Add winner celebration feature with confetti effects

This update introduces a winner celebration overlay displayed when a game's winner is announced. It includes confetti animations along with a congratulatory message, enhancing user experience. The feature resets appropriately during game transitions and logout to maintain correct behavior.
This commit is contained in:
2026-02-06 17:05:19 +01:00
parent 56ef076010
commit 3a9da788e5
3 changed files with 233 additions and 3 deletions

View File

@@ -1,5 +1,6 @@
import React, { useEffect, useRef, useState } from "react";
import { createPortal } from "react-dom";
import WinnerCelebration from "./components/WinnerCelebration";
import { api } from "./api/client";
import { cycleTag } from "./utils/cycleTag";
@@ -79,6 +80,14 @@ export default function App() {
const lastMemberIdsRef = useRef(new Set());
const membersBaselineRef = useRef(false);
// ===== Winner Celebration =====
const [celebrateOpen, setCelebrateOpen] = useState(false);
const [celebrateName, setCelebrateName] = useState("");
// baseline per game: beim ersten Meta-Load NICHT feiern
const winnerBaselineRef = useRef(false);
const lastWinnerIdRef = useRef(null);
const showSnack = (msg) => {
setSnack(msg);
if (snackTimerRef.current) clearTimeout(snackTimerRef.current);
@@ -185,6 +194,12 @@ export default function App() {
membersBaselineRef.current = false;
lastMemberIdsRef.current = new Set();
// reset winner celebration baseline when switching games
winnerBaselineRef.current = false;
lastWinnerIdRef.current = null;
setCelebrateOpen(false);
setCelebrateName("");
(async () => {
if (!gameId) return;
try {
@@ -225,6 +240,32 @@ export default function App() {
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [me?.id, gameId]);
// ✅ Winner Celebration Trigger:
// - beim ersten Load eines Spiels NICHT feiern
// - feiern nur, wenn winner_user_id sich danach ändert (Host speichert)
useEffect(() => {
const wid = gameMeta?.winner_user_id ? String(gameMeta.winner_user_id) : "";
if (!wid) return;
if (!winnerBaselineRef.current) {
winnerBaselineRef.current = true;
lastWinnerIdRef.current = wid;
return;
}
if (lastWinnerIdRef.current !== wid) {
lastWinnerIdRef.current = wid;
const name =
(gameMeta?.winner_display_name || "").trim() ||
(gameMeta?.winner_email || "").trim() ||
"Jemand";
setCelebrateName(name);
setCelebrateOpen(true);
}
}, [gameMeta?.winner_user_id, gameMeta?.winner_display_name, gameMeta?.winner_email]);
// ===== Auth actions =====
const doLogin = async () => {
await api("/auth/login", {
@@ -243,6 +284,12 @@ export default function App() {
setGameMeta(null);
setMembers([]);
setWinnerUserId("");
// reset winner celebration on logout
winnerBaselineRef.current = false;
lastWinnerIdRef.current = null;
setCelebrateOpen(false);
setCelebrateName("");
};
// ===== Password =====
@@ -338,6 +385,12 @@ export default function App() {
setChipOpen(false);
setChipEntry(null);
// reset winner celebration baseline for the new game
winnerBaselineRef.current = false;
lastWinnerIdRef.current = null;
setCelebrateOpen(false);
setCelebrateName("");
const g = await api("/games", {
method: "POST",
body: JSON.stringify({ name: "Spiel " + new Date().toLocaleString() }),
@@ -491,6 +544,13 @@ export default function App() {
return (
<div style={styles.page}>
{/* Winner Celebration Overlay */}
<WinnerCelebration
open={celebrateOpen}
winnerName={celebrateName}
onClose={() => setCelebrateOpen(false)}
/>
<div style={styles.bgFixed} aria-hidden="true">
<div style={styles.bgMap} />
</div>
@@ -630,8 +690,7 @@ export default function App() {
{snack}
</div>,
document.body
)
}
)}
</div>
);
}