "").lower().strip()
|
||||
password = data.get("password") or ""
|
||||
display_name = (data.get("display_name") or "").strip()
|
||||
|
||||
if not email or not password:
|
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raise HTTPException(400, "email/password required")
|
||||
if db.query(User).filter(User.email == email).first():
|
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raise HTTPException(409, "email exists")
|
||||
|
||||
role = data.get("role") or Role.user.value
|
||||
if role not in (Role.admin.value, Role.user.value):
|
||||
raise HTTPException(400, "invalid role")
|
||||
u = User(email=email, password_hash=hash_password(password), role=role)
|
||||
|
||||
u = User(email=email, password_hash=hash_password(password), role=role, display_name=display_name)
|
||||
db.add(u); db.commit()
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||||
return {"ok": True, "id": u.id}
|
||||
|
||||
@router.delete("/users/{user_id}")
|
||||
def delete_user(req: Request, user_id: str, db: Session = Depends(get_db)):
|
||||
admin = require_admin(req, db)
|
||||
|
||||
if admin.id == user_id:
|
||||
raise HTTPException(400, "cannot delete yourself")
|
||||
|
||||
u = db.query(User).filter(User.id == user_id).first()
|
||||
if not u:
|
||||
raise HTTPException(404, "not found")
|
||||
|
||||
if u.role == Role.admin.value:
|
||||
raise HTTPException(400, "cannot delete admin user")
|
||||
|
||||
# soft delete
|
||||
u.disabled = True
|
||||
db.add(u)
|
||||
db.commit()
|
||||
return {"ok": True}
|
||||
@@ -2,10 +2,18 @@ from fastapi import APIRouter, Depends, HTTPException, Request, Response
|
||||
from sqlalchemy.orm import Session
|
||||
from ..db import get_db
|
||||
from ..models import User
|
||||
from ..security import verify_password, make_session_value, set_session, clear_session, get_session_user_id, hash_password
|
||||
from ..security import (
|
||||
verify_password,
|
||||
make_session_value,
|
||||
set_session,
|
||||
clear_session,
|
||||
get_session_user_id,
|
||||
hash_password,
|
||||
)
|
||||
|
||||
router = APIRouter(prefix="/auth", tags=["auth"])
|
||||
|
||||
|
||||
@router.post("/login")
|
||||
def login(data: dict, resp: Response, db: Session = Depends(get_db)):
|
||||
email = (data.get("email") or "").lower().strip()
|
||||
@@ -13,14 +21,17 @@ def login(data: dict, resp: Response, db: Session = Depends(get_db)):
|
||||
user = db.query(User).filter(User.email == email, User.disabled == False).first()
|
||||
if not user or not verify_password(password, user.password_hash):
|
||||
raise HTTPException(status_code=401, detail="invalid credentials")
|
||||
|
||||
set_session(resp, make_session_value(user.id))
|
||||
return {"ok": True, "role": user.role, "email": user.email}
|
||||
return {"ok": True, "role": user.role, "email": user.email, "theme_key": user.theme_key}
|
||||
|
||||
|
||||
@router.post("/logout")
|
||||
def logout(resp: Response):
|
||||
clear_session(resp)
|
||||
return {"ok": True}
|
||||
|
||||
|
||||
@router.get("/me")
|
||||
def me(req: Request, db: Session = Depends(get_db)):
|
||||
uid = get_session_user_id(req)
|
||||
@@ -29,7 +40,44 @@ def me(req: Request, db: Session = Depends(get_db)):
|
||||
user = db.query(User).filter(User.id == uid).first()
|
||||
if not user:
|
||||
raise HTTPException(status_code=401, detail="not logged in")
|
||||
return {"id": user.id, "email": user.email, "role": user.role}
|
||||
return {"id": user.id, "email": user.email, "role": user.role, "display_name": user.display_name, "theme_key": user.theme_key}
|
||||
|
||||
|
||||
@router.get("/me/stats")
|
||||
def my_stats(req: Request, db: Session = Depends(get_db)):
|
||||
uid = get_session_user_id(req)
|
||||
if not uid:
|
||||
raise HTTPException(status_code=401, detail="not logged in")
|
||||
|
||||
# "played" = games where user is member AND winner is set (finished games)
|
||||
from sqlalchemy import func
|
||||
from ..models import Game, GameMember
|
||||
|
||||
played = (
|
||||
db.query(func.count(Game.id))
|
||||
.join(GameMember, GameMember.game_id == Game.id)
|
||||
.filter(GameMember.user_id == uid, Game.winner_user_id != None)
|
||||
.scalar()
|
||||
or 0
|
||||
)
|
||||
|
||||
wins = (
|
||||
db.query(func.count(Game.id))
|
||||
.join(GameMember, GameMember.game_id == Game.id)
|
||||
.filter(GameMember.user_id == uid, Game.winner_user_id == uid)
|
||||
.scalar()
|
||||
or 0
|
||||
)
|
||||
|
||||
losses = max(int(played) - int(wins), 0)
|
||||
winrate = (float(wins) / float(played) * 100.0) if played else 0.0
|
||||
|
||||
return {
|
||||
"played": int(played),
|
||||
"wins": int(wins),
|
||||
"losses": int(losses),
|
||||
"winrate": round(winrate, 1),
|
||||
}
|
||||
|
||||
@router.patch("/password")
|
||||
def set_password(data: dict, req: Request, db: Session = Depends(get_db)):
|
||||
@@ -48,5 +96,26 @@ def set_password(data: dict, req: Request, db: Session = Depends(get_db)):
|
||||
user.password_hash = hash_password(password)
|
||||
db.add(user)
|
||||
db.commit()
|
||||
|
||||
return {"ok": True}
|
||||
|
||||
|
||||
@router.patch("/theme")
|
||||
def set_theme(data: dict, req: Request, db: Session = Depends(get_db)):
|
||||
uid = get_session_user_id(req)
|
||||
if not uid:
|
||||
raise HTTPException(status_code=401, detail="not logged in")
|
||||
|
||||
theme_key = (data.get("theme_key") or "").strip()
|
||||
if not theme_key:
|
||||
raise HTTPException(status_code=400, detail="theme_key required")
|
||||
|
||||
user = db.query(User).filter(User.id == uid, User.disabled == False).first()
|
||||
if not user:
|
||||
raise HTTPException(status_code=401, detail="not logged in")
|
||||
|
||||
user.theme_key = theme_key
|
||||
db.add(user)
|
||||
db.commit()
|
||||
|
||||
return {"ok": True, "theme_key": user.theme_key}
|
||||
|
||||
@@ -2,45 +2,204 @@ import hashlib, random
|
||||
from fastapi import APIRouter, Depends, HTTPException, Request
|
||||
from sqlalchemy.orm import Session
|
||||
from ..db import get_db
|
||||
from ..models import Game, Entry, SheetState, Category
|
||||
from ..models import Game, Entry, SheetState, Category, GameMember, User, Role
|
||||
from ..security import get_session_user_id
|
||||
|
||||
router = APIRouter(prefix="/games", tags=["games"])
|
||||
|
||||
|
||||
def require_user(req: Request, db: Session):
|
||||
uid = get_session_user_id(req)
|
||||
if not uid:
|
||||
raise HTTPException(status_code=401, detail="not logged in")
|
||||
return uid
|
||||
|
||||
|
||||
def stable_order(seed: int, user_id: str, entry_id: str) -> str:
|
||||
s = f"{seed}:{user_id}:{entry_id}".encode()
|
||||
return hashlib.sha256(s).hexdigest()
|
||||
|
||||
|
||||
CODE_ALPHABET = "23456789ABCDEFGHJKMNPQRSTUVWXYZ"
|
||||
|
||||
|
||||
def gen_code(n=6) -> str:
|
||||
return "".join(random.choice(CODE_ALPHABET) for _ in range(n))
|
||||
|
||||
|
||||
def ensure_member(db: Session, game_id: str, user_id: str):
|
||||
ex = db.query(GameMember).filter(GameMember.game_id == game_id, GameMember.user_id == user_id).first()
|
||||
if ex:
|
||||
return
|
||||
db.add(GameMember(game_id=game_id, user_id=user_id))
|
||||
db.commit()
|
||||
|
||||
|
||||
def require_game_member(db: Session, game_id: str, user_id: str) -> Game:
|
||||
g = db.query(Game).filter(Game.id == game_id).first()
|
||||
if not g:
|
||||
raise HTTPException(404, "game not found")
|
||||
|
||||
mem = db.query(GameMember).filter(GameMember.game_id == game_id, GameMember.user_id == user_id).first()
