Add winner celebration feature with confetti effects
This update introduces a winner celebration overlay displayed when a game's winner is announced. It includes confetti animations along with a congratulatory message, enhancing user experience. The feature resets appropriately during game transitions and logout to maintain correct behavior.
This commit is contained in:
@@ -9,7 +9,8 @@
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},
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},
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"dependencies": {
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"dependencies": {
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"react": "^18.3.1",
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"react": "^18.3.1",
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"react-dom": "^18.3.1"
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"react-dom": "^18.3.1",
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"canvas-confetti": "^1.9.3"
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},
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},
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"devDependencies": {
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"devDependencies": {
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"@vitejs/plugin-react": "^4.3.1",
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"@vitejs/plugin-react": "^4.3.1",
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@@ -1,5 +1,6 @@
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import React, { useEffect, useRef, useState } from "react";
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import React, { useEffect, useRef, useState } from "react";
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import { createPortal } from "react-dom";
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import { createPortal } from "react-dom";
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import WinnerCelebration from "./components/WinnerCelebration";
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import { api } from "./api/client";
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import { api } from "./api/client";
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import { cycleTag } from "./utils/cycleTag";
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import { cycleTag } from "./utils/cycleTag";
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@@ -79,6 +80,14 @@ export default function App() {
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const lastMemberIdsRef = useRef(new Set());
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const lastMemberIdsRef = useRef(new Set());
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const membersBaselineRef = useRef(false);
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const membersBaselineRef = useRef(false);
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// ===== Winner Celebration =====
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const [celebrateOpen, setCelebrateOpen] = useState(false);
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const [celebrateName, setCelebrateName] = useState("");
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// baseline per game: beim ersten Meta-Load NICHT feiern
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const winnerBaselineRef = useRef(false);
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const lastWinnerIdRef = useRef(null);
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const showSnack = (msg) => {
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const showSnack = (msg) => {
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setSnack(msg);
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setSnack(msg);
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if (snackTimerRef.current) clearTimeout(snackTimerRef.current);
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if (snackTimerRef.current) clearTimeout(snackTimerRef.current);
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@@ -185,6 +194,12 @@ export default function App() {
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membersBaselineRef.current = false;
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membersBaselineRef.current = false;
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lastMemberIdsRef.current = new Set();
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lastMemberIdsRef.current = new Set();
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// reset winner celebration baseline when switching games
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winnerBaselineRef.current = false;
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lastWinnerIdRef.current = null;
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setCelebrateOpen(false);
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setCelebrateName("");
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(async () => {
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(async () => {
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if (!gameId) return;
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if (!gameId) return;
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try {
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try {
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@@ -225,6 +240,32 @@ export default function App() {
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// eslint-disable-next-line react-hooks/exhaustive-deps
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [me?.id, gameId]);
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}, [me?.id, gameId]);
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// ✅ Winner Celebration Trigger:
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// - beim ersten Load eines Spiels NICHT feiern
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// - feiern nur, wenn winner_user_id sich danach ändert (Host speichert)
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useEffect(() => {
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const wid = gameMeta?.winner_user_id ? String(gameMeta.winner_user_id) : "";
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if (!wid) return;
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if (!winnerBaselineRef.current) {
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winnerBaselineRef.current = true;
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lastWinnerIdRef.current = wid;
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return;
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}
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if (lastWinnerIdRef.current !== wid) {
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lastWinnerIdRef.current = wid;
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const name =
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(gameMeta?.winner_display_name || "").trim() ||
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(gameMeta?.winner_email || "").trim() ||
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"Jemand";
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setCelebrateName(name);
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setCelebrateOpen(true);
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}
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}, [gameMeta?.winner_user_id, gameMeta?.winner_display_name, gameMeta?.winner_email]);
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// ===== Auth actions =====
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// ===== Auth actions =====
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const doLogin = async () => {
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const doLogin = async () => {
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await api("/auth/login", {
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await api("/auth/login", {
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@@ -243,6 +284,12 @@ export default function App() {
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setGameMeta(null);
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setGameMeta(null);
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setMembers([]);
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setMembers([]);
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setWinnerUserId("");
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setWinnerUserId("");
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// reset winner celebration on logout
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winnerBaselineRef.current = false;
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lastWinnerIdRef.current = null;
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setCelebrateOpen(false);
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setCelebrateName("");
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};
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};
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// ===== Password =====
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// ===== Password =====
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@@ -338,6 +385,12 @@ export default function App() {
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setChipOpen(false);
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setChipOpen(false);
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setChipEntry(null);
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setChipEntry(null);
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// reset winner celebration baseline for the new game
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winnerBaselineRef.current = false;
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lastWinnerIdRef.current = null;
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setCelebrateOpen(false);
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setCelebrateName("");
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const g = await api("/games", {
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const g = await api("/games", {
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method: "POST",
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method: "POST",
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body: JSON.stringify({ name: "Spiel " + new Date().toLocaleString() }),
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body: JSON.stringify({ name: "Spiel " + new Date().toLocaleString() }),
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@@ -491,6 +544,13 @@ export default function App() {
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return (
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return (
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<div style={styles.page}>
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<div style={styles.page}>
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{/* Winner Celebration Overlay */}
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<WinnerCelebration
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open={celebrateOpen}
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winnerName={celebrateName}
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onClose={() => setCelebrateOpen(false)}
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/>
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<div style={styles.bgFixed} aria-hidden="true">
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<div style={styles.bgFixed} aria-hidden="true">
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<div style={styles.bgMap} />
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<div style={styles.bgMap} />
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</div>
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</div>
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@@ -630,8 +690,7 @@ export default function App() {
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{snack}
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{snack}
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</div>,
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</div>,
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document.body
