Refactor App structure and add modular components

Split GamePickerCard, HelpModal, and SheetSection into separate components for better modularity and clarity. Refactored App.jsx to utilize these new components, restructured state variables, and organized functions for improved readability. Enhanced code comments for easier maintenance.
This commit is contained in:
2026-02-04 08:58:00 +01:00
parent 1afb060bbc
commit 3b628b6c57
4 changed files with 360 additions and 19 deletions

View File

@@ -0,0 +1,121 @@
// src/components/SheetSection.jsx
import React from "react";
import { styles } from "../styles/styles";
import { stylesTokens } from "../styles/theme";
/**
* props:
* - title: string
* - entries: array
* - pulseId: number | null
* - onCycleStatus(entry): fn
* - onToggleTag(entry): fn
* - displayTag(entry): string
*/
export default function SheetSection({
title,
entries,
pulseId,
onCycleStatus,
onToggleTag,
displayTag,
}) {
// --- helpers (lokal, weil sie rein UI sind) ---
const getRowBg = (status) => {
if (status === 1) return "rgba(255, 35, 35, 0.16)";
if (status === 2) return "rgba(0, 190, 80, 0.16)";
if (status === 3) return "rgba(140, 140, 140, 0.12)";
return "rgba(255,255,255,0.06)";
};
const getNameColor = (status) => {
if (status === 1) return "#ffb3b3";
if (status === 2) return "#baf3c9";
if (status === 3) return "rgba(233,216,166,0.78)";
return stylesTokens.textMain;
};
const getStatusSymbol = (status) => {
if (status === 2) return "✓";
if (status === 1) return "✕";
if (status === 3) return "?";
return "";
};
const getStatusBadge = (status) => {
if (status === 2) return { color: "#baf3c9", background: "rgba(0,190,80,0.18)" };
if (status === 1) return { color: "#ffb3b3", background: "rgba(255,35,35,0.18)" };
if (status === 3)
return { color: "rgba(233,216,166,0.85)", background: "rgba(140,140,140,0.14)" };
return { color: "rgba(233,216,166,0.75)", background: "rgba(255,255,255,0.08)" };
};
return (
<div style={styles.card}>
<div style={styles.sectionHeader}>{title}</div>
<div style={{ display: "grid" }}>
{entries.map((e) => {
// UI "rot" wenn note_tag i/m/s (Backend s wird als s.XX angezeigt)
const isIorMorS = e.note_tag === "i" || e.note_tag === "m" || e.note_tag === "s";
const effectiveStatus = e.status === 0 && isIorMorS ? 1 : e.status;
const badge = getStatusBadge(effectiveStatus);
return (
<div
key={e.entry_id}
className="hp-row"
style={{
...styles.row,
background: getRowBg(effectiveStatus),
animation: pulseId === e.entry_id ? "rowPulse 220ms ease-out" : "none",
borderLeft:
effectiveStatus === 2
? "4px solid rgba(0,190,80,0.55)"
: effectiveStatus === 1
? "4px solid rgba(255,35,35,0.55)"
: effectiveStatus === 3
? "4px solid rgba(233,216,166,0.22)"
: "4px solid rgba(0,0,0,0)",
}}
>
<div
onClick={() => onCycleStatus(e)}
style={{
...styles.name,
textDecoration: effectiveStatus === 1 ? "line-through" : "none",
color: getNameColor(effectiveStatus),
opacity: effectiveStatus === 1 ? 0.8 : 1,
}}
title="Klick: Grün → Rot → Grau → Leer"
>
{e.label}
</div>
<div style={styles.statusCell}>
<span
style={{
...styles.statusBadge,
color: badge.color,
background: badge.background,
}}
>
{getStatusSymbol(effectiveStatus)}
</span>
</div>
<button
onClick={() => onToggleTag(e)}
style={styles.tagBtn}
title="— → i → m → s.(Chip) → —"
>
{displayTag(e)}
</button>
</div>
);
})}
</div>
</div>
);
}