|
||||
if not mem:
|
||||
raise HTTPException(403, "not a member of this game")
|
||||
return g
|
||||
|
||||
|
||||
@router.post("")
|
||||
def create_game(req: Request, data: dict, db: Session = Depends(get_db)):
|
||||
uid = require_user(req, db)
|
||||
|
||||
name = data.get("name") or "Neues Spiel"
|
||||
seed = random.randint(1, 2_000_000_000)
|
||||
g = Game(owner_user_id=uid, name=name, seed=seed)
|
||||
db.add(g); db.commit()
|
||||
return {"id": g.id, "name": g.name}
|
||||
|
||||
# unique code
|
||||
code = gen_code()
|
||||
while db.query(Game).filter(Game.code == code).first():
|
||||
code = gen_code()
|
||||
|
||||
g = Game(host_user_id=uid, name=name, seed=seed, code=code, winner_user_id=None)
|
||||
db.add(g)
|
||||
db.commit()
|
||||
|
||||
# creator joins automatically
|
||||
ensure_member(db, g.id, uid)
|
||||
|
||||
return {"id": g.id, "name": g.name, "code": g.code, "host_user_id": g.host_user_id}
|
||||
|
||||
|
||||
@router.post("/join")
|
||||
def join_game(req: Request, data: dict, db: Session = Depends(get_db)):
|
||||
uid = require_user(req, db)
|
||||
code = (data.get("code") or "").strip().upper()
|
||||
if not code:
|
||||
raise HTTPException(400, "code required")
|
||||
|
||||
g = db.query(Game).filter(Game.code == code).first()
|
||||
if not g:
|
||||
raise HTTPException(404, "game not found")
|
||||
|
||||
ensure_member(db, g.id, uid)
|
||||
return {"ok": True, "id": g.id, "name": g.name, "code": g.code, "host_user_id": g.host_user_id}
|
||||
|
||||
|
||||
@router.get("")
|
||||
def list_games(req: Request, db: Session = Depends(get_db)):
|
||||
uid = require_user(req, db)
|
||||
games = db.query(Game).filter(Game.owner_user_id == uid).order_by(Game.created_at.desc()).all()
|
||||
return [{"id": g.id, "name": g.name, "seed": g.seed} for g in games]
|
||||
|
||||
# list games where user is member
|
||||
q = (
|
||||
db.query(Game)
|
||||
.join(GameMember, GameMember.game_id == Game.id)
|
||||
.filter(GameMember.user_id == uid)
|
||||
.order_by(Game.created_at.desc())
|
||||
)
|
||||
games = q.all()
|
||||
|
||||
# winner email (optional)
|
||||
out = []
|
||||
for g in games:
|
||||
winner_email = None
|
||||
if g.winner_user_id:
|
||||
wu = db.query(User).filter(User.id == g.winner_user_id).first()
|
||||
winner_email = wu.email if wu else None
|
||||
out.append(
|
||||
{
|
||||
"id": g.id,
|
||||
"name": g.name,
|
||||
"seed": g.seed,
|
||||
"code": g.code,
|
||||
"host_user_id": g.host_user_id,
|
||||
"winner_user_id": g.winner_user_id,
|
||||
"winner_email": winner_email,
|
||||
}
|
||||
)
|
||||
return out
|
||||
|
||||
|
||||
@router.get("/{game_id}")
|
||||
def get_game_meta(req: Request, game_id: str, db: Session = Depends(get_db)):
|
||||
uid = require_user(req, db)
|
||||
g = require_game_member(db, game_id, uid)
|
||||
|
||||
winner_email = None
|
||||
winner_display_name = None
|
||||
|
||||
if g.winner_user_id:
|
||||
wu = db.query(User).filter(User.id == g.winner_user_id).first()
|
||||
if wu:
|
||||
winner_email = wu.email
|
||||
winner_display_name = wu.display_name
|
||||
|
||||
return {
|
||||
"id": g.id,
|
||||
"name": g.name,
|
||||
"code": g.code,
|
||||
"host_user_id": g.host_user_id,
|
||||
"winner_user_id": g.winner_user_id,
|
||||
"winner_email": winner_email,
|
||||
"winner_display_name": winner_display_name,
|
||||
}
|
||||
|
||||
|
||||
@router.get("/{game_id}/members")
|
||||
def list_members(req: Request, game_id: str, db: Session = Depends(get_db)):
|
||||
uid = require_user(req, db)
|
||||
_g = require_game_member(db, game_id, uid)
|
||||
|
||||
# return only "user" role (admin excluded)
|
||||
members = (
|
||||
db.query(User)
|
||||
.join(GameMember, GameMember.user_id == User.id)
|
||||
.filter(GameMember.game_id == game_id, User.role == Role.user.value, User.disabled == False)
|
||||
.order_by(User.email.asc())
|
||||
.all()
|
||||
)
|
||||
return [{"id": u.id, "email": u.email, "display_name": u.display_name} for u in members]
|
||||
|
||||
|
||||
@router.patch("/{game_id}/winner")
|
||||
def set_winner(req: Request, game_id: str, data: dict, db: Session = Depends(get_db)):
|
||||
uid = require_user(req, db)
|
||||
g = require_game_member(db, game_id, uid)
|
||||
|
||||
# only host can set winner
|
||||
if g.host_user_id != uid:
|
||||
raise HTTPException(403, "only host can set winner")
|
||||
|
||||
winner_user_id = data.get("winner_user_id")
|
||||
if winner_user_id is None:
|
||||
g.winner_user_id = None
|
||||
db.add(g)
|
||||
db.commit()
|
||||
return {"ok": True, "winner_user_id": None}
|
||||
|
||||
# must be a member AND role=user
|
||||
member = db.query(GameMember).filter(GameMember.game_id == game_id, GameMember.user_id == winner_user_id).first()
|
||||
if not member:
|
||||
raise HTTPException(400, "winner must be a member of the game")
|
||||
|
||||
u = db.query(User).filter(User.id == winner_user_id).first()
|
||||
if not u or u.role != Role.user.value or u.disabled:
|
||||
raise HTTPException(400, "invalid winner")
|
||||
|
||||
g.winner_user_id = winner_user_id
|
||||
db.add(g)
|
||||
db.commit()
|
||||
return {"ok": True, "winner_user_id": g.winner_user_id}
|
||||
|
||||
|
||||
@router.get("/{game_id}/sheet")
|
||||
def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
|
||||
uid = require_user(req, db)
|
||||
g = db.query(Game).filter(Game.id == game_id, Game.owner_user_id == uid).first()
|
||||
if not g:
|
||||
raise HTTPException(404, "game not found")
|
||||
g = require_game_member(db, game_id, uid)
|
||||
|
||||
entries = db.query(Entry).all()
|
||||
states = db.query(SheetState).filter(SheetState.game_id == g.id, SheetState.owner_user_id == uid).all()
|
||||
states = (
|
||||
db.query(SheetState)
|
||||
.filter(SheetState.game_id == g.id, SheetState.owner_user_id == uid)
|
||||
.all()
|
||||
)
|
||||
state_map = {st.entry_id: st for st in states}
|
||||
|
||||
out = {"suspect": [], "item": [], "location": []}
|
||||
@@ -51,11 +210,11 @@ def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
|
||||
"label": e.label,
|
||||
"status": st.status if st else 0,
|
||||
"note_tag": st.note_tag if st else None,
|
||||
"chip": st.chip if st else None, # NEW
|
||||
"order": stable_order(g.seed, uid, e.id),
|
||||
}
|
||||
out[e.category].append(item)
|
||||
|
||||
# sort within category
|
||||
for k in out:
|
||||
out[k].sort(key=lambda x: x["order"])
|
||||
for i in out[k]:
|
||||
@@ -63,29 +222,41 @@ def get_sheet(req: Request, game_id: str, db: Session = Depends(get_db)):
|
||||
|
||||
return out
|
||||
|
||||
|
||||
@router.patch("/{game_id}/sheet/{entry_id}")
|
||||
def patch_sheet(req: Request, game_id: str, entry_id: str, data: dict, db: Session = Depends(get_db)):
|
||||
uid = require_user(req, db)
|
||||
g = db.query(Game).filter(Game.id == game_id, Game.owner_user_id == uid).first()
|
||||
if not g:
|
||||
raise HTTPException(404, "game not found")
|
||||
g = require_game_member(db, game_id, uid)
|
||||
|
||||
status = data.get("status")
|
||||
note_tag = data.get("note_tag")
|
||||
chip = data.get("chip")
|
||||
|
||||
if note_tag not in (None, "i", "m", "s"):
|
||||
raise HTTPException(400, "invalid note_tag")
|
||||
if status is not None and status not in (0, 1, 2, 3):
|
||||
raise HTTPException(400, "invalid status")
|
||||
|
||||
st = db.query(SheetState).filter(
|
||||
if chip is not None:
|
||||
chip = (chip or "").strip().upper()
|
||||