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document.body
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)
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)}
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}
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</div>
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</div>
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);
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);
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}
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}
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170
frontend/src/components/WinnerCelebration.jsx
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170
frontend/src/components/WinnerCelebration.jsx
Normal file
@@ -0,0 +1,170 @@
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import React, { useEffect } from "react";
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import { createPortal } from "react-dom";
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import confetti from "canvas-confetti";
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import { stylesTokens } from "../styles/theme";
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export default function WinnerCelebration({ open, winnerName, onClose }) {
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useEffect(() => {
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if (!open) return;
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// Scroll lock
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const prevOverflow = document.body.style.overflow;
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document.body.style.overflow = "hidden";
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const reduceMotion =
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window.matchMedia &&
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window.matchMedia("(prefers-reduced-motion: reduce)").matches;
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if (!reduceMotion) {
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const end = Date.now() + 4500;
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// 2 große Bursts
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confetti({
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particleCount: 150,
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spread: 95,
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startVelocity: 38,
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origin: { x: 0.12, y: 0.62 },
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zIndex: 999999,
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});
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confetti({
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particleCount: 150,
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spread: 95,
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startVelocity: 38,
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origin: { x: 0.88, y: 0.62 },
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zIndex: 999999,
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});
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// “Rain” über die Zeit
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(function frame() {
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confetti({
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particleCount: 6,
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spread: 70,
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startVelocity: 32,
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origin: { x: Math.random(), y: Math.random() * 0.18 },
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scalar: 1.0,
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zIndex: 999999,
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});
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if (Date.now() < end) requestAnimationFrame(frame);
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})();
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}
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const t = setTimeout(() => onClose?.(), 5500);
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return () => {
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clearTimeout(t);
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document.body.style.overflow = prevOverflow;
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};
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}, [open, onClose]);
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useEffect(() => {
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if (!open) return;
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const onKey = (e) => e.key === "Escape" && onClose?.();
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window.addEventListener("keydown", onKey);
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return () => window.removeEventListener("keydown", onKey);
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}, [open, onClose]);
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if (!open) return null;
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const node = (
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<div
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role="dialog"
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aria-modal="true"
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style={{
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position: "fixed",
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inset: 0,
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zIndex: 2147483646,
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display: "grid",
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placeItems: "center",
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background: "rgba(0,0,0,0.58)",
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backdropFilter: "blur(10px)",
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WebkitBackdropFilter: "blur(10px)",
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padding: 12,
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}}
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onMouseDown={onClose}
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>
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<div
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onMouseDown={(e) => e.stopPropagation()}
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style={{
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width: "min(560px, 92vw)",
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borderRadius: 22,
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padding: "16px 16px",
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border: `1px solid ${stylesTokens.panelBorder}`,
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background: stylesTokens.panelBg,
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boxShadow: "0 22px 90px rgba(0,0,0,0.60)",
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backdropFilter: "blur(10px)",
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WebkitBackdropFilter: "blur(10px)",
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position: "relative",
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overflow: "hidden",
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}}
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>
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{/* dezente “Gold Line” */}
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<div
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style={{
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position: "absolute",
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inset: 0,
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background: `linear-gradient(90deg, transparent, ${stylesTokens.goldLine}, transparent)`,
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opacity: 0.35,
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pointerEvents: "none",
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}}
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/>
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{/* kleine “shine” Ecke oben rechts */}
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<div
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style={{
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position: "absolute",
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top: -80,
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right: -120,
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width: 260,
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height: 220,
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background: `radial-gradient(circle at 30% 30%, ${stylesTokens.goldLine}, transparent 60%)`,
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opacity: 0.12,
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transform: "rotate(12deg)",
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pointerEvents: "none",
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}}
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/>
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<div style={{ position: "relative" }}>
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<div style={{ fontSize: 34, lineHeight: 1 }}>🏆</div>
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<div
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style={{
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marginTop: 8,
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fontSize: 18,
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fontWeight: 900,
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color: stylesTokens.textMain,
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}}
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>
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Spieler{" "}
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<span style={{ color: stylesTokens.textGold }}>
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{winnerName || "Unbekannt"}
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</span>{" "}
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hat die richtige Lösung!
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</div>
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<div style={{ marginTop: 8, color: stylesTokens.textDim, opacity: 0.95 }}>
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Fall gelöst. Respekt. ✨
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</div>
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<div style={{ marginTop: 14, display: "flex", justifyContent: "flex-end" }}>
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<button
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onClick={onClose}
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style={{
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padding: "10px 12px",
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borderRadius: 14,
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border: `1px solid ${stylesTokens.panelBorder}`,
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background: "rgba(255,255,255,0.06)",
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color: stylesTokens.textMain,
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fontWeight: 900,
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cursor: "pointer",
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}}
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>
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OK
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</button>
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</div>
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</div>
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</div>
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</div>
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);
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return createPortal(node, document.body);
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}
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Reference in New Issue
Block a user