if chip == "":
|
||||
chip = None
|
||||
if chip is not None:
|
||||
if len(chip) > 8:
|
||||
raise HTTPException(400, "invalid chip")
|
||||
|
||||
st = (
|
||||
db.query(SheetState)
|
||||
.filter(
|
||||
SheetState.game_id == g.id,
|
||||
SheetState.owner_user_id == uid,
|
||||
SheetState.entry_id == entry_id
|
||||
).first()
|
||||
SheetState.entry_id == entry_id,
|
||||
)
|
||||
.first()
|
||||
)
|
||||
|
||||
if not st:
|
||||
st = SheetState(game_id=g.id, owner_user_id=uid, entry_id=entry_id, status=0, note_tag=None)
|
||||
st = SheetState(game_id=g.id, owner_user_id=uid, entry_id=entry_id, status=0, note_tag=None, chip=None)
|
||||
db.add(st)
|
||||
|
||||
if status is not None:
|
||||
@@ -93,6 +264,17 @@ def patch_sheet(req: Request, game_id: str, entry_id: str, data: dict, db: Sessi
|
||||
if "note_tag" in data:
|
||||
st.note_tag = note_tag
|
||||
|
||||
# wenn note_tag zurück auf null -> chip auch löschen
|
||||
if note_tag is None:
|
||||
st.chip = None
|
||||
|
||||
# chip nur speichern wenn note_tag "s" ist (ansonsten löschen wir es)
|
||||
if "chip" in data:
|
||||
if st.note_tag == "s":
|
||||
st.chip = chip
|
||||
else:
|
||||
st.chip = None
|
||||
|
||||
db.commit()
|
||||
return {"ok": True}
|
||||
|
||||
@@ -1,16 +1,12 @@
|
||||
// src/App.jsx
|
||||
import React, { useEffect, useState } from "react";
|
||||
|
||||
import { api } from "./api/client";
|
||||
import { cycleTag } from "./utils/cycleTag";
|
||||
import { getChipLS, setChipLS, clearChipLS } from "./utils/chipStorage";
|
||||
|
||||
import { getWinnerLS, setWinnerLS, clearWinnerLS } from "./utils/winnerStorage";
|
||||
|
||||
import { useHpGlobalStyles } from "./styles/hooks/useHpGlobalStyles";
|
||||
import { styles } from "./styles/styles";
|
||||
|
||||
import { applyTheme, loadThemeKey, saveThemeKey, DEFAULT_THEME_KEY } from "./styles/themes";
|
||||
import { applyTheme, DEFAULT_THEME_KEY } from "./styles/themes";
|
||||
|
||||
import AdminPanel from "./components/AdminPanel";
|
||||
import LoginPage from "./components/LoginPage";
|
||||
@@ -23,6 +19,8 @@ import SheetSection from "./components/SheetSection";
|
||||
import DesignModal from "./components/DesignModal";
|
||||
import WinnerCard from "./components/WinnerCard";
|
||||
import WinnerBadge from "./components/WinnerBadge";
|
||||
import NewGameModal from "./components/NewGameModal";
|
||||
import StatsModal from "./components/StatsModal";
|
||||
|
||||
export default function App() {
|
||||
useHpGlobalStyles();
|
||||
@@ -39,15 +37,17 @@ export default function App() {
|
||||
const [sheet, setSheet] = useState(null);
|
||||
const [pulseId, setPulseId] = useState(null);
|
||||
|
||||
// Winner (per game)
|
||||
const [winnerName, setWinnerName] = useState("");
|
||||
// Game meta
|
||||
const [gameMeta, setGameMeta] = useState(null); // {code, host_user_id, winner_email, winner_user_id}
|
||||
const [members, setMembers] = useState([]);
|
||||
|
||||
// Winner selection (host only)
|
||||
const [winnerUserId, setWinnerUserId] = useState("");
|
||||
|
||||
// Modals
|
||||
const [helpOpen, setHelpOpen] = useState(false);
|
||||
|
||||
const [chipOpen, setChipOpen] = useState(false);
|
||||
const [chipEntry, setChipEntry] = useState(null);
|
||||
|
||||
const [userMenuOpen, setUserMenuOpen] = useState(false);
|
||||
|
||||
const [pwOpen, setPwOpen] = useState(false);
|
||||
@@ -60,13 +60,20 @@ export default function App() {
|
||||
const [designOpen, setDesignOpen] = useState(false);
|
||||
const [themeKey, setThemeKey] = useState(DEFAULT_THEME_KEY);
|
||||
|
||||
// ===== Data loaders =====
|
||||
// New Game Modal
|
||||
const [newGameOpen, setNewGameOpen] = useState(false);
|
||||
|
||||
// ===== Stats Modal =====
|
||||
const [statsOpen, setStatsOpen] = useState(false);
|
||||
const [stats, setStats] = useState(null);
|
||||
const [statsLoading, setStatsLoading] = useState(false);
|
||||
const [statsError, setStatsError] = useState("");
|
||||
|
||||
const load = async () => {
|
||||
const m = await api("/auth/me");
|
||||
setMe(m);
|
||||
|
||||
// Theme pro User laden & anwenden
|
||||
const tk = loadThemeKey(m?.email);
|
||||
const tk = m?.theme_key || DEFAULT_THEME_KEY;
|
||||
setThemeKey(tk);
|
||||
applyTheme(tk);
|
||||
|
||||
@@ -82,7 +89,15 @@ export default function App() {
|
||||
setSheet(sh);
|
||||
};
|
||||
|
||||
// ===== Effects =====
|
||||
const loadGameMeta = async () => {
|
||||
if (!gameId) return;
|
||||
const meta = await api(`/games/${gameId}`);
|
||||
setGameMeta(meta);
|
||||
setWinnerUserId(meta?.winner_user_id || "");
|
||||
|
||||
const mem = await api(`/games/${gameId}/members`);
|
||||
setMembers(mem);
|
||||
};
|
||||
|
||||
// Dropdown outside click
|
||||
useEffect(() => {
|
||||
@@ -94,35 +109,58 @@ export default function App() {
|
||||
return () => document.removeEventListener("mousedown", onDown);
|
||||
}, [userMenuOpen]);
|
||||
|
||||
// initial load (try session)
|
||||
// initial load
|
||||
useEffect(() => {
|
||||
(async () => {
|
||||
try {
|
||||
await load();
|
||||
} catch {
|
||||
// not logged in
|
||||
}
|
||||
} catch {}
|
||||
})();
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, []);
|
||||
|
||||
// load sheet + winner when game changes
|
||||
// on game change
|
||||
useEffect(() => {
|
||||
(async () => {
|
||||
if (!gameId) return;
|
||||
|
||||
try {
|
||||
await reloadSheet();
|
||||
} catch {
|
||||
// ignore
|
||||
}
|
||||
|
||||
// Sieger pro Game aus localStorage laden
|
||||
setWinnerName(getWinnerLS(gameId));
|
||||
await loadGameMeta();
|
||||
} catch {}
|
||||
})();
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [gameId]);
|
||||
|
||||
// ✅ Live refresh (Members/Meta) – damit neue Joiner ohne Reload sichtbar sind
|
||||
// Für 5–6 Spieler reicht 2.5s völlig, ist "live genug" und schont Backend.
|
||||
useEffect(() => {
|
||||
if (!me || !gameId) return;
|
||||
|
||||
let alive = true;
|
||||
|
||||
const tick = async () => {
|
||||
try {
|
||||
await loadGameMeta(); // refresh members + winner meta
|
||||
} catch {
|
||||
// ignore
|
||||
}
|
||||
};
|
||||
|
||||
// sofort einmal ziehen
|
||||
tick();
|
||||
|
||||
const id = setInterval(() => {
|
||||
if (!alive) return;
|
||||
tick();
|
||||
}, 2500);
|
||||
|
||||
return () => {
|
||||
alive = false;
|
||||
clearInterval(id);
|
||||
};
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [me?.id, gameId]);
|
||||
|
||||
// ===== Auth actions =====
|
||||
const doLogin = async () => {
|
||||
await api("/auth/login", {
|
||||
@@ -138,10 +176,12 @@ export default function App() {
|
||||
setGames([]);
|
||||
setGameId(null);
|
||||
setSheet(null);
|
||||
setWinnerName("");
|
||||
setGameMeta(null);
|
||||
setMembers([]);
|
||||
setWinnerUserId("");
|
||||
};
|
||||
|
||||
// ===== Password change =====
|
||||
// ===== Password =====
|
||||
const openPwModal = () => {
|
||||
setPwMsg("");
|
||||
setPw1("");
|
||||
@@ -178,20 +218,60 @@ export default function App() {
|
||||
}
|
||||
};
|
||||
|
||||
// ===== Theme actions =====
|
||||
// ===== Theme =====
|
||||
const openDesignModal = () => {
|
||||
setDesignOpen(true);
|
||||
setUserMenuOpen(false);
|
||||
};
|
||||
|
||||
const selectTheme = (key) => {
|
||||
const selectTheme = async (key) => {
|
||||
setThemeKey(key);
|
||||
applyTheme(key);
|
||||
saveThemeKey(me?.email, key);
|
||||
|
||||
try {
|
||||
await api("/auth/theme", {
|
||||
method: "PATCH",
|
||||
body: JSON.stringify({ theme_key: key }),
|
||||
});
|
||||
} catch {
|
||||
// theme locally already applied; ignore backend error
|
||||
}
|
||||
};
|
||||
|
||||
// ===== Game actions =====
|
||||
const newGame = async () => {
|
||||
// ===== Stats (always fresh on open) =====
|
||||
const openStatsModal = async () => {
|
||||
setUserMenuOpen(false);
|
||||
setStatsOpen(true);
|
||||
setStatsError("");
|
||||
setStatsLoading(true);
|
||||
|
||||
try {
|
||||
const s = await api("/auth/me/stats");
|
||||
setStats(s);
|
||||
} catch (e) {
|
||||
setStats(null);
|
||||
setStatsError("❌ Fehler: " + (e?.message || "unknown"));
|
||||
} finally {
|
||||
setStatsLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
const closeStatsModal = () => {
|
||||
setStatsOpen(false);
|
||||
setStatsError("");
|
||||
};
|
||||
|
||||
// ===== New game flow =====
|
||||
const createGame = async () => {
|
||||
// ✅ wichtig: alten Game-State weg, damit nix "hängen" bleibt
|
||||
setSheet(null);
|
||||
setGameMeta(null);
|
||||
setMembers([]);
|
||||
setWinnerUserId("");
|
||||
setPulseId(null);
|
||||
setChipOpen(false);
|
||||
setChipEntry(null);
|
||||
|
||||
const g = await api("/games", {
|
||||
method: "POST",
|
||||
body: JSON.stringify({ name: "Spiel " + new Date().toLocaleString() }),
|
||||
@@ -199,26 +279,32 @@ export default function App() {
|
||||
|
||||
const gs = await api("/games");
|
||||
setGames(gs);
|
||||
|
||||
// ✅ auf neues Spiel wechseln (triggered dann reloadSheet/loadGameMeta via effect)
|
||||
setGameId(g.id);
|
||||
|
||||
// Neues Spiel -> Sieger leer
|
||||
clearWinnerLS(g.id);
|
||||
setWinnerName("");
|
||||
return g; // includes code
|
||||
};
|
||||
|
||||
// ===== Winner actions =====
|
||||
const saveWinner = () => {
|
||||
const joinGame = async (code) => {
|
||||
const res = await api("/games/join", {
|
||||
method: "POST",
|
||||
body: JSON.stringify({ code }),
|
||||
});
|
||||
|
||||
const gs = await api("/games");
|
||||
setGames(gs);
|
||||
setGameId(res.id);
|
||||
};
|
||||
|
||||
// ===== Winner =====
|
||||
const saveWinner = async () => {
|
||||
if (!gameId) return;
|
||||
const v = (winnerName || "").trim();
|
||||
|
||||
if (!v) {
|
||||
clearWinnerLS(gameId);
|
||||
setWinnerName("");
|
||||
return;
|
||||
}
|
||||
|
||||
setWinnerLS(gameId, v);
|
||||
setWinnerName(v);
|
||||
await api(`/games/${gameId}/winner`, {
|
||||
method: "PATCH",
|
||||
body: JSON.stringify({ winner_user_id: winnerUserId || null }),
|
||||
});
|
||||
await loadGameMeta();
|
||||
};
|
||||
|
||||
// ===== Sheet actions =====
|
||||
@@ -252,7 +338,7 @@ export default function App() {
|
||||
|
||||
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
|
||||
method: "PATCH",
|
||||
body: JSON.stringify({ note_tag: next }),
|
||||
body: JSON.stringify({ note_tag: next, chip: null }),
|
||||
});
|
||||
|
||||
await reloadSheet();
|
||||
@@ -270,7 +356,7 @@ export default function App() {
|
||||
try {
|
||||
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
|
||||
method: "PATCH",
|
||||
body: JSON.stringify({ note_tag: "s" }),
|
||||
body: JSON.stringify({ note_tag: "s", chip }),
|
||||
});
|
||||
} finally {
|
||||
await reloadSheet();
|
||||
@@ -292,7 +378,7 @@ export default function App() {
|
||||
try {
|
||||
await api(`/games/${gameId}/sheet/${entry.entry_id}`, {
|
||||
method: "PATCH",
|
||||
body: JSON.stringify({ note_tag: null }),
|
||||
body: JSON.stringify({ note_tag: null, chip: null }),
|
||||
});
|
||||
} finally {
|
||||
await reloadSheet();
|
||||
@@ -302,11 +388,14 @@ export default function App() {
|
||||
const displayTag = (entry) => {
|
||||
const t = entry.note_tag;
|
||||
if (!t) return "—";
|
||||
|
||||
if (t === "s") {
|
||||
const chip = getChipLS(gameId, entry.entry_id);
|
||||
// Prefer backend chip, fallback localStorage
|
||||
const chip = entry.chip || getChipLS(gameId, entry.entry_id);
|
||||
return chip ? `s.${chip}` : "s";
|
||||
}
|
||||
return t;
|
||||
|
||||
return t; // i oder m
|
||||
};
|
||||
|
||||
// ===== Login page =====
|
||||
@@ -332,6 +421,8 @@ export default function App() {
|
||||
]
|
||||
: [];
|
||||
|
||||
const isHost = !!(me?.id && gameMeta?.host_user_id && me.id === gameMeta.host_user_id);
|
||||
|
||||
return (
|
||||
<div style={styles.page}>
|
||||
<div style={styles.bgFixed} aria-hidden="true">
|
||||
@@ -345,8 +436,9 @@ export default function App() {
|
||||
setUserMenuOpen={setUserMenuOpen}
|
||||
openPwModal={openPwModal}
|
||||
openDesignModal={openDesignModal}
|
||||
openStatsModal={openStatsModal}
|
||||
doLogout={doLogout}
|
||||
newGame={newGame}
|
||||
onOpenNewGame={() => setNewGameOpen(true)}
|
||||
/>
|
||||
|
||||
{me.role === "admin" && <AdminPanel />}
|
||||
@@ -358,10 +450,15 @@ export default function App() {
|
||||
onOpenHelp={() => setHelpOpen(true)}
|
||||
/>
|
||||
|
||||
<HelpModal open={helpOpen} onClose={() => setHelpOpen(false)} />
|
||||
{/* Sieger Badge: zwischen Spiel und Verdächtigte Person */}
|
||||
<WinnerBadge
|
||||
winner={{
|
||||
display_name: gameMeta?.winner_display_name || "",
|
||||
email: gameMeta?.winner_email || "",
|
||||
}}
|
||||
/>
|
||||
|
||||
{/* Sieger Badge: nur wenn gesetzt */}
|
||||
<WinnerBadge winner={(winnerName || "").trim()} />
|
||||
<HelpModal open={helpOpen} onClose={() => setHelpOpen(false)} />
|
||||
|
||||
<div style={{ marginTop: 14, display: "grid", gap: 14 }}>
|
||||
{sections.map((sec) => (
|
||||
@@ -377,8 +474,14 @@ export default function App() {
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* Sieger ganz unten */}
|
||||
<WinnerCard value={winnerName} setValue={setWinnerName} onSave={saveWinner} />
|
||||
{/* Host-only Winner Auswahl */}
|
||||
<WinnerCard
|
||||
isHost={isHost}
|
||||
members={members}
|
||||
winnerUserId={winnerUserId}
|
||||
setWinnerUserId={setWinnerUserId}
|
||||
onSave={saveWinner}
|
||||
/>
|
||||
|
||||
<div style={{ height: 24 }} />
|
||||
</div>
|
||||
@@ -405,11 +508,30 @@ export default function App() {
|
||||
}}
|
||||
/>
|
||||
|
||||
<NewGameModal
|
||||
open={newGameOpen}
|
||||
onClose={() => setNewGameOpen(false)}
|
||||
onCreate={createGame}
|
||||
onJoin={joinGame}
|
||||
currentCode={gameMeta?.code || ""}
|
||||
gameFinished={!!gameMeta?.winner_user_id}
|
||||
hasGame={!!gameId}
|
||||
/>
|
||||
|
||||
<ChipModal
|
||||
chipOpen={chipOpen}
|
||||
closeChipModalToDash={closeChipModalToDash}
|
||||
chooseChip={chooseChip}
|
||||
/>
|
||||
|
||||
<StatsModal
|
||||
open={statsOpen}
|
||||
onClose={closeStatsModal}
|
||||
me={me}
|
||||
stats={stats}
|
||||
loading={statsLoading}
|
||||
error={statsError}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -2,16 +2,29 @@ import React, { useEffect, useState } from "react";
|
||||
import { api } from "../api/client";
|
||||
import { styles } from "../styles/styles";
|
||||
import { stylesTokens } from "../styles/theme";
|
||||
import { createPortal } from "react-dom";
|
||||
|
||||
export default function AdminPanel() {
|
||||
const [users, setUsers] = useState([]);
|
||||
|
||||
const [open, setOpen] = useState(false);
|
||||
const [displayName, setDisplayName] = useState("");
|
||||
const [email, setEmail] = useState("");
|
||||
const [password, setPassword] = useState("");
|
||||
const [role, setRole] = useState("user");
|
||||
const [msg, setMsg] = useState("");
|
||||
|
||||
useEffect(() => {
|
||||
if (!open) return;
|
||||
|
||||
const prev = document.body.style.overflow;
|
||||
document.body.style.overflow = "hidden";
|
||||
|
||||
return () => {
|
||||
document.body.style.overflow = prev;
|
||||
};
|
||||
}, [open]);
|
||||
|
||||
const loadUsers = async () => {
|
||||
const u = await api("/admin/users");
|
||||
setUsers(u);
|
||||
@@ -22,6 +35,7 @@ export default function AdminPanel() {
|
||||
}, []);
|
||||
|
||||
const resetForm = () => {
|
||||
setDisplayName("");
|
||||
setEmail("");
|
||||
setPassword("");
|
||||
setRole("user");
|
||||
@@ -32,7 +46,7 @@ export default function AdminPanel() {
|
||||
try {
|
||||
await api("/admin/users", {
|
||||
method: "POST",
|
||||
body: JSON.stringify({ email, password, role }),
|
||||
body: JSON.stringify({ display_name: displayName, email, password, role }),
|
||||
});
|
||||
setMsg("✅ User erstellt.");
|
||||
await loadUsers();
|
||||
@@ -43,6 +57,16 @@ export default function AdminPanel() {
|
||||
}
|
||||
};
|
||||
|
||||
const deleteUser = async (u) => {
|
||||
if (!window.confirm(`User wirklich löschen (deaktivieren)?\n\n${u.display_name || u.email}`)) return;
|
||||
try {
|
||||
await api(`/admin/users/${u.id}`, { method: "DELETE" });
|
||||
await loadUsers();
|
||||
} catch (e) {
|
||||
alert("Fehler: " + (e?.message || "unknown"));
|
||||
}
|
||||
};
|
||||
|
||||
const closeModal = () => {
|
||||
setOpen(false);
|
||||
setMsg("");
|
||||
@@ -63,19 +87,45 @@ export default function AdminPanel() {
|
||||
|
||||
<div style={{ marginTop: 8, display: "grid", gap: 8 }}>
|
||||
{users.map((u) => (
|
||||
<div key={u.id} style={styles.userRow}>
|
||||
<div style={{ color: stylesTokens.textMain }}>{u.email}</div>
|
||||
<div
|
||||
key={u.id}
|
||||
style={{
|
||||
...styles.userRow,
|
||||
gridTemplateColumns: "1fr 1fr 80px 90px 92px",
|
||||
alignItems: "center",
|
||||
}}
|
||||
>
|
||||
<div style={{ color: stylesTokens.textMain, fontWeight: 900 }}>
|
||||
{u.display_name || "—"}
|
||||
</div>
|
||||
<div style={{ color: stylesTokens.textDim, fontSize: 13 }}>{u.email}</div>
|
||||
<div style={{ textAlign: "center", fontWeight: 900, color: stylesTokens.textGold }}>
|
||||
{u.role}
|
||||
</div>
|
||||
<div style={{ textAlign: "center", opacity: 0.85, color: stylesTokens.textMain }}>
|
||||
{u.disabled ? "disabled" : "active"}
|
||||
</div>
|
||||
|
||||
<button
|
||||
onClick={() => deleteUser(u)}
|
||||
style={{
|
||||
...styles.secondaryBtn,
|
||||
padding: "8px 10px",
|
||||
borderRadius: 12,
|
||||
color: "#ffb3b3",
|
||||
opacity: u.role === "admin" ? 0.4 : 1,
|
||||
pointerEvents: u.role === "admin" ? "none" : "auto",
|
||||
}}
|
||||
title={u.role === "admin" ? "Admin kann nicht gelöscht werden" : "User löschen (deaktivieren)"}
|
||||
>
|
||||
Löschen
|
||||
</button>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{open && (
|
||||
{open &&
|
||||
createPortal(
|
||||
<div style={styles.modalOverlay} onMouseDown={closeModal}>
|
||||
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
|
||||
<div style={styles.modalHeader}>
|
||||
@@ -87,14 +137,29 @@ export default function AdminPanel() {
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div style={{ marginTop: 12, display: "grid", gap: 10 }}>
|
||||
<div
|
||||
style={{
|
||||
marginTop: 12,
|
||||
display: "grid",
|
||||
gap: 8,
|
||||
justifyItems: "center", // <<< zentriert alles
|
||||
}}
|
||||
>
|
||||
<input
|
||||
value={displayName}
|
||||
onChange={(e) => setDisplayName(e.target.value)}
|
||||
placeholder="Name (z.B. Sascha)"
|
||||
style={styles.input}
|
||||
autoFocus
|
||||
/>
|
||||
|
||||
<input
|
||||
value={email}
|
||||
onChange={(e) => setEmail(e.target.value)}
|
||||
placeholder="Email"
|
||||
style={styles.input}
|
||||
autoFocus
|
||||
/>
|
||||
|
||||
<input
|
||||
value={password}
|
||||
onChange={(e) => setPassword(e.target.value)}
|
||||
@@ -102,6 +167,7 @@ export default function AdminPanel() {
|
||||
type="password"
|
||||
style={styles.input}
|
||||
/>
|
||||
|
||||
<select value={role} onChange={(e) => setRole(e.target.value)} style={styles.input}>
|
||||
<option value="user">user</option>
|
||||
<option value="admin">admin</option>
|
||||
@@ -125,12 +191,14 @@ export default function AdminPanel() {
|
||||
</div>
|
||||
|
||||
<div style={{ fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}>
|
||||
Tipp: Klick auf Item: Grün → Rot → Grau → Leer
|
||||
Tipp: Name wird in TopBar & Siegeranzeige genutzt.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>,
|
||||
document.body
|
||||
)
|
||||
}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,13 +1,8 @@
|
||||
// src/components/GamePickerCard.jsx
|
||||
import React from "react";
|
||||
import { styles } from "../styles/styles";
|
||||
import { stylesTokens } from "../styles/theme";
|
||||
|
||||
export default function GamePickerCard({
|
||||
games,
|
||||
gameId,
|
||||
setGameId,
|
||||
onOpenHelp,
|
||||
}) {
|
||||
export default function GamePickerCard({ games, gameId, setGameId, onOpenHelp }) {
|
||||
return (
|
||||
<div style={{ marginTop: 14 }}>
|
||||
<div style={styles.card}>
|
||||
@@ -21,7 +16,7 @@ export default function GamePickerCard({
|
||||
>
|
||||
{games.map((g) => (
|
||||
<option key={g.id} value={g.id}>
|
||||
{g.name}
|
||||
{g.name} {g.code ? `• ${g.code}` : ""}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
@@ -30,6 +25,17 @@ export default function GamePickerCard({
|
||||
Hilfe
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* kleine Code Zeile unter dem Picker (optional nice) */}
|
||||
{(() => {
|
||||
const cur = games.find((x) => x.id === gameId);
|
||||
if (!cur?.code) return null;
|
||||
return (
|
||||
<div style={{ padding: "0 12px 12px", fontSize: 12, color: stylesTokens.textDim, opacity: 0.9 }}>
|
||||
Code: <b style={{ color: stylesTokens.textGold }}>{cur.code}</b>
|
||||
</div>
|
||||
);
|
||||
})()}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
74
frontend/src/components/JoinGameModal.jsx
Normal file
74
frontend/src/components/JoinGameModal.jsx
Normal file
@@ -0,0 +1,74 @@
|
||||
// src/components/JoinGameModal.jsx
|
||||
import React, { useEffect, useState } from "react";
|
||||
import { styles } from "../styles/styles";
|
||||
import { stylesTokens } from "../styles/theme";
|
||||
|
||||
export default function JoinGameModal({ open, onClose, onJoin }) {
|
||||
const [code, setCode] = useState("");
|
||||
const [msg, setMsg] = useState("");
|
||||
const [busy, setBusy] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
if (!open) return;
|
||||
setCode("");
|
||||
setMsg("");
|
||||
setBusy(false);
|
||||
}, [open]);
|
||||
|
||||
if (!open) return null;
|
||||
|
||||
const doJoin = async () => {
|
||||
const c = (code || "").trim();
|
||||
if (!c) return setMsg("❌ Bitte Code eingeben.");
|
||||
setBusy(true);
|
||||
setMsg("");
|
||||
try {
|
||||
await onJoin(c);
|
||||
} catch (e) {
|
||||
setMsg("❌ Fehler: " + (e?.message || "unknown"));
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<div style={styles.modalOverlay} onMouseDown={onClose}>
|
||||
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
|
||||
<div style={styles.modalHeader}>
|
||||
<div style={{ fontWeight: 1000, color: stylesTokens.textGold }}>Spiel beitreten</div>
|
||||
<button onClick={onClose} style={styles.modalCloseBtn} aria-label="Schließen">
|
||||
✕
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div style={{ marginTop: 12, display: "grid", gap: 10 }}>
|
||||
<input
|
||||
value={code}
|
||||
onChange={(e) => setCode(e.target.value)}
|
||||
placeholder="z.B. 123456"
|
||||
style={styles.input}
|
||||
inputMode="numeric"
|
||||
autoFocus
|
||||
onKeyDown={(e) => {
|
||||
if (e.key === "Enter") doJoin();
|
||||
}}
|
||||
/>
|
||||
|
||||
{msg && <div style={{ opacity: 0.92, color: stylesTokens.textMain }}>{msg}</div>}
|
||||
|
||||
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end", marginTop: 4 }}>
|
||||
<button onClick={onClose} style={styles.secondaryBtn} disabled={busy}>
|
||||
Abbrechen
|
||||
</button>
|
||||
<button onClick={doJoin} style={styles.primaryBtn} disabled={busy}>
|
||||
{busy ? "Beitreten..." : "Beitreten"}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div style={{ fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}>
|
||||
Tipp: Der Spiel-Code steht beim Host unter dem Spiel-Dropdown.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
40
frontend/src/components/ModalPortal.jsx
Normal file
40
frontend/src/components/ModalPortal.jsx
Normal file
@@ -0,0 +1,40 @@
|
||||
import React, { useEffect } from "react";
|
||||
import { createPortal } from "react-dom";
|
||||
import { styles } from "../styles/styles";
|
||||
|
||||
export default function ModalPortal({ open, onClose, children }) {
|
||||
useEffect(() => {
|
||||
if (!open) return;
|
||||
|
||||
const onKeyDown = (e) => {
|
||||
if (e.key === "Escape") onClose?.();
|
||||
};
|
||||
|
||||
// Scroll der Seite sperren
|
||||
const prev = document.body.style.overflow;
|
||||
document.body.style.overflow = "hidden";
|
||||
|
||||
window.addEventListener("keydown", onKeyDown);
|
||||
return () => {
|
||||
window.removeEventListener("keydown", onKeyDown);
|
||||
document.body.style.overflow = prev;
|
||||
};
|
||||
}, [open, onClose]);
|
||||
|
||||
if (!open) return null;
|
||||
|
||||
return createPortal(
|
||||
<div
|
||||
style={styles.modalOverlay}
|
||||
onMouseDown={(e) => {
|
||||
// Klick außerhalb schließt
|
||||
if (e.target === e.currentTarget) onClose?.();
|
||||
}}
|
||||
>
|
||||
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
|
||||
{children}
|
||||
</div>
|
||||
</div>,
|
||||
document.body
|
||||
);
|
||||
}
|
||||
264
frontend/src/components/NewGameModal.jsx
Normal file
264
frontend/src/components/NewGameModal.jsx
Normal file
@@ -0,0 +1,264 @@
|
||||
import React, { useEffect, useMemo, useState } from "react";
|
||||
import { styles } from "../styles/styles";
|
||||
import { stylesTokens } from "../styles/theme";
|
||||
|
||||
export default function NewGameModal({
|
||||
open,
|
||||
onClose,
|
||||
onCreate,
|
||||
onJoin,
|
||||
|
||||
// ✅ neu:
|
||||
currentCode = "",
|
||||
gameFinished = false,
|
||||
hasGame = false,
|
||||
}) {
|
||||
// modes: running | choice | create | join
|
||||
const [mode, setMode] = useState("choice");
|
||||
const [joinCode, setJoinCode] = useState("");
|
||||
const [err, setErr] = useState("");
|
||||
const [created, setCreated] = useState(null); // { code }
|
||||
const [toast, setToast] = useState("");
|
||||
|
||||
const canJoin = useMemo(() => joinCode.trim().length >= 4, [joinCode]);
|
||||
|
||||
// ✅ wichtig: beim Öffnen entscheidet der Modus anhand "läuft vs beendet"
|
||||
useEffect(() => {
|
||||
if (!open) return;
|
||||
|
||||
setErr("");
|
||||
setToast("");
|
||||
setJoinCode("");
|
||||
setCreated(null);
|
||||
|
||||
// Wenn ein Spiel läuft (und nicht finished) -> nur Code anzeigen
|
||||
if (hasGame && !gameFinished) {
|
||||
setMode("running");
|
||||
} else {
|
||||
setMode("choice");
|
||||
}
|
||||
}, [open, hasGame, gameFinished]);
|
||||
|
||||
if (!open) return null;
|
||||
|
||||
const showToast = (msg) => {
|
||||
setToast(msg);
|
||||
setTimeout(() => setToast(""), 1100);
|
||||
};
|
||||
|
||||
const doCreate = async () => {
|
||||
setErr("");
|
||||
try {
|
||||
const res = await onCreate();
|
||||
setCreated({ code: res.code });
|
||||
setMode("create");
|
||||
} catch (e) {
|
||||
setErr("❌ Fehler: " + (e?.message || "unknown"));
|
||||
}
|
||||
};
|
||||
|
||||
const doJoin = async () => {
|
||||
setErr("");
|
||||
try {
|
||||
await onJoin(joinCode.trim().toUpperCase());
|
||||
onClose();
|
||||
} catch (e) {
|
||||
setErr("❌ Fehler: " + (e?.message || "unknown"));
|
||||
}
|
||||
};
|
||||
|
||||
const copyText = async (text, okMsg = "✅ Code kopiert") => {
|
||||
try {
|
||||
await navigator.clipboard.writeText(text || "");
|
||||
showToast(okMsg);
|
||||
} catch {
|
||||
showToast("❌ Copy nicht möglich");
|
||||
}
|
||||
};
|
||||
|
||||
const codeToShow =
|
||||
(created?.code || "").trim() ||
|
||||
(currentCode || "").trim();
|
||||
|
||||
return (
|
||||
<div style={styles.modalOverlay} onMouseDown={onClose}>
|
||||
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
|
||||
<div style={styles.modalHeader}>
|
||||
<div style={{ fontWeight: 1000, color: stylesTokens.textGold }}>
|
||||
Spiel
|
||||
</div>
|
||||
<button onClick={onClose} style={styles.modalCloseBtn} aria-label="Schließen">
|
||||
✕
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Toast */}
|
||||
{toast && (
|
||||
<div
|
||||
style={{
|
||||
marginTop: 10,
|
||||
padding: "10px 12px",
|
||||
borderRadius: 12,
|
||||
border: `1px solid ${stylesTokens.panelBorder}`,
|
||||
background: stylesTokens.panelBg,
|
||||
color: stylesTokens.textMain,
|
||||
fontWeight: 900,
|
||||
textAlign: "center",
|
||||
animation: "fadeIn 120ms ease-out",
|
||||
}}
|
||||
>
|
||||
{toast}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div style={{ marginTop: 12, display: "grid", gap: 10 }}>
|
||||
{/* ✅ RUNNING: Nur Code anzeigen, keine Choice */}
|
||||
{mode === "running" && (
|
||||
<>
|
||||
<div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>
|
||||
Das Spiel läuft noch. Hier ist der <b>Join-Code</b>:
|
||||
</div>
|
||||
|
||||
<div
|
||||
style={{
|
||||
display: "grid",
|
||||
gap: 8,
|
||||
padding: 12,
|
||||
borderRadius: 16,
|
||||
border: `1px solid ${stylesTokens.panelBorder}`,
|
||||
background: stylesTokens.panelBg,
|
||||
textAlign: "center",
|
||||
}}
|
||||
>
|
||||
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
|
||||
Spiel-Code
|
||||
</div>
|
||||
|
||||
<div
|
||||
style={{
|
||||
fontSize: 28,
|
||||
fontWeight: 1100,
|
||||
letterSpacing: 2,
|
||||
color: stylesTokens.textGold,
|
||||
fontFamily: '"Cinzel Decorative", "IM Fell English", system-ui',
|
||||
}}
|
||||
>
|
||||
{codeToShow || "—"}
|
||||
</div>
|
||||
|
||||
<button
|
||||
onClick={() => copyText(codeToShow)}
|
||||
style={styles.primaryBtn}
|
||||
disabled={!codeToShow}
|
||||
title={!codeToShow ? "Kein Code verfügbar" : "Code kopieren"}
|
||||
>
|
||||
⧉ Code kopieren
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div style={{ fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}>
|
||||
Sobald ein Sieger gesetzt wurde, kannst du hier ein neues Spiel erstellen oder beitreten.
|
||||
</div>
|
||||
|
||||
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end" }}>
|
||||
<button onClick={onClose} style={styles.primaryBtn}>
|
||||
Fertig
|
||||
</button>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
|
||||
{/* ✅ CHOICE: nur wenn Spiel beendet oder kein Spiel selected */}
|
||||
{mode === "choice" && (
|
||||
<>
|
||||
<div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>
|
||||
Willst du ein Spiel <b>erstellen</b> oder einem Spiel <b>beitreten</b>?
|
||||
</div>
|
||||
|
||||
<button onClick={doCreate} style={styles.primaryBtn}>
|
||||
✦ Spiel erstellen
|
||||
</button>
|
||||
|
||||
<button onClick={() => setMode("join")} style={styles.secondaryBtn}>
|
||||
⎆ Spiel beitreten
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
|
||||
{mode === "join" && (
|
||||
<>
|
||||
<div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>
|
||||
Gib den <b>Code</b> ein:
|
||||
</div>
|
||||
|
||||
<input
|
||||
value={joinCode}
|
||||
onChange={(e) => setJoinCode(e.target.value.toUpperCase())}
|
||||
placeholder="z.B. 8K3MZQ"
|
||||
style={styles.input}
|
||||
autoFocus
|
||||
/>
|
||||
|
||||
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end" }}>
|
||||
<button onClick={() => setMode("choice")} style={styles.secondaryBtn}>
|
||||
Zurück
|
||||
</button>
|
||||
<button onClick={doJoin} style={styles.primaryBtn} disabled={!canJoin}>
|
||||
Beitreten
|
||||
</button>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
|
||||
{mode === "create" && created && (
|
||||
<>
|
||||
<div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>
|
||||
Dein Spiel wurde erstellt. Dieser Code bleibt auch bei „Alte Spiele“ sichtbar:
|
||||
</div>
|
||||
|
||||
<div
|
||||
style={{
|
||||
display: "grid",
|
||||
gap: 8,
|
||||
padding: 12,
|
||||
borderRadius: 16,
|
||||
border: `1px solid ${stylesTokens.panelBorder}`,
|
||||
background: stylesTokens.panelBg,
|
||||
textAlign: "center",
|
||||
}}
|
||||
>
|
||||
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
|
||||
Spiel-Code
|
||||
</div>
|
||||
|
||||
<div
|
||||
style={{
|
||||
fontSize: 28,
|
||||
fontWeight: 1100,
|
||||
letterSpacing: 2,
|
||||
color: stylesTokens.textGold,
|
||||
fontFamily: '"Cinzel Decorative", "IM Fell English", system-ui',
|
||||
}}
|
||||
>
|
||||
{created.code}
|
||||
</div>
|
||||
|
||||
<button onClick={() => copyText(created?.code || "")} style={styles.primaryBtn}>
|
||||
⧉ Code kopieren
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div style={{ display: "flex", gap: 8, justifyContent: "flex-end" }}>
|
||||
<button onClick={onClose} style={styles.primaryBtn}>
|
||||
Fertig
|
||||
</button>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
|
||||
{err && <div style={{ color: stylesTokens.textMain, opacity: 0.92 }}>{err}</div>}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
101
frontend/src/components/StatsModal.jsx
Normal file
101
frontend/src/components/StatsModal.jsx
Normal file
@@ -0,0 +1,101 @@
|
||||
import React from "react";
|
||||
import { createPortal } from "react-dom";
|
||||
import { styles } from "../styles/styles";
|
||||
import { stylesTokens } from "../styles/theme";
|
||||
|
||||
function Tile({ label, value, sub }) {
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
borderRadius: 16,
|
||||
border: `1px solid rgba(233,216,166,0.16)`,
|
||||
background: "rgba(10,10,12,0.55)",
|
||||
padding: 12,
|
||||
boxShadow: "inset 0 1px 0 rgba(255,255,255,0.06)",
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
fontSize: 11,
|
||||
opacity: 0.8,
|
||||
color: stylesTokens.textDim,
|
||||
letterSpacing: 0.6,
|
||||
textTransform: "uppercase",
|
||||
}}
|
||||
>
|
||||
{label}
|
||||
</div>
|
||||
|
||||
<div
|
||||
style={{
|
||||
marginTop: 6,
|
||||
fontWeight: 1000,
|
||||
fontSize: 26,
|
||||
lineHeight: "30px",
|
||||
color: stylesTokens.textGold,
|
||||
}}
|
||||
>
|
||||
{value}
|
||||
</div>
|
||||
|
||||
{sub ? (
|
||||
<div style={{ marginTop: 2, fontSize: 12, opacity: 0.85, color: stylesTokens.textDim }}>
|
||||
{sub}
|
||||
</div>
|
||||
) : null}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export default function StatsModal({ open, onClose, me, stats, loading, error }) {
|
||||
if (!open) return null;
|
||||
|
||||
const displayName = me ? ((me.display_name || "").trim() || me.email) : "";
|
||||
|
||||
return createPortal(
|
||||
<div style={styles.modalOverlay} onMouseDown={onClose}>
|
||||
<div style={styles.modalCard} onMouseDown={(e) => e.stopPropagation()}>
|
||||
<div style={styles.modalHeader}>
|
||||
<div>
|
||||
<div style={{ fontWeight: 1000, color: stylesTokens.textGold }}>Statistik</div>
|
||||
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
|
||||
{displayName}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button onClick={onClose} style={styles.modalCloseBtn} aria-label="Schließen">
|
||||
✕
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div style={{ marginTop: 12 }}>
|
||||
{loading ? (
|
||||
<div style={{ padding: 10, color: stylesTokens.textDim, opacity: 0.9 }}>
|
||||
Lade Statistik…
|
||||
</div>
|
||||
) : error ? (
|
||||
<div style={{ padding: 10, color: "#ffb3b3" }}>{error}</div>
|
||||
) : (
|
||||
<div
|
||||
style={{
|
||||
display: "grid",
|
||||
gridTemplateColumns: "1fr 1fr",
|
||||
gap: 10,
|
||||
}}
|
||||
>
|
||||
<Tile label="Gespielte Spiele" value={stats?.played ?? 0} />
|
||||
<Tile label="Siege" value={stats?.wins ?? 0} />
|
||||
<Tile label="Verluste" value={stats?.losses ?? 0} />
|
||||
<Tile label="Siegerate" value={`${stats?.winrate ?? 0}%`} sub="nur beendete Spiele" />
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div style={{ marginTop: 12, fontSize: 12, opacity: 0.75, color: stylesTokens.textDim }}>
|
||||
Hinweis: „Gespielt“ zählt nur Spiele mit gesetztem Sieger.
|
||||
</div>
|
||||
</div>
|
||||
</div>,
|
||||
document.body
|
||||
);
|
||||
}
|
||||
@@ -8,19 +8,28 @@ export default function TopBar({
|
||||
setUserMenuOpen,
|
||||
openPwModal,
|
||||
openDesignModal,
|
||||
openStatsModal,
|
||||
doLogout,
|
||||
newGame,
|
||||
onOpenNewGame,
|
||||
}) {
|
||||
const displayName = me ? ((me.display_name || "").trim() || me.email) : "";
|
||||
|
||||
return (
|
||||
<div style={styles.topBar}>
|
||||
<div>
|
||||
<div style={{ fontWeight: 900, color: stylesTokens.textGold }}>Notizbogen</div>
|
||||
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>{me.email}</div>
|
||||
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
|
||||
{displayName}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div style={{ display: "flex", gap: 8, alignItems: "center", flexWrap: "nowrap" }} data-user-menu>
|
||||
<div style={{ position: "relative" }}>
|
||||
<button onClick={() => setUserMenuOpen((v) => !v)} style={styles.userBtn} title="User Menü">
|
||||
<button
|
||||
onClick={() => setUserMenuOpen((v) => !v)}
|
||||
style={styles.userBtn}
|
||||
title="User Menü"
|
||||
>
|
||||
<span style={{ fontSize: 16 }}>👤</span>
|
||||
<span>User</span>
|
||||
<span style={{ opacity: 0.7 }}>▾</span>
|
||||
@@ -37,9 +46,21 @@ export default function TopBar({
|
||||
borderBottom: "1px solid rgba(233,216,166,0.12)",
|
||||
}}
|
||||
>
|
||||
{me.email}
|
||||
{me?.email || ""}
|
||||
</div>
|
||||
|
||||
<button
|
||||
onClick={() => {
|
||||
setUserMenuOpen(false);
|
||||
openStatsModal?.();
|
||||
}}
|
||||
style={styles.userDropdownItem}
|
||||
>
|
||||
Statistik
|
||||
</button>
|
||||
|
||||
<div style={styles.userDropdownDivider} />
|
||||
|
||||
<button onClick={openPwModal} style={styles.userDropdownItem}>
|
||||
Passwort setzen
|
||||
</button>
|
||||
@@ -63,7 +84,7 @@ export default function TopBar({
|
||||
)}
|
||||
</div>
|
||||
|
||||
<button onClick={newGame} style={styles.primaryBtn}>
|
||||
<button onClick={onOpenNewGame} style={styles.primaryBtn}>
|
||||
✦ New Game
|
||||
</button>
|
||||
</div>
|
||||
|
||||
@@ -1,42 +1,46 @@
|
||||
// src/components/WinnerBadge.jsx
|
||||
import React from "react";
|
||||
import { styles } from "../styles/styles";
|
||||
import { stylesTokens } from "../styles/theme";
|
||||
|
||||
export default function WinnerBadge({ winner }) {
|
||||
const w = (winner || "").trim();
|
||||
if (!w) return null;
|
||||
/**
|
||||
* Props:
|
||||
* - winner: { display_name?: string, email?: string } | null
|
||||
* - winnerEmail: string | null (legacy fallback)
|
||||
*/
|
||||
export default function WinnerBadge({ winner, winnerEmail }) {
|
||||
const name =
|
||||
(winner?.display_name || "").trim() ||
|
||||
(winner?.email || "").trim() ||
|
||||
(winnerEmail || "").trim();
|
||||
|
||||
if (!name) return null;
|
||||
|
||||
return (
|
||||
<div style={{ marginTop: 14 }}>
|
||||
<div
|
||||
style={{
|
||||
...styles.card,
|
||||
padding: 12,
|
||||
marginTop: 14,
|
||||
padding: "10px 12px",
|
||||
borderRadius: 16,
|
||||
border: `1px solid ${stylesTokens.panelBorder}`,
|
||||
background: stylesTokens.panelBg,
|
||||
boxShadow: "0 12px 30px rgba(0,0,0,0.35)",
|
||||
backdropFilter: "blur(6px)",
|
||||
display: "flex",
|
||||
alignItems: "center",
|
||||
justifyContent: "space-between",
|
||||
gap: 10,
|
||||
}}
|
||||
>
|
||||
<div>
|
||||
<div style={{ fontWeight: 1000, color: stylesTokens.textGold }}>🏆 Sieger</div>
|
||||
<div style={{ marginTop: 2, color: stylesTokens.textMain, opacity: 0.95 }}>{w}</div>
|
||||
<div style={{ display: "flex", alignItems: "center", gap: 10 }}>
|
||||
<div style={{ fontSize: 18 }}>🏆</div>
|
||||
|
||||
<div style={{ color: stylesTokens.textMain, fontWeight: 900 }}>
|
||||
Sieger:
|
||||
<span style={{ color: stylesTokens.textGold }}>{" "}{name}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div
|
||||
style={{
|
||||
padding: "8px 12px",
|
||||
borderRadius: 999,
|
||||
border: `1px solid ${stylesTokens.panelBorder}`,
|
||||
background: stylesTokens.panelBg,
|
||||
color: stylesTokens.textGold,
|
||||
fontWeight: 1000,
|
||||
whiteSpace: "nowrap",
|
||||
}}
|
||||
>
|
||||
Gewonnen
|
||||
</div>
|
||||
<div style={{ fontSize: 12, opacity: 0.8, color: stylesTokens.textDim }}>
|
||||
festgelegt
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
@@ -2,30 +2,44 @@ import React from "react";
|
||||
import { styles } from "../styles/styles";
|
||||
import { stylesTokens } from "../styles/theme";
|
||||
|
||||
export default function WinnerCard({ value, setValue, onSave }) {
|
||||
export default function WinnerCard({
|
||||
isHost,
|
||||
members,
|
||||
winnerUserId,
|
||||
setWinnerUserId,
|
||||
onSave,
|
||||
}) {
|
||||
if (!isHost) return null;
|
||||
|
||||
return (
|
||||
<div style={{ marginTop: 14 }}>
|
||||
<div style={styles.card}>
|
||||
<div style={styles.sectionHeader}>Sieger</div>
|
||||
|
||||
<div style={styles.cardBody}>
|
||||
<input
|
||||
value={value}
|
||||
onChange={(e) => setValue(e.target.value)}
|
||||
placeholder="Name des Siegers"
|
||||
<select
|
||||
value={winnerUserId || ""}
|
||||
onChange={(e) => setWinnerUserId(e.target.value || "")}
|
||||
style={{ ...styles.input, flex: 1 }}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key === "Enter") onSave();
|
||||
}}
|
||||
/>
|
||||
>
|
||||
<option value="">— kein Sieger —</option>
|
||||
{members.map((m) => {
|
||||
const dn = ((m.display_name || "").trim() || (m.email || "").trim());
|
||||
return (
|
||||
<option key={m.id} value={m.id}>
|
||||
{dn}
|
||||
</option>
|
||||
);
|
||||
})}
|
||||
</select>
|
||||
|
||||
<button onClick={onSave} style={styles.primaryBtn} title="Speichern">
|
||||
<button onClick={onSave} style={styles.primaryBtn}>
|
||||
Speichern
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div style={{ padding: "0 12px 12px", fontSize: 12, color: stylesTokens.textDim }}>
|
||||
Wird pro Spiel lokal gespeichert.
|
||||
<div style={{ padding: "0 12px 12px", fontSize: 12, color: stylesTokens.textDim, opacity: 0.9 }}>
|
||||
Nur der Host (Spiel-Ersteller) kann den Sieger setzen.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -5,3 +5,10 @@ import { registerSW } from "virtual:pwa-register";
|
||||
|
||||
createRoot(document.getElementById("root")).render(<App />);
|
||||
registerSW({ immediate: true });
|
||||
const updateSW = registerSW({
|
||||
immediate: true,
|
||||
onNeedRefresh() {
|
||||
updateSW(true); // sofort neue Version aktivieren
|
||||
window.location.reload();
|
||||
},
|
||||
});
|
||||
|
||||
@@ -16,6 +16,8 @@ export const styles = {
|
||||
},
|
||||
|
||||
topBar: {
|
||||
position: "relative",
|
||||
zIndex: 50,
|
||||
display: "flex",
|
||||
justifyContent: "space-between",
|
||||
alignItems: "center",
|
||||
@@ -120,13 +122,13 @@ export const styles = {
|
||||
|
||||
input: {
|
||||
width: "100%",
|
||||
padding: 10,
|
||||
borderRadius: 12,
|
||||
padding: "10px 12px",
|
||||
borderRadius: 14,
|
||||
border: `1px solid rgba(233,216,166,0.18)`,
|
||||
background: "rgba(10,10,12,0.55)",
|
||||
color: stylesTokens.textMain,
|
||||
outline: "none",
|
||||
fontSize: 16,
|
||||
fontSize: 15,
|
||||
},
|
||||
|
||||
primaryBtn: {
|
||||
@@ -153,6 +155,8 @@ export const styles = {
|
||||
|
||||
// Admin
|
||||
adminWrap: {
|
||||
position: "relative",
|
||||
zIndex: 1,
|
||||
marginTop: 14,
|
||||
padding: 12,
|
||||
borderRadius: 16,
|
||||
@@ -184,26 +188,28 @@ export const styles = {
|
||||
// Modal
|
||||
modalOverlay: {
|
||||
position: "fixed",
|
||||
inset: 0,
|
||||
background: "rgba(0,0,0,0.65)",
|
||||
inset: 0, // statt top/left/right/bottom
|
||||
width: "100%", // ✅ NICHT 100vw
|
||||
height: "100%", // ✅ NICHT 100vh
|
||||
display: "flex",
|
||||
alignItems: "center",
|
||||
justifyContent: "center",
|
||||
padding: 16,
|
||||
zIndex: 9999,
|
||||
animation: "fadeIn 160ms ease-out",
|
||||
padding: "calc(12px + env(safe-area-inset-top)) calc(12px + env(safe-area-inset-right)) calc(12px + env(safe-area-inset-bottom)) calc(12px + env(safe-area-inset-left))",
|
||||
boxSizing: "border-box", // wichtig bei padding
|
||||
zIndex: 2147483647,
|
||||
background: "rgba(0,0,0,0.72)",
|
||||
overflowY: "auto",
|
||||
},
|
||||
|
||||
modalCard: {
|
||||
width: "100%",
|
||||
maxWidth: 560,
|
||||
width: "min(560px, 100%)",
|
||||
borderRadius: 18,
|
||||
border: `1px solid rgba(233,216,166,0.18)`,
|
||||
background: "linear-gradient(180deg, rgba(20,20,24,0.92), rgba(12,12,14,0.86))",
|
||||
background: "rgba(12,12,14,0.96)",
|
||||
boxShadow: "0 18px 55px rgba(0,0,0,0.70)",
|
||||
padding: 14,
|
||||
backdropFilter: "blur(6px)",
|
||||
animation: "popIn 160ms ease-out",
|
||||
color: stylesTokens.textMain,
|
||||
maxHeight: "calc(100vh - 32px)",
|
||||
overflow: "auto",
|
||||
},
|
||||
modalHeader: {
|
||||
display: "flex",
|
||||
@@ -471,7 +477,7 @@ export const styles = {
|
||||
background: "linear-gradient(180deg, rgba(20,20,24,0.96), rgba(12,12,14,0.92))",
|
||||
boxShadow: "0 18px 55px rgba(0,0,0,0.70)",
|
||||
overflow: "hidden",
|
||||
zIndex: 10000,
|
||||
zIndex: 99999,
|
||||
backdropFilter: "blur(8px)",
|
||||
},
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@ export const THEMES = {
|
||||
rowOkText: "#ffd2a8",
|
||||
rowOkBorder: "rgba(255,184,107,0.55)",
|
||||
|
||||
rowMaybeBg: "rgba(140, 140, 140, 0.12)",
|
||||
rowMaybeBg: "rgba(140, 140, 140, 0.04)",
|
||||
rowMaybeText: "rgba(255,210,170,0.85)",
|
||||
rowMaybeBorder: "rgba(255,184,107,0.22)",
|
||||
|
||||
@@ -103,11 +103,11 @@ export const THEMES = {
|
||||
rowOkText: "rgba(190,255,220,0.92)",
|
||||
rowOkBorder: "rgba(124,255,182,0.55)",
|
||||
|
||||
rowMaybeBg: "rgba(120, 255, 190, 0.10)",
|
||||
rowMaybeBg: "rgba(120, 255, 190, 0.02)",
|
||||
rowMaybeText: "rgba(175,240,210,0.85)",
|
||||
rowMaybeBorder: "rgba(120,255,190,0.22)",
|
||||
|
||||
rowEmptyBg: "rgba(255,255,255,0.06)",
|
||||
rowEmptyBg: "rgba(255,255,255,0.04)",
|
||||
rowEmptyText: "rgba(175,240,210,0.75)",
|
||||
rowEmptyBorder: "rgba(0,0,0,0)",
|
||||
|
||||
@@ -141,7 +141,7 @@ export const THEMES = {
|
||||
rowOkText: "rgba(210,230,255,0.92)",
|
||||
rowOkBorder: "rgba(143,182,255,0.55)",
|
||||
|
||||
rowMaybeBg: "rgba(140, 180, 255, 0.10)",
|
||||
rowMaybeBg: "rgba(140, 180, 255, 0.04)",
|
||||
rowMaybeText: "rgba(180,205,255,0.85)",
|
||||
rowMaybeBorder: "rgba(143,182,255,0.22)",
|
||||
|
||||
@@ -179,7 +179,7 @@ export const THEMES = {
|
||||
rowOkText: "rgba(255,240,190,0.92)",
|
||||
rowOkBorder: "rgba(255,226,122,0.55)",
|
||||
|
||||
rowMaybeBg: "rgba(255, 226, 122, 0.10)",
|
||||
rowMaybeBg: "rgba(255, 226, 122, 0.04)",
|
||||
rowMaybeText: "rgba(255,240,180,0.85)",
|
||||
rowMaybeBorder: "rgba(255,226,122,0.22)",
|
||||
|
||||
|
||||
@@ -28,6 +28,9 @@ export default defineConfig({
|
||||
workbox: {
|
||||
// Caching-Default: die App-Shell wird offline verfügbar
|
||||
globPatterns: ["**/*.{js,css,html,ico,png,jpg,jpeg,svg,webp}"],
|
||||
cleanupOutdatedCaches: true,
|
||||
skipWaiting: true,
|
||||
clientsClaim: true,
|
||||
}
|
||||
})
|
||||
]
|
||||
|
||||
Reference in New Issue
Block a user